IRRE_Golgoth21 Posted September 21, 2015 Posted September 21, 2015 Hellooo I'am planning a russian tank sweep onto germans posisitions. AI russians follow the waypoint but once they reached the last waypoint and are supposed to be deleted and replaced by some new russians tanks ready to attack some germans tanks.... the dserver stops. Like an error. I tried some combinations, but i'am unable to solve this problem. I guess i did something wrong but i can't figure what... i attached my mission, if any specialist would spend some time on this issue, it would be nice. Please help !!!!!!! Kotluban5.zip
IRRE_Golgoth21 Posted September 22, 2015 Author Posted September 22, 2015 I think it's because i selected only one waypoint path for the whole tanks units. I will try one for each unit. I noticed that the dserver failure occurs when the delete trigger is called while other units did not reach the last waypoint. Next episode this evening.
coconut Posted September 22, 2015 Posted September 22, 2015 (edited) I can see a few possible logic bugs, but whatever wrong you did in your mission, DServer.exe shouldn't crash. If it does, there is a bug, and if it's crashing consistently, you might want to write a bug report. Here is a list of things I noticed after a quick look: You should have a generous amount of time between the mission start and the moment you start spawning things. I think you have 2s. The timer you have after mission start has 0s duration. I typically use 15s. The Russian platoons that travel north have "enabled" checked, yet you have an activate node pointing at the leader. Not necessarily wrong, but superfluous. I don't think you need to activate entities that are enabled. You trigger a waypoint at the same time you give a formation command. Sometimes it works, sometimes it doesn't. Better leave a few seconds between those. You trigger the spawn of the Russian tanks in the combat area based on the triggering on a complex trigger, which I think will also be triggered by planes, among other things. Not sure that's what you meant. Why not trigger from the last waypoint of the travelling platoon instead? Your kill counter for the platoon will not work, because of a possible bug with OnKilled being fired multiple times. See the recent post in this forum by Moro. Edited September 22, 2015 by coconut
IRRE_Golgoth21 Posted September 25, 2015 Author Posted September 25, 2015 Ok... thanks you are right for the fourth first items. for the last one, i tried it with a count of one. It works. I only count 6 kills upon 10 tanks. I bet it works. i ve choosen to start from a new mission file in order to debug my mission, your advices were useful. Bye. G21
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