=38=Tatarenko Posted July 7, 2015 Author Posted July 7, 2015 This plane is so much fun. You are basically immune to a single Messerschmitt. But equally there's no way you can kill one that doesn't want to be killed. At the moment I'm flying ground attack in it and seeing if anyone comes down to play. 2
BeastyBaiter Posted July 7, 2015 Posted July 7, 2015 I'm loving this little plane. Very nimble, good acceleration and of course a great view out of the cockpit but it is slow. Competent axis pilots need not fear it, but sloppy ones that get low and slow don't last long against this thing. It also makes a good ground attack machine thanks to its ability to dodge 109's endlessly.
Freycinet Posted July 7, 2015 Posted July 7, 2015 (edited) Have to say I'm a little disappointed about the engine sound. Seems like the mixed the samples of the Fw 190 and Lagg-3 together to some kind of Frankenstein engine and called it a day. The idle sound is also too dull like the La-5 and lacks serious ammount of bass (which radial engines create plenty of). Visually it looks nice as far as I can tell from the pics and videos. No clue how well it performs but we may find out. "As far as I can tell from the pics and video"?? - Please tell me you aren't basing your impression on the engine sound from what you hear in youtube vids?! EVERYBODY knows you can't base your opinion on what you hear on youtube. Youtube compresses all movies uploaded in a very harsh and brutal fashion, ESPECIALLY the sound. But if you are real sound-phile you surely know that? Anyway, I suggest your hold on to your opnion until you have heard the sound in-game. On a proper sound setup. Edited July 7, 2015 by Freycinet 2
reve_etrange Posted July 7, 2015 Posted July 7, 2015 It cuts out on negative Gs, but restarts when you give it positive Gs... like it should. If it does cut out completely, you won't be able to start it up inthe air, there's no internal starter in it... I just had the engine cut out in a dive (I think from overcooling), and was able to stop and restart the engine with 'E.' The prop still had some inertia though. I also found it cuts out quickly flying inverted but it doesn't seem to mind a quick forward bunt. More testing needed ofc - these were just in my first flights.
1PL-Banzai-1Esk Posted July 7, 2015 Posted July 7, 2015 https://www.youtube.com/watch?v=kz0aQX4WRzw&feature=youtu.be 1
TheBlackPenguin Posted July 7, 2015 Posted July 7, 2015 (edited) Nice little plane, and surprisingly haven't broken it yet even when landing. Edited July 7, 2015 by TheBlackPenguin
FuriousMeow Posted July 7, 2015 Posted July 7, 2015 There was a throaty rattle in the video which I cannot hear in game. This may be the BoS Rata's only shortcoming though... I can hear it when 2000 RPM and below. Vlub Vlub Vlub, that's what it sounds like.
6./ZG26_5tuka Posted July 8, 2015 Posted July 8, 2015 (edited) "As far as I can tell from the pics and video"?? - Please tell me you aren't basing your impression on the engine sound from what you hear in youtube vids?! EVERYBODY knows you can't base your opinion on what you hear on youtube. Youtube compresses all movies uploaded in a very harsh and brutal fashion, ESPECIALLY the sound. But if you are real sound-phile you surely know that? Anyway, I suggest your hold on to your opnion until you have heard the sound in-game. On a proper sound setup. Nope, I've opend up the fsb file and acessed the sound directly. It sounds very similar ingame with the only difference being some envirounmental sounds being mixed together. Next time you feel like riding the high horse use some caution. The most noticeable difference is the prop noise at high RPM. Similar to the famous Huey the twin blade prop creates a weird and distinctive noise. But maybe I shouldn't mind as people just can't take slightest critique on this forum.... Edited July 8, 2015 by Stab/JG26_5tuka 4
Guest deleted@50488 Posted July 8, 2015 Posted July 8, 2015 Overall very stable, and it'll be great to use against the Emil. I would expect more prop effects, at least in roll, due to the small wings and powerful radial engine, but it's very stable at the full speed range. Takeoffs and landings aren't tricky as I was fearing. Overall, very satisfied with this new model
Reflected Posted July 8, 2015 Posted July 8, 2015 I crashed on my first landing because the wings weren't level. It's so sensitive on the roll axis that I overcorrected
LLv24_Zami Posted July 8, 2015 Posted July 8, 2015 Fun plane to fly! Very nimble, just like expected. Can`t wait to fly proper missions with it and try to survive
Feathered_IV Posted July 8, 2015 Posted July 8, 2015 The ground handling is amazingly stable. Especially when compared to other aircraft like the 190, which is like a hysterical shopping trolley. I'll be interested to see if the I-16 becomes the target of complaint over the next few weeks.
EAF19_Marsh Posted July 8, 2015 Posted July 8, 2015 Lots of fun, though the engine kept switching off the first time I fired her up. Must remember; 'Doors to manual and cross-check...'
6./ZG26_Emil Posted July 8, 2015 Posted July 8, 2015 Lots of fun, though the engine kept switching off the first time I fired her up. Must remember; 'Doors to manual and cross-check...' Yeh you have to be hammering the fuel mixture button to stop it from cutting out. Any idea what the key is for doors?
keeno Posted July 8, 2015 Posted July 8, 2015 Hi all, my 2p's worth. Looks great and flies like a dream, lack of trim doesn't cause a problem. I'm no expert in FM's and I'm certainly only an "ok-ish" pilot but I'm able to shoot down every German and Russian fighter on ACE settings, (in quick mission), something I struggle to do flying the Lagg. Have I suddenly found my dream plane or has it been given a slightly generous FM? oh, the guns are very weak. All in all............I love it! Cheers
1PL-Husar-1Esk Posted July 8, 2015 Posted July 8, 2015 Yeh you have to be hammering the fuel mixture button to stop it from cutting out. Any idea what the key is for doors? Same as for canopy ALT+C
=38=Tatarenko Posted July 8, 2015 Author Posted July 8, 2015 Yeh you have to be hammering the fuel mixture button to stop it from cutting out. Any idea what the key is for doors? The canopy key
312_Tygr Posted July 8, 2015 Posted July 8, 2015 I just had the engine cut out in a dive (I think from overcooling), and was able to stop and restart the engine with 'E.' The prop still had some inertia though. I also found it cuts out quickly flying inverted but it doesn't seem to mind a quick forward bunt. More testing needed ofc - these were just in my first flights. If the prop was windmilling, then I guess it should start again... The question is how fast you needed to go in real life to get a restart. A quick bunt, that's what I gave it as well - it kind of cuts out, RPM decreases, and then comes back with positive Gs. I'll test some more and see how it works.
EAF19_Marsh Posted July 8, 2015 Posted July 8, 2015 Yup, same as the canopy button. I realised I had my mixture controls assigned to something stupid so I re-mapped and it no longer seems to happen. Are there guidelines for mixture, by the way? I was going with the leaning-as-I-climbed approach
=38=Tatarenko Posted July 8, 2015 Author Posted July 8, 2015 I was going with 100 on the deck and 85 at 3000m and that seemed fine. No doubt someone more technical will do better.
Cybermat47 Posted July 8, 2015 Posted July 8, 2015 The I-16 demands some appropriate music to celebrate: https://www.youtube.com/watch?v=aZFeBx8kK7k
HotPursuit Posted July 8, 2015 Posted July 8, 2015 The problem (for me) of lowering your position in the seat is then you can't see the gunsight. So what I did was I moved my head back. That allows you to see both the instruments and the gunsight! ! I use TiR and keep the 'default' view so that I'm lined up with the gun sight. When I need to check my instruments I lean forward a bit and look down through the holes that are in the top of the bulkhead (the ones either side of the gunsight base with the leather trim around the edge). You can get a surprisingly good view of the instrument panel. I wonder if that's why they're there?? The developers have done a superb job of modelling the I-16. It's a nice plane to fly and a welcome addition to this most excellent flight sim.
Bullets Posted July 8, 2015 Posted July 8, 2015 I have to agree with Stuka the sounds of the engines in this game do leave something to be desired..
ST_ami7b5 Posted July 8, 2015 Posted July 8, 2015 I love that little devil. My second fav. plane after Friedrich ATM. BUT: August - MC.202 Series VIIISeptember - P-40 E-1October - Bf 109 E-7November - Bf 110 E-2 All my favs too. Nice times ahead of us
6./ZG26_5tuka Posted July 8, 2015 Posted July 8, 2015 The highlight definetly is still to come Looking forward to November and the fixes that have been applyed to BoS by than.
Finkeren Posted July 8, 2015 Posted July 8, 2015 Saving the best for the last. Still no ETA on the MiG...
Matt Posted July 8, 2015 Posted July 8, 2015 (edited) I have not tested the I-16 against human opponents, but I feel more confident flying that than the LaGG-3 at least. Those ShVAKs are a must though and with those and bombs, it becomes a pretty tough ground attack plane. One thing I noticed yesterday, was that sometimes the gear doesn't seem to lock in fully down position. The "gear released" message sometimes only pops up when the wheels touch the ground. As for being able to check the instruments, there's a snap view command for checking instruments in all planes, it's the numpad 0 by default. Edited July 8, 2015 by Matt
ST_ami7b5 Posted July 8, 2015 Posted July 8, 2015 ... As for being able to check the instruments, there's a snap view command for checking instruments in all planes, it's the numpad 0 by default. Maybe you meant numpad decimal/Del
Remontti Posted July 8, 2015 Posted July 8, 2015 I use TiR and keep the 'default' view so that I'm lined up with the gun sight. When I need to check my instruments I lean forward a bit and look down through the holes that are in the top of the bulkhead (the ones either side of the gunsight base with the leather trim around the edge). You can get a surprisingly good view of the instrument panel. I wonder if that's why they're there?? The developers have done a superb job of modelling the I-16. It's a nice plane to fly and a welcome addition to this most excellent flight sim. I have binded one snap view to joystick button that shows me the instruments. But what a fun plane to fly. I got my first air kill with Rata in multiplayer when a 109 started turning with me. Now if I only could remember to shut those doors before taking off
216th_Xenos Posted July 8, 2015 Posted July 8, 2015 I have binded one snap view to joystick button that shows me the instruments. But what a fun plane to fly. I got my first air kill with Rata in multiplayer when a 109 started turning with me. Now if I only could remember to shut those doors before taking off Those doors only make you heavier, like the legs on a stuka. Dive with the stuka, rip the legs off on something, then the result is a SuperStuka!
SCG_Space_Ghost Posted July 8, 2015 Posted July 8, 2015 (edited) I-16 is the first Soviet fighter that I've flown since EA for BOS - it's actually a fun little bugger. Nonetheless, definitely more of a "novelty aircraft" to me. Can't wait to do some jabo sorties in the E-7! Edited July 8, 2015 by Space_Ghost
1CGS LukeFF Posted July 8, 2015 1CGS Posted July 8, 2015 I use TiR and keep the 'default' view so that I'm lined up with the gun sight. When I need to check my instruments I lean forward a bit and look down through the holes that are in the top of the bulkhead (the ones either side of the gunsight base with the leather trim around the edge). You can get a surprisingly good view of the instrument panel. I wonder if that's why they're there?? That's what I do as well, and I imagine that was part of the reason for the cutouts.
PointyPuffin Posted July 8, 2015 Posted July 8, 2015 ? yes they do, if not working for you might have to rebind your settings? I posted this, while I was still downloading the update. At that point I have just seen the videos in this thread and in those I never saw any control surface move. They work ingame though. ^^ And the time it takes to retract or extend the landing gear is just awful. xD
Matt Posted July 8, 2015 Posted July 8, 2015 (edited) Maybe you meant numpad decimal/Del You're right, i thought it was numpad 0, but that's wrong. I have it bound to a hatswitch on my stick, so i didn't remember correctly. Also the sustained turn rate is pretty good, only tested at ground level but 16 seconds for a full circle is pretty easy to do. Edited July 8, 2015 by Matt
Y-29.Silky Posted July 8, 2015 Posted July 8, 2015 (edited) I was able to sustain a climb up to 6500 going 250kph! Once up there, I got in a little ruffle with a couple 109's, my engine of course wasn't performing as good, but I was still averaging 250kph and sometimes got to 400kph! I was able to get a few shots on them and after a few minutes they broke off the fight, probably due to their annoyance meter breaking. I didn't get any kills, but I fought them off and remained at 6500. Air Superiority! Like the rest, I got all my kills when Germans tried to turn... But also, diving on unsuspecting Germans. Edited July 8, 2015 by Y-29.Silky
Roo5ter Posted July 8, 2015 Posted July 8, 2015 I cannot fly as I do not have BoM (yet), but the addition of the I-16 and fighting against it has been very fun. It changes the dynamic of the fights for the Germans considering you have to be far more sensble with your energy than previously. Never know where an I-16 is lurking! Those little suckers are hard to hit and some of those manuevers are insane. I actually can't wait to see the depth the game is going to have when the MiG is introduced. That will really shakeup the traditional game of oil and water we have.
SYN_Mike77 Posted July 8, 2015 Posted July 8, 2015 I use TiR and keep the 'default' view so that I'm lined up with the gun sight. When I need to check my instruments I lean forward a bit and look down through the holes that are in the top of the bulkhead (the ones either side of the gunsight base with the leather trim around the edge). You can get a surprisingly good view of the instrument panel. I wonder if that's why they're there?? The developers have done a superb job of modelling the I-16. It's a nice plane to fly and a welcome addition to this most excellent flight sim. That's the good thing about moving the head back rather than down. You still are in line with the gunsight but can see the instruments much easier. In fact I think the default head positon is too far forward in most of the planes. I did some checking yesterday and looked at out of the plane views. Noted where the digital pilots head was in relation to the frames of the cockpits, then jumped in and positioned my in cockpit head as close as I could to that point. I feel more in a cockpit now.
BeastyBaiter Posted July 8, 2015 Posted July 8, 2015 I set my default view either completely back or close to it in all the planes in BoS. I keep it centered on the sight though. To me, it is very natural to move closer to the screen when trying to aim, thus I naturally move closer to the sight in game when needed. I have zoom on a slider, so that's separate.
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