AA_Engadin Posted June 21, 2015 Posted June 21, 2015 Salivating report : http://www.gizmag.com/oculus-rift-vs-project-morpheus-vs-starvr-vs-gear-vr/38104/ VR: Post-E3 thoughts Interesting conclusions. Enjoy! AA_Engadin
VRnoorbeast Posted June 22, 2015 Posted June 22, 2015 It is a somewhat irrelevant with repect to BOS: http://forum.il2sturmovik.com/topic/16787-oculus-unveils-consumer-rift-headset-xbox-one-controller/?do=findComment&comment=267127 http://forum.il2sturmovik.com/topic/16787-oculus-unveils-consumer-rift-headset-xbox-one-controller/?do=findComment&comment=267280 That said the Gizmag article itself is way short on technical understanding and expertise. The lead to the coclusion is "Which one does this the best? Well, the thing is: they're all very similar in this respect. Even Google Cardboard, when used with a phone that has a decent-sized screen, can make you feel like you're transported to a new place". If the author thinks that Google Cardboard is very similar to the preview Consumer Oculus Rift being demonstrated at E3 then they have no real understandning of the technology involved or the quintessential aspects of what to look for in a VR review. For an informed review of VR from E3 check out the Tested guys Jamie and Adam, whoes opinions are well respected and sought after by the /r/oculus Reddit community:
AA_Engadin Posted June 22, 2015 Author Posted June 22, 2015 Either way, I keep salivating for being part of it when VR arrives to BoS, CloD or any other WWII aerial warfare sim to come if the afore mentioned sims' developers do not react on time to get themselves adapted to this game changer technology. Other will show up fairly quick to fill the gap, from the same companies or new ones. Take it for granted. AA_Engadin
VRnoorbeast Posted June 22, 2015 Posted June 22, 2015 Either way, I keep salivating for being part of it when VR arrives to BoS, CloD or any other WWII aerial warfare sim to come if the afore mentioned sims' developers do not react on time to get themselves adapted to this game changer technology. Other will show up fairly quick to fill the gap, from the same companies or new ones. Take it for granted. AA_Engadin You can pretty much discount BOS or COD. DCS and War Thunder already support VR and will likely start ironing out some issues like menus and HUDs in the not too distant future. The developer of DCOC, which provides Rift support for Prpar3D, is working on a new project, FlyInside, which will bring Rift support to FSX and make Tacpack interesting.
JG27_Chivas Posted June 22, 2015 Posted June 22, 2015 I agree we can pretty much discount BOS and COD for a year or two in VR. Todays VR requires highly optimized OS, GPU/Drivers, Optimized Sim Software, and along with a well made HMD. In a couple of years peoples average computers will be able to drive BOS and COD sim software with frame rates necessary for effective VR. DCS is setting itself up to be the go too VR sim, but it will also struggle getting the frame rate necessary for early VR. If all goes well BOS and COD plan to be around for a long time so I can see them eventually making the implementation. The only thing that could derail that scenario is if the popularity of VR reinvigorates the flight sim market enough that new developers/publishers can see the potential to make a profit in the flight sim genre again. Although most new early VR flight sims will probably be using the arcade model, just to take advantage of the awesome feel of flight in VR, so these older more complex combat flight sims could still have some market share. 1
VRnoorbeast Posted June 22, 2015 Posted June 22, 2015 I agree we can pretty much discount BOS and COD for a year or two in VR. Todays VR requires highly optimized OS, GPU/Drivers, Optimized Sim Software, and along with a well made HMD. In a couple of years peoples average computers will be able to drive BOS and COD sim software with frame rates necessary for effective VR. DCS is setting itself up to be the go too VR sim, but it will also struggle getting the frame rate necessary for early VR. If all goes well BOS and COD plan to be around for a long time so I can see them eventually making the implementation. The only thing that could derail that scenario is if the popularity of VR reinvigorates the flight sim market enough that new developers/publishers can see the potential to make a profit in the flight sim genre again. Although most new early VR flight sims will probably be using the arcade model, just to take advantage of the awesome feel of flight in VR, so these older more complex combat flight sims could still have some market share. BOS and COD are likely to remain in an unoptomised state using DX9 as a code base, hence will be left behind in terms of VR. It is not just the hardware that will make the real difference, it is maximising the graphics pipeline, taking full advantage of DX12 and game level optimisation like asynchonous timewarp. DCS has the Edge graphics engine in the works and I would be very surprised if VR is not an integrated part of its development, given DCS already supports the Rift, albeit without menu support. Even at 75ps DCS is already a pretty awesome Rift experience!
SharpeXB Posted June 23, 2015 Posted June 23, 2015 taking full advantage of DX12 and game level optimisation like asynchonous timewarp. As much as I've seen an explanation of what time warp is supposed to do, which is basically just synching the frames with where your head is pointing. I don't quite understand how that's possible because it would have to predict where you're going to look.
JG27_Chivas Posted June 23, 2015 Posted June 23, 2015 BOS and COD are likely to remain in an unoptomised state using DX9 as a code base, hence will be left behind in terms of VR. It is not just the hardware that will make the real difference, it is maximising the graphics pipeline, taking full advantage of DX12 and game level optimisation like asynchonous timewarp. DCS has the Edge graphics engine in the works and I would be very surprised if VR is not an integrated part of its development, given DCS already supports the Rift, albeit without menu support. Even at 75ps DCS is already a pretty awesome Rift experience! DCS has been working very closely with Oculus during the EDGE development. The new DX11 EDGE graphic engine should allow better performance, but the question still is....... will it be enough. Oculus stopped supporting DX9 for performance issues, as VR requires the best performance possible to be effective. In the future DX9 performance issues may not be as much of a problem when computer system,etc have gained enough performance to drive DX9 sims faster. As this happens third parties like VorpX could implement VR support for BOS and/or COD if the developer and/or modders don't have the time or money to upgrade their game engines. COD might have a better chance as TF have made major improvements and optimizations to the performance of COD and its DX9/10 game engine.
VRnoorbeast Posted June 23, 2015 Posted June 23, 2015 DCS has been working very closely with Oculus during the EDGE development. The new DX11 EDGE graphic engine should allow better performance, but the question still is....... will it be enough. Oculus stopped supporting DX9 for performance issues, as VR requires the best performance possible to be effective. In the future DX9 performance issues may not be as much of a problem when computer system,etc have gained enough performance to drive DX9 sims faster. As this happens third parties like VorpX could implement VR support for BOS and/or COD if the developer and/or modders don't have the time or money to upgrade their game engines. COD might have a better chance as TF have made major improvements and optimizations to the performance of COD and its DX9/10 game engine. I don't see hardware improvements making any difference to the non viability of DX9 for VR or even day to day use, it is ancient tech, XP is dead and it really is time to move on. I had BOS running with Tridef when it was still in early access. But there is no way I would bother when there is native support for opther sims, it is just too much messing around and is not a comparable experience.
JG27_Chivas Posted June 23, 2015 Posted June 23, 2015 Computer hardware could make a very big difference for DX9 combat sims in VR. In the last years of the original IL-2 it could be run at well over 200fps on a decent computer, well into the comfort zone of good VR. Also giving plenty of room for VR optimizations in the sim software.
VR-DriftaholiC Posted June 23, 2015 Posted June 23, 2015 http://uploadvr.com/oculus-rift-4k-display/ All aboard the hype train!
JG27_Chivas Posted June 23, 2015 Posted June 23, 2015 http://uploadvr.com/oculus-rift-4k-display/ All aboard the hype train! Yes that should have been obvious since the partnership with Samsung was first announced. Its the only reason Oculus partnered with Samsung in the first place. To have access to the best displays at decent price point. The question is can these new displays be driven by a 970. There is hope considering all the work Oculus is doing with Microsoft, AMD, and Nvidia to optimize the Operating System, DX, GPU's, and VR gpu drivers.
Dakpilot Posted June 23, 2015 Posted June 23, 2015 I would say it's very unlikely a GTX 970 could run a flight sim at 4K and keep the necessary min FPS, at the moment a GTX980Ti will struggle....but by the time OR becomes mainsteam perhaps the tech will catch up Cheers Dakpilot
VRnoorbeast Posted June 24, 2015 Posted June 24, 2015 http://uploadvr.com/oculus-rift-4k-display/ All aboard the hype train! 4K for VR will happen eventually, but in practice it needs advances in many areas, not just the screen. One of the current stumbling blocks is processing the actual amount of data involved without significantly impacting on latency. Both Nvidia and AMD are working on VR specific hardware improvements, but they are not available yet. You can expect that the spec for the CV1 Rift will remain constant for the release, though there may be some improvements in software and refining of optical lenses. The reason is that developers need to know what they have to work with, and at the moment the need for content is everything.
VRnoorbeast Posted June 24, 2015 Posted June 24, 2015 (edited) http://uploadvr.com/oculus-rift-4k-display/ All aboard the hype train! The UpLoadVR author has now issued a public apology for the misleading speculation: http://www.reddit.com/r/oculus/comments/3auibx/an_open_letter_to_the_community/ Edited June 24, 2015 by Riftnoorbeast
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now