Jump to content

Damage Model...?


Recommended Posts

Posted

ElAurens, that isn't 'damage modelling', it is 'impact with the ground modelling'. And yes, it sometimes looks odd in RoF - but so does CloD, with its instant crater, or IL-2 '46 with its strange disintegration  Actually modelling the physics of impact with the ground from multiple angles, and at multiple speeds is a complex task if you want it to be modelled convincingly, and frankly I think that sim developers have higher priorities - like modelling the effects (visual and aerodynamic) of damage while the plane is still flying.

79_vRAF_Friendly_flyer
Posted

Well I just hope that the visuals of the damage are better than RoF.   I am sick of seeing aircraft nose dive into the ground and behave like toys when they impact.

 

It's something that I have never understood about RoF.  The aircraft have a very good feel of actually having mass when you are "flying" them, but when they hit terra firma it's like the are just paper models with no weight to them at all.

 

WW2 simmers will not be as tolerant of this kind of thing as guys who were waiting since the demise of RB3D for any content at all.

 

I believe the "tossed toy" impact in RoF is the result of light planes at low speed. Compared to a several-tons-travelling-at-400-kp/h, the Great War kites did have next to no weight. Any balsa-and-fabric model aeroplane you care to crash on purpose will end up on top of the grass all twisted and bent, but not disintegrated. I would expect Tigermoths too to remain more or less in one badly twisted piece if it fell from the sky. A high speed all metal 2nd WW aeroplane impacting will behave very differently.

Posted (edited)

I believe the "tossed toy" impact in RoF is the result of light planes at low speed. Compared to a several-tons-travelling-at-400-kp/h, the Great War kites did have next to no weight. Any balsa-and-fabric model aeroplane you care to crash on purpose will end up on top of the grass all twisted and bent, but not disintegrated. I would expect Tigermoths too to remain more or less in one badly twisted piece if it fell from the sky. A high speed all metal 2nd WW aeroplane impacting will behave very differently.

 

I agree a lot with friendly flyer on this one!

 

ARMA II actually has a cool feature when it comes to plane crashes for immersion. Whenever a plane crashes, the damaged model keeps pushing forwards with momentum until it stops (depending on impact slant). As long as it has contact with the ground and is moving, it leaves a 3D dirt trail object. The longer the aircraft scratches the surface, the longer the trail is.

 

You can see it at 0:27 in this video.

 

 

That would be cool. Much like team daidalos are adding dirt scratches to original IL-2 1946

Edited by StrIke
Posted

ElAurens, that isn't 'damage modelling', it is 'impact with the ground modelling'. And yes, it sometimes looks odd in RoF - but so does CloD, with its instant crater, or IL-2 '46 with its strange disintegration  Actually modelling the physics of impact with the ground from multiple angles, and at multiple speeds is a complex task if you want it to be modelled convincingly, and frankly I think that sim developers have higher priorities - like modelling the effects (visual and aerodynamic) of damage while the plane is still flying.

 

Not to mention the piler of debris sometimes suspended in air after the crash..

 

I believe the "tossed toy" impact in RoF is the result of light planes at low speed. Compared to a several-tons-travelling-at-400-kp/h, the Great War kites did have next to no weight. Any balsa-and-fabric model aeroplane you care to crash on purpose will end up on top of the grass all twisted and bent, but not disintegrated. I would expect Tigermoths too to remain more or less in one badly twisted piece if it fell from the sky. A high speed all metal 2nd WW aeroplane impacting will behave very differently.

 

 

I agree.. plus not only were they lighter but they were constructed less rigidly.. It would be interesting to see if there s a difference between the DM of say an Alabtross.. which was nonstructed differently from most other aircraft of it's day .. and say a Camel.. or even a DVII. I will have to see if the DM looks any different.

79_vRAF_Friendly_flyer
Posted

The only way toknow for sure if the RoF crash model resembles reality is to crash a full scale Great War fighter on purpose and film it.

 

Anyone?

 

I thought not.

Posted

The only way toknow for sure if the RoF crash model resembles reality is to crash a full scale Great War fighter on purpose and film it.

 

Anyone?

 

I thought not.

They did it happily in post WWI era though, didn't they? You know, "The Great Waldo Pepper" era. One could search for some really old Hollywood movies to get a better picture of discussed subject  :biggrin: .

Posted

I just hope they tone down the impact blasts in BOS, they've always looked WAY to big in the IL-2 sims, I've thought. 

79_vRAF_Friendly_flyer
Posted

They did it happily in post WWI era though, didn't they? You know, "The Great Waldo Pepper" era. One could search for some really old Hollywood movies to get a better picture of discussed subject  :biggrin: .

 

Some videos I have found:

 

http://www.youtube.com/watch?v=f5KTNVIRDnk (Modern, unfortunately, the photographer panics).

(Bad quality, but the cameraman keeps his cool)

(Large RC aircraft crashing).

 

Not very good ones though.

DD_bongodriver
Posted

This one might be better as the Tiger Moth is a much closer resemblance to the actual construction than modern stunt planes.......beware it's a horrible video with tragic consequences.

 

Posted

Oh that is disturbing.

 

Off topic: A young Peter Hitchener in that clip.

79_vRAF_Friendly_flyer
Posted

beware it's a horrible video with tragic consequences.

 

That was horrible indeed! The crash looked survivable, the fire not.

 

That aside, the crash looks quite a bit like the RoF crashes, except for the bent fuselages in RoF. It was a really low level/slow speed crash though, more like a botched landing.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...