Albino Posted June 29, 2015 Posted June 29, 2015 (edited) This seems like a stupid question to ask, but here it goes! Could someone explain to me how the sensitivity options in BoS work? I've experimented alot with different settings, and it seems to me that increasing the sensitivity value actually makes the stick LESS responsive (at least around the centre), not MORE sensitive, which is what you'd expect. Are the sensitivity values related to linearity? Once adjusting the sensitivity settings, must you start a new flight for them to take effect? Whatever the case, after lots of experimentation I have yet to find adequate settings where I can keep the plane stable (for gunnery) and I frequently enter fatal spins fighting in the FW190 and La-5. I'm probably using too much input. I am using a Saitek X52 Pro. Since in its factory state the magnets on this stick are too weak and have too much dead zone, I performed the magent mod, adding aftermarket magnets. I don't have pedals. I've been using settings something like the following. Pitch: 50% sensitivity - 40% dead zone. Roll: 10% sensitivity - 10% dead zone. The large pitch dead zone is necessary to eliminate slightly different resting positions in the stick. It sounds high, but I only have to make a small movement for input to begin. Thanks for any help! Regards Albino Edited June 29, 2015 by Albino
Dakpilot Posted June 29, 2015 Posted June 29, 2015 Also experiment with joystick noise filter, under --- Settings---Input Devices---, this gives an overall reduction in sensitivity and can help a lot with "over input " issues to give more stability. BoS suffers from the issue of easily being able to put to much control force and achieve inputs that would not be possible/likely IRL try 0.4 but experiment with maximum to give an idea of the results available. The sensitivity (curves) settings seem reasonable, I have used similar, 40% on pitch, however such a large deadzone will compress the available movement into a smaller area thus increasing your sensitivity to a large extent, and with the curve giving quicker movement in the end of the zone , even more... Cheers Dakpilot
Albino Posted June 29, 2015 Author Posted June 29, 2015 Thanks for the help Dakpilot! Much appreciated. I haven't used the noise filter before so I'll experiment with that, and perhaps drop the dead zone a little. Regards Albino
6./ZG26_5tuka Posted June 29, 2015 Posted June 29, 2015 (edited) I neither use dead zones nor sensetivity on my X-52 Pro and it works fine (with magnet mod I had ~10% deadzone but unmodded it already as I appreaciate the wide movement action more) Don't know why your model requires a 40% dead zone (which considerably reduces the X52s main advantage being its wide movment range for precise inputs). Not really sure about what noise filter does but it sure is worth experimenting with it. Usually you want to kepp dead zone and sensetivity settings ingame as low as possible to be able to perform precise movements threwout the full movement range. Edited June 29, 2015 by Stab/JG26_5tuka
Albino Posted June 29, 2015 Author Posted June 29, 2015 The noise filter certainly gives a more natural, less jerky feeling. I've also dropped the deadzone to about 10%. I used quite powerful magnets in my magnet mod. Maybe that's where the difference lies? I simply couldn't get over how little response there was around the centre in the factory X52 Pro. Regards Albino
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