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Developer Diary, Part 109 - Discussion


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Posted

A little remark.

 

 

 

Survival depend on the fact you have the vodka before or after your encounter with the bear?! :lol: 

Not the quality of the aircraft.

Posted

Top very Nice! :) :) :) !

Posted

I'm totally Impressed with the 2 video tempters..the way the E7 rocks on increasing throttle and head turning of pilot when checking controls looks realistic...

the A3 and the skip bombing is fantastic and best of all (to an Aussie that isn't very familiar with snow covered landscape) is the new summer and autumn maps...

Can't wait to get back into this sim in it's highly revised clothing....

Although the Team did the snow covered landscape very well... to my 'artistic mind's eye' it always looked sterile and was a major turn off visually to my appreciation of the landscape

Looks like all we get a new and early Christmas present time

[CPT]Pike*HarryM
Posted

Ditto on the E7 "champing at the bit", looks great. 

71st_AH_Mastiff
Posted

from utube..https://youtu.be/Ns9GnN0eJww

 

IL-2: Sturmovik - Bf 109 E-7 first flight
   1C Game Studios
Coming soon in the end of October 2015.
First take off.
Pilot: Han

Posted

Wow is all I can say, can't wait for summer!

Posted

from utube..https://youtu.be/Ns9GnN0eJww

 

IL-2: Sturmovik - Bf 109 E-7 first flight

1C Game Studios

Coming soon in the end of October 2015.

First take off.

Pilot: Han

Maybe they can shave a week off?
Posted

And the longitudinal instability in BF-109, FW-190 ??? Will solve ????

II/JG17_HerrMurf
Posted

C'mon man.

III/JG11_Bear
Posted

Very impressive!

Posted

Nice surprise guys!

 

Hah, barely a surprise with the dev blog number being what it is!   :P

  • Upvote 1
Posted (edited)

And the longitudinal instability in BF-109, FW-190 ??? Will solve ????

 

- changes joy's curves ingame

 

- do not pull the stick like crazy

 

- trimm your plane

 

- change joystick

Edited by 150GCT_Pan
  • Upvote 1
Posted

And the longitudinal instability in BF-109, FW-190 ??? Will solve ????

 

BF-109 and FW190 had much more effective elevator control authority than other aircraft in game, this is modelled, and historically correct, as said above, some adjustments to inputs can make this much more manageable

 

Cheers Dakpilot

Posted

Whats the Bf109 - E default gun setup?

I think it will have 4 x 7.92mm and the 2 x 20mm will be a modification. ;)

  • Upvote 1
216th_Lucas_From_Hell
Posted

I doubt it, the E-7 was the last major version of the Emil and based on the E-4 which packed the 20mm wing cannons by default.

Posted

i hope we get a modification to make it an E-7/N (100 Octane fuel, different engine version)

Posted

- changes joy's curves ingame

 

- do not pull the stick like crazy

 

- trimm your plane

 

- change joystick

- Already I tried several, If anyone can give me some configuration, I thank

 

- I do not pull like crazy the joy, as if I do not get to play this game.

 

- I do it always with the stabilizers

 

- My joy, X-52 Pro brand new, the need to exchange it

Posted

BF-109 and FW190 had much more effective elevator control authority than other aircraft in game, this is modelled, and historically correct, as said above, some adjustments to inputs can make this much more manageable

 

Cheers Dakpilot

Modelled ok. Historically correct ...... hard to say ..... already tried several settings, but this longitudinal instability does exist, and adjustments will not solve. Anyone who wants to play, will have to get used to this eccentric modeling.

Posted (edited)

IMHO: Together with the lacking stickforces that actually were a real gamebreaker in (some of the) real things (i.e. rollrate of a LA-5) i think they succeeded bravurously in changing a historical advantage into an actual disadvantage in the game.

Edited by Winger
Posted (edited)

Modelled ok. Historically correct ...... hard to say ..... already tried several settings, but this longitudinal instability does exist, and adjustments will not solve. Anyone who wants to play, will have to get used to this eccentric modeling.

 

Adjustment does solve it, :) depending on your joystick and software, you can set a multiplier to pitch axis.

 

I usually play with a 0,9 multiplication in the Saitek contrôler, meaning that I can never reach full elevator, and every move I make is 10% smaller in game so I can make "wider" movement without risking stall. This also enhance accuracy of movement.

 

This setting were a viable in game in rise of flight, sadly not here.

 

As for history, you cannot emulate a 20 centimeter flight stick to a full length stick Irl ( with force feedback).... Without Compromise

Edited by LAL_Trinkof
Posted

Adjustment does solve it, :) depending on your joystick and software, you can set a multiplier to pitch axis.

 

I usually play with a 0,9 multiplication in the Saitek contrôler, meaning that I can never reach full elevator, and every move I make is 10% smaller in game so I can make "wider" movement without risking stall. This also enhance accuracy of movement.

 

This setting were a viable in game in rise of flight, sadly not here.

 

As for history, you cannot emulate a 20 centimeter flight stick to a full length stick Irl ( with force feedback).... Without Compromise

I'll see if I can set this multiplier here, tks

Posted

Excellent News. I eagerly wait to have the opportunity to fly on liquid water and lush vegetation. Attacking ships brings also more diversity. Personally I was not an enthusiast of the endless frozen landscape and frozen water.  I hope the new campaign will have less repetitive missions and a more varied menu.

Posted

I'll see if I can set this multiplier here, tks

 

Try adjusting noise filter in Settings - Input Devices

 

Start at 0.5 and experiment with higher and lower settings, between this and ingame curve settings I am able to get a happy compromise, using that and an understanding that you are actually able to give much quicker inputs with a 'joystick' than with an actual aircraft control column, a good solution is possible with a small amount of acclimatisation

 

Cheers Dakpilot

Posted

 

Try adjusting noise filter in Settings - Input Devices

 

Start at 0.5 and experiment with higher and lower settings, between this and ingame curve settings I am able to get a happy compromise, using that and an understanding that you are actually able to give much quicker inputs with a 'joystick' than with an actual aircraft control column, a good solution is possible with a small amount of acclimatisation

 

Cheers Dakpilot

 

 

Noise filter is more a delay between your input and reaction ingame, it does help a little, for twitchy moves, but I feel my plane more "laggy" ... more like the P40 for example :)

Posted

Modelled ok. Historically correct ...... hard to say ..... already tried several settings, but this longitudinal instability does exist, and adjustments will not solve. Anyone who wants to play, will have to get used to this eccentric modeling.

The only thing that worked for me was manually increasing the resistance of my joystick, this made the Bf-109 more manageable, though the instability still exists. When I bought BoS I just had a cheap joystick without adjustable resistance and the Bf-109 was almost unflyable. Changing the ingame settings had absolutely no effect.

Posted

The only thing that worked for me was manually increasing the resistance of my joystick, this made the Bf-109 more manageable, though the instability still exists. When I bought BoS I just had a cheap joystick without adjustable resistance and the Bf-109 was almost unflyable. Changing the ingame settings had absolutely no effect.

Lol unflyable. Ok...

  • Upvote 1
Posted
- My joy, X-52 Pro brand new, the need to exchange it

this was my experience whit longitudinal instability in BF-109 end FW190, in particular way on 109

 

tried with 'x52: same problem

tried whit Defender Cobra M5: same problem

now definitely use a G940 with FF: instability disappearance

Posted

Many thanks this great news - All this looks absolutely amazing! :)

ScotsmanFlyingscotsman
Posted

Brilliatn video's love the Fw-190 paint scheme. However, I know that if I try that technique to roll dive turn into the bombing run, there would just be a big spash and secondary explosion, followed by the sound of laughing from the direction of the boats!, Need more practice!

  • Upvote 3
Posted

Brilliatn video's love the Fw-190 paint scheme. However, I know that if I try that technique to roll dive turn into the bombing run, there would just be a big spash and secondary explosion, followed by the sound of laughing from the direction of the boats!, Need more practice!

That was my thought as well :lol:

 

That Fw 190 pilot definately knows his stuff. I would've botched that maneuver so badly!

Posted

полностью несговорчивый парни  (totally gnarly dudes! hope the google translator did an ok job) ! I was missing torpedo bombing in japanese betties, this may make up for it. skimming the surface... lining up... then watching that fish make a long slow swim to the ship.

 

That FW attack was beaut! summer maps, yay.

 

good work guys!

Posted

followed by the sound of laughing from the direction of the boats!, 

 

:lol:

Posted

All I can say is soon........very soon

 

 

c8ae2eb85235b1dfb64d1b8e2a2ebd34.png

Posted

Where's the new map.  This sim is boring.

[CPT]milopugdog
Posted

Where's the new map. This sim is boring.

You're looking in the wrong place if you think it can't be

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