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gyroscopic precession, torque etc...


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Posted

High performance propeller planes have the tendency to develop considerable precession from propeller torque: when reaching the top of a loop, even a T-6 will have the tendency to torque itself out of the manoeuvre. Will this sort of behaviour be modelled?

Posted

of course  :biggrin:

 

Try ROF to see how the engine can modell torque, prop slipstream, precession etc. 

HeavyCavalrySgt
Posted

I sure hope so.  I posted about this same sort of thing, asking about slow flight in live streams and what I planned to do first.  If the mechanics of slow flight don't work, that is a problem.

Posted

yep, I'm really curious to see how the FM will dynamically change, especially as you mentioned slow flight situations, with pre-stall speed and propeller torque to handle..

Posted (edited)

As you told me, I paraphrase:  God, some peoples perception of self entitlement is beyond belief! - you will get what you are given when they are ready...  and nothing more.  Have you even pre-ordered!?

Edited by 5./JG27Farber
Posted

What's that about, Farber?! He just asked a question.

HeavyCavalrySgt
Posted

yep, I'm really curious to see how the FM will dynamically change, especially as you mentioned slow flight situations, with pre-stall speed and propeller torque to handle..

 

I am really looking forward to trying that, and crosswind landings.

Posted

I am really looking forward to trying that, and crosswind landings.

 

That would be a first to have a game model wind and gusting. Players might appreciate some wing loading! :)

HeavyCavalrySgt
Posted

Like Richard Bach says, if you want to get a pilot's attention, say something to them like "Winds gusting to..." and follow it with a number like "45".

  • Upvote 1
Posted

I don't know if you remember it, but there was an old sim called "Fighter Squadron: The Screaming Demons Over Europe", which had a fantastic (for the time!) physics modelling, with flexible/bendable airframes, suspensions and above all a great implementation of wind and gusts: dogfighting was the last thing you wanted to do, it was all about crabbing into the wind and trying to land everywhere lol

Posted

was the dynamic wind like the second video ever implemented?

Posted

Yes, that's how the 'planes' 'fly' in the 'world' - it demos how the propellor interacts with the atmosphere - and also the prop wash it generates (prop wash only applies offline to other planes because the data transfer online to relay that would create quite a bit of load and when warping occurs would be quite the conundrum).

 

Give Rise of Flight a shot, it's free with two planes. Just test them out, see how they perform and behave. WWI may not be in your interest, but then jets aren't mine and I purchased DCS A-10 to see what it offered.

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