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Game version 1.103 discussion: P-40E-1 in early access


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Posted

Hah - Freycinet - that particular Hugault is the wallpaper on my phone (that guy is awesome!)

Posted

Since the Update the Auto Prop Pitch Symbol in the tech chat isn't showing anymore

Posted

i feel like either the .50s are to strong or German 20mms are to weak. Somehow the impact the different weapons have in game seems a bit off now.

71st_AH_Mastiff
Posted

Since the Update the Auto Prop Pitch Symbol in the tech chat isn't showing anymore

did you reboot; because I see it.

Posted (edited)

did you reboot; because I see it.

 

If you change it the mode the green one's are there, the blue one that is constantly there like the Auto Radiator you have in the 109's one is missing.

It's not realy a proplem 

 

If rebooted both my PC and the Game more than once since the update.

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2015_9_30__11_36_57.bmp

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Edited by Saurer
Posted

Did choose the wrong sreenshot in the background because in manuall mode of course the symbol is mission but still I do have that issue.  

Posted

 

29. Bomb fuses reworked, air fuses and electromagnetic fuses implemented.

I've noticed that AI Il-2s will sometimes drop bombs at low altitude and the bombs will not explode. Is this caused by the reworked fuses? The bombs timer was set to default.

SCG_Space_Ghost
Posted

I've noticed that AI Il-2s will sometimes drop bombs at low altitude and the bombs will not explode. Is this caused by the reworked fuses? The bombs timer was set to default.

 

I hope so... German fuses were also altitude sensitive...

 

Anything that limits players from "gaming the game" and presents things with greater historicity is a plus in my book.

  • Upvote 1
Posted

I hope so... German fuses were also altitude sensitive...

 

Anything that limits players from "gaming the game" and presents things with greater historicity is a plus in my book.

If that's the case, then the AI wasn't taught to use the new fuses correctly.

Posted

(bullet mass) * (muzzle_speed)^2 * (shots_per_second) * (number_of_guns) / 2

 

So, kinetic energy per second? How can you classify the "leader in terms of firepower" without taking into account the explosive shells of the Fw190? The Fw190's firepower has a lot more energy per second than the P40E's.

Posted

So, kinetic energy per second? How can you classify the "leader in terms of firepower" without taking into account the explosive shells of the Fw190? The Fw190's firepower has a lot more energy per second than the P40E's.

 

He's basically saying that if you shot ball munition (purely kinetic destructive power, no explosive/incendiary), the 6 x 12.7mm would have more power than 4 x 20mm+2 x 7mm, due to the brownings having a better fire rate and muzzle velocity.

 

i feel like either the .50s are to strong or German 20mms are to weak. Somehow the impact the different weapons have in game seems a bit off now.

 

It feels like the brownings cut through planes like butter (they did have good anti-armour capacity for a rifle caliber MG), but they simply do not rip wings off nearly as fast as a 20mil can.

 

If the plane is too armoured to kill the pilot easily, it takes a while to saw through it.

Posted

The pen is mightier than the sword is proven true once again.

Posted

Sauter,

we just put things in order:

- blue icons for game's helpers;

- other icons (green f.e.) for airplane's systems.

Posted (edited)

Sauter,

we just put things in order:

- blue icons for game's helpers;

- other icons (green f.e.) for airplane's systems.

 

But the automatic radiator system in the 109 is a aircraft system, not a game helper and so is the Auto Prop Pitch system in the 109 and 190

 

The system still works, but previosly the Auto Prop Pitch Symbol was there if you did fly your 109/190 in Auto mode, in the 109 the Auto Radiator Symbol still shows up if you have the radiator system set to automatic mode.

Edited by Saurer
Posted

Congratulations, you now have my money, and I have the P40.   :)  

  • Upvote 1
Posted

But the automatic radiator system in the 109 is a aircraft system, not a game helper and so is the Auto Prop Pitch system in the 109 and 190

 

The system still works, but previosly the Auto Prop Pitch Symbol was there if you did fly your 109/190 in Auto mode, in the 109 the Auto Radiator Symbol still shows up if you have the radiator system set to automatic mode.

 

Thanks, will be fixed asap.

  • Upvote 4
Posted

3 crashes requiring a reboot within 30 minutes of playing post 1.103 update. Game freezes and the process cannot be killed. AI in single player now seem to have their guns zeroed at 3 miles and shoot at you with remarkable accuracy when they are but a speck on your windscreen. P40 displays some odd departure characteristics that I have not observed in the real aircraft. What seems like an accelerated stall followed by an unrecoverable left roll when any but the lightest stick pressure is applied. In single player quick missions the aircraft still start WAY too close together - you are still trying to unlock the controls when the first rounds hit your canopy.

Blooddawn1942
Posted (edited)

You can adjust the engagement distance in the QMB up to 10km, if I remember right. This should grant You enough time to disengage the level autopilot and adjust Your Powersettings.

 

Regarding the Takeoff behaviour:

The P-40 likes it very much to be trimmed properly regarding the given flightsituation.

More then any other of the BoS/M aircraft.

Edited by Blooddawn1942
Posted

Thanks, will be fixed asap.

This reply exemplifies why Il-2:BoS is something very special in flight-simming history, yet some people pretend the developers don't listen to the community...

  • Upvote 2
Posted

Also, it used to remember the zoom level  and location I was at. Now the map centers on a specific point and goes to a default view. So I have to rezoom/move the map every time I reference it.

I noticed this too, I need to zoom in everytime I open the map. Can that please be changed back again?

 

I also cannot close the game anymore. Each time I quit, the game crashes.

darthdooboss
Posted

Problems with video... stutters and freeze... before the update doesn't happened

Leutnant_Artur
Posted

There are still randomly CTD.

 

I was flying in quck misison for tests.

There are more CTD compare to previous game version. I have to say its sooooooooooooooooooooooooooooooo annoying :angry:

Posted

Hum, I thought this update is 1.35gb.  I'm now at 1.52gb and it's still down loading, any one have an idea what is going on :( ?

Posted

Hum, I thought this update is 1.35gb. I'm now at 1.52gb and it's still down loading, any

one have an idea what is going on :( ?

Do you have Steam version? Updates are.bigger with Steam

Posted

Do you have Steam version? Updates are.bigger with Steam

No.  I'll just let it go and see what happens.  Now at 1.70gb and still going.  

Posted

No. I'll just let it go and see what happens. Now at 1.70gb and still going.

Maybe you're getting something extra ;)

Posted

Maybe you're getting something extra ;)

Well after about 1.72gb I received the fly status.  So I did a quick mission using the P40, and all seamed ok.  BTW it was 6 vs 6,  6 P40s vs 3 JU87 and 3 HE111's, not a very fair fight, lost one P40 and all JU87's and HE111's went down.

I will check later and see if the 87's and 111's are trying to dog fight, in my mission they where turning trying to get away or at least trying to get a better shooting angle at my flight.

6./ZG26_Emil
Posted

Looks like there is an issue with track playback when flying the P-40 and carrying 250/500 bombs.

 

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6./ZG26_Emil
Posted

I'm reinstalling but you may wish to know that download speeds are less than 1 kB/s :)

Posted

5. AI pilots behavior tuned for higher skill levels, aces are now more aggressive.

 

Maybe this should be tuned down a bit, I think they are now too aggressive. Fighters are shooting at extreme ranges over 800 meters away, spraying all their ammo in the process.

Posted

Regarding the Takeoff behaviour:

Not takeoff. Departure. As in loss of controlled flight.

I am experiencing constant freezes and crashes to desktop since the update. In every case the IL2 process cannot be killed. This suggests the game is waiting on IO to a crashed driver running in kernel mode. What does BoS need to run in the kernel exactly?

Posted

playing in campaign, ground assault with LA5: game crashed to desktop once; 'task completed' once when i reached 1st waypoint; somehow i lost the bombs a few times?; enemy 109's shot me down every other time after one pass at target (they are very accurate and skilled now).

.

i went to quick mission to gain some experience with la5 vs 109 (ace)... found head on encounter to be certain death every time - 109 would hit from way out. even evasive maneuvers in head on i was lucky not to get hit. i think i won twice out of about 30 attempts - once with a shoot down, once he crashed into the gnd.

.

after this, i am quite uncertain about being able to complete task on the ground assault with la5.

Posted

Low speed handling of the aircraft does seem funny tbh.. Landing is very tough it feels extremely nose heavy and I find it quite difficult to do a perfect 3 point landing every time. Just because that tail does not want to be down. If I try to get it down the wings stall from the angle of attack and a wing drops and I plop onto the ground rather unfashionably. I have tried different fuel loads and landings with different levels of flap and trim but its still a b*tch to land  :ph34r:  Not saying I can't land it btw its just i would say the hardest to actually get onto the ground. Almost harder than the N17 from ROF  :o:

=38=Tatarenko
Posted

Like the Yak-1, the P-40 responds well to being trimmed about 80% up before landing. Even 100% is fine.

  • Upvote 1
Posted

Hmmm okay cheers  :salute:

  • 1CGS
Posted

Hmmm okay cheers  :salute:

 

Yep, and I've found too it helps to land the plane with a steep approach. With that big air intake on top of the cowling you want to be able to see as much of the runway as possible before beginning your 3-point flare.

Y-29.SugaBizkit
Posted

Yep, and I've found too it helps to land the plane with a steep approach. With that big air intake on top of the cowling you want to be able to see as much of the runway as possible before beginning your 3-point flare.

 

 

 

Wasn't the p40 supposed to use a 2 point landing in real life?

Posted (edited)

Early versions had a shorter tail wheel which put three point attitude past the stalling point, if you had tried a 3-pointer with these you'd just make a mess. Later versions, including the E, already had a lengthened tail wheel, and three point landings were possible. However, they leave little room for mistakes, and two point landings are recommended, in particular in difficult conditions.

 

And since the P-40 has the same notion about the flaps system the Yak has, i.e. if you don't force the flaps up they'll be pushed in by the air flow in certain settings - does the P-40 have the same silly auto flaps in game or are they still exclusive to the Yak?

Also, I've read on the forum that it only has four mixture settings, while the manuals states you could have anything you'd like in between these settings. Is it true it only has four mixture settings in game?

Edited by JtD
Posted (edited)

Flaps will jam on the P-40 if you go too fast. No auto-flap-feature here, so they'll keep their position.

 

It really has four mixture settings, however the effect of the different mixture settings is surprising to me. Auto-rich gives best performance (as it should), but you can still get maximum RPM and full manifold pressure with auto-lean, which is surprising to me, but i've no idea if that's correct or not. I would've expected some problems with detonation if going full throttle in auto-lean.

 

I don't think landings are that hard, but i don't follow the pilot handbook recommendations here. Just a steep approach, flaring around 110 mph and then it will setle down in the 3-point position with about 70-80 mph pretty easily. Flaps 70% works best for me.

Edited by Matt
  • Upvote 1

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