Wolf8312 Posted June 14, 2015 Posted June 14, 2015 I know I made a post recently about how I could barely hear the sounds of flak when flying. This hasn’t really changed but to be honest guys having played some more and got near to the end of the campaign I don’t even think that the sound is my biggest gripe anymore! Instead I have come to realize that the AA guns and the flak in this game are just pretty lame and non-existent all round. Flak in this game for me is not -what it should be- a terror, but merely an occasional distant puff of black smoke that never hits me ever. I think I have seen one flak explosion right aside my plane once in all the time I have been playing and it does nothing to increase the levels of tension either visually or audibly. AA guns are a little more deadly but generally I am still able to spend my time like the noob that I am circling enemy airports at low altitude and almost never having to worry about the flak! Why would the developers make things so easy for people in a WW2 battle of Stalingrad simulation? I imagine a trained combat pilot would have a much better chance of surviving this game than he ever would have the actual battle of Stalingrad itself! I am guessing that it’s because people don’t want to be killed by random bad luck but there are ways that pilots should be able to drastically reduce the danger of flak and strategize the approach beforehand. If I am hit by a random shell then so be it, as this is supposed to be a simulation and is indeed what does happen when pilots fly through war zones. I wouldn’t have minded or complained about the SP campaign but I really didn’t expect that even by the final missions it was still going to be this easy, and I really think if the devs aim is to make things easy for people who dont want a realistic experience then there needs to be some way of increasing the difficulty level (high or low levels of flak) for those of us who do. Honestly when buying a simulation of the BOS I want most of all a taste of what it was like to fly in that battle. Maybe it would be too ambitious for the devs but wouldnt it be wonderful if the game gave some kind of sense of the two opposing fronts? There are never any battles taking place on the ground as far as I have seen so far which is a shame. I'll settle for realistic flak though! Does it really not bother people considering that this is supposed to be a simulation of one of the most brutal battles in history that an aircraft (sent alone) can pretty much float around an airport like a helium balloon and most of the time escape unharmed? I hate to say it but in many aspects this game has been rather lazy, the planes flying and fighting is amazing but the world these planes inhabit is sadly very poor. I am disappointed because although I knew objectives wouldn’t change I actually thought the difficulty of the flak was going to increase as I got further into the game and imagined that as in the original IL games there would be missions that felt as if I was a pilot in a famously horrible WW2 battle. People I know moan about everything from the FM’s and the awful SP campaign (it is very lazy I'm sorry) but to me I would have to say the main thing that makes the SP so bad is actually the lack of atmosphere which is for me largely a result of the -you guessed it- flak in its present condition. When a searchlight catches me in its glare I should be shitting my pants terrified of imminent explosion but never have I wandered into one and actually been shot down! Neither am I caught within a torrential barrage of furious explosions around me I just drift on through silently. What gives? This would seem to suggest either very poor/lazily developed enemy AI, or simply dumbed down game difficulty! But dumbed down for whom exactly? The simulation crowd? Without effective flak guarding objectives there is no need for a pilot to strategize in any way at all over how he should approach and attack his target, he can just do what I do and bumble in! I honestly think the SP campaign wouldn’t actually be that bad if it were not for the fact that it is so easy and unchallenging because of the flak. Enemy planes are not so bad but that’s another topic. Did I hear that many people complained about AA and flak so the Devs decided to remove it basically? I don’t really know what’s going on with this game now anyone fill me in? Are there going to be any upcoming patches like really soon? What is the roadmap for BOS now apart from summer maps? What changes are the devs working on and what problems are they aware of that exist and plan to fix? Maybe I missed it, but this game for such a new game almost never seems to be patched up and updated. All I ever hear about is BOM. Honestly BOM makes me most uneasy of all and as with Hitler’s march on Moscow is it really wise to divert so many resources away from the central thrust (in this case Stalingrad!) . I do love the game and think it has amazing potential. I do however feel strongly that everyone needs to come together and push for the Devs to make changes to the flak or at least implement the ability to increase it significantly. I hope people will try to understand that am voicing these concerns only for the good of the game and because I believe rather than adopting a ‘nodding donkey’ and sycophantic approach, when there are real problems we need to not only support the devs but each other and for some things the community needs to come together and demand proper changes. Do people really think the flak and the sounds of the flak is OK? I know this post might seem like total doom and gloom but its also just a natural consequence only of my not feeling the urge to list all the things great about the game that dont need changing. I hope the devs will support and listen to the community. Anyone know where I can find more missions other than veterans? I think maybe the devs know that player based missions are soon going to take off in a big way but for christ sake no mods?
No601_Swallow Posted June 14, 2015 Posted June 14, 2015 In my limited experience, the effectiveness of the flak is entirely down to the mission builder. Again, in my experience, bracketing an airstrip with six guns, mixed between high calibre and more rapidly firing low calibre, set at normal AI or higher, is enough to bring down one of anything on the first pass, and more of several if they make more than one pass. As for SP missions, if only there was a mission makers' forum somewhere on this site...
6./ZG26_Emil Posted June 14, 2015 Posted June 14, 2015 Two out of four stukas got lit up by flak in the DBS co-op on Friday night Are you flying bombers or fighters?
Wolf8312 Posted June 14, 2015 Author Posted June 14, 2015 (edited) Mainly fighters dude but I am here mainly talking about the campain and not MP. So I am talking about the flak levels when dive bombing airports for example. All in all I am comparing it to the orginal IL to be hoenst which felt terrifying and was much more difficult! I just feel in this aspect of the game the atmosphere is not right. Edited June 14, 2015 by TheNoobleWurtha
Wulf Posted June 14, 2015 Posted June 14, 2015 (edited) Why do you make a distinction between Flak and AA? They're the exact same thing. (Flak = anti aircraft artillery) As regards the dangers posed by Flak, well, I don't do the single player 'thang' so maybe it's different in SP or maybe it depends on your difficulty settings but online, you take the Flak defenses very seriously. Also, IMO, the Flak is rendered very realistically in the game. I think there could be more of it but I suspect if you really laid it on thick, it would present some serious performance problems for guys on low and mid-range PCs. Edited June 14, 2015 by Wulf
Wolf8312 Posted June 14, 2015 Author Posted June 14, 2015 In my limited experience, the effectiveness of the flak is entirely down to the mission builder. Again, in my experience, bracketing an airstrip with six guns, mixed between high calibre and more rapidly firing low calibre, set at normal AI or higher, is enough to bring down one of anything on the first pass, and more of several if they make more than one pass. As for SP missions, if only there was a mission makers' forum somewhere on this site... Thank you I am aware of the mission maker. I dont have much confidence in my own ability to build a good one though. You really think we dont deserve some good SP content? Remember some of us are playing in places in which MP is virtually dead. If I dont have the ability yet to build missions myself as good as the SP campaign what then once I have finished the SP campaign? Its not all that replayable to be honest. Like I said in the OP though really for me its not so much the SP content but that the lack of flak diminishes the atmosphere and challanege. Its only my opinion though!
Wolf8312 Posted June 14, 2015 Author Posted June 14, 2015 (edited) Your right proably should make the distinction clearer if indeed there even is one! There are the guns that fire cluster bombs that explode into fragments (I thought this was called a flak cannon) and then there are those that fire rounds more akin to bullets (not sure what to call this) with yellow traces. Are they called rapid fire AA guns? http://forum.il2sturmovik.com/topic/16044-bring-back-effective-rapid-fire-aaa-guns/ I thought flak was those black puffs of smoke you see (rarely in this game) exploding next to your aircraft. And yeah its defo something that I think could be much better and was indeed much better on other games like the original IL. I guess though if nobody else agrees its not something much likely to get better. Seems I am not entirely alone in thinking this way though. Edited June 14, 2015 by TheNoobleWurtha
6./ZG26_Emil Posted June 14, 2015 Posted June 14, 2015 Thank you I am aware of the mission maker. I dont have much confidence in my own ability to build a good one though. You really think we dont deserve some good SP content? Remember some of us are playing in places in which MP is virtually dead. If I dont have the ability yet to build missions myself as good as the SP campaign what then once I have finished the SP campaign? Its not all that replayable to be honest. Like I said in the OP though really for me its not so much the SP content but that the lack of flak diminishes the atmosphere and challanege. Its only my opinion though! What he means is if you pop in that part of the forum there are other user made missions in there.
Finkeren Posted June 14, 2015 Posted June 14, 2015 (edited) How long have you been playing the campaign, and what level pilot are you? If you are still on level 3 - 4 or thereabouts, the flak will be sparse and at the lowest skill level, making them pretty much a non-threat. However: Once you start progressing to level 7 and above, the flak becomes quite deadly, absolutely requiring that you make a quick entry and exit over the target area and that you take out any AAA armed trucks in a supply collumn first or they will take you down on the next pass. I think the flak in BoS is very nicely done, ranging from completely harmless to a near certain death sentence depending on the situation and skill level of the gun crews. As for one of the specific points you're making: Yes, the heavy AAA rarely ever hits anything. That's absolutely realistic. The RLM calculated that even the Flak-88 batteries that protected German cities (which operated in carefully coordinated batteries and were aimed using advanced radar technology and which fired at large formations of aircraft flying mostly in a straight line) used an average of 10,000 shells to bring down 1 (one!) aircraft. In BoS we are talking about single guns with no special equipment taking aim at single aircraft (or very small formations) often flying in irregular patterns. Of course they're not hitting anything! Edited June 14, 2015 by Finkeren 3
No601_Swallow Posted June 14, 2015 Posted June 14, 2015 (edited) Thank you I am aware of the mission maker. I dont have much confidence in my own ability to build a good one though. You really think we dont deserve some good SP content? Sorry, I shouldn't be so obscure. In the mission makers' forum, you'll find a mission-sharing thread nicely curated by Haashashin. There's a variety of SP and MP missions of different sorts there, with more being created as and when people have time and creativity. (The ME is a powerful tool, and once you're used to it, it's not hard to achieve some great results.) Edit! Emil beat me to it! Edited June 14, 2015 by No601_Swallow
Wulf Posted June 14, 2015 Posted June 14, 2015 Your right proably should make the distinction clearer if indeed there even is one! There are the guns that fire cluster bombs that explode into fragments (I thought this was called a flak cannon) and then there are those that fire rounds more akin to bullets (not sure what to call this) with yellow traces. Are they called rapid fire AA guns? http://forum.il2sturmovik.com/topic/16044-bring-back-effective-rapid-fire-aaa-guns/ I thought flak was those black puffs of smoke you see (rarely in this game) exploding next to your aircraft. And yeah its defo something that I think could be much better and was indeed much better on other games like the original IL. I guess though if nobody else agrees its not something much likely to get better. Seems I am not entirely alone in thinking this way though. Yes, it's all flak. Some comes up in the form of fragmentation shells (37mm and 88 mm in the game) and generates the black puffs and some comes up as contact explosive and AP rounds (20 mm) and typically appears as tracer.
Wulf Posted June 14, 2015 Posted June 14, 2015 How long have you been playing the campaign, and what level pilot are you? If you are still on level 3 - 4 or thereabouts, the flak will be sparse and at the lowest skill level, making them pretty much a non-threat. However: Once you start progressing to level 7 and above, the flak becomes quite deadly, absolutely requiring that you make a quick entry and exit over the target area and that you take out any AAA armed trucks in a supply collumn first or they will take you down on the next pass. I think the flak in BoS is very nicely done, ranging from completely harmless to a near certain death sentence depending on the situation and skill level of the gun crews. As for one of the specific points you're making: Yes, the heavy AAA rarely ever hits anything. That's absolutely realistic. The RLM calculated that even the Flak-88 batteries that protected German cities (which operated in carefully coordinated batteries and were aimed using advanced radar technology and which fired at large formations of aircraft flying mostly in a straight line) used an average of 10,000 shells to bring down 1 (one!) aircraft. In BoS we are talking about single guns with no special equipment taking aim at single aircraft (or very small formations) often flying in irregular patterns. Of course they're not hitting anything! That figure of 10K is a little misleading however. The heavy Flak batteries used a range of targeting techniques. Depending on the circumstances and time period, some used direct fire, others were radar predicted (in which case multiple batteries linked together were directed by a single controller) and some were engaged in barrage fire where they simply repeatedly shot into a particular airspace along an anticipated bomber stream flight path. With barrage fire you essentially put up a wall of exploding shells and then invited the enemy to have a go at flying through it.
Finkeren Posted June 14, 2015 Posted June 14, 2015 That figure of 10K is a little misleading however. The heavy Flak batteries used a range of targeting techniques. Depending on the circumstances and time period, some used direct fire, others were radar predicted (in which case multiple batteries linked together were directed by a single controller) and some were engaged in barrage fire where they simply repeatedly shot into a particular airspace along an anticipated bomber stream flight path. With barrage fire you essentially put up a wall of exploding shells and then invited the enemy to have a go at flying through it. Even if only 10% of shells fired were directly aimed and even if they were responsible for the majority of heavy AAA kills, it would still mean an accuracy of less than 0.1% and again, these are under the far better conditions in Germany. Even though the heavy AAA in BoS seems like not that much of a threat, I'll still claim that it has a better accuracy than IRL.
6./ZG26_Emil Posted June 14, 2015 Posted June 14, 2015 Even if only 10% of shells fired were directly aimed and even if they were responsible for the majority of heavy AAA kills, it would still mean an accuracy of less than 0.1% and again, these are under the far better conditions in Germany. Even though the heavy AAA in BoS seems like not that much of a threat, I'll still claim that it has a better accuracy than IRL. The high altitude flak thrown up against the RAF and USAF over Germany is a different kettle of fish compared to low altitude and smaller caliber flak low altitude attack aircraft will have experienced so I'm not so sure these comparisons have much relevance.
Wulf Posted June 14, 2015 Posted June 14, 2015 Even if only 10% of shells fired were directly aimed and even if they were responsible for the majority of heavy AAA kills, it would still mean an accuracy of less than 0.1% and again, these are under the far better conditions in Germany. Even though the heavy AAA in BoS seems like not that much of a threat, I'll still claim that it has a better accuracy than IRL. Yes I'm sure that's so but notwithstanding all of that, German Flak was far from haphazard. And I suspect the figure you provided compares quite favourably to, for example, the number of rifle/mg rounds per battlefield causalty. I'm sure I read somewhere that the US claimed about 1 dead enemy combatant in Vietnam per 70k rounds expended or something like that.
Wolf8312 Posted June 14, 2015 Author Posted June 14, 2015 (edited) Wow [Edited] yeah thats way more than I've been getting. Dont really hear it though! Is that an SP campaign mission? Edited June 15, 2015 by Bearcat
SCG_Neun Posted June 14, 2015 Posted June 14, 2015 (edited) Judge... Damn Hairy...did your hair get messed up opening that canopy like that? http://www.lonesentry.com/manuals/german_aa/index.html Edited June 14, 2015 by JagdNeun 1
Siipiorava Posted June 14, 2015 Posted June 14, 2015 Judge... The quick mission builder has very few high-caliber AA-guns guarding the airfields, maybe 2-3 in total. Most of the AA is light guns which fire only at lower altitudes. That being said, I think the flak effect could be a bit more terrifying (on the sound department)
Finkeren Posted June 14, 2015 Posted June 14, 2015 Yes I'm sure that's so but notwithstanding all of that, German Flak was far from haphazard. And I suspect the figure you provided compares quite favourably to, for example, the number of rifle/mg rounds per battlefield causalty. I'm sure I read somewhere that the US claimed about 1 dead enemy combatant in Vietnam per 70k rounds expended or something like that. Not trying to bash German flak in particular. I was actually making a point about heavy AAA not being much of a threat against individual aircraft. If BoS was to be realistic, the heavy flak guns wouldn't even fire most of the time, as it would be a waste of ammo to try to take down a single, low flying aircraft with a Flak-18. But then we'd lose even more of that 'atmosphere' the OP thinks BoS lacks. 1
BlitzPig_EL Posted June 14, 2015 Posted June 14, 2015 Also remember that the rate of fire for heavy flak in original IL2 was probably multiplied by a factor of 5, as was it's ability to follow high speed targets at low level. This was done as a computer overhead work around, because of the limited (by today's standards) computer power of the time. One gun in the old series actually simulated an entire battery of guns. Those 88s were freaking snipers at low level against even fighters. If you ever watched one in a static camera view you know what I mean. They will train on a target like a modern computer guided CWIS system.
Dr_Molenbeek Posted June 14, 2015 Posted June 14, 2015 That being said, I think the flak effect could be a bit more terrifying (on the sound department) My thought.
BlitzPig_EL Posted June 14, 2015 Posted June 14, 2015 Do you really think you could hear loud flak explosions as you fly by them at 500+ kph with an unmuffled 1200+ BHP engine roaring a few feet in front of you, all also masked by the sound from the air flowing over your plane at that speed? Doubtful at best. 1
Urra Posted June 14, 2015 Posted June 14, 2015 Do you really think you could hear loud flak explosions as you fly by them at 500+ kph with an unmuffled 1200+ BHP engine roaring a few feet in front of you, all also masked by the sound from the air flowing over your plane at that speed? Doubtful at best. you would not hear it but you should feel the Shockwave from the explosion rock the plane's frame quite badly. Some Modern day missiles don't impact the aircraft, they explode right next to it. The shrapnel and shockwave do the rest as far as I know.
Wolf8312 Posted June 14, 2015 Author Posted June 14, 2015 Not trying to bash German flak in particular. I was actually making a point about heavy AAA not being much of a threat against individual aircraft. If BoS was to be realistic, the heavy flak guns wouldn't even fire most of the time, as it would be a waste of ammo to try to take down a single, low flying aircraft with a Flak-18. But then we'd lose even more of that 'atmosphere' the OP thinks BoS lacks. Hummm.... Well the flak in its present state lacks atmosphere in the sense that it isnt exploding around the plane as I imagine it would IRL. But dont get me wrong the game has still got great atmosphere and rememeber I was not meaning to bash the game. I have ROF BOS and CLOD and play BOS more than any of them because that is the one that to me feels the best. Surely though theres nothing wrong with wanting more atmosphere, and an even better game if possible. If the devs offered up louder and more terrifying flak explosions creating a more atmospheric and authentic experience all round would you not happily gobble it up? Nobody wants this game to stop still so I see nothing wrong with suggesting ideas for how the game might be improved. At the end of the day I want what everyone wants and a better game. Certainly wasnt my intention to criticize the game and remember everyone has there own opinions about what they would like to see changed or done better. People pretending the game is perfect will only stunt its growth! There are of course many things I am wrong about (I confused flak with flak!) I might even be wrong about how loud and accurate the flak should be but at the end of the day its just a disscussion.
Wolf8312 Posted June 14, 2015 Author Posted June 14, 2015 Do you really think you could hear loud flak explosions as you fly by them at 500+ kph with an unmuffled 1200+ BHP engine roaring a few feet in front of you, all also masked by the sound from the air flowing over your plane at that speed?. To be honest yes IMO. I think explosions like that exploding next to your plane would be very clear and distinct if not terrifying loud bangs. I dont know though to be honest gonna try did something up online about this. Would be amusing if it ends up problem solved just because I managed to convince myself that in RL hearing the shells in fighter plane would not be possible!
Finkeren Posted June 14, 2015 Posted June 14, 2015 Well the flak in its present state lacks atmosphere in the sense that it isnt exploding around the plane as I imagine it would IRL. If by 'exploding around the plane' you mean a series of flak bursts in rapid succession in a cloud around the aircraft, no you wouldn't see that very often on the Eastern Front where AAA was seldom concentrated and big 10-15 gun batteries protecting a single target was a rare sight. In any case: What we have in BoS are individual guns lasting fire on individual targets, and therefore you won't see the kind of flak you associate with the big bombing raids on the Western Front. If the devs offered up louder and more terrifying flak explosions creating a more atmospheric and authentic experience all round would you not happily gobble it up? Not if it wasn't realistic or historically accurate. I'd like a fairly realistic sim within the limits of the game engine, not a Michael Bay interpretation. At the end of the day I want what everyone wants and a better game. Certainly wasnt my intention to criticize the game and remember everyone has there own opinions about what they would like to see changed or done better. People pretending the game is perfect will only stunt its growth! BoS is by no means perfect, and your criticism is welcome I just happen to disagree about the flak. Never feel that you can't criticise things about BoS, of course you can.
Wolf8312 Posted June 14, 2015 Author Posted June 14, 2015 (edited) I discovered that when the hand grips were twisted towards me, the guns elevated and down went the seat; twist them away, down went the guns and up went the seat. A seesaw, no less. The combination of this, the motion of the plane, the stench and the heat turned me green. I squeezed the triggers of the guns to get the whole performance over with as quickly as possible. The turret vibrated, the deafening noise drowned the drone of the engines. Cordite fumes invaded my nostrils until I could hardly breathe. Read more: http://www.dailymail.co.uk/news/article-1179696/Breathtaking-account-Second-World-Wars-dangerous-jobs---gunner-Lancaster-bomber.html#ixzz3d3JNSzSY Follow us: @MailOnline on Twitter | DailyMail on Facebook He slid underneath us, the dials in his cockpit glowing turquoise. Whipping my head over to the starboard side, I heaved a sigh of relief as he reappeared and drifted away, oblivious that he had stopped my heart from beating for a full two minutes. 'Bomb doors open,' called Brick. Wherever I looked, a searing flash appeared every few seconds, followed by a greyish ball of smoke. The Lanc shuddered time and again, rising and falling as she ploughed on. I could hear nothing of those exploding shells, but the smell of cordite was strong. Read more: http://www.dailymail.co.uk/news/article-1179696/Breathtaking-account-Second-World-Wars-dangerous-jobs---gunner-Lancaster-bomber.html#ixzz3d3KXZKWq Follow us: @MailOnline on Twitter | DailyMail on Facebook Notice here that he says he couldnt hear the flak so that is very interesting he also registers surprise when he talks here about seeing the flak for the first time suggesting that he hadnt even heard it. A sharpish turn, followed by a levelling off, brought us in direct line with the target, the last leg of our route. After some 15 minutes I rotated my turret to face forward and could not believe what I saw. Hundreds of beams were searching the sky for a victim, but what staggered me most was the flak. The sky in front was one mass of bursting shells, never-ending flashes covering the whole of Frankfurt. Surely it was impossible to fly through such a ring of metal without being hit? Read more: http://www.dailymail.co.uk/news/article-1179696/Breathtaking-account-Second-World-Wars-dangerous-jobs---gunner-Lancaster-bomber.html#ixzz3d3LMYYME Follow us: @MailOnline on Twitter | DailyMail on Facebook But that was a lancaster bomber so obviously would be louder than a small fighter but still you guys might be right and probably would suggest that the flak at least shouldnt be as loud as I wanted it. Anyone know what the devs themselves say about this? Edited June 14, 2015 by TheNoobleWurtha
Finkeren Posted June 14, 2015 Posted June 14, 2015 But that was a lancaster bomber so obviously would be louder than a small fighter. Not sure why you'd think the noise levels would be higher in a four-engined bomber, where the crew compartment is seperated from the engine than in a single-engined fighter, where the pilot is sitting pretty much right behind the engine in a much smaller (and seldom very well sealed off) cockpit.
Wolf8312 Posted June 14, 2015 Author Posted June 14, 2015 Not sure why you'd think the noise levels would be higher in a four-engined bomber, where the crew compartment is seperated from the engine than in a single-engined fighter, where the pilot is sitting pretty much right behind the engine in a much smaller (and seldom very well sealed off) cockpit. Becasue I am not giving up that easily! I figured more space between the crew and engine but 4x the noise. So are you of the opinion that flak explosions would be largely inaudible?
Finkeren Posted June 14, 2015 Posted June 14, 2015 Becasue I am not giving up that easily! I figured more space between the crew and engine but 4x the noise. So are you of the opinion that flak explosions would be largely inaudible? Actually, I'm not sure. Generally I'm of the persuation, that the noise levels (the combined noise of the engine and airflow) of most WW2 era aircraft was deafening to the point of drowning out pretty much anything else except perhaps the radio chatter in the earphones pressed directly against the pilots ears (and a lot of real life pilot accounts mentions having trouble hearing even that) But: 88mm flak shells detonating is a pretty loud noise and has significant concussive force, which makes me think that near misses by heavy flak could not only be heard but propably felt.
delboy630 Posted June 14, 2015 Posted June 14, 2015 The best flak experience I have had in a game was microprose B17,the sound was awesome and scary especially when the box barrage came up.
6./ZG26_Emil Posted June 14, 2015 Posted June 14, 2015 Becasue I am not giving up that easily! I figured more space between the crew and engine but 4x the noise. So are you of the opinion that flak explosions would be largely inaudible? In a single engine fighter I would be very surprised if you can hear anything outside the cockpit, it's noisy enough in a Cessna :D
Skoop Posted June 14, 2015 Posted June 14, 2015 If you max your pilot profile out to level 10, flak is deadly. Feels like your flying against radar guided shilkas, I'd like to see how the op feels about the flak when he reaches that point.
Jupp Posted June 14, 2015 Posted June 14, 2015 ~S~ Skoop, I've been knocked out of commission lately, due to weather related illnesses here. Finishing out some mission works as we speak, so to say. Hope to catch you in flight today. I'm currently monitoring the official TS3 for BoS to that end. The Flak in BoS is about standard fair, imho. I really liked the flak in CFS1 European Series if we're unofficially polling here. CFS1's flak was good looking for it's time, and the sound of it had a punched in the gut visceral effect when it went off near you. Also props (heh) to the modders of CFS3. They made star burst shells, flares, depths charges, torpedoes, .etc to very good effects as well. Blue Skies, S! -Jupp-
Zettman Posted June 14, 2015 Posted June 14, 2015 However: Once you start progressing to level 7 and above, the flak becomes quite deadly, absolutely requiring that you make a quick entry and exit over the target area and that you take out any AAA armed trucks in a supply collumn first or they will take you down on the next pass. S! It is quite a long time since I played the campaign, but I can confirm this. I played it to get every unlock and skin and the Stuka and Heinkel were my last planes left. At this point I was around level 8 or 9 and I died 3 out 5 missions trying to attack targets with AAA protection. It became quite frustrating. Zettman
Wolf8312 Posted June 14, 2015 Author Posted June 14, 2015 If you max your pilot profile out to level 10, flak is deadly. Feels like your flying against radar guided shilkas, I'd like to see how the op feels about the flak when he reaches that point. Yeah maybe thats it I am only at level 7! So if I am at level 7 now will that mean if I go back and play first level the difficulty will be level 7 as oppose to 1? Actually thats pretty good idea cause it means I can go back and fly all the easier missions. Stand by for a post bemoaning the over powered AA!
Sokol1 Posted June 14, 2015 Posted June 14, 2015 Flak in this game for me is not -what it should be- a terror, but merely an occasional distant puff of black smoke that never hits me ever. Why would the developers make things so easy for people in a WW2 battle of Stalingrad simulation? In early EA the FLAK are more deadly, but due the usual complains are tuned down and now have a "slow ratio of fire" - they make a pause between shoots, like the gunners in bombers do, but still capable to bring you down if you fly straight course inf front then.
=38=Tatarenko Posted June 15, 2015 Posted June 15, 2015 I once saw a Russian flak plan for an airbase from some manual - there were 25 guns, not 6. Try that. Also some were 25mm for higher rate of fire. See how well you do against 25 guns then report back.
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