Original_Uwe Posted July 14, 2015 Posted July 14, 2015 Hi again all. Ive finally had time to actually play with this after the month from hell, and I find IM still having problems with sound. I hear no impacts upon my airframe, or rather very few, and can clearly hear my own weapons impacting upon the enemy. Naturally my in gmae sound bit rate is as high as it will go, and the in game volume is maxxed. Im rather at a loss trying to play this. I can even look past the terrain bubble and locking of the .ini but sounds and problems like this just kill it for me. Anyone else still having these issues?
EAF19_Marsh Posted July 14, 2015 Posted July 14, 2015 and can clearly hear my own weapons impacting upon the enemy I have never understood this; despite sitting behind a 1,000hp-plus engine and 200 - 300 m from another aircraft, any successful hits sound like someone has whacked your aircraft with a baseball bat
KoN_ Posted July 14, 2015 Posted July 14, 2015 Yes still having same problem , no sound impact on own airframe . I have been shot down without even knowing about it . Or any word of warning . I am at a stage now where i fly with cockpit open . Yes i understand its a wooden airframe when flying VVs and sound impacts will be harder to hear , But this is a sim " in real life" i sure you would know when you were hit , or that some thing isnt quite right as you have that feel and sick sence .I hope there will be a fix soon , with BOM coming .
LLv24_Zami Posted July 14, 2015 Posted July 14, 2015 I can hear at least most impacts on my own airframe. But I can also hear the impacts of my own guns on ground and enemy planes from cockpit.
Reflected Posted July 14, 2015 Posted July 14, 2015 This is well known stuff. The sound engine makes it so. You hear the impact of your bullets louder because your plane "travels into" the sound. The hits on your own plane are much quieter, because you "leave the sound behind". At least something like this was explained a while ago. I agree that it's one of the most unrealistic features of this otherwise top notch sim. You shouldn't hear ANYTHING from bullets impacting other planes, and I would also appreciate if hits on your own kite were at least as loud as your hits on the plane 100m ahead of you - meaning 2-3x louder than now. (some Force Feedback would also be welcome). 1
Original_Uwe Posted July 14, 2015 Author Posted July 14, 2015 (edited) Well OK, at least it's not just me still... So what the heck dev team? It's like every time I try to come back the is still a huge, glaring reason to stay away. Edited July 14, 2015 by forsale
Wolf8312 Posted July 14, 2015 Posted July 14, 2015 What worries me about this is we have just had a patch. Have the devs ignored this problem or are they just unable to do anything about it?
EAF19_Marsh Posted July 14, 2015 Posted July 14, 2015 If you could silence everything > 10 m from the cockpit when engine is on and use the 'enemy hit sound' for impact on your own platform that would be good Obviously it's more complicated than that, but would it would 'solve' the issue.
LLv24_Zami Posted July 14, 2015 Posted July 14, 2015 What worries me about this is we have just had a patch. Have the devs ignored this problem or are they just unable to do anything about it? Maybe they just didn`t have time to work on it for this patch. I bet it`s not very easy to fix. On the other hand I have noticed improvement on sounds after few latest patch. I think sound quality is better on artillery for example and I can hear hit sounds on my own airframe almost every time.
1CGS LukeFF Posted July 14, 2015 1CGS Posted July 14, 2015 What worries me about this is we have just had a patch. Have the devs ignored this problem or are they just unable to do anything about it? The sound engine (FMOD) has had a history of issues dating back to ROF so no, I would not say they are ignoring it. It's just an engine with its own unique quirks.
Willy__ Posted July 14, 2015 Posted July 14, 2015 (edited) The problem is that some people doesnt have this problem and can hear the hits no problem at all, while others dont hear anything. I dont know if its a bug related to the game, or to the hardware of the users pc or what not. All of that plus the huge variety of hardware available to us nowadays make troubleshooting problems like that a huge pita. Just for example, look at this video: You can clearly hear the hits, but for some other people, they just realise they are getting shot when they see the bullet hole in their wings. Back ago some people stated that using 5.1 or 7.1 sound systems couldnt hear the hits, while using regular stereo sound they could, so who know ? I just hope someday they fix it, and I'm sure the devs are aware of this problem. Edited July 14, 2015 by istruba
Original_Uwe Posted July 14, 2015 Author Posted July 14, 2015 The sound engine (FMOD) has had a history of issues dating back to ROF so no, I would not say they are ignoring it. It's just an engine with its own unique quirks.That's funny I've never had any issues with it in RoF.
1CGS LukeFF Posted July 14, 2015 1CGS Posted July 14, 2015 That's funny I've never had any issues with it in RoF. And there you go - the problem is hard to reproduce.
Zettman Posted July 14, 2015 Posted July 14, 2015 And there you go - the problem is hard to reproduce. What do you mean by hard to reproduce. I still can't hear hits on my own aircraft, so no problem reproducing the problem, cause I have it all the time. 5.1 sound system user here. Zettman
BraveSirRobin Posted July 14, 2015 Posted July 14, 2015 That's funny I've never had any issues with it in RoF. RoF has had some pretty epic sound issues. For a long time there was an issue where all sound would go away except for a chirping bird. They couldn't find the cause, so they eventually did something to fix the symptom. I'm not sure if they ever found the cause.
yeikov Posted July 14, 2015 Posted July 14, 2015 (edited) Although it does not solve the issue, it seems to improve it to increase the sound counts in startup.cfg to 64 or 128. [KEY = sound] count = 128 Edited July 14, 2015 by yeikov 1
SYN_Mike77 Posted July 14, 2015 Posted July 14, 2015 What do you mean by hard to reproduce. I still can't hear hits on my own aircraft, so no problem reproducing the problem, cause I have it all the time. 5.1 sound system user here. Zettman what he means by that is that it is hard to replicate for the devs. If not everyone has this problem (and not everyone does) And if not everyone always have this problem that makes it hard for the devs to figure out what the problem is. Sometimes in that situation, a fix for you could break it for me, or vice versa. It's the bain of software providers.
Original_Uwe Posted July 14, 2015 Author Posted July 14, 2015 Does everyone hear their weapons impact on target? That honestly bothers me more than anything else as I only ever engage inside of 100 meters.
Original_Uwe Posted July 14, 2015 Author Posted July 14, 2015 EDIT: Ok I think I understand now. I never got that the two were symptoms of the same issue. I never heard the impacts of enemy fire because I was outrunning my own sound bubble. I did a really quick mission with an I16 and cut y throttle to idle and let him shoot me up. At those slow speeds it sounded like someone put an aluminum trash can over my head and started hitting it with a nail gun, very impressive, but the faster I fly the less of that I hear. So can we please just trash this sound system? It might work for my DR1 but not my 109G2.
KoN_ Posted July 14, 2015 Posted July 14, 2015 Is it a net work problem , net code as i only fly MP most . The sounds are very very good but they come and go . If there was know issues with ROF why go down the same road Personaly ive never had sound issues in ROF .Its not putting me off the sim ,could it be 5.1 surround systems with onboard sound or is it sound cards too. ??? but can be quite frustrating in battle to then look and your wing is full of holes and plane breaking apart . Yet you didnt even know when to evade . please try and fix .
Willy__ Posted July 14, 2015 Posted July 14, 2015 Is it a net work problem , net code as i only fly MP most . The sounds are very very good but they come and go . If there was know issues with ROF why go down the same road Personaly ive never had sound issues in ROF .Its not putting me off the sim ,could it be 5.1 surround systems with onboard sound or is it sound cards too. ??? but can be quite frustrating in battle to then look and your wing is full of holes and plane breaking apart . Yet you didnt even know when to evade . please try and fix . Well, you should not be evading by the sound hits, you really should see the enemy and make a move before he shoots you, the moment you get bullet holes it over. That said, its not an excuse for the sound problem, and it should be fixed, but I guess its no simple matter, otherwise it should be fixed already.
Original_Uwe Posted July 15, 2015 Author Posted July 15, 2015 Is it a net work problem , net code as i only fly MP most . The sounds are very very good but they come and go . If there was know issues with ROF why go down the same road Personaly ive never had sound issues in ROF .Its not putting me off the sim ,could it be 5.1 surround systems with onboard sound or is it sound cards too. ??? but can be quite frustrating in battle to then look and your wing is full of holes and plane breaking apart . Yet you didnt even know when to evade . please try and fix . Not a network problem, I'm offline only.
VBF-12_Snake9 Posted July 15, 2015 Posted July 15, 2015 unable to do anything about it? Yeap that nailed it. New sound engine or code (whatever) is needed to fix the problem.
TheElf Posted July 15, 2015 Posted July 15, 2015 Yep, I still have this problem. It is my number 2 issue with this sim on a VERY short list of real issues. My #1 issue is the lack of discernible effect of a missing horizontal stabilizer on the performance of most if not all A/C. Literally been out turned by a 109 with only one horizontal stab...
Original_Uwe Posted July 15, 2015 Author Posted July 15, 2015 Yep, I still have this problem. It is my number 2 issue with this sim on a VERY short list of real issues. My #1 issue is the lack of discernible effect of a missing horizontal stabilizer on the performance of most if not all A/C. Literally been out turned by a 109 with only one horizontal stab... Sounds like your problem is the dump trucks that pass for fighters in the VVS.
1./KG4_Blackwolf Posted July 15, 2015 Posted July 15, 2015 Nothing wrong with a Dump Truck! Laggs rule I'm on just stock on board sound with a headset and I've not had this sound problem. I can hear the hits just fine to my A/C. I can hear my hit to other A/C too so who knows.. I haven't flown in the last few patches so maybe that's changed..dang it now I gotta go try it.
Alkyan Posted July 15, 2015 Posted July 15, 2015 If it really comes from the sound bubble as some of you suggest, turning off the sound propagation from the game files sould solve the issue (then all sounds propagate instantly). You can do it somewhere by replacing a one by a zero. It doesn't change the experience at all when you are playing (or not too much, you can hear far away explosions without delays for example).
Willy__ Posted July 15, 2015 Posted July 15, 2015 turning off the sound propagation from the game files sould solve the issue (then all sounds propagate instantly). You can do it somewhere by replacing a one by a zero. And how you do that ?
Matt Posted July 15, 2015 Posted July 15, 2015 (edited) If it really comes from the sound bubble as some of you suggest, turning off the sound propagation from the game files sould solve the issue (then all sounds propagate instantly). You can do it somewhere by replacing a one by a zero. It doesn't change the experience at all when you are playing (or not too much, you can hear far away explosions without delays for example). That doesn't solve the problem, i tried that in RoF (it's possible there by using mods-on mode) and it didn't help, atleast not in MP. I read that Warthunder is moving to a different sound engine (not sure for what reason), that might be the only way to fix this problem. Edited July 15, 2015 by Matt
No_85_Gramps Posted July 15, 2015 Posted July 15, 2015 And how you do that ? In the startup.cfg it's the speedenable setting true/false. [KEY = sound] count = 128 debug_radio = 0 interface = 0 quality = 1 speedenable = false volume = 1.00000 1
FuriousMeow Posted July 16, 2015 Posted July 16, 2015 (edited) There isn't a sound "bubble." That just isn't applicable, all sounds are played but attenuation and range play the part on how you hear them and if you hear them. The problem is that the sounds are played from where they are. Kind of like when you drop a bomb, the sound of the explosion plays from that spot. That's why as you fly away from it, it takes longer to reach you vs if you fly towards it - due to attenuation, and range (running away from the sound vs running into it). That's why we hear the aircraft hits of the target the best when they are closest. By the time the hits play, you are where the hits occurred. Additionally, that's why hits are only sometimes heard because if they are to the tail the sound isn't catching up but if its to the engine then you will be closer to that sound when it's played. That's why some hits are heard, some aren't. It's not network, it's not a sound bubble, it's all due to point of play, attenuation, range, and speed of sound. I don't know if it's possible since FMOD is coded by another party, but for hit sounds I would hope there is a way to give them the ability act like an object that moves. What should happen is that the hit sounds should have "mass" so that they travel with the plane for a bit, like milliseconds, rather than playing instantly where they occur since the sound waves from the rounds impacting should carry the same velocity as the aircraft they hit. So if a normal bullet hit sound travels at 50m/s in all directions, which is used in the attenuation to determine when it should be heard by various other listeners, then it should also gain the forward momentum of the object it hit plus it's own speed of sound - I doubt its applicable in physics but for the point of this application that would have the sound played properly. The sound will then still travel 50m/s in all directions but continue with the aircraft for the second it's played because it retains the same momentum and vector as the object it hit while it plays. I imagine it will cause issues with how the hit sounds sound because of the added speed in a certain vector so that will probably introduce a new problem. RoF has had some pretty epic sound issues. For a long time there was an issue where all sound would go away except for a chirping bird. They couldn't find the cause, so they eventually did something to fix the symptom. I'm not sure if they ever found the cause. The FMOD developers released an update to the sound engine which resolved that. It also caused some odd visuals as well prior to the FMOD fix. Edited July 16, 2015 by FuriousMeow
Reflected Posted July 16, 2015 Posted July 16, 2015 In the startup.cfg it's the speedenable setting true/false. [KEY = sound] count = 128 debug_radio = 0 interface = 0 quality = 1 speedenable = false volume = 1.00000 Has anyone been able to test this? Does this really make hit sounds on the enemy inaudible, and hits on your own plane more audible?
Original_Uwe Posted July 16, 2015 Author Posted July 16, 2015 Has anyone been able to test this? Does this really make hit sounds on the enemy inaudible, and hits on your own plane more audible? No noticeable difference. 1
-TBC-AeroAce Posted July 17, 2015 Posted July 17, 2015 Iv had this problem come and go. No idea why is started to happen and why it got better but all I did was change a graphics card which makes no sense :-@
=EXPEND=Dendro Posted July 21, 2015 Posted July 21, 2015 The problem is that some people doesnt have this problem and can hear the hits no problem at all, while others dont hear anything. I dont know if its a bug related to the game, or to the hardware of the users pc or what not. All of that plus the huge variety of hardware available to us nowadays make troubleshooting problems like that a huge pita. Just for example, look at this video: You can clearly hear the hits, but for some other people, they just realise they are getting shot when they see the bullet hole in their wings. Back ago some people stated that using 5.1 or 7.1 sound systems couldnt hear the hits, while using regular stereo sound they could, so who know ? I just hope someday they fix it, and I'm sure the devs are aware of this problem. Wrong iStruba.... that is my video and I also sometimes find my wings looking like a sieve and I did not hear a thing. Sometimes I hear the sound slike on the vid and sometimes I hear nothing at all.
Dakpilot Posted July 21, 2015 Posted July 21, 2015 Iv had this problem come and go. No idea why is started to happen and why it got better but all I did was change a graphics card which makes no sense :-@ Did you update graphics drivers when you changed card? Nvidia drivers also include new sound drivers...and maybe new default settings.....food for thought Cheers Dakpilot
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