SYN_Bandy Posted October 19, 2013 Posted October 19, 2013 (edited) What? No modding forum yet? Just asking given that things shouldn't be any different from RoF... Staking a claim here, though I imagine the devs will make their own Tiger if and when they expand to Kursk and beyond. BTW, my cheap test render software will not cut an alpha mask (why the wheels look crappy), but they should be round in-game, and look better with shadows! Should be good enough for a ground target when screaming past at break-neck speeds, eh? Edited October 19, 2013 by SYN_Bandy 3
Pupo Posted October 19, 2013 Posted October 19, 2013 (edited) pretty sure current BOS tanks have more polys than that, meaning you can expand a tiny bit on that model. Really cool texturing, wish i had the skill for anything more than a rubik cube Edited October 19, 2013 by E69_Pupo
6./ZG26_Emil Posted October 19, 2013 Posted October 19, 2013 I hope we can bounce .50 cal rounds under their hulls
JG4Helofly Posted October 19, 2013 Posted October 19, 2013 I hope we can bounce .50 cal rounds under their hulls You mean the special 50. cal. round with depleted uranium? Then I would recommend the old il2 game "forgotten physics" (old ubi forum joke) 2
Feathered_IV Posted October 19, 2013 Posted October 19, 2013 Looks good Bandy. I know one of the first things I plan to do with BoS is run the files through the GTP extractor. The kick plates on the floor of the 109 are poorly textured and could really use an overhaul.
Cybermat47 Posted October 19, 2013 Posted October 19, 2013 Wait, did you make that 3D model? Get over to Silent Hunter 5, we need you!
SYN_Bandy Posted October 19, 2013 Author Posted October 19, 2013 (edited) Thanks for all comments. Wings3D is a free subdivision modeler http://www.wings3d.com/ that is pretty easy to learn, but UV mapping has always intimidated me. My work flow is terrible, and made many mistakes (and it still needs tweaking), but even so just wanted to post some progress. Yes, it definitely is low poly, I admit that, but the hatches can pop open for the damage model. Part of my thinking was, "we aren't playing 'World of Tanks' so why bother?" Even flying at RoF attack speeds I cannot see any of the finer detail put on the train or similar ground object. You need to land beside it (or on it, and some do...) otherwise. And as mentioned, the devs will only come along and make a better one in a year or two anyways, we hope. Should also humbly admit this is the most complex object I've managed to model and map; I put that federal furlough to good use and taught me a skill that is not much use except for hobby It was that or trim my bonsai... (just kidding ) Edited October 19, 2013 by SYN_Bandy
AX2 Posted October 20, 2013 Posted October 20, 2013 Even flying at RoF attack speeds I cannot see any of the finer detail put on the train or similar ground object. A bigger monitor was the fix to my eyes.... now I use a 27 inch... my old eyes Or also do ground battles and we will see the detail
BMW801 Posted October 20, 2013 Posted October 20, 2013 Excellent job on that tiger! I really hope Kursk is the first add on to BoS. This has outstanding potential!
FlatSpinMan Posted October 20, 2013 Posted October 20, 2013 Good stuff! If anyone is thinking about modding for BoS then please please please make some ground crew and soldiers. I loved the effect that even the basic ones from early modded Il2Il2 created. 1
71st_AH_Hooves Posted December 1, 2013 Posted December 1, 2013 (edited) Hey Bandy if they make Tanks drivable like was hinted at the Press event you may wanna start thinking about that. Looks awesome so far! Also isn't there a RoF mods website? Id like to see something similar to it is BoS. I wish more RoF guys would submit their mods to Jason at RoF mods. Its annoying searching a thread for mods and updates when there is a site that is meant for it that doesn't get much use. Edited December 1, 2013 by SYN_Hooves
=38=Tatarenko Posted December 1, 2013 Posted December 1, 2013 Trouble is, threads like this make me feel stupid! I wouldn't have a clue where to start with modelling. I'm currently learning the RoF mission editor so I can add something in that department for BoS. 1
Cybermat47 Posted December 1, 2013 Posted December 1, 2013 Trouble is, threads like this make me feel stupid! I wouldn't have a clue where to start with modelling. I'm currently learning the RoF mission editor so I can add something in that department for BoS. I know what you mean. I've made 5 mods for the Silent Hunter series, but I still don't know where to start with 3D modelling.
=38=Tatarenko Posted December 1, 2013 Posted December 1, 2013 Just did my first Rof skin (as it uses the same system as Bos will) - just a tiny decal for now to see if the file system works etc. Between the odd skin and some missions I'll be busy enough I guess.
ImPeRaToR Posted December 1, 2013 Posted December 1, 2013 (edited) That's exactly how it all started for me, making personal skins for the original il2, then the first template, then I wanted to make my own 3D models and UV maps... Edited December 1, 2013 by ImPeRaToR
ImPeRaToR Posted December 1, 2013 Posted December 1, 2013 Also if you don't know where to start what do you mean, what to model or how to learn it? Pick something easy and watch some tutorials on youtube.For example, my very first model was very simple 2
Finkeren Posted December 2, 2013 Posted December 2, 2013 Nice model. Shame about the Wheels, but it's a good start. I'm gonna be a d*ck here: For a post-Stalingrad or even Kursk scenario, I'm pretty sure the Zimmerit (the rippling texture on the armour surfaces) is wrong. IIRC they only started factory-applying it from late 1943 and discontinued it from september 1944. The early Eastern Front Tigers should have smooth armour and be painted overall gray or sand color, I think.
Zmaj76 Posted December 2, 2013 Posted December 2, 2013 (edited) Mods are cool but in ROF they work only in MODS ON mode and all the servers are set to mods off. So for MP its irrelevant. Edited December 2, 2013 by Tvrdi
=38=Tatarenko Posted December 2, 2013 Posted December 2, 2013 Yes, I was wondering about that. I hope we can skin for BoS without it counting as a mod. I want a bright white IL-2 to hide as much as possible.
ImPeRaToR Posted December 2, 2013 Posted December 2, 2013 Yes, I was wondering about that. I hope we can skin for BoS without it counting as a mod. I want a bright white IL-2 to hide as much as possible. Not possible. Also you get all sort of lame skins otherwise, like ground and forrest screenshots copy and pasted onto the planes. There are even a few that made it through the ROF skin polls, they had some filters applied though.
Foobar Posted December 2, 2013 Posted December 2, 2013 What? No modding forum yet? Just asking given that things shouldn't be any different from RoF... Staking a claim here, though I imagine the devs will make their own Tiger if and when they expand to Kursk and beyond. BTW, my cheap test render software will not cut an alpha mask (why the wheels look crappy), but they should be round in-game, and look better with shadows! I'm pretty sure that it would be better to spend some more geometry and get rid of alpha channel instead. Nice model though.
Rama Posted December 2, 2013 Posted December 2, 2013 On the russian forum, there are sub-forums dedicated to modding. There's a group building maps (starting with a Velikiye Luki map). I did some job for them (historical topomap mosaic and height map).
SYN_Vander Posted December 2, 2013 Posted December 2, 2013 (edited) In RoF you can add new objects to your mission and use them in MP using Mods OFF. -for static objects it is not even necessary to download the add-on files, but of course you will not see the new objects in the game (or crash into them) -for vehicles and other ai objects you need to have downloaded the add-on files as a client. This is still useful for MP, but you need to make this very clear to players joining the server (or put a password on the server). In short: You only need Mods ON in RoF if you are changing existing stuff or add/use new skins. We do not know if BOS works the same. Edited December 2, 2013 by SYN_Vander
SYN_Ricky Posted December 2, 2013 Posted December 2, 2013 On the russian forum, there are sub-forums dedicated to modding. There's a group building maps (starting with a Velikiye Luki map). I did some job for them (historical topomap mosaic and height map). Great, the perfect playgroung for the FW-190 A3
ImPeRaToR Posted December 2, 2013 Posted December 2, 2013 Maybe something similar to have here would make sense as well? Staking a claim here, though I imagine the devs will make their own Tiger if and when they expand to Kursk and beyond. I'd like to stake a claim for the Su152 and Sturmpanzer IV
Rama Posted December 2, 2013 Posted December 2, 2013 There's the same forum you can allready use on the English forum, there
Emgy Posted December 2, 2013 Posted December 2, 2013 (edited) On the russian forum, there are sub-forums dedicated to modding. There's a group building maps (starting with a Velikiye Luki map). I did some job for them (historical topomap mosaic and height map). I just had a look in that thread (using chrome autotranslate). I don't think we have to worry about getting bored with snow maps in multiplayer. http://forum.il2sturmovik.ru/topic/491-velikie-luki-rabota-nad-kartoj/page-10 if anyone is interested. You need to login again to see the pictures (same email and password as on the EN site.) Edited December 2, 2013 by Calvamos
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