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Posted (edited)

As the title says, I came to wonder if there is something missing in mine that keeps me from starting the game! Would someone please show your startup.cfg so I can compare settings if there is something missing or changed that stops the connection to the server. I haven´t been able to start the game ever since I installed w10.

I found the update.log and it reads as follows:

BOS update library 31 (build date: Oct 27 2014, libcurl/7.15.1 OpenSSL/0.9.8a zlib/1.2.3, open-vcdiff/BOS-mod+)
Windows locale code page is: 850
free disk size: 208364740608
Loading game config.
=+= Current settings =+=
General:
  recovery mode: no
  forced version: not forced
  installation script: enabled
  keep user .svc: disabled
Downloader:
  downloading: allowed
  proxy trick: enabled
  rollback size: 0 bytes
  max timeout: 1800 seconds
  connect timeout: 360 seconds
  max timeout retries: 1000
  max partial requests: 1000
  max mirror retries: 1000
  p2p limits:
  download: 0
  upload: 0
  seed download: 0
  seed upload: 0
Updater:
  cache slot size: 2048 kBytes
  cache slots: 64
 
Sysinfo:
  Windows version: 6.2.9200 
  verbose: forced
 
Trying master server il2bosrd1.s3.amazonaws.com
Failed to download file latest.info (-1: couldn't connect to host)
Failed to send version request to master server (-1)
Latest version: unknown
base dir: ., tag: 15-07-16
 
--- starting update ---
working at: \\?\H:\IL-2 Sturmovik Battle of Stalingrad
base dir: ., tag: 15-07-16
Connecting to BOS test server 1 (il2bosrd1.s3.amazonaws.com, port 80)
Loading local copy of install-actions
md5 for snapshot is wrong.
Downloading remote copy of snapshot.
Failed to download file (-1: couldn't connect to host)
  file id: unknown.snap
Failed to get snapshot for version unknown
Closing cURL client.
Downloaded 0 kBytes.
Killing update threads...
Killing caching thread...
SafeKillTorrentClient
leaving il2_KillUpdateThreads()
Copying update.log to last_update.log
Update status: failed
Reloading game config.
Saving game config.
Can someone please read it and find out why I cannot update my game and maybe find a clue to why I can´t start it online? I´d be most greatful! 
Edited by FlyingH
Posted

Here is mine:

 

[KEY = account]
    login = "XXXXXXXXXXX"
    password = "XXXXXXXXX"
[END]

[KEY = camera]
    cinematic = 0
    head_smooth = 0.50000
    shake = 1
[END]

[KEY = force_feedback]
    amplitude = 1.00000
    enabled = 1
    force = 1.00000
[END]

[KEY = graphics]
    adapter = 0
    bloom_enable = 0
    desktop_center = 1
    fps_limit = 0
    full_height = 1200
    full_width = 1920
    fullscreen = 1
    gamma = 1.00000
    hdr_enable = 0
    land_tex_lods = 3
    mgpu_compatible = 0
    multisampling = 2
    or_enable = 0
    or_ipd = 1.00000
    or_lens_offs = 1.00000
    preset = 3
    ssao_enable = 0
    vsync = 1
    win_height = 1200
    win_width = 1920
[END]

[KEY = input]
    input_map = "input.map"
    mouse_plane_control = 0
    old_trackir = 0
[END]

[KEY = interface]
    language = "eng"
    log = "_gui.log"
    showcompas = 1
    showicons = 1
    units = "metric"
    withdebug = 0
[END]

[KEY = iservice]
    proxy_name = "alpha.il2sturmovik.net:443"
    register_url = ""
    server_debug = ""
    try_ping = 0
    try_web_port = 1
    use_proxy = 1
[END]

[KEY = network]
    available_ip = "[object Object]"
    client_download_traflimit = 1024
    client_ip = ""
    client_upload_traflimit = 1024
    downloader_port = 28100
    server_download_traflimit = 1000
    server_upload_traflimit = 1000
    tcp_port = 28000
    udp_port = 28000
[END]

[KEY = sound]
    count = 32
    debug_radio = 0
    interface = 1
    quality = 1
    speedenable = true
    volume = 0.68000
[END]

[KEY = system]
    bin_log_folder = ""
    chatlog = 0
    debug_info = 0
    dlgbox_sky = 0
    gamelog = 0
    keep_binary_log = 0
    mgenlog = 0
    mission_text_log = 0
    modes = 0
    playoffline = 0
    reset_configs = 0
    show_net_skins = 1
    skin_dir = "graphics\Skins\"
[END]

[KEY = track_record]
    fx_sound = 2
    record_graphics_effect = 1
    record_ground_vehicles = 1
[END]

[KEY = updater]
    enable_udp = 0
    language = "eng"
    locales = "rus,eng,ger,pol"
    p2p_port = 6881
    seed = 0
    web_distribution = 1
[END]

Posted

The first issue you should note is this:

---

Trying master server il2bosrd1.s3.amazonaws.com

Failed to download file latest.info (-1: couldn't connect to host)

---

It means that launcher can't connect to server to fetch information about latest version.

Usually it means that firewall or antiviral software blocks outgoing http connections for backend library (curl) used by launcher.

 

BTW, tag for latest version is 15-08-10, so you're one version behind the latest one.

 

Launcher uses only parameters, specified in this section:

[KEY = updater]
    enable_udp = 0
    language = "eng"
    locales = "rus,eng,ger,pol"
    p2p_port = 6881
    seed = 0
    web_distribution = 1
[END]

It connects to  il2bosrd1.s3.amazonaws.com to get version info, torrent file (used in p2p update mode) and update files (used in web distribution mode). So you should check firewall logs for blocking access to this host.

Posted

@ taleks, yes I´m one version behind! Should the settings be as in the section you show? ie enable_update = 0 or should it be = 1? I also think I need the ip-address for that host in order to check if it is blocked, ip should be nesssesery for the game host too, I guess. Or do they have dynamic ips?

Posted

Should the settings be as in the section you show?

 

Well, I've just copied it from post above, but it contains correct parameters for updating via web distribution.

 

 

ie enable_update = 0 or should it be = 1?

 

There is no enable_update parameter, it is enable_udp. This parameter is used in p2p mode only.

By default TCP connections only are used to get updates. If enable_udp = 1 is set, then UDP protocol will be used for transmitting data as well, which may help in some cases to get updates faster.

 

 

Or do they have dynamic ips?

 

Yes, IP may differ, because files are distributed between Amazon servers, in diffirent regions it may have different IP.

 

You may try to update in p2p mode with forced version information.

1. Save copy of your current startup.cfg

2. Replace updater related section in it with this one:

[KEY = updater]
      language = "eng"
      locales = "rus,eng,ger,pol"
      Force-Version = "15-08-10.info"
      seed = 0
      web_distribution = 0
      enable_udp = 1
      p2p_port = 6881
[END]

3. unpack attached file to updates folder, so 15-08-10.snap (and other files from archive) will be in the same folder where is current.snap.

4. start launcher. It should load local copies of version information. If you're lucky enough and firewall blocks only some connections, then launcher will get peers from distributed hash table and start downloading.

5. if failed, try to start once more (to let more peers to be found). If failed again, then the only option is to check firewall rules.

6. Change startup.cfg back to your's original.

15-08-10-files.zip

Posted

THX taleks, I´ll try and respond as soon as I can!

Posted (edited)

Sorry it didn´t help partly, I get the following error:

 

System.AccsessViolationException: A try to read or write to a protected memory. This often indicates another memory is broken.

at bos_updater_ng.RofupLibDynamic.il2_UpdateToLatestVersion.Invoke()

at bos_updater_ngUpdater.UpdateThreadProc()

at System.Threading.ThreadHelper.ThreadStart_Context(Object state)

at System.Threading.ExecutionContext.Run(ExecutionContext, executionContext, ContextCallback, Object state)

at System.Threading.ThreadHelper.ThreadSart()

 

This has no meaning att all for me but can you decifer it? 

Edited by FlyingH
Posted

Hm, that's interesting question, why it occurs. Seems, like backend native library handles call incorrectly.

 

You can try attached simple launcher, it is not such cute as usual Launcher, but it handles backend library slightly different. Probably should help in this issue.

Just unpack it to bin/game folder (where launcher.exe is stored) and start it.

SimpleLauncher.zip

Posted (edited)

It return "update_failed" with a simple launcher.log that reads:

BOS update library 31 (build date: Oct 27 2014, libcurl/7.15.1 OpenSSL/0.9.8a zlib/1.2.3, open-vcdiff/BOS-mod+)
Windows locale code page is: 850
free disk size: 207911624704
Loading game config.
=+= Current settings =+=
General:
  recovery mode: no
  forced version: not forced
  installation script: enabled
  keep user .svc: disabled
Downloader:
  downloading: allowed
  proxy trick: enabled
  rollback size: 0 bytes
  max timeout: 1800 seconds
  connect timeout: 360 seconds
  max timeout retries: 1000
  max partial requests: 1000
  max mirror retries: 1000
  p2p limits:
  download: 0
  upload: 0
  seed download: 0
  seed upload: 0
Updater:
  cache slot size: 2048 kBytes
  cache slots: 64
 
Sysinfo:
  Windows version: 6.2.9200 
  verbose: forced
 
Trying master server il2bosrd1.s3.amazonaws.com
Failed to download file latest.info (-1: couldn't connect to host)
Failed to send version request to master server (-1)
Latest version: unknown
base dir: ., tag: 15-07-16
 
--- starting update ---
working at: \\?\H:\IL-2 Sturmovik Battle of Stalingrad
base dir: ., tag: 15-07-16
Connecting to IL-2: BOS update server (il2bosrd1.s3.amazonaws.com, port 80)
Loading local copy of install-actions
md5 for snapshot is wrong.
Downloading remote copy of snapshot.
Failed to download file (-1: couldn't connect to host)
  file id: unknown.snap
Failed to get snapshot for version unknown
Closing cURL client.
Downloaded 0 kBytes.
Killing update threads...
Killing caching thread...
SafeKillTorrentClient
leaving il2_KillUpdateThreads()
Copying update.log to last_update.log
Update status: failed
 
So here I am not having a clue! Do you?? By the way THX for trying to help! I do hope you will succeed in the end!
Edited by FlyingH
Posted

Should I try to use the "Restarter.exe" program?

Posted

No, restarter.exe is not related to updating process.

 

From this log it seems, that your startup.cfg right now have no this line in updater section: Force-Version = "15-08-10.info"

You need to start simple launcher with startup.cfg modified like in post above

Idea is to start updating in p2p mode, which may be not blocked by firewall yet.

Posted

Simple launcher returned this: extract from the first 36 lines in the simple_updater.log

BOS update library 31 (build date: Oct 27 2014, libcurl/7.15.1 OpenSSL/0.9.8a zlib/1.2.3, open-vcdiff/BOS-mod+)

Windows locale code page is: 850
free disk size: 208089145344
Loading game config.
=+= Current settings =+=
General:
  recovery mode: no
  forced version: 15-08-10.info
  installation script: enabled
  keep user .svc: disabled
Downloader:
  downloading: allowed
  proxy trick: enabled
  rollback size: 0 bytes
  max timeout: 1800 seconds
  connect timeout: 360 seconds
  max timeout retries: 1000
  max partial requests: 1000
  max mirror retries: 1000
  p2p limits:
  download: 0
  upload: 0
  seed download: 0
  seed upload: 0
Updater:
  cache slot size: 2048 kBytes
  cache slots: 64
 
Sysinfo:
  Windows version: 6.2.9200 
  verbose: forced
 
WARNING: using version info from forced version (15-08-10.info)
  if you don't need it, then remove Force-Version option from updater.config

base dir: ., tag: 15-07-16 

 

It´s a 311kb file and if you need more info from it I could zip it and send you the whole file tomorrow.

Posted

It´s a 311kb file and if you need more info from it I could zip it and send you the whole file tomorrow.

Yes, it is better to see full log (in fact, most interesting parts of log are at the end of file now). Please, attach zipped log, I'll look to it tomorrow.

Posted

 I cannot attach the zipped file! How do I do that?

I will provide more extracts from the log in the meantime if that would help.

Line 37 to 54 reads:

 

--- starting update ---
working at: \\?\H:\IL-2 Sturmovik Battle of Stalingrad
base dir: ., tag: 15-07-16
Connecting to IL-2: BOS update server (il2bosrd1.s3.amazonaws.com, port 80)
Loading local copy of install-actions
base dir: ., tag: 15-08-10
Loaded local copy of snapshot.
Got snapshot (434367 bytes)
Loaded local copy of patches information.
Checking local copy of torrent file.
+0 = 0
Generating list of files to update.
WARNING: no original file /bin/game/launcher.exe.update. Start updater in recovery mode in case of updating problems.
WARNING: no original file /data/launcher.update. Start updater in recovery mode in case of updating problems.
First estimation for update size is: 495003925.
Filtering files list
pack: patch for /bin/editor/CameraMan.dll is in pack (id: 2).
-582 = 495003343
 
the "pack" list goes on to line 160 then follows from 161 to 183
 
Expected update size 584342476 bytes.
Starting cache checking thread.
cache: checking cache data for 004.
Checking pack file 004.
Wrong MD5 for \\?\H:\IL-2 Sturmovik Battle of Stalingrad\updates\15-08-10\packs\15-08-10-004.pack, will try to redownload
cache: checking cache data for 004.
Checking pack info file 004.
No such file \\?\H:\IL-2 Sturmovik Battle of Stalingrad\updates\15-08-10\packs\15-08-10-004.pack-info, will try to redownload
cache: checking cache data for 003.
Checking pack file 003.
No such file \\?\H:\IL-2 Sturmovik Battle of Stalingrad\updates\15-08-10\packs\15-08-10-003.pack, will try to redownload
cache: checking cache data for 003.
Checking pack info file 003.
No such file \\?\H:\IL-2 Sturmovik Battle of Stalingrad\updates\15-08-10\packs\15-08-10-003.pack-info, will try to redownload
cache: checking cache data for 002.
Checking pack file 002.
No such file \\?\H:\IL-2 Sturmovik Battle of Stalingrad\updates\15-08-10\packs\15-08-10-002.pack, will try to redownload
cache: checking cache data for 002.
Checking pack info file 002.
No such file \\?\H:\IL-2 Sturmovik Battle of Stalingrad\updates\15-08-10\packs\15-08-10-002.pack-info, will try to redownload
cache: checking cache data for /bin/editor/CameraMan.dll.
cache: pack (id: 2) for /bin/editor/CameraMan.dll is not yet ready. Will extract as soon as pack will be ready.
cache: checking cache data for /bin/editor/dxBackend.dll.
 
"cache" checking oges on til line 213. 214 reads
cache: file \\?\H:\IL-2 Sturmovik Battle of Stalingrad\updates\15-08-10\patches\15-08-10_bin_game_DServer.exe.502B7FE3FADB424CC48CF1DCB9729209.3462360.DD3769BE7494CCF28AE6E30DF86EE12B.3466440.patch doesn't exist.
 
Thereafter til line 296 when a new statement says 
 
cache: file \\?\H:\IL-2 Sturmovik Battle of Stalingrad\updates\15-08-10\patches\15-08-10_bin_game_DServer.exe.502B7FE3FADB424CC48CF1DCB9729209.3462360.DD3769BE7494CCF28AE6E30DF86EE12B.3466440.patch doesn't exist.
patch: /bin/game/DServer.exe.
patch: /bin/game/Il-2.exe.
patch: /bin/game/RSE.dll.
patch: /data/Audio/audio_hi/main.fsb.
patch: /data/Audio/audio_low/main.fsb.
patch: /data/Audio/audio_med/main.fsb.
patch: /data/Graphics1.gtp.
patch: /data/Graphics2.gtp.
copy:  /data/Planes.gtp.
patch: /data/Scg.gtp.
Second estimation for update size is: 584342476.
Before actual downloading expected update size is: 584342476.
p2p: starting for version 15-08-10, listening on port 6881.
p2p: Failed to open listen socket: Den angivna filreferensen õr ogiltig
Failed to get update files via p2p, will try http source.
Starting cache checking thread.
cache: waiting mode ignored.
Cache checking thread is finished.
update for /bin/game/DServer.exe:[cache], state = 0
update for /bin/game/Il-2.exe:[cache], state = 0
update for /bin/game/RSE.dll:[cache], state = 0
update for /data/Audio/audio_hi/main.fsb:[cache], state = 0
update for /data/Audio/audio_low/main.fsb:[cache], state = 0
update for /data/Audio/audio_med/main.fsb:[cache], state = 0
update for /data/Graphics1.gtp:[cache], state = 0
update for /data/Graphics2.gtp:[cache], state = 0
update for /data/Planes.gtp:[cache], state = 0
update for /data/Scg.gtp:[cache], state = 0
16 file(s) to process.
Downloading queue:
pack:  004.pack.
info:  004.pack-info.
pack:  003.pack.
info:  003.pack-info.
pack:  002.pack.
info:  002.pack-info.
patch: /bin/game/DServer.exe.
patch: /bin/game/Il-2.exe.
patch: /bin/game/RSE.dll.
patch: /data/Audio/audio_hi/main.fsb.
patch: /data/Audio/audio_low/main.fsb.
patch: /data/Audio/audio_med/main.fsb.
patch: /data/Graphics1.gtp.
patch: /data/Graphics2.gtp.
copy:  /data/Planes.gtp.
patch: /data/Scg.gtp.
Thread for mirror il2bosrd1.s3.amazonaws.com started
Processing 004.
Preparing pack 004 (6019597 bytes).
Uncompressed copy of 004 is empty, removing.
Downloading update for 004.
Failed to download file (-1: couldn't connect to host)
  file id: 15-08-10/packs/15-08-10-004.pack
  004: failed with code. (-1; 7): couldn't connect to host)
 
From line 297 til 351 it reads
 
cache: file \\?\H:\IL-2 Sturmovik Battle of Stalingrad\updates\15-08-10\patches\15-08-10_bin_game_DServer.exe.502B7FE3FADB424CC48CF1DCB9729209.3462360.DD3769BE7494CCF28AE6E30DF86EE12B.3466440.patch doesn't exist.
patch: /bin/game/DServer.exe.
patch: /bin/game/Il-2.exe.
patch: /bin/game/RSE.dll.
patch: /data/Audio/audio_hi/main.fsb.
patch: /data/Audio/audio_low/main.fsb.
patch: /data/Audio/audio_med/main.fsb.
patch: /data/Graphics1.gtp.
patch: /data/Graphics2.gtp.
copy:  /data/Planes.gtp.
patch: /data/Scg.gtp.
Second estimation for update size is: 584342476.
Before actual downloading expected update size is: 584342476.
p2p: starting for version 15-08-10, listening on port 6881.
p2p: Failed to open listen socket: Den angivna filreferensen õr ogiltig
Failed to get update files via p2p, will try http source.
Starting cache checking thread.
cache: waiting mode ignored.
Cache checking thread is finished.
update for /bin/game/DServer.exe:[cache], state = 0
update for /bin/game/Il-2.exe:[cache], state = 0
update for /bin/game/RSE.dll:[cache], state = 0
update for /data/Audio/audio_hi/main.fsb:[cache], state = 0
update for /data/Audio/audio_low/main.fsb:[cache], state = 0
update for /data/Audio/audio_med/main.fsb:[cache], state = 0
update for /data/Graphics1.gtp:[cache], state = 0
update for /data/Graphics2.gtp:[cache], state = 0
update for /data/Planes.gtp:[cache], state = 0
update for /data/Scg.gtp:[cache], state = 0
16 file(s) to process.
Downloading queue:
pack:  004.pack.
info:  004.pack-info.
pack:  003.pack.
info:  003.pack-info.
pack:  002.pack.
info:  002.pack-info.
patch: /bin/game/DServer.exe.
patch: /bin/game/Il-2.exe.
patch: /bin/game/RSE.dll.
patch: /data/Audio/audio_hi/main.fsb.
patch: /data/Audio/audio_low/main.fsb.
patch: /data/Audio/audio_med/main.fsb.
patch: /data/Graphics1.gtp.
patch: /data/Graphics2.gtp.
copy:  /data/Planes.gtp.
patch: /data/Scg.gtp.
Thread for mirror il2bosrd1.s3.amazonaws.com started
Processing 004.
Preparing pack 004 (6019597 bytes).
Uncompressed copy of 004 is empty, removing.
Downloading update for 004.
Failed to download file (-1: couldn't connect to host)
  file id: 15-08-10/packs/15-08-10-004.pack
  004: failed with code. (-1; 7): couldn't connect to host)
 
Processing 004 goes on til line 7351 then 
 
Too many downloading errors for mirror il2bosrd1.s3.amazonaws.com. Mirror now is ignored.
Closing cURL client.
Thread for mirror il2bosrd1.s3.amazonaws.com was finished.
Mounting pack \\?\H:\IL-2 Sturmovik Battle of Stalingrad\updates\15-08-10\packs\15-08-10-004.pack.
Loading pack info \\?\H:\IL-2 Sturmovik Battle of Stalingrad\updates\15-08-10\packs\15-08-10-004.pack-info.
  raised error 2: Det går inte att hitta filen. (Cannot find the file in swedish)
 
til line 7357 same report to line 7377. Then 7378 to the last line 7436
 
Failed to open pack info file \\?\H:\IL-2 Sturmovik Battle of Stalingrad\updates\15-08-10\packs\15-08-10-002.pack-info for reading.
Extracting scheduled files.
ERROR: Requested pack (id: 2), needed by /bin/editor/CameraMan.dll is not available.
ERROR: Requested pack (id: 2), needed by /bin/editor/dxBackend.dll is not available.
ERROR: Requested pack (id: 2), needed by /bin/editor/enviro.dll is not available.
ERROR: Requested pack (id: 2), needed by /bin/editor/gfxShared.dll is not available.
ERROR: Requested pack (id: 2), needed by /bin/editor/landscape.dll is not available.
ERROR: Requested pack (id: 2), needed by /bin/editor/math.dll is not available.
ERROR: Requested pack (id: 2), needed by /bin/editor/mgcommon.dll is not available.
ERROR: Requested pack (id: 2), needed by /bin/editor/MissionManager.dll is not available.
ERROR: Requested pack (id: 2), needed by /bin/editor/Registry.dll is not available.
ERROR: Requested pack (id: 2), needed by /bin/editor/renderers.dll is not available.
ERROR: Requested pack (id: 2), needed by /bin/editor/STEditor.exe is not available.
ERROR: Requested pack (id: 2), needed by /bin/game/bzip2.dll is not available.
ERROR: Requested pack (id: 2), needed by /bin/game/CameraMan.dll is not available.
ERROR: Requested pack (id: 2), needed by /bin/game/careerProcessor.dll is not available.
ERROR: Requested pack (id: 2), needed by /bin/game/console.dll is not available.
ERROR: Requested pack (id: 2), needed by /bin/game/core.dll is not available.
ERROR: Requested pack (id: 2), needed by /bin/game/dxBackend.dll is not available.
ERROR: Requested pack (id: 2), needed by /bin/game/enviro.dll is not available.
ERROR: Requested pack (id: 2), needed by /bin/game/gfxShared.dll is not available.
ERROR: Requested pack (id: 2), needed by /bin/game/input.dll is not available.
ERROR: Requested pack (id: 2), needed by /bin/game/inputinterface.dll is not available.
ERROR: Requested pack (id: 2), needed by /bin/game/landscape.dll is not available.
ERROR: Requested pack (id: 3), needed by /bin/game/launcher.exe.update is not available.
ERROR: Requested pack (id: 2), needed by /bin/game/math.dll is not available.
ERROR: Requested pack (id: 2), needed by /bin/game/mgcommon.dll is not available.
ERROR: Requested pack (id: 2), needed by /bin/game/MissionManager.dll is not available.
ERROR: Requested pack (id: 2), needed by /bin/game/net.dll is not available.
ERROR: Requested pack (id: 2), needed by /bin/game/Registry.dll is not available.
ERROR: Requested pack (id: 2), needed by /bin/game/renderers.dll is not available.
ERROR: Requested pack (id: 2), needed by /bin/game/sceneman.dll is not available.
ERROR: Requested pack (id: 2), needed by /bin/game/SoundEngine.dll is not available.
ERROR: Requested pack (id: 2), needed by /bin/game/timer.dll is not available.
ERROR: Requested pack (id: 2), needed by /bin/game/zlib.dll is not available.
ERROR: Requested pack (id: 2), needed by /data/Audio/audio_hi/main.fev is not available.
ERROR: Requested pack (id: 2), needed by /data/Audio/audio_low/main.fev is not available.
ERROR: Requested pack (id: 2), needed by /data/Audio/audio_med/main.fev is not available.
ERROR: Requested pack (id: 4), needed by /data/graphics/preview/I16t24.jpg is not available.
ERROR: Requested pack (id: 4), needed by /data/graphics/preview/MC202s8.jpg is not available.
ERROR: Requested pack (id: 2), needed by /data/Graphics3.gtp is not available.
ERROR: Requested pack (id: 3), needed by /data/launcher.update is not available.
ERROR: Requested pack (id: 4), needed by /data/LuaScripts/snapviews/defaults/mc202s8.svc is not available.
ERROR: Requested pack (id: 4), needed by /data/LuaScripts/snapviews/mc202s8.svc is not available.
ERROR: Requested pack (id: 2), needed by /data/Maps.gtp is not available.
ERROR: Requested pack (id: 2), needed by /data/Missions.gtp is not available.
ERROR: Requested pack (id: 2), needed by /data/Scripts.gtp is not available.
ERROR: Requested pack (id: 2), needed by /data/Swf.gtp is not available.
ERROR: Requested pack (id: 2), needed by /data/Template/Novosokolniki_NP_AF.Group is not available.
ERROR: Requested pack (id: 2), needed by /data/Template/Vluki_ALL.Group is not available.
Failed to extract file(s) from pack(s).
Failed to get update files from http source.
Closing cURL client.
Downloaded 0 kBytes.
Killing update threads...
Killing caching thread...
SafeKillTorrentClient
 
The linenumbers show where the message provides new info of what was happening throughout the process and how it failed.
If you still need the zipped file please inform how to send it!
THX for your effort!
Posted

It seems firewall blocks creation of connection ports completely.

I've no Win10, thus can't to be sure if it is firewall or something else, e.g. 3rd party software, but something blocks network connectivity related API completely either for launcher.exe (and SimpleLauncher.exe) or used by it rofuplib.dll:

 


p2p: starting for version 15-08-10, listening on port 6881.

p2p: Failed to open listen socket: Den angivna filreferensen õr ogiltig

 

Have you tried to update in such way?

1. Start SimpleLaunher.exe as Administrator (right mouse button click on SimpleLauncher.exe, then choose start as Adminstrator. I'm not sure how it is written in Sweden version of Windows, but it should mention running of executable with elevated privileges of Administrator).

2. Temporarily switching off firewall. Although I don't like it, but just to test if it works without firewall try to switch internal windows firewall before start of SimpleLauncher.exe, here are instructions on MS site: http://windows.microsoft.com/ru-ru/windows-10/turn-windows-firewall-on-or-off.

Posted

I have now tested swiching off the firewalls I can find but still NOGO! I have sent a message to Panda to get help from them if it is from their SW the problem emerges. At the time beeing I am almost about to give up! The strange thing is the only certain programmes are blocked and I find no logical reason why as they were perfectly OK with W7! My next move will probably get a new SSD HD and install w10 from scratch and start all over from there, as I have my games, inclouding BoS on another drive. If that doesn´t help I will probably go nuts!!

Thank you, anyway, for trying to help me!

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