KoN_ Posted August 16, 2015 Posted August 16, 2015 This is still not fixed it works in quick missions single player but does not work on-line ..flying without any knowledge of being engaged or hit , seems a very strange input . IRL i am pretty sure you would know... Please also fix poor input lag with joysticks . Please test with Warthogs ....... its been nearly a year now and key factors are still missing . 1
Original_Uwe Posted August 17, 2015 Posted August 17, 2015 No lag with the warthog here. But I am with you on the hit sounds when I shoot other aircraft. It's been broken for fast too long.
-TBC-AeroAce Posted August 17, 2015 Posted August 17, 2015 Also have not lag with warthog. Re hit sounds this is obviously a problem that seems to be hardwear/software related as it seems like 50:50 of players are effected(probably less actually). The devs have tried to replicate the problem with no success on their machines, possibly down to the fact that there are millions of combinations of hardware/software..... I suggest that the people that are effected by this make thread and post a track (not using bos) and also write a detailed PC spec with all relevant info such as mobo, sound setup and drivers. This way we can start to see if a pattern emerges
Finkeren Posted August 17, 2015 Posted August 17, 2015 If you only experience the so called 'hit sound problem' in MP, then i supposed it simply has to do with latency issues. I can hear hits to my plane just fine in both MP and SP. The real 'hit sound problem' IMHO is the fact that hits to other planes nearby register as loud (or even louder) than hits to your own plane and can usually be heard just fine over the sound of your engine and the airflow, which clearly is nuts.
Dr_Molenbeek Posted August 17, 2015 Posted August 17, 2015 20mm+ shells that hits your plane, that sound like "tic", while bullets sound like "TAC" is also a problem. 3
TP_Jacko Posted August 17, 2015 Posted August 17, 2015 (edited) 20mm+ shells that hits your plane, that sound like "tic", while bullets sound like "TAC" is also a problem. Hmmm I guess if 20mm+ cannon shells are actually hitting your kite then the sound does not matter, you will be hitting the silk quite soon It would be good to at least understand why there is this problem or if there is an explanation why it is not wrong. In QMB I can hear my bullets hitting the enemy over the sound of the engine which can't be right even if I do get close. Edited August 17, 2015 by TP_Jacko
KoN_ Posted August 17, 2015 Author Posted August 17, 2015 As stated works perfect in single player as been tested over and over , but as soon as in multi-player hit sounds are few and far between , flying along nicely to find my wing full of holes with out even any knowledge is a strange experience , And its not my hardware , works just fine in CLOD , and ROF or any other game . I have tried almost all the tricks that have been posted on these forums ...!! to get the hit sounds . i am as we speak downloading new sound drivers . shall report back . This is a BOS error.
VBF-12_Snake9 Posted August 17, 2015 Posted August 17, 2015 New sound engine will solve this problem. Nothing else will. Why do you think nothing gets said? I posted my example in the sound bug section many months ago. 1
II./JG77_Manu* Posted August 17, 2015 Posted August 17, 2015 If you only experience the so called 'hit sound problem' in MP, then i supposed it simply has to do with latency issues. I can hear hits to my plane just fine in both MP and SP. The real 'hit sound problem' IMHO is the fact that hits to other planes nearby register as loud (or even louder) than hits to your own plane and can usually be heard just fine over the sound of your engine and the airflow, which clearly is nuts. I have never seen a video of BoS Multiplayer, where hitsounds were alright. Hitsounds like CloD/DCS. Really scary loud noises. I doubt anyone has those in BoS. In addition you still can't here 88 Flak explosions nearby, but explosions on the ground which are ~3km away are loud and clear. Sound engine still bugged. The fact that you are constantly trying to defend this doesn't change a thing, unfortunately. Can't have to do anything with latency with 100mbit Internet.
KoN_ Posted August 17, 2015 Author Posted August 17, 2015 I'm assuming you have a top notch system if you have a warthog, but if not, I noticed a setting in my Nvidea control panel which warned it could cause input lag if selected. Thanks chief will look into that, i have gone with Vjoy and set my curves up , i am happy now the joystick responds just nice , before i was in target and i had to fight my right hand to fly these machines , have no problems with other sims ,i have a good system see specs , with the warthogs people went to the extensions but surly we shouldnt be doing that with a £200 joystick , like i said no problems fly all other sims , there is some thing not right with sensitivity in this game .
KoN_ Posted August 17, 2015 Author Posted August 17, 2015 Been flying the fw190 i have noticed that just few hist instantly kills the pilot its happened a few times now , attacked from behind and again no warning apart from external view of killed aircraft .. any idea , i mean instant kill no damage to aircraft . any one else suffer from this .
-TBC-AeroAce Posted August 17, 2015 Posted August 17, 2015 Been flying the fw190 i have noticed that just few hist instantly kills the pilot its happened a few times now , attacked from behind and again no warning apart from external view of killed aircraft .. any idea , i mean instant kill no damage to aircraft . any one else suffer from this . Yeah this happens I'm afraid
-TBC-AeroAce Posted August 17, 2015 Posted August 17, 2015 Been flying the fw190 i have noticed that just few hist instantly kills the pilot its happened a few times now , attacked from behind and again no warning apart from external view of killed aircraft .. any idea , i mean instant kill no damage to aircraft . any one else suffer from this . Yeah this happens I'm afraid
Tektolnes Posted August 17, 2015 Posted August 17, 2015 It would be good to at least understand why there is this problem or if there is an explanation why it is not wrong. In QMB I can hear my bullets hitting the enemy over the sound of the engine which can't be right even if I do get close. Seems to be a limitation of the sound engine used by BOS. The sound of your bullets hitting the enemy plane occupies a certain 3D space in the game and then your plane flies into this sound bubble so you hear the sound when you definitely shouldn't. Or that seems to be the way it works anyway. It would seems like a relatively easy thing to fix where the code would just not play that type of sound for a player in their cockpit but no doubt it's more complicated than that. The hit sounds to your own plane could definitely use a bit more oomph as well. The sound generally in BOS is really quite good so hopefully this is something they can take a look at at some point. It's something that CloD / DCS do really well - you're never in any doubt in those games when you've been hit.
wellenbrecher Posted August 17, 2015 Posted August 17, 2015 Hitsounds are actually working for me at the moment. For the first time since Beta (ignoring the short 1.009 interlude). Same setup, same hardware, same everything. It's just randomly working.
Dakpilot Posted August 17, 2015 Posted August 17, 2015 Hitsounds are actually working for me at the moment. For the first time since Beta (ignoring the short 1.009 interlude). Same setup, same hardware, same everything. It's just randomly working. Have you updated graphic drivers at all during the time period? they often have effect on sound settings as well Cheers Dakpilot
wellenbrecher Posted August 18, 2015 Posted August 18, 2015 (edited) Constantly, mostly whenever a new one is available. But the results were consistent throughout patches and driver versions as far as memory serves. When it worked with a patch, it also worked with various driver versions and when it didn't... it didn't. Believe me, if I had found a combination that worked I would've posted it about. Having absolutely no feedback on hits short of death and/or catastrophic damage to the crate is incredibly infuriating and is a major detraction from any possible enjoyment to be had. In any case, I'll take a (wrong) lesson from Schrödinger's cat here and assume that as long as I don't look at it too closely the sound cat won't die again. Edited August 18, 2015 by wellenbrecher
John_Banks Posted August 18, 2015 Posted August 18, 2015 You could try to increase the sound chanels in the startup.cfg. That's what i did. I set them to 128 manually, as there is no option within the game to do so. No idea if that helps but the default number of chanels was a bit low for my taste.
II./JG77_Manu* Posted August 18, 2015 Posted August 18, 2015 You could try to increase the sound chanels in the startup.cfg. That's what i did. I set them to 128 manually, as there is no option within the game to do so. No idea if that helps but the default number of chanels was a bit low for my taste. No, it doesn't help unfortunately. I tried this, and numerous other "solutions" from the forum, google, driver updates, etc. Nothing at all helped. This, alongside the fact, that i didn't have any sound problems in any other game/simulation ever (also other Fmod games) just shows, that it's the games fault. Simple as that. Sound engine is borked. There can't be two opinions about it. One of the two things, which keep me away from it these times..
Dakpilot Posted August 18, 2015 Posted August 18, 2015 And yet it works perfectly fine on my system always has, along with many others, so by definition by you ( it is borked) the fact that it works for me, means it is perfect and nothing wrong with it there cant be two opinions about it However the truth is not that, there is some middle ground, it is that there is a BUG for some peoples systems...if it were "Borked or Broken " it would not work on anyone's system. The issue with target hits sounds being heard so loud is seemingly a fault in the sound engine, this has been acknowledged and is not the same issue as people not hearing AA and hit sounds on their own aircraft, There have been many sound issue threads......trouble is most of them end up with an angry IT'S ALL BORKED! fix it! rather than a proper system spec bug report from all those that suffer the issue...which would go a lot further towards finding a solution and making it easier for the Dev's to fix this elusive compatibility bug/issue Cheers Dakpilot 1
II./JG77_Manu* Posted August 18, 2015 Posted August 18, 2015 Dakpilot so just to be sure that i understand you correctly, you hear Flak explosions nearby your plane? I have talked with a lot of people in TS, and there wasn't a Single one who could hear them..so just wondering..
Dakpilot Posted August 18, 2015 Posted August 18, 2015 (edited) I do, they have to be reasonably close but I hear them clearly, enough to make me jump sometimes Which is why I believe that it is some sort of hardware/compatibility/driver/settings problem rather than a totally non working sound engine Don't get me wrong I am not denying that for those with the issue it must be very annoying Cheers Dakpilot Edited August 18, 2015 by Dakpilot 1
-TBC-AeroAce Posted August 18, 2015 Posted August 18, 2015 +100 especially about the making me jump (flak and enemy ac fire) 1
II/JG17_HerrMurf Posted August 18, 2015 Posted August 18, 2015 Keep the in game volume at max and then adjust to your liking with the sound mixer through widows. It fixed it for me and many others in EA. if you turn down the volume in game it does some weird things on some systems. And yes, close AAA sometimes shocks the $#!7 out of me. 1
Original_Uwe Posted August 19, 2015 Posted August 19, 2015 All I saw from dakpilot was an acknowledgment that the sound in game is screwed. It is, and hopefully they fix it.
II./JG77_Manu* Posted August 19, 2015 Posted August 19, 2015 I do, they have to be reasonably close but I hear them clearly, enough to make me jump sometimes Which is why I believe that it is some sort of hardware/compatibility/driver/settings problem rather than a totally non working sound engine Don't get me wrong I am not denying that for those with the issue it must be very annoying Cheers Dakpilot Ok, that's really weird. Expected this "hardware etc related problem" to be a fake. Just because it's hard to understand, that a hardware/compatibility related bug makes me hear bullets hitting another plane 400m away, but not hearing anything when the engine of my own plane explodes, or the wing is teared apart. Makes me hear Katyushas launching from a truck 3km away somewhere on the ground, but not hearing countless 10kg bombs exploding all over my plane, with open canopy and engine shut down. This just doesn't seem plausible. And no comment from the Devs to this issue regardless of dozens of topics about it doesn't make it any better... And the sound engine is still borked overall..when you can hear hits on enemy planes. Apparently it's only better for some, and worse for the others.
Dakpilot Posted August 19, 2015 Posted August 19, 2015 The ' hearing sounds of your own hits on enemy aircraft" is a separate issue, experienced by everyone, and was acknowledged by devs as a part of the Fmod sound engines way of dealing with things, hopefully this can be addressed and fixed by devs. Not hearing hits on your own aircraft or flak is a different bug entirely and is surely a hardware/settings compatibility issue because the sounds do exist and CAN be heard by many, there are two separate issues, perhaps linked in FMOD but still two separate issues, some people have followed the topics on sound issues and with the advice given have fixed their hit sounds Still I guess the constructive way is just to say it is all BORKED Cheers Dakpilot
KoN_ Posted August 19, 2015 Author Posted August 19, 2015 (edited) I do, they have to be reasonably close but I hear them clearly, enough to make me jump sometimes Which is why I believe that it is some sort of hardware/compatibility/driver/settings problem rather than a totally non working sound engine Don't get me wrong I am not denying that for those with the issue it must be very annoying Cheers Dakpilot what's your sound card . dark Ok, that's really weird. Expected this "hardware etc related problem" to be a fake. Just because it's hard to understand, that a hardware/compatibility related bug makes me hear bullets hitting another plane 400m away, but not hearing anything when the engine of my own plane explodes, or the wing is teared apart. Makes me hear Katyushas launching from a truck 3km away somewhere on the ground, but not hearing countless 10kg bombs exploding all over my plane, with open canopy and engine shut down. This just doesn't seem plausible. And no comment from the Devs to this issue regardless of dozens of topics about it doesn't make it any better... And the sound engine is still borked overall..when you can hear hits on enemy planes. Apparently it's only better for some, and worse for the others. cliffs had the sounds when you had canopy open you could hear hits on the enemy in front of you , then wind factor was brought in , 100 mph winds you wont hear hits on enemy . However i liked the previous setup when you could fly with canopy open and hear hits . In this sim its the other way round . Canopy closed hear hits on enemy , No hits on own ...DOH...???? Just the other night i went onto cliffs and i jumped out of my chair .. when i got hit by a spit on my six , as i had the sound up high after coming off BOS , now that's how it should be . Edited August 19, 2015 by II./JG77_Con 1
Dakpilot Posted August 19, 2015 Posted August 19, 2015 My sound card is the standard that came with the motherboard in my sig, it uses 8-channel HD via Realtek ALC898 it is connected to my amp by digital optical out/S/PDIF however I also had hit/flack sounds when running sound direct over HDMI from GRX card to monitor/TV speakers from same system/MB one step to take is to Alt/Tab out of BoS while it is running, in game volume set to max, then open windows sound (right click speaker icon) and open volume mixer Make sure that the IL-2 volume is also synched to master volume by turning it up to max (may want to turn down the volume manually on your speakers first ) you will now have the maximum volume/quality from game available thorough your windows master computer volume now you can turn speakers back to normal setting, and control BoS through windows master volume. This is by no means always necessary, and only needs to be done once, however it does guarantee you are getting the full range from the game and is one less area that could be an issue. It is possible in some instances to have master volume at max but in windows mixer you are only say using 50% of BoS output for example Cheers Dakpilot 1
Xenunjeon88 Posted August 19, 2015 Posted August 19, 2015 I thought the sounds of hits on enemy planes were just pieces of the enemy plane hitting your propellors, wings, nose etc...
-TBC-AeroAce Posted August 19, 2015 Posted August 19, 2015 I thought the sounds of hits on enemy planes were just pieces of the enemy plane hitting your propellors, wings, nose etc... Even so if this is the case them sounds are significantly louder than when u get hit by bullets that are traveling at much greater speeds
VBF-12_Snake9 Posted August 19, 2015 Posted August 19, 2015 The issue is the same. The sound gets left behind the plane. Those that run surround sound, look to the rear when you are being hit. The sound will be much, much louder because you are looking in the direction of the sound that just got left behind you. You can even record a track, then "untie" your head to look around freely. Replay the track while looking different directions and you will see the point. So all I need to do is make sure I am looking behind me where the sound got left and the sound works great.
3instein Posted August 19, 2015 Posted August 19, 2015 Not hearing hits on your own aircraft or flak is a different bug entirely and is surely a hardware/settings compatibility issue because the sounds do exist and CAN be heard by many Cheers Dakpilot If this bug is, as you say, a hardware/settings issue, implying that there isn't a bug and is solely down to the players PC configuration. Could you please then explain how the hit sounds seem to work one minute, then not work the next, even though I haven't touched any volume settings whatever? Appreciated, Mick.
Dakpilot Posted August 20, 2015 Posted August 20, 2015 That I cannot say, neither how for some it has always worked consistently well, and for others never, and many have changed settings and gotten it to work, there is a bug somewhere but the whole system is not BORKED, it would be more logical to say it is related to the literally millions of hardware and driver variations possible. Working together as a community to find a common thread to the problems seems always a better idea than just to cry 'It's broken! FIX IT!! Cheers Dakpilot 1
Original_Uwe Posted August 20, 2015 Posted August 20, 2015 It is though. Hearing your weapons impact on the enemy is universal, or nearly so. It is not hardware related it us a badly desinged sound system.
Dakpilot Posted August 20, 2015 Posted August 20, 2015 It is though. Hearing your weapons impact on the enemy is universal, or nearly so. It is not hardware related it us a badly desinged sound system. Yes I have never disagreed with that part, it is universal, it is a 'feature' (and not a particularly good one ) of the sound engine, however this is a separate issue to why some hear flak and own hits and some don't Cheers Dakpilot
KoN_ Posted August 20, 2015 Author Posted August 20, 2015 I have surround sound 5.1 . maybe that's the cause , but i am not going backwards to 2.1 ..lol... The main cause is on line . Multiplayer .
Original_Uwe Posted August 20, 2015 Posted August 20, 2015 Yes I have never disagreed with that part, it is universal, it is a 'feature' (and not a particularly good one ) of the sound engine, however this is a separate issue to why some hear flak and own hits and some don't Cheers Dakpilot Agreed, and thus the "sound system is borked" statement is correct. If we know it is broken in this aspect it would not be unreasonable to suspect that it is broken in others as well.
von_Tom Posted August 20, 2015 Posted August 20, 2015 Snippety-snip sound.JPG sniiiiip Cheers Dakpilot If this method is chosen, will it not affect all other applications affected by the master volume? For example, to hear over TS I have BOS set to around 25%. Say I set BOS to 100%, then use the master volume control to lower the volume to say 25%, that will also affect TS will it not? So, do all applications that you want to hear have to be set to 100% before the master volume is lowered? I am thinking Steam comms, other games and so on. von Tom
wtornado Posted August 20, 2015 Posted August 20, 2015 As stated works perfect in single player as been tested over and over , but as soon as in multi-player hit sounds are few and far between , flying along nicely to find my wing full of holes with out even any knowledge is a strange experience , And its not my hardware , works just fine in CLOD , and ROF or any other game . I have tried almost all the tricks that have been posted on these forums ...!! to get the hit sounds . i am as we speak downloading new sound drivers . shall report back . This is a BOS error. Mentioned all of this a long time ago. Oversea players joining North American servers aggravates the problem even more. You fall from the sky and you do not know who,what,why. Offline is perfect though with Veterans missions. Not worth playing online.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now