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Posted

Such a FOV  looks more inmersive to me than ORs. As ever, time will tell if this piece of hardware has a good change to get to the market. Crossing fingers here in the sake of competitiveness and lower prices (so I hope at least):

 

http://www.gadgetify.com/starvr-headset-w-210-degree-field-of-view/

 

 

Enjoy!

 

AA_Engadin

 

JG27_Chivas
Posted (edited)

You gotta love that FOV, but its gotta be way more expensive.  If it provides a better VR experience, and flight sims provided support, I'd be all it, but I'm not so sure there is a cpu/gpu out there that can run a complex flight sim with that kind of FOV and resolution.  We should know more this week during E3, but I'm not holding my breath on a good outcome.

Edited by JG27_Chivas
Posted

+1 here.

Posted (edited)

Wow that seems cool

The higher resolution would be better for flight sims too. The GPU demand would be pretty severe though I imagine if it has to run at 90hz like OR

Edited by SharpeXB
Posted (edited)

1024_2000.jpg

 

 

The difference seems huge.

 

AA_Engadin

Edited by AA_Engadin
SvAF/F19_CoNa
Posted

The most important thing, DPI, is still about the same as the other VR sets.

Yes, larger FoV makes the immersion better, but it has a hefty cost on the GPU side instead.

DPI is still a bit poor to be able to identify planes at large distances.

Posted

This is a move in the right direction though. Compared to this OR will be like wearing a scuba mask. Although it will probably take PCs none of us own yet to fully see the potential of VR with wide FOV and very high resolution.

JG27_Chivas
Posted

Apparently its running on a single 980 at E3.  From the reviews I've read so far it still has a long way to go, not to mention it also appears that the only games that will run on the system will be made by games company that partnered with the developer.   That said it looks like the unit is still a couple of years from completion so a lot can change in that time frame.

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