Jump to content

Recommended Posts

Posted (edited)

!S! Everyone, Would someone please instruct how this message could be turned off as there isn't a way to do it in the .SDS file via the Dserver interface. Thanks in advance. S! -Jupp- :salute: Bo_S_Multiplayer_Server_Overload.jpg

Edited by Jupp
  • Upvote 1
71st_AH_Mastiff
Posted

!S! Everyone, Would someone please instruct how this message could be turned off as there isn't a way to do it in the .SDS file via the Dserver interface. Thanks in advance. S! -Jupp- :salute: Bo_S_Multiplayer_Server_Overload.jpg

means what it means, your game play will be effected, some one causing high pings or very high pings.

Posted (edited)

~S~ Mastiff,

 

I believe it's due to too many objects or Ai, as us mission builders have long blown past the limits alluded to in the Mission Editor.

 

What I'm wondering now, is if the MCUs in the mission editor can be logic'd to stop the console? globally telling us this message.

 

If I come up with a way to do it, I'll advise, until then, could someone else who has already done this, please advise us all how to do it.

 

Keep 'em Flying,

 

S! -Jupp- :salute:

Edited by Jupp
Posted (edited)

~S~ Everyone,

 

Maybe, if we add a zero or two to this file's entries, would that get it to stop the Dserver from spamming this message??? :rolleyes: 

 

C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\data\GUI

 

Bo_S_Mission_Objects_Max_Count.jpg

Edited by Jupp
71st_AH_Mastiff
Posted

Ok got it, I saw this in wings of liberty, but it was the planes warping, and ping was 216. And seem to happen a lot with people getting kicked from server for idle time.

Posted

~S~ Anyone,

 

Just found this file too.

 

Again, I really believe it's what this is about as I still got the message, even after editing the above posted file, and, no one on my server had a ping over 70ms at the time.

 

Bo_S_Mission_Integrity_Errors.jpg

Posted

I don't think you are supposed to get rid of the message as a server administrator.. it would defeat the whole purpose. I think it might be related to your dserver performance, not directly to mission objects count. Check your dserver latency (SPS and tick delay indicator in console).

 

SPS is simulations per second - 50sps is baseline/optimal, 20sps is when things start visually lagging.

  • Upvote 4
Posted

I would go as far as saying you should never go below 49sps except for the occasional peak.

 

The logic blocks I have posted (counter-decounter, resetable timers...) all assume a simulation step time of 20ms. If your sps goes down, and your logic timers also use 20ms, bugs may occur.

 

Excessive CPU utilization will affect every player's enjoyment negatively, I wouldn't want to exceed it for any long-ish duration.

Posted

~S~ Coconut,

 

Uggh! And Argh! Then.

 

It would seem that I now have to conform to the Mission Editor Maximum Object "Law of Order". That is, rewriting these missions, that must now adhere to the strictest conformance.

 

Such as, not this :

 

Max vehicles with entity number exceeded! max: 40, actual: 153
Max total entity number exceeded! max: 80, actual: 155
Max total Complex Triggers number exceeded! max: 10, actual: 115

 

This is really going to stretch my ability to tie defensive assets together, to conserve on Complex Trigger counts, or else, reduce my current mission concepts back to the tumble weeds.

 

Keep Looking Up,

 

S! -Jupp- :salute:

Posted

Jupp, I don't think these limits are hard ones. I'm well over these in Russian Counter-Offensive at V-Luki, and I don't get the message, probably because CPU usage is low enough. In terms of number of planes in the air at the same time, I have 11 planes, two of which can be CPU-heavy He111, and that's with these 2 He111 taxing, which also consumes more CPU. On the ground I must have over 100 vehicles.

 

With fighters and attack aircrafts only, spawning in the air (typically OK if the goal is to fill up quiet deathmatch servers), I suppose you might be OK with 20 aircrafts or so.

Posted

~S~ Everyone,

 

Maybe, if we add a zero or two to this file's entries, would that get it to stop the Dserver from spamming this message??? :rolleyes:

 

C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\data\GUI

 

Bo_S_Mission_Objects_Max_Count.jpg

What happens when you increase these numbers?

Posted

~S~ Roaming,

 

Answer, it did not stop the messages.

 

Though it did not make BoS crash either.

 

So basically, nothing.

 

I'm reverting it back to the stock numbers as above.

 

Keep 'em Flying,

 

S! -Jupp- :salute: 

 

p/s- If anyone knows more about this new server overload message feature, what it actually does measure, and how to avoid it, please do let us know!

Posted

I'd like to hear from the devs on this one.

Posted

~S~ Anyone,

 

Just found this file too.

 

Again, I really believe it's what this is about as I still got the message, even after editing the above posted file, and, no one on my server had a ping over 70ms at the time.

 

Bo_S_Mission_Integrity_Errors.jpg

I would figure you have to take into account every computer that joins your mission  and the load every separate computer can handle 

without lagging with all or your in game objects.

 

The ping is the connection is important but it doesn't guarantee that the clients game play will be fluid if there are too many objects

and his/her computer cannot deal with them..

 

 

Then you have to consider the sum of all of the pings that the net-code is dealing with and that it has  to average the final ping out.

 

The old IL-2 had its limits especially in flak  and it wasn't necessarily the server that was the problem but often the client.

and the clients computer's capacity to run the mission itself.

-TBC-AeroAce
Posted

When I read about this warning in the pe update list I thought of it as a personal msg to the ofending player not a global one.

Posted

The message is link just for the server. When you have the message, acording to dev, it's when you reach the limit of your server. Jupp, i think the message is hard code in the Dserver, like the maximum of player.

 

I would like having an option to disable that message which is in the tchat. I think you can disable it, in disable tchat in the server settings. But you won't have the kill notification, or player communication using tchat.

  • 5 months later...
Posted

I get that message even when I am the only one on my server.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...