1CGS -DED-Rapidus Posted December 22, 2015 1CGS Posted December 22, 2015 (edited) Mig3&RadarOff InsiDe! server is updated Edited December 22, 2015 by -DED-Rapidus
7.GShAP/Silas Posted December 22, 2015 Posted December 22, 2015 Fantastic, looking forward to getting on with my group.
6./ZG26_Gielow Posted December 22, 2015 Posted December 22, 2015 (edited) Good job DED!! We are getting really close to the real deal where airfields were top priority targets. I would like to see the bad losers saying that's vulching !! LoL This is war kid!! Edited December 22, 2015 by 6./ZG26_Gielow
216th_Jordan Posted December 22, 2015 Posted December 22, 2015 Good job DED!! We are getting really close to the real deal where airfields were top priority targets. I would like to see the bad losers saying that's vulching !! LoL This is war kid!! it's still a game though
SR-F_Winger Posted December 22, 2015 Posted December 22, 2015 (edited) Wargames AWESOME Wargames! Edited December 22, 2015 by VSG1_Winger
1CGS -DED-Rapidus Posted December 22, 2015 1CGS Posted December 22, 2015 War... War never changes © 1
6./ZG26_Gielow Posted December 22, 2015 Posted December 22, 2015 (edited) Good job DED!! We are getting really close to the real deal where airfields were top priority targets. I would like to see the bad losers saying that's vulching !! LoL This is war kid!! I forgot about those immersion killers saying? That is game. That is game. Don`t listen them DED !! Make it a grown man simulation not a game. Edited December 22, 2015 by 6./ZG26_Gielow
Nocke Posted December 22, 2015 Posted December 22, 2015 I forgot about those immersion killers saying? That is game. That is game. Don`t listen them DED !! Make it a grown man simulation not a game. I wouldnt call it a simulation when lonely pilots can loiter quite some time over enemy airfields and shoot down landers and starters without beeing killed by AAA immediately. Actually they do get killed in the end, but the simulation of dying seems a little unreal, so far, doesnt it? And mission builders cant prop up airfields due to the impact on server performance that would have. Yesterday I got killed in my PE2 by one of your friends gear out, lights on, flaps out on the final approach. In such cases I dont think "well, its war", rather "what the hell is going on in that guys mind?". And I even refuse to evade his acticvities. Game over on that server for me.
Willy__ Posted December 22, 2015 Posted December 22, 2015 (edited) Good job DED!! We are getting really close to the real deal where airfields were top priority targets. I would like to see the bad losers saying that's vulching !! LoL This is war kid!! Let the vulching and spawn camping begin, then. The only reason I wouldnt loiter around airfields was the radar giving my position away. I'm already seeing loads of people complaining about AF vulching and camping. Edited December 22, 2015 by istruba
SR-F_Winger Posted December 22, 2015 Posted December 22, 2015 Vulchfest. The flak of one side snipoes oyu out of the sky the one of the other side just shoots either holes into the ground or the air. Doesnt hit shait. Right now. Gameplay is porked IMHO
6./ZG26_Gielow Posted December 22, 2015 Posted December 22, 2015 (edited) I will never understand people flying a combat simulation thinking it is wrong to shot down another plane because he is on his base. When they deliver the 262 it will be forbidden to attack on take offs and landings?? Air superiority is number ONE priority on any military campaign. Destroying enemy air force on the ground is what every general wants. The only thing wrong right now is that an airbase should be an hell of flak. It should be the most dangerous target for ground attack and staffing planes. Level bombers are OK because they only deal with heavy flak. If you get sniped by flak, it is pretty normal when you are the only plane on the vicinity. You will definitely get all attention and will be hit. Fighters need to adopt real tactics like flying CAP between targets or escorting bombers. Lone wolves will go down when serves get more realistic. Join as squad or get a wing man on chat/TS and plan a mission. Your game experience and results will improve a lot. Edited December 22, 2015 by 6./ZG26_Gielow
SR-F_Winger Posted December 22, 2015 Posted December 22, 2015 (edited) I will never understand people flying a combat simulation thinking it is wrong to shot down another plane because he is on his base. When they deliver the 262 it will be forbidden to attack on take offs and landings?? Air superiority is number ONE priority on any military campaign. Destroying enemy air force on the ground is what every general wants. The only thing wrong right now is that an airbase should be an hell of flak. It should be the most dangerous target for ground attack and staffing planes. Level bombers are OK because they only deal with heavy flak. If you get sniped by flak, it is pretty normal when you are the only plane on the vicinity. You will definitely get all attention and will be hit. Fighters need to adopt real tactics like flying CAP between targets or escorting bombers. Lone wolves will go down when serves get more realistic. Join as squad or get a wing man on chat/TS and plan a mission. Your game experience and results will improve a lot. Noone said its wrong. Its been done in RL. I know that. It just fooks up gameplay. Everyone is just sitting at enemy airfield waiting for easy kills. And flak doesnt do shaite about it. At least on german side. While i was playing today the (all except the one in the top northwest) airfields were under attack almost ALL the time. And i saw flak shooting - straight into the ground or not at all. I did a vulchrun too. I was almost insta sniped by VVS flak. Two vulchruns, twice sniped. Well, well see how it develops i believe. I KNOW i will have big fun shredding russians while taking off as well. Not getting upset dude. Just eager to return the favor:) Edited December 22, 2015 by VSG1_Winger 2
Nocke Posted December 22, 2015 Posted December 22, 2015 ... The only thing wrong right now is that an airbase should be an hell of flak. It should be the most dangerous target for ground attack and staffing planes. ... And, as repeatedly has been stated, exactly that is not possible on a MP server for performance reasons. Thats exactly the point. 1
Willy__ Posted December 22, 2015 Posted December 22, 2015 Noone said its wrong. Its been done in RL. I know that. It just fooks up gameplay. Everyone is just sitting at enemy airfield waiting for easy kills. And flak doesnt do shaite about it. At least on german side. While i was playing today the (all except the one in the top northwest) airfields were under attack almost ALL the time. And i saw flak shooting - straight into the ground or not at all. I did a vulchrun too. I was almost insta sniped by VVS flak. Two vulchruns, twice sniped. Well, well see how it develops i believe. I KNOW i will have big fun shredding russians while taking off as well. Not getting upset dude. Just eager to return the favor:) Didnt had the chance to play the game after the MiG update, and it will be a while before I can play again, but be sure, the first thing I'll do is get me a nice 190, climb up high and go spawn camp the shit out of russian airfields. Also, everyone knows that the german AAA is just blind, they cant hit anything. And I thought that "shooting at ground" bug was fixed already ?
6./ZG26_Gielow Posted December 23, 2015 Posted December 23, 2015 And, as repeatedly has been stated, exactly that is not possible on a MP server for performance reasons. Thats exactly the point. Do you really believe that ??? We have lots of static targets, moving tanks, trains, vehicles ships, etc and only AAA kills performance ??? Mission designers are involved on some illuminati conspiration for sure
-DED-ASF Posted December 23, 2015 Posted December 23, 2015 (edited) Vulchfest. The flak of one side snipoes oyu out of the sky the one of the other side just shoots either holes into the ground or the air. Doesnt hit shait. We increased the AI level of AAA for both sides... Waiting for a reports from the front P.S. Please write any ideas concerning our servers to http://forum.il2sturmovik.com/topic/13331-ded-servers-russia-love/page-4?do=findComment&comment=317133. We would like to see all the ideas in one place Edited December 23, 2015 by -DED-ASF
SR-F_Winger Posted December 23, 2015 Posted December 23, 2015 We increased the AI level of AAA for both sides... Waiting for a reports from the front P.S. Please write any ideas concerning our servers to http://forum.il2sturmovik.com/topic/13331-ded-servers-russia-love/page-4?do=findComment&comment=317133. We would like to see all the ideas in one place Nice. I know youre constantly improving. I am sure even this gets sorted. Be it increased AA level or spotters or something else. Thanks!!
216th_Lucas_From_Hell Posted December 23, 2015 Posted December 23, 2015 War... War never changes © Bсе преходяще - а музыка вечна. (Everything passes, while music is eternal.) All in all considering this is a realistic server and airfields are considered high-value targets I think there's not much left to do but contend with the average pirates mauling airfields. After all this was by far the number 1 annoyance for Soviet pilots, and I'm sure the Germans didn't like it either but in this type of combat I suppose it makes sense to have to deal with it. Once I get my rig set up I might try and put together a PVO flight to make things more interesting
6./ZG26_Gielow Posted December 23, 2015 Posted December 23, 2015 I was reading a book about FW190 aces in eastern front and they say the first thing new pilots need to learn was to take off or land very quickly and disperse to avoid enemy ground attackers. Thus it was a very common situation.
216th_Lucas_From_Hell Posted December 23, 2015 Posted December 23, 2015 Dispersion was a common solution. The Soviets would constantly scramble fighters as soon as there was sign of lurkers to make sure flights coming back damaged or low on fuel could land in peace. It's an element that should be really looked at considering airfields are goals and such, having at least a pair of fighters doing CAP right over the base and vicinities would go a long way.
Willy__ Posted December 23, 2015 Posted December 23, 2015 (edited) Dispersion was a common solution. The Soviets would constantly scramble fighters as soon as there was sign of lurkers to make sure flights coming back damaged or low on fuel could land in peace. It's an element that should be really looked at considering airfields are goals and such, having at least a pair of fighters doing CAP right over the base and vicinities would go a long way. I wouldnt mind keeping a pair of ace AI 109s/Lagg's circling the airfield 24/7 for that purpose. Edited December 23, 2015 by istruba
bokepacha Posted December 23, 2015 Posted December 23, 2015 I wouldnt mind keeping a pair of ace AI 109s/Lagg's circling the airfield 24/7 for that purpose. I think that gives more arguments to send people in. Free AI food. My opinnion is that aerodromes should be dangerous places to be lurking around. You can start a fast pass to kill something but staying there for some minutes? That HAS to be hot area. Now it's improving as AAA is quite challenging at 1km or less and flack is getting intensier when you get close. If you don't pay much attention, it will rip your tail off in a matter of minutes.
Willy__ Posted December 23, 2015 Posted December 23, 2015 I think that gives more arguments to send people in. Free AI food. My opinnion is that aerodromes should be dangerous places to be lurking around. You can start a fast pass to kill something but staying there for some minutes? That HAS to be hot area. Now it's improving as AAA is quite challenging at 1km or less and flack is getting intensier when you get close. If you don't pay much attention, it will rip your tail off in a matter of minutes. Free food or challenging foe... either way it will divert the attention of the attackers, instead of going for the easy kill (plane landing/taking off), people will now go to the flying ones.
216th_Lucas_From_Hell Posted December 23, 2015 Posted December 23, 2015 Shouldn't it be more interesting to leave it up to the players to get that done? It's a trade-off a team has to make with limited assets: should they defend the airbase or risk it and go out on a free-hunt/strike/escort/intercept? Choices have consequences, and the team that plays its cards best wins.
Willy__ Posted December 23, 2015 Posted December 23, 2015 (edited) Shouldn't it be more interesting to leave it up to the players to get that done? It's a trade-off a team has to make with limited assets: should they defend the airbase or risk it and go out on a free-hunt/strike/escort/intercept? Choices have consequences, and the team that plays its cards best wins. You clearly have no idea how the public servers work dont you ? Thats only possible with pre-arranged people/server, like the Friday Bomber Night. What you're proposing wont work unless you bring your whole squadron to the same server at the same time. I wont even mention the people who like to lonewolf.... Edited December 23, 2015 by istruba
216th_Lucas_From_Hell Posted December 23, 2015 Posted December 23, 2015 I've been 'servering' since 2007, I know how it works and I know the implications of it With that in account I don't see why one can't see if the airfields are under attack, take off from the nearest AB and clear the area/screen for bandits, even if alone.
6./ZG26_Gielow Posted December 23, 2015 Posted December 23, 2015 (edited) That is a mature discussion how to defend the airfields and tactics. Instead of just saying that you are not allowed to attack it. I will practice some fast take off and landings procedures to improve survival chances. Edited December 23, 2015 by 6./ZG26_Gielow
7.GShAP/Silas Posted December 23, 2015 Posted December 23, 2015 (edited) Yes, I have found success in applying the real world method of "running" down the runway and at the last moment popping up on takeoff, and doing the reverse on landing(the best part of flying in a C-130 or anything like it) . The real threat are those who lurk outside of effective air defense range and look to follow the larger, slower ground attack aircraft away from the safety of the airfield. Edited December 23, 2015 by Silas
VBF-12_Stick-95 Posted December 24, 2015 Posted December 24, 2015 I can't say I've been on the ground at an airfield with enemy planes around since the update. Are there air raid sirens?
7.GShAP/Silas Posted December 24, 2015 Posted December 24, 2015 (edited) I don't believe so. But the air defense artillery is quite loud. Edited December 24, 2015 by Silas
1CGS -DED-Rapidus Posted December 25, 2015 1CGS Posted December 25, 2015 Google Translate...sorry ) Winger pls translate ong delayed the end and ...Hurry "to please" on the start of the third stage of the test, final - test limits on the number of aircraft lost by the player.The personal limit and equal to 3 aircraft types are not limited, and the country too. Every time you will lose the plane in the air, you will be notified in the server chat on the residual amount of your truck in the garage. The limit is valid during 1 mission, the next time you start the counter will be reset to 3 aircraft.How to fill the reserve aircraft? Very simple, take the plane with the Supply name and surpass it on any active field, with a successful landing you will be added to the aircraft.As it is, for the first time to Supply available the He-111 and Pe-2, after removing all the rough edges you will expand the fleet of Supply planes.Supply brings the bomber +2 aircraft in your garage, attack aircraft and fighter jets will bring +1 planeWeapons not locked on Supply crasfts, so while counting on your honesty, will later be bolted to the watchman who will not give vandalize the Supply machines with impunity.Important! If You run out of planes, you can only overtake Supply plane/ride in tanks and fly at hand, in any other case, the server will kicked you in the lobby!At the request of workers:The TS: ded-squad.ruRoom in the directory Il-2 BAS ExpertStat server:http://1cgsnormal.ru:8080/ru/
216th_Lucas_From_Hell Posted December 25, 2015 Posted December 25, 2015 If you send it to me in Russian via PM I can translate it quick 1
6./ZG26_Gielow Posted December 25, 2015 Posted December 25, 2015 It should be 2 planes instead of 3 planes. Players would be more careful.
1CGS -DED-Rapidus Posted December 25, 2015 1CGS Posted December 25, 2015 If you send it to me in Russian via PM I can translate it quick Original Russian :http://forum.il2sturmovik.ru/topic/3646-ded-random-expert-betaversion/page-16?do=findComment&comment=369053
1CGS -DED-Rapidus Posted December 26, 2015 1CGS Posted December 26, 2015 Testing the limited amount of aircraft losses per player. Each player has a limit of 3 aircraft (the type and country do not matter). Every time you lose an aircraft in the air you will see a chat message in the server displaying the number of aircraft you have left in storage. The limit is only valid for one mission - as the next mission starts, you will have three aircraft left again. How to refill the stock of aircraft? Simply take an aircraft marked as Supply and transport it to any active airfield. Upon a successful landing, the aircraft will be resupplied. As this is a test, initially the Heinkel and Peshka (He-111 and Pe-2) will be available as supply aircraft. Once we remove the rough edges the fleet of supply aircraft will be expanded. A supply bomber brings two additional aircraft kits to your storage, while attack and fighter aircraft bring one kit. While the weapons selection will not be locked for the supply aircraft, we count on your integrity for now, and later on there will be a built-in monitor which will make sure hooligans and punks do not misuse supply aircraft without punishment. IMPORTANT: If you run out of aircraft, you may only continue flying on supply aircraft or driving tanks; otherwise, the server will kick you to the lobby! P.s. Special thanks for translate Lucas_From_Hell
VBF-12_Stick-95 Posted December 26, 2015 Posted December 26, 2015 Sometimes on planning a bomb run, etc. I will take off from one airfield and land at another spawn airfield, for example, takeoff from the south, fly a route to target, continue north and land at a northern base. It could also come up that the airfield I took off from is under heavy attack upon return and I divert to another spawn airfield. Will the fact that I am landing at a spawn base other than the one I took off from be a problem and count as a aircraft loss although the aircraft is undamaged?
1CGS -DED-Rapidus Posted December 26, 2015 1CGS Posted December 26, 2015 (edited) No, you must landing on any worked friendly field, damaged aircraft or not damaged -it's not calculate. Every pilot have last chance to return to base on damaged craft. If you landed any places, your craft been missing. Edited December 26, 2015 by -DED-Rapidus
6./ZG26_Gielow Posted December 26, 2015 Posted December 26, 2015 I have a suggestion. Can you make an airstart or airfield very far away from front line where you choose your replacement plane and you need to ferry flight to a active airfield to replace numbers?? People will need to navigate long distances with limited fuel so when they reach conflict zone they wont have time left to anything but landing.
VBF-12_Stick-95 Posted December 26, 2015 Posted December 26, 2015 No, you must landing on any worked friendly field, damaged aircraft or not damaged -it's not calculate. Every pilot have last chance to return to base on damaged craft. If you landed any places, your craft been missing. -DED-Rapidus, So I can takeoff from Spawn Base X and land at Spawn Base Y, without the loss of an aircraft. That is great. 1
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