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Need help with runway and landing issues


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Posted

In combat situations a steeper glide slope is used to minimise time spent on approach, but the optimal glidepath used was, and still is about 3 degrees, laws of physics and aerodynamics have not changed since WWII ;)

 

Cheers Dakpilot

216th_Jordan
Posted

Just made a horrendously rushed video demonstrating the 0% throttle landing.. Came in much to fast and high (Hence the crazy sideslip) but the touchdown was pretty smooth  :cool: ... 

p.s. Sorry for the music I was playing it as I was flying so it was recorded by my software  :rolleyes:

 

 

Do you use the rudder axis on a fight stick? because that rudder turned really violently and fast. And do you mostly land from outside view? Inside the pit I find the motion of the plane quite hard to observe..

Nice 3-point by the way!

Posted

Just made a horrendously rushed video demonstrating the 0% throttle landing.. Came in much to fast and high (Hence the crazy sideslip) but the touchdown was pretty smooth  :cool: ... 

 

The key point was the rudder use near the end of the runway with the quick blips to keep the nose straight and prevent the ground loop 

  • Upvote 1
Posted

Do you use the rudder axis on a fight stick? because that rudder turned really violently and fast. And do you mostly land from outside view? Inside the pit I find the motion of the plane quite hard to observe..

Nice 3-point by the way!

 

Yeah I do use the twist on my joystick to control the rudder.. Too poor to afford pedals :P Maybe people are afraid of being more "violent" with their rudder if they are using pedals? And no never haha this was a recording! Always land from the cockpit. 

Posted

There's nothing wrong using twist rudder. I was flying the stuka-deadtick landing posted above with an x-box controller since my saitek drivers broke. I will have to reinstall them for both stick and rudder pedals. I actually flew ROF with the x-box controller for months before I had a joystick and rudder pedals.

Posted (edited)

Watch this (great lecture, really good one):

 

https://www.youtube.com/watch?v=5EenHDuiPTM

 

you'll have to watch it in youtube. enmbeded watching disabled

 

and this short one:

 

 

rudder:

 

 

anther one:

 

Edited by indiaciki
Posted

A lot of good advice is mentioned above, but something is missing which is really critical during landing...


LOOK AT THE WIND SOCK

:D

Trust me, it'll help a lot.

Posted

my only observation is that BOS aircraft somehow seem to float forever when flaring. It's either too little drag or they are modeled too light in proprtion to their weight. Compared to DCS. Anybody elese noticed that?

 

I observed the opposite. Coming in at stall speed x 1.3, and then upon flare pulling back stick and throttle simultaneously they don't flare for long - they settle down rather quickly.

I think that wwII planes had a much steeper glide slope then GA.

 

It's so nice to see the runway over those long cowlings... the steeper the approach the easier it is to see the runway. Power management is easier on steeper approaches, too. You don't have to maintain all the excess power just to make it to the runway as you do on flat approaches.

Posted

I guess I was too fast on final

Posted

I am not sure if I am the only one who is having this problem. But I need help with landing.

First of all, we (me and my friends) can hardly see the runway from afar. It is very hard to line up my self from afar. How can the runway be white? That means it is covered with snow. How can they let their runway be covered with snow? That's some serious hazard. Don't they have people to clean the runway?

 

Secondly, it seems that this game is very different compare to the COD. I can rarely land it right for some reason. My plane always bounce off the ground multiple times before I can land. OK, I am not a novice here, even in hardcore DCS, I can fly in parallel with the runway and at the end of it, do a 180 degree turn and land my plane perfectly. But I can't do it here. Have I done anything wrong?

In this game, the only hope for me is to line myself up from far away. However, due to the reason I stated earlier, I couldn't see the run way. 

 

Please help, thanks in advance.

It is normal that you can land aircraft better in Cliffs of Dover seeing that the Spitfire was the best fighter ever conceived. :happy:

 

I find its the airspeed for me on final approach that can do me in if I am not watching the speedometer.

 

I find screaming at the screen and yelping helps when I get to the end of the runway when you come in too fast.

Posted (edited)

Even the shortest runways are long enough to land with fullstop and take off again. Refering to CloD when talking about landings does not help much :)

 

PS: I don't care about speed. In RL the speed indication is not reliable during the landing slip anyhow.

Fly pitch instead of speed and you don't have to remember speed values for different aircraft and different weights anymore.

Edited by Quax
  • Upvote 1
Posted (edited)

Not perfect landings as I'd not flown the 190 much at the time but I was just having a muck about offline and testing encoding etc. I found the 190 tends to fall out of the air like a brick with zero throttle and that a steeper glide slope (than the 109) helped but at the time I tended to come in under a little power.

 

https://www.youtube.com/watch?v=NdjKT4Fnlpo

Edited by JG5_Emil
Posted

Yeah I do use the twist on my joystick to control the rudder.. Too poor to afford pedals :P Maybe people are afraid of being more "violent" with their rudder if they are using pedals? And no never haha this was a recording! Always land from the cockpit. 

I think using the twist axis actually makes things easier when on the ground. I usually use my MFG Crosswind pedals, but am currently restricted to the FFB2 twist axis and i'm having way less trouble avoiding ground loops.

 

I guess it has to do with the longer travel and stronger resistance of the pedals, which slows down rudder correctons compared to the twist axis.

 

As for landing, i try to use a fixed reference point (canopy part, rivet or whatever against the horizon) of each plane when sitting on the ground and then use that reference point to get the optimal flaring angle. Seems to work best for me. I practically never look at the speed gauge.

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