=AH=_Sid_ Posted July 20, 2015 Posted July 20, 2015 Has anyone had any success running either BOS or ROF on their DK2 using third party software like vorpX, TriDef or Vireio? FlyingMonkey posted some promising attempts back in May on the ROF forum, but hasn't posted since. Hi, I'm back with some further attempts to fly RoF with an Oculus Rift DK2. The good news is that it's possible using two methods, and hopefully soon a third one. The bad news so far is that none of the methods have been perfect so far. 1st method: VorpX. As I reported before, it's possible to display RoF in the Oculus DK2 using VorpX, a payware software offering a non native method to display games in an Oculus Rift. This method has an obvious con: the game is not rendered in stereoscopic 3D, but it still give an immersive feel to have the game displayed in the Rift. The DK2 tracking data is used to emulate mouse, which in turns does a good job at producing head tracking (but it needs frequent recentering). 2nd method: Tridef + tridef Oculus rift plugin + OpenTrack. I only recenlty realised that Tridef had an excellent profile of Rise of Flight in stereoscopic 3D. A while ago Tridef also experimented with Oculus support (back in the days of DK1 unfortunately). Because the Tridef plugin is from the DK1 times, it lacks a good tracking method. OpenTrack can take care of that by using the DK2 tracking data to emulate mouse, or in this case, trackIR. The results with this method: I got brilliabt, jaw dropping stereoscopic 3D happening in the Rift DK2, with an amazing reproduction of the scale. It feels like being there. My framerate is high enough that it is smooth, responsive and working perfectly. The remaining problem for me is that OpenTrack is doing a very average job regarding tracking. There is a noticeable lag, and it somehow fails to do a 1:1 tracking for the pitch despite me configuring things so that it should. As a result looking around is nausea inducing. If only I could get the VorpX tracking with the Tridef stereo 3D, I would be in heaven! 3rd potential method: Vireio, a freeware non native injector which produced brilliant results for games like Skyrim. One of the main developers is currently working on making RoF supported by Vireio. From what I understand, he's getting some results. Last time he reported, he was looking into a way to easily setup the FOV to what the Oculus ideally needs. Fingers crossed this will work. In conclusion: Rise of Flight could easily have Oculus Rift support. This can happen through 3rd party support - we've seen amazing things done by the community, eg for Prepar3d (DCOC plugin, now in the process of doing the same for FSX with FlyInside FSX), and hopefully this will happen for RoF too. My tests show that it's absolutely possible to render RoF in stereo3d and achieving the performance required for it to run smoothly (ie good framerate and asynchronous timewarp will make it smooth to play even with fps lower than 75fps). I wish we could get some official support too (at this stage it could be using openVR and other methods non specific to Oculus. The Vive is coming soon), but I'm guessing that it's unlikely (and that's a pity really given that RoF would attract a lot of attention in the VR communities).
Toxin1 Posted July 23, 2015 Posted July 23, 2015 Maybe some day 1C/777 will release the alpha DK2 version. There is a user base of 10,000 units sold. I just don't see the down side!
chiliwili69 Posted July 25, 2015 Posted July 25, 2015 Maybe some day 1C/777 will release the alpha DK2 version. There is a user base of 10,000 units sold. I just don't see the down side! Just with zero more, 100k units sold: https://twitter.com/brendaniribe/status/565888922362728449
1PL-Banzai-1Esk Posted July 30, 2015 Posted July 30, 2015 https://www.kickstarter.com/projects/1232710074/flyinside-fsx $ 30,000 in funding for FSX and P3D support , not bad. I sold my DK2 after disapointment with BoS and RoF not supporting it. Maybe with HTC Vive or Nvidia's Direct VR we will get to see BoS/BoM , RoF and CloD in VR. If HTC Vive and DCS 1.5 is released as planned , things should get to completely new level of immersion in less than six months.
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