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No wonder that noone wants to bomb


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Posted (edited)

Since when you fly like half an hour to levelbomb a russian trainstation, that not only consists of an actual trainstation but buildings at the north and south end of a village just to artificially increase the difficulty of destroying the target, then arrive on 4km height just to have the one cloud thats there right in front of your lotfe and you got to dive and then RIGHT when pulling the bomb release trigger in perfect angle and your second bomb would have definately killed half of the target your client crashes.

 

How should one not get frustrated?

Really devs. Please do something about the constant crashes of the game. Thats extremely discouraging if you everytime have to fear that your client will almost certainly crash when flying for longer than half an hour.

Especially in a game that has such long aproachtimes.

 

Thanks

Edited by Winger
  • Upvote 2
Posted

How many times has you game crashed

Posted

I'm with you there, Winger. Client crashes in these situations give you a feeling you have just wasted 30 minutes of your time. When that happens to me, I just go away and do something else, which obviously isn't a good thing from the game's perspective, if it is to gain popularity. The game is pretty stable for me most of the time, but then some days I can't seem to run the client for more than 30 minutes at a time.

 

It's also difficult to help developers with useful debug information since it's not easily reproducible, and takes quite some time. Maybe the devs should consider implementing some sort of crash-handler (if that's not already in place) with semi-auto reporting, so that they get to know exactly where the game crashed with as little end-user involvement as possible.

Posted (edited)

Its totally random when the client crashes. I even start the game new from time to time to reduce the crashes. But i am not sure if that helps. Sometimes i can play for hours and sometimes it crashes right in the middle of the action. Its always annoying and happens at least once every evening.

Edited by Winger
6./ZG26_Emil
Posted

Add in disconnects/kicks and server rotations and it's very off putting. We flew I think 8 flights in the He-111 over a couple of days a while back and I think we only got to drop our bombs twice and actually land.

 

Even when they fix the issues the WOL server missions are so short you have a high probability that when you connect the mission has been going on for a while and you are unlikely to get to land. The average length of them is apparently two hours which sounds like they've made them last longer but unless you are in near the beginning you don't know what will happen.

[CPT]milopugdog
Posted

Add in disconnects/kicks and server rotations and it's very off putting. We flew I think 8 flights in the He-111 over a couple of days a while back and I think we only got to drop our bombs twice and actually land.

 

Even when they fix the issues the WOL server missions are so short you have a high probability that when you connect the mission has been going on for a while and you are unlikely to get to land. The average length of them is apparently two hours which sounds like they've made them last longer but unless you are in near the beginning you don't know what will happen.

I've had the mission end with objectives, and an hour left on the clock...
Feathered_IV
Posted

I'm using the standalone version of BoS. But if I happen to have Steam running in the background, it crashes in MP every time.

6./ZG26_Gielow
Posted (edited)

Yeah and dont forget the micro sttutering :(

 

Maybe is time to polish game engine a little.

Edited by KG62_Gielow
6./ZG26_McKvack
Posted

What bugs me out the most in bombing runs is that the bombsight view wiggles around when you try to use autopilot steer left/right

6./ZG26_Emil
Posted

I think it would be better to go back to 48 player servers for a while until they fix what ever is causing it. 

Posted (edited)

They really need a "Send Crash Report" feature. I crash EVERY SINGLE TIME when I go back to the Main Menu.

 

And replays. I can't make any cinematic because I can only spend 10 minutes at a time to get shits before the game crashes.

Edited by Y-29.Silky
-TBC-AeroAce
Posted (edited)

Crashes are[Edited] but, they dont happen that much!! and as for the clouds are over the target... ce la vi

I think it would be better to go back to 48 player servers for a while until they fix what ever is causing it. 

 

 

no way

Edited by Bearcat
Language
6./ZG26_5tuka
Posted (edited)

Game crashes are quite a rarity on my end but happen at times. Server kicks and join errors (I sometimes have to attempt to join a server 5 times in row cause the gane sends me back to menu after each attempt) are more frequent and highly annoying, especially on the WoL server (the only populated ones at common european playing time).

 

So apart from Friday bomber missions, which indeed work well and stable, this game is completely on hold for me until further polishing of the code and more MP activity.

 

I don't think the 60 player option is troublesome and theres no reason to downgrade it (again). The engine itself is the issue. Being old and in some areas stretched to it's limits it's unlikely we'll see vast improvements in stability anytime soon i fear.

Edited by Stab/JG26_5tuka
SCG_Space_Ghost
Posted

I think it would be better to go back to 48 player servers for a while until they fix what ever is causing it. 

 

Half of it is WOL's hardware performance and their ping... I don't suffer from the same latency and performance issues on any other server.

 

The game engine is more than capable of nicely-scaled combat operations... I've even seen them myself... But physics thread separation, improved texture caching, a x64 backend, etc. would really spiff things up for "future-proofing" the sim in the long run... Leaps and bounds in hardware capability is still heavily limited to what the application can utilize.

Posted

Half of it is WOL's hardware performance and their ping... I don't suffer from the same latency and performance issues on any other server.

 

The game engine is more than capable of nicely-scaled combat operations... I've even seen them myself... But physics thread separation, improved texture caching, a x64 backend, etc. would really spiff things up for "future-proofing" the sim in the long run... Leaps and bounds in hardware capability is still heavily limited to what the application can utilize.

 

I don't know...for me the performance has got really bad in the last few weeks with random kicks happening. We also had lag on the co-op on Friday which normally doesn't happen and that was a UK server with less people. I think something got broke in one of the patches recently but that's just my opinion :) 

 

I also get this annoying message when I try and log in to the game, sometimes it takes me many attempts to get in to the game and I've got very good internet 100 Meg Down ~10Meg up and don't get problems doing anything else.

I don't think the 60 player option is troublesome and theres no reason to downgrade it (again). The engine itself is the issue. Being old and in some areas stretched to it's limits it's unlikely we'll see vast improvements in stability anytime soon i fear.

 

I'm not saying the game needs to go back to 48 max what I was saying was there is something broken at the moment (last few weeks) and maybe the server should restrict the numbers until fixed. I don't see the point flying on WOL with warp and random kicks especially if you fly a bomber and have just spent 30 minutes flying to a target for this to happen.

Posted

what client crashes? my game is so stable sometimes i can't even shut it off  ;)  Jokes aside, i have to say, the game runs pretty stable for me. i have some hick ups now and then, but nothing serious

Posted (edited)

Yeah and dont forget the micro sttutering :(

 

Maybe is time to polish game engine a little.

 

Or time to use the FPS limiter and stop your GPU from making an absurd amount of calls to your CPU to render the game at >100fps. ;)

Edited by JimmyBlonde
SCG_Space_Ghost
Posted

Or time to use the FPS limiter and stop your GPU from making an absurd amount of calls to your CPU to render the game at >100fps. ;)

 

The engine needs to be polished a little... Just sayin'.  ;)

Posted

Or remade in DirectX 11 with a 64bit executable. That would be nice

Posted (edited)

Or remade in DirectX 11 with a 64bit executable. That would be nice

Yes it would. I know its not happening in the near term, but the devs are going to need a x64 game in the future.

 

I know it wont ve BOM or the next expansion (if there is one).

 

It will have to happen in the next full game they release.

Edited by Jade_Monkey
216th_Lucas_From_Hell
Posted

The devs have mentioned work being done towards that in the Questions thread, but remarked that it is long and arduous work.

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