dservCroco Posted October 4, 2015 Posted October 4, 2015 (edited) Hi, I searched the forum and read every thread I could find about running a dserver. If anyone can help with my problem, I'd greatly appreciate it. Followed instructions here: (as well as google translate lets me read it) http://forum.il2sturmovik.ru/topic/2217-mini-howto-start-dedicated-server/ I run a stock mission, external IP checked, no password protection. Using standard ports (28100 downloader TCP and 28000 TCP/UDP.) I used portforward.com to check that the ports are open and forwarded. Turned off windows firewall. My friend can see the server in the list, but when he clicks join, he gets sent back to the server list without any error message. Would be super thankful for any suggestions. Edited October 4, 2015 by dservCroco
dservCroco Posted October 4, 2015 Author Posted October 4, 2015 Too late to edit: the ranked option is unchecked.
dservCroco Posted October 4, 2015 Author Posted October 4, 2015 Too late to edit again: I can join my own server and fly aircraft.
PB0_Foxy Posted October 5, 2015 Posted October 5, 2015 Check your .list file. In fact be sure to save your multiplayer mission as a deathwatch in the multiplayer folder of your installation the mission you launch have to be in the multiplayer folder
coconut Posted October 5, 2015 Posted October 5, 2015 (edited) Check your .list file. In fact be sure to save your multiplayer mission as a deathwatch deathmatch in the multiplayer folder of your installation the mission you launch have to be in the multiplayer folder This above applies to non-stock missions , i.e. missions one builds with the FME. I remember I filed a bug for 1.102 regarding stock missions. The content of the list file did not match the location of the mission in the GTP archive. I can't find that post at the moment, but it's possible the problem is still there. OP: Which stock mission exactly were you trying to run? Edited October 5, 2015 by coconut
dservCroco Posted October 5, 2015 Author Posted October 5, 2015 (edited) In the SDS manager it's called "rankedsmallmap". The log calls it: "'Multiplayer/Ranked/BoS_MP_RD.msnbin' (Multiplayer/Ranked/BoS_MP_RD)..." Did that bug apply to all stock missions? I tried with the Rush mission from http://forum.il2stur...sions/?p=288212 My friend gets to the loading screen, the game spends some time loading the map, then he gets sent back to the server list without any error message. The .list file points to the right path. (I didn't create the /rush folder at first, and then he got the file transfer error message.) Any ideas? Here's how the file structure and .list and server interface look on my end. Here's the sds, it's based on the Default config.sds that's included in the multiplayer folder. Quote // server info ranked = 0 allowMouseJoy = 1 ServerName = "Seal Test 8" // connection settings protection = "" maxClients = 33 maxClientPing = -1 ExternalIP = 1 ServerIP = "" DownloadLimit = 0 UploadLimit = 0 DownloaderPort = 28100 TCPPort = 28000 UDPPort = 28000 // mission rotation data ShutdownLoads = -1 [rotation] random = false file = "coconut\rush\Rush13" [end] // preset and advanced settings preset = 1 // preset: server related killNotification = 1 friendlyFireReturn = 1 finishMissionIfLanded = 0 lockPayloads = 0 lockSkins = 0 lockFuelLoads = 0 lockWeaponModes = 0 penaltyTimeout = 10 respawnTimeout = 10 coalitionChangeTimeout = 10 finishMissionTimeout = 15 missionEndTimeout = 60 idleKickTimeout = 300 tdmPointsPerRound = 500 tdmRoundTime = 1800 coalitionsBalancer = true Edited October 5, 2015 by dservCroco
coconut Posted October 5, 2015 Posted October 5, 2015 (edited) Stock missions work in 1.103, the bug was fixed. I wonder if the problem isn't with DownloadLimit and UploadLimit. Try setting them to something that's not 0, maybe 1000. I think these limits are in kilobit/s. So if you know that your server can reliably manage 1 megabit/s, you should put in 1000. Edited October 5, 2015 by coconut
dservCroco Posted October 5, 2015 Author Posted October 5, 2015 (edited) Tried that just now (I also have the same limits set in startup.cfg) but my friend still gets sent back to the server list. :/ Edited October 5, 2015 by dservCroco
coconut Posted October 5, 2015 Posted October 5, 2015 One last guess: UDP to/from port 28000 is not properly forwarded through the router, and/or the windows firewall blocks it. It's also possible the problem is on your friend's side. Can other players connect?
dservCroco Posted October 5, 2015 Author Posted October 5, 2015 (edited) I used http://portforward.com/help/portcheck.htm to check that the ports are open. I also host other games that require TCP/UDP port forwarding, like DCS, Clod and F4BMS, and haven't had problems with those. Windows firewall has been off all the time. Do you want to try to connect? I'll leave the server running all day/night. Name is "Seal Test 9". I also know some other people who own BoS, I'll ask them when I see them online. This server would just be for playing cheesy coop missions with friends. Hopefully there will be an easier in-game "host lobby" option in the future. Edited October 5, 2015 by dservCroco
coconut Posted October 5, 2015 Posted October 5, 2015 I tried your server, and I was also sent back to the server list. I get that from time to time on my own server, and I'm not really sure what's the fix. Could be a corrupt msnbin file. You could try with another mission. I'm attaching the latest zip file, which I've just quickly tested on my server, and which works. Rush.zip
dservCroco Posted October 5, 2015 Author Posted October 5, 2015 Thanks, I loaded that file now and I'll have my friends test the server.
coconut Posted October 5, 2015 Posted October 5, 2015 Just tried again, still the same problem I'm out of ideas, sorry.
dservCroco Posted October 5, 2015 Author Posted October 5, 2015 (edited) Thanks for the help anyway This server would just be used for cheesy coop missions with friends. Hopefully there will be an easier in-game "host lobby" option in the future. Edited October 5, 2015 by dservCroco
coconut Posted October 5, 2015 Posted October 5, 2015 For reference, here is my server config file. Note the use of small caps in the mission name "rush13" instead of "Rush13" in your case. I also have a few more entries, I don't know if they matter or not. // Generated by dserver // credentials login = XXX password = XXX // server info ranked = 0 allowMouseJoy = 0 ServerName = "Coconuts Rush EXPERT" // connection settings protection = "" maxClients = 13 maxClientPing = -1 ExternalIP = 1 ServerIP = XXX DownloadLimit = 4000 UploadLimit = 2000 DownloaderPort = 28100 TCPPort = 28000 UDPPort = 28000 // remote console settings RconStart = 0 RconIP = XXX RconPort = XXX RconLogin = XXX RconPassword = XXX // mission rotation data ShutdownLoads = -1 [rotation] random = false file = "coconut\rush\rush13" [end] // preset and advanced settings preset = 0 // preset: server related killNotification = 1 friendlyFireReturn = 1 finishMissionIfLanded = 1 lockPayloads = 0 lockSkins = 0 lockFuelLoads = 0 lockWeaponModes = 0 penaltyTimeout = 15 respawnTimeout = 5 coalitionChangeTimeout = 30 finishMissionTimeout = 5 missionEndTimeout = 60 idleKickTimeout = 900 tdmPointsPerRound = 500 tdmRoundTime = 18000 coalitionsBalancer = false // preset: mission related objectIcons = false navigationIcons = true aimingHelp = false courseWeaponsAimingHelp = false padlock = false simpleDevices = false allowSpectator = true easyFlight = false autoCoordination = false autoThrottle = false autoPilot = false autoThrottleLimit = false autoMix = false autoRadiator = false noMoment = false noWind = false noMisfire = false noBreak = false invulnerability = false unlimitFuel = false unlimitAmmo = false engineNoStop = false hotEngine = true
dservCroco Posted October 5, 2015 Author Posted October 5, 2015 (edited) Yeah, I deleted the difficulty and rcon settings when I copy pasted the SDS, just to shorten the post. I'll try the small caps path, who knows... Edited October 5, 2015 by dservCroco
dservCroco Posted October 5, 2015 Author Posted October 5, 2015 (edited) I copy-pasted your SDS (adding my login info etc) and tried with a second friend, but didn't work :/ oh well. Thanks for the help anyway. Edited October 5, 2015 by dservCroco
LLv34_Temuri Posted March 17, 2016 Posted March 17, 2016 (edited) Bumping this issue up as one player had this happen to him when he tried to connect to our server. One possible cause could perhaps be that the game is installed under Program Files. It's write protected, and as the game isn't run as admin, the client doesn't have write permissions to the installation folder or its sub-folders. Edited March 17, 2016 by Temuri
coconut Posted March 17, 2016 Posted March 17, 2016 I've had this problem with "night attack on kalach". Solved by diminishing the number of tanks that are enabled from start. Maybe you are seeing a similar problem.
LLv34_Temuri Posted March 17, 2016 Posted March 17, 2016 I've had this problem with "night attack on kalach". Solved by diminishing the number of tanks that are enabled from start. Maybe you are seeing a similar problem. Were any players able to connect to the server? In our case there were a bunch of players already flying on the server.
Thad Posted January 21, 2017 Posted January 21, 2017 For reference, here is my server config file. Note the use of small caps in the mission name "rush13" instead of "Rush13" in your case. I also have a few more entries, I don't know if they matter or not. // Generated by dserver // credentials login = XXX password = XXX // server info ranked = 0 allowMouseJoy = 0 ServerName = "Coconuts Rush EXPERT" // connection settings protection = "" maxClients = 13 maxClientPing = -1 ExternalIP = 1 ServerIP = XXX DownloadLimit = 4000 UploadLimit = 2000 DownloaderPort = 28100 TCPPort = 28000 UDPPort = 28000 // remote console settings RconStart = 0 RconIP = XXX RconPort = XXX RconLogin = XXX RconPassword = XXX // mission rotation data ShutdownLoads = -1 [rotation] random = false file = "coconut\rush\rush13" [end] // preset and advanced settings preset = 0 // preset: server related killNotification = 1 friendlyFireReturn = 1 finishMissionIfLanded = 1 lockPayloads = 0 lockSkins = 0 lockFuelLoads = 0 lockWeaponModes = 0 penaltyTimeout = 15 respawnTimeout = 5 coalitionChangeTimeout = 30 finishMissionTimeout = 5 missionEndTimeout = 60 idleKickTimeout = 900 tdmPointsPerRound = 500 tdmRoundTime = 18000 coalitionsBalancer = false // preset: mission related objectIcons = false navigationIcons = true aimingHelp = false courseWeaponsAimingHelp = false padlock = false simpleDevices = false allowSpectator = true easyFlight = false autoCoordination = false autoThrottle = false autoPilot = false autoThrottleLimit = false autoMix = false autoRadiator = false noMoment = false noWind = false noMisfire = false noBreak = false invulnerability = false unlimitFuel = false unlimitAmmo = false engineNoStop = false hotEngine = true Do we have to run DServer in Console mode to host a server?
coconut Posted January 21, 2017 Posted January 21, 2017 Do we have to run DServer in Console mode to host a server? No.
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