unreasonable Posted July 22, 2015 Posted July 22, 2015 I wonder if a couple of small bombs would drop a railway bridge even in the unlikely event that you could hit it? The music sounds very Russian - seems almost sarcastic to be playing it when your German plane is destroying their train.
SCG_Neun Posted July 22, 2015 Author Posted July 22, 2015 I wonder if a couple of small bombs would drop a railway bridge even in the unlikely event that you could hit it? The music sounds very Russian - seems almost sarcastic to be playing it when your German plane is destroying their train. Ha...Yes...I thought that too about the music...but let's face it...the Germans just don't have any good music? But the Russians......plenty.
unreasonable Posted July 22, 2015 Posted July 22, 2015 Ha...Yes...I thought that too about the music...but let's face it...the Germans just don't have any good music? But the Russians......plenty. Shurely shome mistake, are you comparing that vodka fuelled roaring with the works of Mozart, Bach(s), Handel, Beethoven, Wagner, Strauss etc and on forever .... I made up an entire staffel in an Il-2 DCG campaign out of German composers. (I tried a German Philosphers' staffel as well but they just argued among themselves about whether they existed as pure essences, historical laws or mere player sensory phenomena and refused to actually take off). 1
II/JG17_HerrMurf Posted July 22, 2015 Posted July 22, 2015 (edited) Learned this pretty early on. A lot more wrecked cars and less strafing if you topple the bridge. In the early going if you destroyed the bridge to far in front the train would stop. Doesn't look like that is the case anymore. Edited July 22, 2015 by [TBC]HerrMurf
Rjel Posted July 22, 2015 Posted July 22, 2015 (edited) I love blowing the trestles too. In early access I got a train that way. Just as the locomotive went in, he blew his whistle. Very cool that. I can't remember what map it's on but I've seen an elevated railroad trestle somewhere. I didn't see a train on that line though. I'd like to knock that one out to watch that train plummet into the ground. Edited July 22, 2015 by Rjel 1
SCG_Neun Posted July 22, 2015 Author Posted July 22, 2015 I really like the way they have the explosions modeled in this game along with a lot of other things as well. Cant wait to see a nice green setting and a train plodding along.....
Felix58 Posted July 23, 2015 Posted July 23, 2015 1*sc50 destroys a railway bridge! Must have the destruction level set low! But nice idea. 1
SCG_Neun Posted July 23, 2015 Author Posted July 23, 2015 (edited) Well, it is just a game....but perhaps it was the vibration which compromised the other end of the bridge from my first strike....That and the extreme cold flex temperatures in addition to shoddy construction oversight from a corrupt government official.... Edited July 23, 2015 by JagdNeun
-NW-ChiefRedCloud Posted July 23, 2015 Posted July 23, 2015 Well done. But you know on reflecting, these train drivers seem to not recognize when there is a problem ahead as they never seem to try and stop. Chief
Rjel Posted July 23, 2015 Posted July 23, 2015 I know it's wishing for more than a flight sim would likely feature, but I would like to see heavy vehicles like trains, tanks and soon, ships factor in their mass when colliding with other objects. A video I posted a while back showing a train hitting a staff car and coming to a complete halt obviously isn't realistic. I've never seen a tank/car collision so I'm not sure if those are handled any differently. I think it would add one more layer of realism to this sim.
SYN_Vander Posted July 23, 2015 Posted July 23, 2015 I once read an article in "Flypast" magazine about a squadron if B-26's trying to destroy a railway bridge near the French-German border in 1944. Even after two sorties they still hadn't destroyed it! It turned out they (steel bridges) were really difficult to destroy. In RoF it's also possible to take out a bridge with small bombs, which is silly. But maybe the mission maker can increase the durability of the object in the editor? 1
Jupp Posted July 24, 2015 Posted July 24, 2015 (edited) ~S~ Jagdnuen, Vander, and Everyone, A mission builder could, replace or place a bridge, as a linked entity, then use it's "Events", OnDamaged, linked to the appropriate MCU's and then to the Engine, to "Force a Complete stop" of the Engine. In fact, this very well may be how we can make the Engines stop their detaching from the other rail cars, and running at full tilt down the tracks when the train is partially destroyed (same as in RoF I've read). This is something I'll have to add to the pile of experimental ideas that I have. Using the "OnDamaged" Event of the Engine, to Stop the Engine, is actually something that every BoS builder should account for! And the Engine(s) and the Bridge(s) could both (all) be linked to the very same "event triggered - engine full stop" logic. Hmmm Now to find the time get to it... Blue Skies, S! -Jupp- Edited July 24, 2015 by Jupp 2
SCG_Neun Posted July 24, 2015 Author Posted July 24, 2015 Jupp, that's perfect... Is there a way to increase a structures damage vulnerability? The guys are right this bridge should not be collapsing like that with this payload....
Jupp Posted July 24, 2015 Posted July 24, 2015 (edited) ~S~ JagdNeun, Yes, it's called Durability. Circled in Green here, it shows 25000 (hp?) for this bridge. People have reported previously that many objects are by default, set fairly low in that regard. What I also suggest is shown, circled in Yellow. That being that the Bridge could report (via Event) itself being damaged, to a series of MCU's (Find Target) that would stop the Engine (thus train). And given that, the Engine could also be linked to "the stopping logic", should itself be damaged, as well. Sorry in advance to spoil the fun of watching trains drive obliviously into Hades for the future war fighters! Happy Hunting! S! -Jupp- Edited July 24, 2015 by Jupp 2
SCG_Neun Posted July 24, 2015 Author Posted July 24, 2015 (edited) Wow, you guys amaze me on how well versed you are with the mission builder. I suppose this is what Felix Culpa was referencing....I'd rather have the historical accuracy than watch the easy explosions....Sure wish I could find the time to study and learn the nuances of the F M B... Edited July 24, 2015 by JagdNeun
II/JG17_HerrMurf Posted July 24, 2015 Posted July 24, 2015 I once read an article in "Flypast" magazine about a squadron if B-26's trying to destroy a railway bridge near the French-German border in 1944. Even after two sorties they still hadn't destroyed it! It turned out they (steel bridges) were really difficult to destroy. In RoF it's also possible to take out a bridge with small bombs, which is silly. But maybe the mission maker can increase the durability of the object in the editor? Considering the accuracy of level bombing during WWII it is also possible they had no direct hits on the bridge. Dive and glide bombing was used because it is more accurate even if the tonnage would be lower. A 500lb bomb is pretty destructive and a 1000 pounder is amazingly destructive. I always take the SC 500 (Fw) when hitting trains and bridges. 1
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