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Energy Management charts and performance data.


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Posted

Hi All,

 

In my previous post (http://forum.il2sturmovik.com/topic/18405-some-questions-after-first-impressions/), I put some questions that didnt got a real answer, cause the discussion went quite off topic.

 

I want to confirm my questions here without using the word YAK ;)

 

So...at the times of IL2 1946 4.XX there was a nice and usefull little program called "IL2 COMPARE".

It looked like this:

 

http://i62.tinypic.com/y2d92.jpg

http://i62.tinypic.com/atvvo3.jpg

As far as i know it took data from the ingame performances. With this U could easily compare two aircrafts and fast realize how to employ them.

Is it there something like this for BoS too?

If not, are the performances sheet and the EM charts (this is an EM chart http://webpages.charter.net/alfakilo/EM1.jpg) that Devs used, published and available to examine?

Is it there also the chance to know wich resources all data come from?

 

Thank U in advance

Greetings

Posted

No, there is nothing like IL-2 Compare in BoS/BoM, and to be honest, it would be darned near imposible to make for this sim.

 

The flight modelling in this game is far different, more dynamic and way more complex than in the original IL-2. Generally speaking the FM is not based on set values for speed, climb rate, roll rate etc. Instead those are calculated dynamically depending on a load of factors within the sim world. That's what gives the sim such a unique feeling of dynamic flight, but also makes it quite a challenge to tinker with the FM and get it just right (especially considering, that modelling a single plane takes place over a period of less than 2 months)

 

There exist quite useful charts for engine management both in the manual and the excellent guide Chuck made early in the year, but true performance charts have not yet been made, though some have at least started collecting data for them.

Posted (edited)

Huh? You make it sound as if Il-2 compare was taken from tabulated data. It is not. These are values calculated directly with the in game engine, and of course this can be done with BoS as well.

 

The reason why this won't come for BoS unless the code gets hacked is because the devs want to keep their dark little secrets. Oleg Maddox wasn't much different back in the day.

 

You can produce an equivalent yourself by manually testing performance in game. An il-2compare like tool to present the results shouldn't really be difficult to program.

Edited by JtD
  • Upvote 3
Posted

+1 JTD .. IL2BOS compare would be nice to see.

Posted

The P51 & B29 destroyed the Factories Axis that lost against the immensity extension of the icy Russia the biggest World Country .

Posted

Germany's Factories where destroyed by P51 & B29 ...

And the Icy Russia extension lost Axis .

 

(Like Napoleon )

  • 1CGS
Posted

The P51 & B29 destroyed the Factories Axis that lost against the immensity extension of the icy Russia the biggest World Country .

 

 

Germany's Factories where destroyed by P51 & B29 ...

And the Icy Russia extension lost Axis .

 

(Like Napoleon )

 

And what does that have to do with the topic at hand?

Posted

B-29 weren't used over Germany....

 

 

Anyway back to the topic. IL2 compare isn't a bad thing to use to get an idea of relative performance, yes it's game data and not 100% correct but it's still useful. Other than that there is plenty of test data already done by people on the forums to get an idea.

Posted

+1 clear relative performance information for everyone! TBear for president:P

Posted

If only there was a Device Link like interface. The perfomance charts could have been determined with relative ease. Once i read the devs didn't rule such option out.

Posted

While Device link interface is a great tool and very useful for simpit builders

 

it does introduce problematic elements for MP,,,,,F-16 style HUD and auto temp, etc warning lights, optimised/personalised gauges on a second screen, placed perfectly for at a glance info

 

in my own humble opinion it does not give a level playing field and is open to abuse, if people expect aircraft to have historically accurate instrumentation/warnings....

 

kind of makes a mockery of the desire to have 'full real' (bad example of a description but everyone knows that term) servers/competition

 

Cheers Dakpilot

Posted

While Device link interface is a great tool and very useful for simpit builders

 

it does introduce problematic elements for MP,,,,,F-16 style HUD and auto temp, etc warning lights, optimised/personalised gauges on a second screen, placed perfectly for at a glance info

 

in my own humble opinion it does not give a level playing field and is open to abuse, if people expect aircraft to have historically accurate instrumentation/warnings....

 

kind of makes a mockery of the desire to have 'full real' (bad example of a description but everyone knows that term) servers/competition

 

Cheers Dakpilot

That's easily solved by enabling Device Link in SP only, isn't it?

Posted

That's easily solved by enabling Device Link in SP only, isn't it?

 

Absolutely, however i dont think that it has ever been applied (in other games) before in that manner, if it could be done that way, it would be great and everyone could benefit from it, without the potential pitfalls associated with MP :)

 

Cheers Dakpilot

Posted

Absolutely, however i dont think that it has ever been applied (in other games) before in that manner, if it could be done that way, it would be great and everyone could benefit from it, without the potential pitfalls associated with MP :)

 

Cheers Dakpilot

I haven't been around that long but I bet that was the case with this game's predesessor ... (device link works in SP but not in MP)

Not sure since I do not have any proof about it (no IL-2 installed)

Posted

Please, as i am not 100% certain, someone with experience prove me wrong, but i am 99% sure that device link works and is used in CLoD and IL-2 1946 series both in MP as well as SP

 

Cheers Dakpilot

Posted

In IL2 classic Device link could only be used in Single player (certainly when it was first introduced). I am pretty sure the various mod groups ended up getting it working in Multiplayer as well. However servers could always deny its use.

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