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[FME] AI behaviour MCU has no effect on bridge entities


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Posted

In a mission with a moving front, I would like to change the country of bridges and buildings depending on the position of the front.

There is an AI behavious MCU that makes it possible to e.g. change the country of an airfield, and I expected it to work with other things.

 

However it does not work. See the attached mission: There is a bridge that switches from Russian/German side every 5 minutes, and two IL2 tasked with attacking enemy units on the ground. One of the IL2s is Russian, the other is German.

 

The bridge is initially German, and keeps getting bombed by the Russian IL2, regardless of how many times it has changed sides. It is however never bombed by the German IL2.

 

BridgeCaptureBug.zip

  • 1 year later...
Posted

Last time I checked, this issue still persists. It's not possible to change the country of a block when the mission is running. Would be really nice to have this fixed.

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