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Posted

Has anyone come across a problem where an MP mission crashes at the same point every time. I am wondering if there are some objects that when activated cause a crash.

My suspects are 'mission goal' and 'AI attacking ground where there are no targets'.

 

Continuing :) to track it down

Posted

If you have a mission that crashes the server reliably, please let the devs know.

I can't crash the server reliably, but I can crash most clients pretty easily (see my Rush mission). I'm not sure what's the cause. I suspect that enabling many units at once, or deleting many units, or assigning orders to freshly activated/spawned units could do it, but I was never able to make a small repro case. It seems it's one of these things combined with a big/complex mission that does it.

Posted

This one leaves the Dserver saying its stopped working and will deffo give the Devs a message if I work it out

  • 2 weeks later...
IRRE_Golgoth21
Posted

Hello

 

It happened to me. I had to restart from the beginning. I suspect some bad logical sequences. Now everything is fine but i had to change some sequences. I can't remember what i've done.

 

Bye

Posted

I had a combat area command that was not object linked but was the target of a waypoint. It killed the dserver at the exact time it was triggered (that's how i found it).  I build in SP make some changes, test both sides. Once working I test mp on dserver.  Don't add so much stuff you can't remember what all you put in between testings. Once a day (if i worked in the mission editor) I "save as" the mission as a new file name (numbered with what build it is).  Also not a bad idea to add something to the mission description field saying what was changed/added.  With as many human errors that are possible, the best thing you can do is stay organized.  It's so sad when you have to scrap something especially after you've poured so much time into it.

  • Upvote 1
Posted (edited)
I build in SP make some changes, test both sides. Once working I test mp on dserver.

 

Man I wish I had stuck to doing that. I have just gone straight for online.

 

I'm getting this error now when testing in the dserver.:

2015_11_2__12_50_17_zpsv96vq4h7.jpg

 

I am pretty sure it is the Ships I added extra waypoints to (though I do have quite a few CheckZone AAA batterys).

 

The Dserver graph looked a bit cray cray too:

dserv%20spike_zpssquzjlvi.jpg

 

Then the server just crashed.

 

I will go though and test it in SP tomorrow. Then remove some bits and pieces.

 

Good advice UFO. Cheers.

Edited by beepee
Posted

Beepee,

 

The error code 10019 is related to router and port settings. Chdck your ip and look in the sds file to make sure they match. Also make sure your router ports are forwarded correctly

Posted

Man I wish I had stuck to doing that. I have just gone straight for online.

 

I'm getting this error now when testing in the dserver.:

2015_11_2__12_50_17_zpsv96vq4h7.jpg

 

I am pretty sure it is the Ships I added extra waypoints to (though I do have quite a few CheckZone AAA batterys).

 

The Dserver graph looked a bit cray cray too:

dserv%20spike_zpssquzjlvi.jpg

 

Then the server just crashed.

 

I will go though and test it in SP tomorrow. Then remove some bits and pieces.

 

Good advice UFO. Cheers.

I've had crashes, just from putting my plane spawn points on the edge of the map. As soon as I move off edge of map it works. So much can go wrong. Just have to try to change small pieces.

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