JimTM Posted July 7, 2015 Posted July 7, 2015 (edited) I noticed a couple of new editor features for v1.101: The latest version of the editor shows the terrain in Ortho View as blue. I assume that the blue colour is not a bug but rather it helps you see the icon labels. There is a new tool bar icon beside the GUI map icon. The new icon shows a mini map with a square cursor in it. You can drag the cursor to scroll around in the main map. Nice additions! That's all I've noticed so far. Edited July 7, 2015 by JimTM
Juri_JS Posted July 7, 2015 Posted July 7, 2015 The blue terrain appears in old missions that don't have the cloud option adjusted to game version 1.101. As soon as you change the cloud setting the blue terrain disappears. 2
[DBS]Tx_Tip Posted July 7, 2015 Posted July 7, 2015 The blue terrain appears in old missions that don't have the cloud option adjusted to game version 1.101. As soon as you change the cloud setting the blue terrain disappears. Thanks for this Juri. Did a quick update for my own game and the Battlefields servers then was out the door. A lovely shade of Blue I might add. Will have to check out the mini map curser Jim. Thanks again, Tip
taleks Posted July 12, 2015 Posted July 12, 2015 Thanks for this Juri. Did a quick update for my own game and the Battlefields servers then was out the door. A lovely shade of Blue I might add. Will have to check out the mini map curser Jim. Thanks again, Tip If you want to see icons only, check undocumented Alt+F9 mode. 1
Juri_JS Posted July 16, 2015 Posted July 16, 2015 Has anyone noticed, that we can already see the summer textures for many ground objects when summer is selected as season in the FMB?I think the new textures look quite nice. 1
[DBS]Tx_Tip Posted July 24, 2015 Posted July 24, 2015 Has anyone noticed, that we can already see the summer textures for many ground objects when summer is selected as season in the FMB? I think the new textures look quite nice. ...... Yes they do look nice Juri. Thanks for posting. That we will be able to change all the objects from winter to summer to autumn within a current mission with a couple of clicks is large. Good Call Devs...
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