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Damage Model...?


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Posted

Hey All,

 

 

For me it's all about the damage model - ROF has a nice one, and I love the setup in COD - I may have missed it, but has there been any updates on the anticipated upcoming BOS??

 

I'd be gutted if it's hit boxes :(

 

 

  • Upvote 1
Posted (edited)

Hi Shagnasty !

 

[...]

 

I'd be gutted if it's hit boxes :(

 

It is always hit boxes, but some are smaller than others; some are the size of an engine, some are the size of a piston, that is the difference  :)

 

 

I agree with Krupi that the damage model of some CloD's planes was awesome. Really, purely awesome  :wub: . But it was too much for our machines and the optimisation possibilities of the programmers (they dumbed it down once i think).

 

RoF inherited damage model could offer other possibilities, stuff being able to be bent being my favorite ! Crash landing will never be so fun  :lol:

Edited by Graawl
Posted (edited)

I would like to see that but it wont be the same.

 

A ww2 aircraft are mainly metal and they don't bend so much as shear or snap, you will see a bit of bending but nothing like you get on a ww1 aircraft.

 

I do look forward to what they do graphically, i have no concern there the effects in rof are great but they dont have anywhere near the same number of systems in ww1.

Edited by JG52Krupi
Posted

...stuff being able to be bent being my favorite ! 

 

Somewhere I've got a screenshot of a Camel I was flying that had a close encounter with flak. It bent the rear fuselage noticeably - but still flew! I managed to make a controlled landing, with a lot of down stick. Probably not realistic in a Camel (the longerons would have been broken completely to bend it like that) but in a metal aircraft? Maybe...

ATAG_Slipstream
Posted

I hope they can improve on the damage model.In RoF, and in CoD, seeing planes flying around without wings was annoying.Would rather not have planes bouncing when they hit the ground at 500 kph as well.

Posted

I hope they can improve on the damage model.In RoF, and in CoD, seeing planes flying around without wings was annoying.Would rather not have planes bouncing when they hit the ground at 500 kph as well.

Wooden aircraft have greater longitudinal elasticity, and hitting the ground at 500kph is a lot of energy to dissipate.. A bounce off a hard surface at high impact velocities isn't an impossibility.

Posted (edited)

I hope they can improve on the damage model.In RoF, and in CoD, seeing planes flying around without wings was annoying.Would rather not have planes bouncing when they hit the ground at 500 kph as well.

 

It's wood and canvas, so go figure... And planes can fly (in a controlled fall) without wings.. Heck, rockets do fly, right? All you need is your remaining surfaces (rudder/elevator) and enough speed.

Edited by Sim
Posted

I hope so too COD's damage model was great.

 

I agree!

ATAG_Slipstream
Posted (edited)

It's wood and canvas, so go figure... And planes can fly (in a controlled fall) without wings.. Heck, rockets do fly, right? All you need is your remaining surfaces (rudder/elevator) and enough speed.

Ok thanks

Edited by JG52Uther
Posted

I think that the best DM for WWII planes would be a unique hybrid of ROF's and CLOD's.  We should see things like wings shearing off and snapping rigidly, but we could also see flexibility in the wings and tail.  I think the metal bodies of our WWII birds are more flexible and bendable than one may think.  

 

bent.jpg

  • Upvote 1
ATAG_Slipstream
Posted

Oh wow! I stand corrected! Can't wait for 2014 now, this game is gonna be awesome! :)

GOAT-ACEOFACES
Posted

I think the metal bodies of our WWII birds are more flexible and bendable than one may think.

Agreed 100%

 

Plenty of pictures of bent WWII planes out there!

 

In short it all depends on the physics of the situation not on it being a WWI or WWII plane or metal or wood

Posted (edited)

I think that the best DM for WWII planes would be a unique hybrid of ROF's and CLOD's.  We should see things like wings shearing off and snapping rigidly, but we could also see flexibility in the wings and tail.  I think the metal bodies of our WWII birds are more flexible and bendable than one may think.  

 

bent.jpg

 

Exactly and nice picture :)

 

Thats from a hard landing you wouldnt see that damage from a meeting from a fighter  :P

Edited by JG52Krupi
Posted

Can't seem to find the flak-bent Camel screenshot - but here's one I remodelled a little while shooting up trucks - the ground leapt up at me, obviously.  ;)

 

2011_9_29__18_30_17-1_zps3d7f3e5e.png

 

Sadly, the guns were no longer working.  :blink:

Posted

Exactly and nice picture :)

 

Thats from a hard landing you wouldnt see that damage from a meeting from a fighter  :P

 

That sort of fidelity would be awesome! Nice pics!

Posted (edited)

I've found the flak-damaged camel screenshots:  :o

2012_3_24__5_56_38_zpsb50738a7.png

 

2012_3_24__5_56_50-1_zpsfafb7cce.png

Edited by AndyJWest
Posted

It's obvious why they didn't issue parachutes! Given the option the pilot probably would have jumped!

 

THough I suppose the real question is "How did she handle?"

Posted

"How did she handle?"

 

From what I recall, she needed a lot of elevator to hold level, but I managed to fly back to base - and survived the landing.

Posted

From what I recall, she needed a lot of elevator to hold level, but I managed to fly back to base - and survived the landing.

 

wich can clearly be seen in the screenshot. Very nice. 

Posted

wich can clearly be seen in the screenshot. Very nice. 

 

Yes - thinking about it, this says a great deal about the way the modelling works. Maybe I should experiment some more by flying other planes in the flak, to see if I can reproduce it. Or maybe not...

Posted

ROFFLE planes don't breakup enough. They hit the ground and just bounce. Wtf is with that?

Posted

I think they have that correct in ROF, I have seen loads of images of ww1 aircraft upright nose buried in the ground... It's all to do with the structure, material, weight, how much fuel was carried and where. A ww2 aircraft is made of mainly metal and have that hit the ground causes sparks and obviously ignites the fuel in the wings.

Posted

ROFFLE planes don't breakup enough. They hit the ground and just bounce. Wtf is with that?

 

Hi,

 

Despite your condescending tone, I'll answer your question.

 

The damage model in RoF is made to work first and foremost in the air, while flying. That's where it affects yourf lying experience, that's where you experience it the most, that's where it counts.

 

This means it's important that the wings and and control surfaces to act realistically. But it's not very relevant for the whole of the fuselage to be able to crumble or break apart...which is what happens when you crash into the ground.

 

but crashing into the ground is just one small moment in the flight and it has no influence whatsoever on the flying. So the developers chose not to implement a highly detailed damage model for the fuselage and the engine compartment, which would take a lot of resources, but not be used any time in the air.

 

Since ROF's earliest planes, newer planes have somewhat more complex damage model of the fuselage, with breaking points...they have also added this to a few of the old planes. This means the tail can break off during a crash landing, but also in the air, when the longerons receive a lot of damage. They have also made explosions more likely to occur during high speed crashes, as a compromise because of the lack of fuselage damage.

 

None of this relates to BoS, though.

  • Upvote 2
Posted

ROFFLE planes don't breakup enough. They hit the ground and just bounce. Wtf is with that?

 

I think you are suffering from Hollywood syndrome.  A lot of times, these slow, wooden planes didn't explode/pancake/turn into a smoking crater/turn into confetti.  This may have happened if the plane crashed in a nose dive, but not in a shallow decent.  

 

WW1_Air_Crash_Gedham_Field_Ossett.jpg

 

Nieuport-28-Crash.jpg

 

Major_Carl_Spaatz_1st_and_o.jpg?m=131552

 

gontermannplane.gif

 

12.jpg

 

The above pictures look a lot like what you'd see in game.

Posted

Here is one for the grass fliers, they even have a sign for them! :P

 

schicksale.jpg

Posted

Messing around tonight, I got another nice demonstration of RoF physics and damage modelling:

 

Notice how the impact with the O-400 wing spun the Dolphin round.  B)

  • Upvote 3
Posted

That's something I always found lacking in the old IL-2's, collision with parts...

ShamrockOneFive
Posted

Messing around tonight, I got another nice demonstration of RoF physics and damage modelling:

 

Notice how the impact with the O-400 wing spun the Dolphin round.  B)

That was an excellent video and demonstration Andy. Thanks for sharing! I didn't realize how good the DM system was in Rise of Flight.

Posted

Last night I was playing a mission in the St. Mihiel campaign where you hunt night bombers in your D.VII.  I got in behind the huge HP and to my surprise the wingtip vertices took my plane and knocked it to the right.  It happened several times right as I tried to get a shot on the bomber's engine.  

Posted

Yeah , that looks pretty cool. I'll take it back.

Posted

Last night I was playing a mission in the St. Mihiel campaign where you hunt night bombers in your D.VII.  I got in behind the huge HP and to my surprise the wingtip vertices took my plane and knocked it to the right.  It happened several times right as I tried to get a shot on the bomber's engine.  

 

'Vertices'? I think you mean 'vortices' - as far as I'm aware, the wake effects of aircraft are only modelled in single player, unfortunately. Maybe in BoS, they will be able to implement it in multiplayer too - it may be CPU-limited, and possibly BoS will have a higher minimum spec.

Posted (edited)

Last night I was playing a mission in the St. Mihiel campaign where you hunt night bombers in your D.VII.  I got in behind the huge HP and to my surprise the wingtip vertices took my plane and knocked it to the right.  It happened several times right as I tried to get a shot on the bomber's engine.  

 

Yup, that is actually a great feature. You'll notice it specially when the bomber is climbing and using full throttle.

 

Here the effect is demonstrated:

 

Here is also an old video showing damage model as well:

Edited by SYN_Vander
  • Upvote 1
Posted

My Brandenburg W12 short clip shows some serious flak damage.

 

 

GET BENT!! :P

Posted

I just miss the circles on the water surface when something is falling into it.

Posted

'Vertices'? I think you mean 'vortices' 

 

I think everyone could have made the jump that it was a type-o.  Well, sort of.  It was a combination of being 2:00am and iPhone auto-correct.   :wacko:  

Posted

Combination of RoF and CloD dammage effects would be great. The RoF physics may not be always 100 %correct but makes it feel and look realistic.

Posted

The most important DM in CloD is radiator damage system. Original IL-2 radiator DM working in some planes an others and many never had a radiator DM at all. With CloD, all in-line have great DMs with glyocal radiators and oil damage.

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