Uufflakke Posted November 26, 2013 Posted November 26, 2013 Just wondering.I installed the latest version of CLoD's Team Fusion's 4.0 patch and I am just wondering if BoS graphically will be as nice as Cliffs of Dover when the product is done. Or will the game be situated graphically speaking between IL-2 1946 in Perfect mod and Cliffs of Dover maxed out? It is hard to say by the videos. What you are actually asking is: if BoS graphically will be as nice as Cliffs of Dover + modified by volunteers who spend hundreds of hours to improve an unfinished game which had been abandoned by Oleg Maddox and was finally run by Luthier? I personally think that BoS will be closer to a (modded) CLOD than a modded IL2:1946. And at final release in 2014 BoS will be a playable game (with a few inevitable bugs). Which was not the case with CLOD as we know. Otherwise when CLOD wás playable without a hitch than we would not have mentioned CLOD at all here right now. And we would have a perfectly playable Battle of Moscow as a sequence for those who are interested in Eastern Front. But take my opinion for a grain of salt 'cause I am not a founder of BoS as you can see underneath my avatar and have never played CLOD either. 1
heinkill Posted November 27, 2013 Posted November 27, 2013 Both look pretty darn nice to me. Not surprising since I assume BoS took some of the models eg the Bf109F, from Battle for Moscow, which was the CoD sequel. And it is way too early to be comparing notes on lods, ground object popup, frame rates etc because atm BoS is simulating a couple of machines and a handful of objects on a small, flat almost featureless map. How they look is less important to me than how they play. I still find CoD very frustrating as a single player experience because of all the AI deficiencies: wingmen who won't follow orders, enemies who ignore you when attacked, AI who can't avoid the ground etc. That is where I am really hoping BoS will show some advances.
FuriousMeow Posted November 27, 2013 Posted November 27, 2013 Not surprising since I assume BoS took some of the models eg the Bf109F, from Battle for Moscow, which was the CoD sequel. I'd bet that's a very incorrect assumption considering it takes more work to get a model to work in a different graphics engine than it does to create one from scratch.
LizLemon Posted November 27, 2013 Posted November 27, 2013 I'd bet that's a very incorrect assumption considering it takes more work to get a model to work in a different graphics engine than it does to create one from scratch. Actually he made a very correct assumption. An easy way to check that just about anyone can do is to take a look at the 190F skins for BoS compared to the 109E skins from CloD. If you do you will notice that the UV mapping is the same (this also makes it easy to use the BoS skins in CloD. The founders skin looks nice ) If you are a bit more technically inclined then its pretty easy to figure out how to export the BoS 109F to something like blender/3dsmax. In this case it becomes very obvious that the BoS 109F is from the cancelled BoM. Ditto for the cockpit. And none of this should be surprising as the devs said that they would be using content from BoM. I also believe that they are using the ground vehicles models from the Theatre of War series, which is what CloD did. It also sounds like the awful german voices from CloD were carried over....
heinkill Posted November 27, 2013 Posted November 27, 2013 (edited) Let's face it, to get this puppy out the door next year they can't make everything from the ground up...which is fine, it just makes the whole CoD vs BoS discussion a little academic... H Edited November 27, 2013 by heinkill 1
JtD Posted November 27, 2013 Posted November 27, 2013 Graphics and sounds of BoS are about the only thing I'm happy with so far. Can't say I like CloD's high gloss pits any better. In that sense I hope they cut back on the glossy, reflective aircraft finish in BoS before it becomes a joke, it's borderline already.
Matt Posted November 27, 2013 Posted November 27, 2013 (edited) I can't really understand all that criticism about the BoS cockpits (109 in particular). I noticed the glasses are not as reflective as CloD (and btw, unless they changed, some of those reflections in CloD show the pilot and on other planes, they don't show the pilot), but that doesn't make me like the CloD cockpits more. I guess i'll have to find a screenshot of CloD and take one in BoS and compare it (with same FoV and head position). As for exterior modelling, i think the 109 in BoS looks much better than the 109 in CloD. Not sure why. Just looks more real. And of course the 109 has been taken from CloD, VERY easy to see when you check the cockpit textures, if the same exterior UV mapping is not easy enough to spot. So i'm a bit curious about the G-2 now. I hope it it won't look too different from the F-4, if they model it completely ne (if they do that). Edited November 27, 2013 by Matt
FuriousMeow Posted November 27, 2013 Posted November 27, 2013 (edited) You guys are too much. "I can tell because of the pixels!" Edited November 27, 2013 by FuriousMeow
LizLemon Posted November 27, 2013 Posted November 27, 2013 You guys are too much. "I can tell because of the pixels!" I can tell because of the vertexes Its not hard to extract BoS 3d models and look at them in 3d modeling software. I have done this and compared them with CloD - the 109s are identical in many area.
heinkill Posted November 27, 2013 Posted November 27, 2013 Kind of academic whether they are adapted from CoD/BoM work or not...they still are looking pretty good for this stage of the project, and can only get better, I hope.
ACG_Flyby Posted November 27, 2013 Posted November 27, 2013 (edited) CLoD/TF4.0 is the sim I fly most often. I'm hopeful to split some time off for BoS when I gain access. I'm enjoying flying the Emil (in it's various versions) now, and look forward to flying Friedrich. I wonder if the LaGG3 will be as much trouble as those pesky Spits? As for which sim is better? That's an argument left for puppies to chase their tails over at this point. I'll wait and see what BoS is like when it's in full bloom. I enjoy CLoD for what it is now. I hope I can enjoy BoS as much. If I wind up liking it better,OK, fine. Nothing wrong with being a fan of both. Plenty of room left on my PC. Flyby out Edited November 27, 2013 by Flyby
Sokol1 Posted November 27, 2013 Posted November 27, 2013 What you are actually asking is: if BoS graphically will be as nice as Cliffs of Dover + modified by volunteers who spend hundreds of hours to improve an unfinished game which had been abandoned by Oleg Maddox and was finally run by Luthier? "Graphic wise", OM version was stunning than actually... No diminishing the work of TF in recovering part of this beauty. http://i51.photobucket.com/albums/f394/SlipBall/Launcher_2013_11_25_05_25_33_541_zpsa6edbffc.png But, who cares about graphics... (WT have nice ones). Sokol1
Fifi Posted November 28, 2013 Posted November 28, 2013 (edited) But, who cares about graphics... (WT have nice ones). Me!! Could add i can't even find immersion without very good graphics...but i respect people who can. Few weeks ago, i re-installed COD with latest Team Fusion patches, and have to say game is running much better now. No doubts about it. But AA is still not perfect whatever Nvidia setting i choose...Far from what i see in ROF/BOS/DCS. I tried all i could find on the web without noticeable results. But using Sweetfx gave me a good improvment indeed, and now graphics are more than acceptable Still have some shimmer and jaggies here and there, but that's good enough. COD cockpits graphics are just awesome, probably the best i've seen with some DCS modules ones. Lighting and shadows are for much in there. As well as gauges glass reflections! But COD external plane rendering isn't as good IMO. ROF/BOS/DCS are still way forward on that point. And COD landscape is pretty good on my rig (little shimer appart). So many scenary details are quite fantastic. All in all, COD graphics are still up to date here, just missing other important points...such as decent SP career..; Edited November 28, 2013 by Fifi
Picchio Posted November 29, 2013 Posted November 29, 2013 (edited) such as decent SP career And a decent wingmen AI, and radio communications... and the same quality standard for every cockpit. Come on, that Spitfire. Battle of Britain, and the Spitfire cockpit is a complete mess - missing animations, and that 2D gauges panel... bah. If it was for graphics, I could have hated it for that fact alone. Anyway, Fifi, what resolution are you running CloD at? Edited November 29, 2013 by Picchio
I./JG1_Baron Posted November 29, 2013 Posted November 29, 2013 (edited) CoD without TF patch is practically unplayable. Has neither resolved the graphics side of things - LOD is not functionally, smoothing is not working, clouds are like a sore thumb and I could go. Compare between BoS and CoD is actually not quite correct - CoD has been developed over 7 zears (and is developed actually to today thanks to guys from Feam Fusion - calculate how much its already time), BoS was announced about one year ago only. If I compare CoD without TF patches - well, there is not even what to compare. At the stage of ALfa is BoS just better now. If I compare CoD with TF patches - a purely subjective view - BoS has done beautifull model airplanes, winter atmosphere here is very well done etc. But TF made interventions in the graphic page of CoD, and such ground and clouds are visuallz excellent now (for example ofcourse, very nice are new cams for planes etc.). Personally like more BoS - and we do not have zet clouds, fire, expolsions and much more. Simply - it is Alfa with 32 %.. Personally I think that comparing CoD with BoS will be possible only after the BoS will in Beta. P.S. I have a deep respect for the guys from the Team Fusion, which managed to make COD what is now. Edited November 29, 2013 by II./JG1_Baron
Bearcat Posted November 29, 2013 Posted November 29, 2013 CoD without TF patch is practically unplayable. Has neither resolved the graphics side of things - LOD is not functionally, smoothing is not working, clouds are like a sore thumb and I could go. Compare between BoS and CoD is actually not quite correct - CoD has been developed over 7 zears (and is developed actually to today thanks to guys from Feam Fusion - calculate how much its already time), BoS was announced about one year ago only. If I compare CoD without TF patches - well, there is not even what to compare. At the stage of ALfa is BoS just better now. If I compare CoD with TF patches - a purely subjective view - BoS has done beautifull model airplanes, winter atmosphere here is very well done etc. But TF made interventions in the graphic page of CoD, and such ground and clouds are visuallz excellent now (for example ofcourse, very nice are new cams for planes etc.). Personally like more BoS - and we do not have zet clouds, fire, expolsions and much more. Simply - it is Alfa with 32 %.. Personally I think that comparing CoD with BoS will be possible only after the BoS will in Beta. P.S. I have a deep respect for the guys from the Team Fusion, which managed to make COD what is now. Actually I think it was the last official patch that got it on the road it is on.. TF just built on that .. someone correct me if I am wrong but that last official patch was a key turning point in my experience with CoD.
ATAG_Slipstream Posted November 29, 2013 Posted November 29, 2013 Yep, it was well on the road to recoverery IMO, but too late for the beancounters.
JG4_Sputnik Posted November 29, 2013 Posted November 29, 2013 (edited) BoS Il2 1946 with mod Sadly no big difference.... :/ Edited November 29, 2013 by JG4_Sputnik
Fifi Posted November 29, 2013 Posted November 29, 2013 Anyway, Fifi, what resolution are you running CloD at? 2560x1440, why?
Sokol1 Posted November 29, 2013 Posted November 29, 2013 (edited) Actually I think it was the last official patch that got it on the road it is on. The last (CloD™) oficial patch - as "usual" in this game - are rushed, and brought back many bugs resolved in previous patches, (as ATI user I know... ) his biggest highlight was "fix" the "useful" Su-26... The fact is that "graphic wise" CloD is too old... these Spit picture is from 2006! http://dalsgaard.eu/Pics/2006-12-06.Il-2.1946.first.look/2006-12-06.15.BoB-dvd-screenies.jpg http://img144.imageshack.us/img144/9218/sowbob1ss8.jpg And in "final" patch cockpit textures have low quality... Take a screenshot, open in a graphic soft, increase the gama and see how poor - pixelated - is some background textures. No much sense in compare with modern games. Sokol1 Edited November 29, 2013 by Sokol1
Dutch Posted November 29, 2013 Posted November 29, 2013 No much sense in compare with modern games. Sokol1 True. Stalingrad is a modern game, and so will look even better than Cliffs of Dover. It has to, or the wrath of the almighty will descend upon the ungodly Me, I'm waiting for the thaw. .
-MG-Cacti4-6 Posted November 30, 2013 Posted November 30, 2013 IMHO and being a playing Clod from its release, I think that Bos (Rof already) its a more solid Looking Engine, dont know why, but I prefeer the look of everything and the movement of the planes in Rof/Bos, looks like "motionBlur" this
Picchio Posted November 30, 2013 Posted November 30, 2013 2560x1440, why? Strange that at that resolution you're getting much aliasing... are you downsampling as well or is it your monitor's native? Just curious.
Fifi Posted November 30, 2013 Posted November 30, 2013 Monitor native reso. But didn't say much aliasing...rather some aliasing, noticeable in cockpit (mainly hurricane) and external plane view (radio antenna and cable) + English radar on ground.
SYN_Bandy Posted November 30, 2013 Posted November 30, 2013 (edited) Jumping into the BoS 109 pit was a bit of a disappointment to me. In the screenshot comparisons just a few posts above you can see some very poorly executed drop shadows behind the gauges of the BoS cockpit, it makes the gauges look like they are floating. Others have noted it looks a bit 'cartoonish' and I agree. I hope/suspect this will be resolved after alpha. Have to say though that BoS/Digital Nature Engine offers a more solid future for large flights of aircraft, real mix-it-up furballs. Sorry, I paid $9.99 for CloD on sale and think that was about right for what I got at the time. I now have TF patches loaded, and things are much better, am enjoying Heinkill's "Sea Lion" missions finally, but there is work to be done to be sure. My hat is sincerely off to TF for their love of simulators and what they have accomplished. Really, isn't that the bottom line? Love of the sim? Doesn't matter which one, enjoy them all for what they offer for sh!t's sake, come on... Edited November 30, 2013 by SYN_Bandy 2
Krupi Posted December 3, 2013 Posted December 3, 2013 (edited) BoS CoD Open up both of them to get full picture...Sadly there is something missing from BoS compared to the CoD Cockpits, of course AA is missing from CoD but they do come across more life like... and the BoS ones a bit too plastic... Well hopefully they can improve upon them and we have yet to see all the special effects so fingers crossed Edited December 3, 2013 by Krupi
FuriousMeow Posted December 3, 2013 Posted December 3, 2013 Take away that nonsensical rear cockpit reflection, and what's the difference? I've yet to see such mirror like reflections anywhere like that other than a mirror or an Escher painting.
LizLemon Posted December 3, 2013 Posted December 3, 2013 Take away that nonsensical rear cockpit reflection, and what's the difference? I've yet to see such mirror like reflections anywhere like that other than a mirror or an Escher painting.
Fifi Posted December 3, 2013 Posted December 3, 2013 Take away that nonsensical rear cockpit reflection, and what's the difference? I've yet to see such mirror like reflections anywhere like that other than a mirror or an Escher painting. I think you're quite off Meow. Hit google pictures, and you'll find plenty examples of RL (not simulator) gauge reflection such as CloD screen shot above! Even on modern planes. But of course featuring natural external light. Without it, reflections are very tuned down, obviously.
Triad773 Posted December 5, 2013 Posted December 5, 2013 Hmm . . . this thread caused me to fire up CloD which I hadn't done in some time. It took its time updating, then I went in for a mission comparing cockpits and aircraft. I have to say I think (IMHO,) the improvements are incremental: while I find CloD much nicer with the dynamic shadows than IL-2 even with mods, that to me BoS looks much more like I was expecting CloD to look like. The textures and reflections in CloD (while better than IL-2,) are not near as well presented as in BoS. Essentially, the 'feel' of things looks much more convincing on my rig than CloD. My specs: i7 Core 2600 CPU running at 3,4 GHZ, Turbo boost to 3.8 GHZ Windows 7 Pro, 64 bit 8 gigs of RAM nVidia GForce GTX 550Ti 1 GB RAM with anti aliasing on, PCI Express X16 1360x768 @60hz (native resolution) In any event, happy the bar is being raised again with BoS Everyone will have their opinion, but I'm just happy this sim is being produced Cheers Triad
Krupi Posted December 8, 2013 Posted December 8, 2013 Hmm . . . this thread caused me to fire up CloD which I hadn't done in some time. It took its time updating, then I went in for a mission comparing cockpits and aircraft. I have to say I think (IMHO,) the improvements are incremental: while I find CloD much nicer with the dynamic shadows than IL-2 even with mods, that to me BoS looks much more like I was expecting CloD to look like. The textures and reflections in CloD (while better than IL-2,) are not near as well presented as in BoS. Essentially, the 'feel' of things looks much more convincing on my rig than CloD. My specs: i7 Core 2600 CPU running at 3,4 GHZ, Turbo boost to 3.8 GHZ Windows 7 Pro, 64 bit 8 gigs of RAM nVidia GForce GTX 550Ti 1 GB RAM with anti aliasing on, PCI Express X16 1360x768 @60hz (native resolution) In any event, happy the bar is being raised again with BoS Everyone will have their opinion, but I'm just happy this sim is being produced Cheers Triad I really can't see how the bar is being raised in any way, to me its the opposite I just hope they improve upon the cockpits.. they have nothing on COD and DCS atm.
BFsSmurfy Posted December 8, 2013 Posted December 8, 2013 Cockpits not on par with CloD in my eyes, they look washed out, and the toggle switches in the Lagg look ala IL2. The first screenshots of the other products P47 pit are very impressive and this is what we should expect 12 years down the line from IL2. I`m normally fully supportive of this product but the pits are not as nice as the externals imo, and seeing as I spend most of my time in locked pit, are a bit of a disappointment, better than IL2 yes quite a lot better, but good enough ...i`m not sure. 2
Wolger Posted December 8, 2013 Posted December 8, 2013 Cockpits not on par with CloD in my eyes, they look washed out, and the toggle switches in the Lagg look ala IL2. The first screenshots of the other products P47 pit are very impressive and this is what we should expect 12 years down the line from IL2. I`m normally fully supportive of this product but the pits are not as nice as the externals imo, and seeing as I spend most of my time in locked pit, are a bit of a disappointment, better than IL2 yes quite a lot better, but good enough ...i`m not sure. Heard tha RoF during Alpha the cockpit wasn't that nice also. But turn out looking great during full release. Not sure if I did encounter this during the earlier 2 early access, feel this time the graphics - in the cockpits, pillars, shadows are pixelated. It's like there's no AA at all.
dburne Posted December 8, 2013 Posted December 8, 2013 I really can't see how the bar is being raised in any way, to me its the opposite I just hope they improve upon the cockpits.. they have nothing on COD and DCS atm. +1 This weekend was my first early access, and I would agree with that statement - at this stage of development. Hopefully they will be improved upon some by the final release.
JaMz Posted December 8, 2013 Posted December 8, 2013 Not in the same league as CoD...Im sry & FuriousMeow, on 03 Dec 2013 - 03:41, said: Take away that nonsensical rear cockpit reflection, and what's the difference? I've yet to see such mirror like reflections anywhere like that other than a mirror or an Escher painting. Is this a serious comment m8?
LuftManu Posted December 8, 2013 Posted December 8, 2013 (edited) My opinion is this. I,ve been Fliying Cliffs of dover since the release, hours and hours, just founding new things even today, a really stunning simulator, that gives you a really good inmersion and some of the best moments I had infront of a Screen. The General Grahpics are nearly Draw. Cliffs of Dover uses Really impressive textures, but lacks of AA and post effects. Bos uses new and not so new Technology that enhances the visuals and its realistic. the cockpits are really better looking in Cliffs of Dover, but in Boss are more 3D alike. Matter of taste I think, you cannot compare two simulators. (I prefer Clod ones) seeing what is happening, would suit me towards Bos, is having a great initial acceptance, even before hiting the market, which the Cliffs of Dover had not at the time, and despite the epic efforts of Team Fusion I think Clod it will not recover the confident of the community. Many people come 1946, many community expects a good simulator, many of these people have not tried the Cliffs of Dover with all their details and opportunities, but Bos is a step from 46, without reaching the Clod. I think its better a firm step than two insecure. Taking this into account, and that is very likely to have many online community on its release, the expansions will come, along new aircraft and features. The Clod is the best simulator, but this does not mean that it has/ will have a concorde acceptance of what is, and preferably I prefer sacrificing buttons to maps, aircraft, community and technology. Its a Shame, but we cannot change the past. Only do a Brighter future. Edited December 8, 2013 by Manu_vc
LizLemon Posted December 8, 2013 Posted December 8, 2013 Heard tha RoF during Alpha the cockpit wasn't that nice also. But turn out looking great during full release. Not sure if I did encounter this during the earlier 2 early access, feel this time the graphics - in the cockpits, pillars, shadows are pixelated. It's like there's no AA at all. Shadows aren't pixelated due to a lack of AA. They are pixelated due to the low resolution of the shadow map and lack of blurring along the edge. The poor quality SSAO might be making things look worse too. 2
Fifi Posted December 8, 2013 Posted December 8, 2013 Something is slowly coming out that will blast our screens, graphicaly talking Never seen something as realistic as this P47 cockpit recent update...but won't post the pictures, because it doesn't belong to this forum sadly.
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