Shagnasty Posted December 14, 2012 Posted December 14, 2012 Hey All, For me it's all about the damage model - ROF has a nice one, and I love the setup in COD - I may have missed it, but has there been any updates on the anticipated upcoming BOS?? I'd be gutted if it's hit boxes 1
Graawl Posted December 14, 2012 Posted December 14, 2012 (edited) Hi Shagnasty ! [...] I'd be gutted if it's hit boxes It is always hit boxes, but some are smaller than others; some are the size of an engine, some are the size of a piston, that is the difference I agree with Krupi that the damage model of some CloD's planes was awesome. Really, purely awesome :wub: . But it was too much for our machines and the optimisation possibilities of the programmers (they dumbed it down once i think). RoF inherited damage model could offer other possibilities, stuff being able to be bent being my favorite ! Crash landing will never be so fun Edited December 14, 2012 by Graawl
Krupi Posted December 14, 2012 Posted December 14, 2012 (edited) I would like to see that but it wont be the same. A ww2 aircraft are mainly metal and they don't bend so much as shear or snap, you will see a bit of bending but nothing like you get on a ww1 aircraft. I do look forward to what they do graphically, i have no concern there the effects in rof are great but they dont have anywhere near the same number of systems in ww1. Edited December 14, 2012 by JG52Krupi
AndyJWest Posted December 14, 2012 Posted December 14, 2012 ...stuff being able to be bent being my favorite ! Somewhere I've got a screenshot of a Camel I was flying that had a close encounter with flak. It bent the rear fuselage noticeably - but still flew! I managed to make a controlled landing, with a lot of down stick. Probably not realistic in a Camel (the longerons would have been broken completely to bend it like that) but in a metal aircraft? Maybe...
ATAG_Slipstream Posted December 14, 2012 Posted December 14, 2012 I hope they can improve on the damage model.In RoF, and in CoD, seeing planes flying around without wings was annoying.Would rather not have planes bouncing when they hit the ground at 500 kph as well.
Fishbreath Posted December 14, 2012 Posted December 14, 2012 I hope they can improve on the damage model.In RoF, and in CoD, seeing planes flying around without wings was annoying.Would rather not have planes bouncing when they hit the ground at 500 kph as well. Wooden aircraft have greater longitudinal elasticity, and hitting the ground at 500kph is a lot of energy to dissipate.. A bounce off a hard surface at high impact velocities isn't an impossibility.
Sim Posted December 14, 2012 Posted December 14, 2012 (edited) I hope they can improve on the damage model.In RoF, and in CoD, seeing planes flying around without wings was annoying.Would rather not have planes bouncing when they hit the ground at 500 kph as well. It's wood and canvas, so go figure... And planes can fly (in a controlled fall) without wings.. Heck, rockets do fly, right? All you need is your remaining surfaces (rudder/elevator) and enough speed. Edited December 14, 2012 by Sim
Faustnik Posted December 14, 2012 Posted December 14, 2012 I hope so too COD's damage model was great. I agree!
ATAG_Slipstream Posted December 14, 2012 Posted December 14, 2012 (edited) It's wood and canvas, so go figure... And planes can fly (in a controlled fall) without wings.. Heck, rockets do fly, right? All you need is your remaining surfaces (rudder/elevator) and enough speed. Ok thanks Edited December 17, 2012 by JG52Uther
Jetlagg Posted December 14, 2012 Posted December 14, 2012 I think that the best DM for WWII planes would be a unique hybrid of ROF's and CLOD's. We should see things like wings shearing off and snapping rigidly, but we could also see flexibility in the wings and tail. I think the metal bodies of our WWII birds are more flexible and bendable than one may think. 1
ATAG_Slipstream Posted December 14, 2012 Posted December 14, 2012 Oh wow! I stand corrected! Can't wait for 2014 now, this game is gonna be awesome!
GOAT-ACEOFACES Posted December 14, 2012 Posted December 14, 2012 I think the metal bodies of our WWII birds are more flexible and bendable than one may think.Agreed 100% Plenty of pictures of bent WWII planes out there! In short it all depends on the physics of the situation not on it being a WWI or WWII plane or metal or wood
Krupi Posted December 14, 2012 Posted December 14, 2012 (edited) I think that the best DM for WWII planes would be a unique hybrid of ROF's and CLOD's. We should see things like wings shearing off and snapping rigidly, but we could also see flexibility in the wings and tail. I think the metal bodies of our WWII birds are more flexible and bendable than one may think. Exactly and nice picture Thats from a hard landing you wouldnt see that damage from a meeting from a fighter Edited December 14, 2012 by JG52Krupi
AndyJWest Posted December 14, 2012 Posted December 14, 2012 Can't seem to find the flak-bent Camel screenshot - but here's one I remodelled a little while shooting up trucks - the ground leapt up at me, obviously. Sadly, the guns were no longer working.
Shagnasty Posted December 15, 2012 Author Posted December 15, 2012 Exactly and nice picture Thats from a hard landing you wouldnt see that damage from a meeting from a fighter That sort of fidelity would be awesome! Nice pics!
AndyJWest Posted December 17, 2012 Posted December 17, 2012 (edited) I've found the flak-damaged camel screenshots: :o Edited December 17, 2012 by AndyJWest
Skoshi_Tiger Posted December 17, 2012 Posted December 17, 2012 It's obvious why they didn't issue parachutes! Given the option the pilot probably would have jumped! THough I suppose the real question is "How did she handle?"
AndyJWest Posted December 17, 2012 Posted December 17, 2012 "How did she handle?" From what I recall, she needed a lot of elevator to hold level, but I managed to fly back to base - and survived the landing.
Foobar Posted December 17, 2012 Posted December 17, 2012 From what I recall, she needed a lot of elevator to hold level, but I managed to fly back to base - and survived the landing. wich can clearly be seen in the screenshot. Very nice.
AndyJWest Posted December 17, 2012 Posted December 17, 2012 wich can clearly be seen in the screenshot. Very nice. Yes - thinking about it, this says a great deal about the way the modelling works. Maybe I should experiment some more by flying other planes in the flak, to see if I can reproduce it. Or maybe not...
machoo Posted December 17, 2012 Posted December 17, 2012 ROFFLE planes don't breakup enough. They hit the ground and just bounce. Wtf is with that?
Krupi Posted December 17, 2012 Posted December 17, 2012 I think they have that correct in ROF, I have seen loads of images of ww1 aircraft upright nose buried in the ground... It's all to do with the structure, material, weight, how much fuel was carried and where. A ww2 aircraft is made of mainly metal and have that hit the ground causes sparks and obviously ignites the fuel in the wings.
Krupi Posted December 17, 2012 Posted December 17, 2012 :o Apparently everyone survived this... http://www.warbirdinformationexchange.org/phpBB3/viewtopic.php?f=3&t=10126
=IRFC=Jorri Posted December 17, 2012 Posted December 17, 2012 ROFFLE planes don't breakup enough. They hit the ground and just bounce. Wtf is with that? Hi, Despite your condescending tone, I'll answer your question. The damage model in RoF is made to work first and foremost in the air, while flying. That's where it affects yourf lying experience, that's where you experience it the most, that's where it counts. This means it's important that the wings and and control surfaces to act realistically. But it's not very relevant for the whole of the fuselage to be able to crumble or break apart...which is what happens when you crash into the ground. but crashing into the ground is just one small moment in the flight and it has no influence whatsoever on the flying. So the developers chose not to implement a highly detailed damage model for the fuselage and the engine compartment, which would take a lot of resources, but not be used any time in the air. Since ROF's earliest planes, newer planes have somewhat more complex damage model of the fuselage, with breaking points...they have also added this to a few of the old planes. This means the tail can break off during a crash landing, but also in the air, when the longerons receive a lot of damage. They have also made explosions more likely to occur during high speed crashes, as a compromise because of the lack of fuselage damage. None of this relates to BoS, though. 2
Jetlagg Posted December 17, 2012 Posted December 17, 2012 ROFFLE planes don't breakup enough. They hit the ground and just bounce. Wtf is with that? I think you are suffering from Hollywood syndrome. A lot of times, these slow, wooden planes didn't explode/pancake/turn into a smoking crater/turn into confetti. This may have happened if the plane crashed in a nose dive, but not in a shallow decent. The above pictures look a lot like what you'd see in game.
VaeTibi Posted December 17, 2012 Posted December 17, 2012 Here is one for the grass fliers, they even have a sign for them!
AndyJWest Posted December 20, 2012 Posted December 20, 2012 Messing around tonight, I got another nice demonstration of RoF physics and damage modelling: Notice how the impact with the O-400 wing spun the Dolphin round. B) 3
migmadmarine Posted December 20, 2012 Posted December 20, 2012 That's something I always found lacking in the old IL-2's, collision with parts...
ShamrockOneFive Posted December 20, 2012 Posted December 20, 2012 Messing around tonight, I got another nice demonstration of RoF physics and damage modelling: Notice how the impact with the O-400 wing spun the Dolphin round. B) That was an excellent video and demonstration Andy. Thanks for sharing! I didn't realize how good the DM system was in Rise of Flight.
Jetlagg Posted December 20, 2012 Posted December 20, 2012 Last night I was playing a mission in the St. Mihiel campaign where you hunt night bombers in your D.VII. I got in behind the huge HP and to my surprise the wingtip vertices took my plane and knocked it to the right. It happened several times right as I tried to get a shot on the bomber's engine.
machoo Posted December 20, 2012 Posted December 20, 2012 Yeah , that looks pretty cool. I'll take it back.
AndyJWest Posted December 20, 2012 Posted December 20, 2012 Last night I was playing a mission in the St. Mihiel campaign where you hunt night bombers in your D.VII. I got in behind the huge HP and to my surprise the wingtip vertices took my plane and knocked it to the right. It happened several times right as I tried to get a shot on the bomber's engine. 'Vertices'? I think you mean 'vortices' - as far as I'm aware, the wake effects of aircraft are only modelled in single player, unfortunately. Maybe in BoS, they will be able to implement it in multiplayer too - it may be CPU-limited, and possibly BoS will have a higher minimum spec.
SYN_Vander Posted December 20, 2012 Posted December 20, 2012 (edited) Last night I was playing a mission in the St. Mihiel campaign where you hunt night bombers in your D.VII. I got in behind the huge HP and to my surprise the wingtip vertices took my plane and knocked it to the right. It happened several times right as I tried to get a shot on the bomber's engine. Yup, that is actually a great feature. You'll notice it specially when the bomber is climbing and using full throttle. Here the effect is demonstrated: Here is also an old video showing damage model as well: Edited December 20, 2012 by SYN_Vander 1
HippyDruid Posted December 20, 2012 Posted December 20, 2012 My Brandenburg W12 short clip shows some serious flak damage. GET BENT!!
Foobar Posted December 20, 2012 Posted December 20, 2012 I just miss the circles on the water surface when something is falling into it.
Jetlagg Posted December 20, 2012 Posted December 20, 2012 'Vertices'? I think you mean 'vortices' I think everyone could have made the jump that it was a type-o. Well, sort of. It was a combination of being 2:00am and iPhone auto-correct.
BigC63 Posted December 23, 2012 Posted December 23, 2012 Combination of RoF and CloD dammage effects would be great. The RoF physics may not be always 100 %correct but makes it feel and look realistic.
Faustnik Posted December 23, 2012 Posted December 23, 2012 The most important DM in CloD is radiator damage system. Original IL-2 radiator DM working in some planes an others and many never had a radiator DM at all. With CloD, all in-line have great DMs with glyocal radiators and oil damage.
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