DD_bongodriver Posted December 14, 2012 Posted December 14, 2012 I think flight sims should be text based....
LoneRanger Posted December 14, 2012 Posted December 14, 2012 I think flight sims should be text based.... Like Falcon1 on PC :D
150GCT_Veltro Posted December 14, 2012 Posted December 14, 2012 (edited) Please explain how Oleg and Ilya were able to do it with less! ????????? Are you joking Krupi? Waht are you searching for again? Both has been fired and MG disbanded because of your "clickable cockpits" ecc. ecc. ecc. after more than 7 years of development and a lot of money wasted. What do you need to konw again to uderstand what's gone there before and what's going here now? If you guys like so much CoD stay with it enjoing your clickable cockpits. We need something more to rejoin the IL2 community than clickable cockpits. Sincerly, i don't really understand..... Edited December 14, 2012 by Veltro 1
LoneRanger Posted December 14, 2012 Posted December 14, 2012 (edited) All of this Dx11 hubbub shows that Microsoft's marketing team is very skilled. Can anyone intelligently tell me what difference it would make for a combat flight sim? Will it look cooler when the bad guy is hiding in the shadows? http://forum.il2sturmovik.net/index.php?showtopic=168&p=1694&do=findComment&comment=1694 Maybe LOFT's post will explain it to you: ... 5) Will the new graphics engine used Dx10/11? No. We believe that the DX9 features more than enough. Just a good result requires more skill from programmers and artists. More skill and more time, I'd like to add from my own experience... And more time needed to make X is less time to add Y. In simple words. Bad thing is, that going from DX9 to DX10 takes a lot of time as well. So, this is a simple business calculation. Edited December 14, 2012 by Bricks
DD_bongodriver Posted December 14, 2012 Posted December 14, 2012 Amazing really, 1 year of people whingeing about Luthier whistling all the way to the bank with the millions he personally made from COD and now all of a sudden people are aware how much it costs to develop a flight sim...... 1
GOAT-ACEOFACES Posted December 14, 2012 Posted December 14, 2012 If the banana forum taught us one thing it's apparently all criticism is constructive no matter how harsh, in fact it's essential and ensures the quality of a product to secure it's place in the future, and if you don't like to hear the criticism you are nothing but a sycophantic fanboy who will ultimately doom this title......or something like that. LOL
Krupi Posted December 14, 2012 Posted December 14, 2012 Amazing really, 1 year of people whingeing about Luthier whistling all the way to the bank with the millions he personally made from COD and now all of a sudden people are aware how much it costs to develop a flight sim...... LOL so true... OLEG GIVE ME MORE, ILYA GIVE ME MORE... Jason DX9 and dummbed down cockpits WHooo thank you! I can't be the only one that finds this bizarre!!!! Did 777 employ people to bad mouth COD and up ROF, because thats what it feels like right now and I am trying very very hard to keep positive! ????????? Are you joking Krupi? Waht are you searching for again? Both has been fired and MG disbanded because of your "clickable cockpits" ecc. ecc. ecc. after more than 7 years of development and a lot of money wasted. What do you need to konw again to uderstand what's gone there before and what's going here now? If you guys like so much CoD stay with it enjoing your clickable cockpits. We need something more to rejoin the IL2 community than clickable cockpits. Sincerly, i don't really understand..... You don't understand that MG were able to do this, yes it took time and care and had to have people that cared for the genre not there own bulging back pockets! 2
4pg_inferno Posted December 14, 2012 Posted December 14, 2012 I am thinking Krupi is trying to curse this project if he sticks on adding click cockpit in BOS. because almost all the development of the sim with click cockpit has been cutted. FSX, CLOD, F-15, F/A-18. Faclon 4.... hehehe.. JOKE.... :D But as I mentioned above. it really is not a good idea to add click cockpit in combat flight simulator. ED is a quite different. It always has some special customer who is care about the procedure simulate to support their development.
LoneRanger Posted December 14, 2012 Posted December 14, 2012 (edited) MG wasn't able to do it. If they had been, we wouldn't be on this forums. They tried to do it ALL these giant features in the first release, with little time, little money and a small team. And the only reason why most people didn't leave the sinking ship was because they always promised to improve and bring all those glorious features like dynamic weather, new clouds, new rendering engine, new flight-dynamics, physics with propwash, real working suspensions and even submarines. They told us almost until the very end. The project failed, face it. And now banana-people are angry, because they can't have that and demand the same again in an even shorter period of time. *facepalm* Why not take a first step in the right direction and then see what a constant development is up to? Edited December 14, 2012 by Bricks 1
Krupi Posted December 14, 2012 Posted December 14, 2012 COD failed because it wasn't given the chance to succeed a bit like a title called Knights of the Sky! 1
Foobar Posted December 14, 2012 Posted December 14, 2012 I think flight sims should be text based.... Imagine the fps!
HolyGrail Posted December 14, 2012 Posted December 14, 2012 Remember first Crysis release and screenshots comparing DX9 to DX10 ? DX10 screenshots were and are is still much better than DX9 . It was like a day and night difference plus the game runs faster on DX10 . FSX ? thou it was never properly finished , DX10 gave at least some cockpit shadowing , different graphics and it runs faster ! I wish FSX DX9 version gives the same FPS as DX10 . 1
DD_bongodriver Posted December 14, 2012 Posted December 14, 2012 Imagine the fps! Shouldn't that be wpm?
150GCT_Veltro Posted December 14, 2012 Posted December 14, 2012 COD failed because it wasn't given the chance to succeed a bit like a title called Knights of the Sky! Haaaaaa, come on Krupi this is only hysteria now. You will be the first to answer you would prefer a working sim to a clickable cockpit.
LoneRanger Posted December 14, 2012 Posted December 14, 2012 (edited) COD failed because it wasn't given the chance to succeed a bit like a title called Knights of the Sky! Actually IL2 had the support of an existing community that continuously grew over the IL2-Titles and was eagerly awaiting CloD. And the money from UBISOFT. RoF had not. And for quite some time, it didn't even have an official publisher. So talk about taking given chances. Edited December 14, 2012 by Bricks 1
smink1701 Posted December 14, 2012 Posted December 14, 2012 6-7 years of development and a botched released of half-finished software? CLoD was a disaster and the facts speak for themselves. Some people act like it was the cure for cancer and the plug was pulled just as the patient was coming out of his coma. It was a mess from start to finish. It probably would have taken years and millions to make right and no business plan could have made a case for saving it.
Krupi Posted December 14, 2012 Posted December 14, 2012 CLoD was a disaster and the facts speak for themselves. Some people act like it was the cure for cancer and the plug was pulled just as the patient was coming out of his coma. It was a mess from start to finish. It probably would have taken years and millions to make right and no business plan could have made a case for saving it. And you know that how? They spend most of the time since cods release working on BOM due to pressure from 1C very little time was given to fixing COD.. it was only a matter of time before we had a game that ran very well and btw I had a constant 60fps on the highest settings and that is something I cant do in ROF. 1
gavagai Posted December 14, 2012 Posted December 14, 2012 (edited) I think some of you would be a little more relaxed if you had really followed what 777 was able to do with Rise of Flight development over a few years. The sim has its flaws, but they have added a lot of improvements to a program that started very bare-bones. To name a few things off the top of my head: The pull-down manually-reloading Lewis gun for the SE5a and other scouts A dramatically improved gunnery model specific to WW1 Multi-crew aircraft with mannable turrets Clouds that move with the wind Night-time search spotlights Night-time cockpit lights Modular weapons that have their own weight and drag Colimator and reflector gunsights An improved pilot career with historical skins and ace pilots Line of sight obstruction for the AI (can't see through clouds) And more graphical improvements than I can name, including morning ground fog, extra ground texturing, increased draw distance (no need for pixelated dots in the distance), buildings that fade into view instead of popping up at long range, and on and on... Sure, mistakes have been made, but anyone who thinks 777 couldn't pull off a WW2 sim isn't familiar with their work. Edited December 14, 2012 by gavagai 3
4pg_inferno Posted December 14, 2012 Posted December 14, 2012 constant 60fps on COD??? , My desktop can run ROF very smoothly, but COD.... Only 15....even set everything low...
LoneRanger Posted December 14, 2012 Posted December 14, 2012 constant 60fps on COD??? , My desktop can run ROF very smoothly, but COD.... Only 15....even set everything low... He means flying over the channel :D
csThor Posted December 14, 2012 Posted December 14, 2012 (edited) Krupi, with all due respect, but get real! You come across as someone with an axe to grind or, more correctly, as somebody with with the mother of all "sour grapes". CloD failed as a commercial project because it was overambitious, undermanaged and underdeveloped prior to release and not fixable to the degree it should have been within the environment of money, suits and deadlines. Your passion for the subject is all fine and dandy, but for christ's sake remember that this is a business for the makers and not some private crusade in some message board! If it's about putting food on the table every evening the perspective becomes very different! Give the new project at least a chance, right now there's only a rough outline of what's planned for the initial release. All this negativity is pointless and your barbs against 1C are simply childish - they're the publisher, they pay the money, they call the shots. Would you have rather had Ubisoft or, heaven forbid, something like EA publishing? Be happy that there still is a market for flight sims at all. Edited December 14, 2012 by csThor 3
Krupi Posted December 14, 2012 Posted December 14, 2012 I think some of you would be a little more relaxed if you had really followed what 777 was able to do with Rise of Flight development over a few years. The sim has its flaws, but they have added a lot of improvements to a program that started very bare-bones. To name a few things off the top of my head: The pull-down manually-reloading Lewis gun for the SE5a and other scouts A dramatically improved gunnery model specific to WW1 Multi-crew aircraft with mannable turrets Clouds that move with the wind Night-time search spotlights Night-time cockpit lights Modular weapons that have their own weight and drag Colimator and reflector gunsights An improved pilot career with historical skins and ace pilots Line of sight obstruction for the AI (can't see through clouds) And more graphical improvements than I can name, including morning ground fog, extra ground texturing, increased draw distance (no need for pixelated dots in the distance), buildings that fade into view instead of popping up at long range, and on and on... Sure, mistakes have been made, but anyone who thinks 777 couldn't pull off a WW2 sim isn't familiar with their work. I don't know what you were trying to tell me with that list, but I can tell you most of that would have been in COD from day one or if not COD then in BOM.
DD_bongodriver Posted December 14, 2012 Posted December 14, 2012 I think some of you would be a little more relaxed if you had really followed what 777 was able to do with Rise of Flight development over a few years. The sim has its flaws, but they have added a lot of improvements to a program that started very bare-bones. To name a few things off the top of my head: The pull-down manually-reloading Lewis gun for the SE5a and other scouts A dramatically improved gunnery model specific to WW1 Multi-crew aircraft with mannable turrets Clouds that move with the wind Night-time search spotlights Night-time cockpit lights Modular weapons that have their own weight and drag Colimator and reflector gunsights An improved pilot career with historical skins and ace pilots Line of sight obstruction for the AI (can't see through clouds) And more graphical improvements than I can name, including morning ground fog, extra ground texturing, increased draw distance (no need for pixelated dots in the distance), buildings that fade into view instead of popping up at long range, and on and on... Sure, mistakes have been made, but anyone who thinks 777 couldn't pull off a WW2 sim isn't familiar with their work. You will be trying to convince us 777 were responsible for the entire IL2 heritage soon.
Fjordmonkey Posted December 14, 2012 Posted December 14, 2012 (edited) DX9 or DX11....meh. I'll settle for a game that's stabile, fun, works well and has believable graphics. I don't need photoreal. I also do think that both Roffers and Codders needs to stop trying to up "their" sim saying how it's so much better, and accept BOS for what it is instead of going nuts. Basically: Until you know more, and have seen more, relax, breathe deeply and wait for more info/screenshots/vids. Edited December 14, 2012 by Fjordmonkey
Krupi Posted December 14, 2012 Posted December 14, 2012 Krupi, with all due respect, but get real! You come across as someone with an axe to grind or, more correctly, as somebody with with the mother of all "sour grapes". CloD failed as a commercial project because it was overambitious, undermanaged and underdeveloped prior to release and not fixable to the degree it should have been within the environment of money, suits and deadlines. Your passion for the subject is all fine and dandy, but for christ's sake remember that this is a business for the makers and not some private crusade in some message board! If it's about putting food on the table every evening the perspective becomes very different! Give the new project at least a chance, right now there's only a rough outline of what's planned for the initial release. All this negativity is pointless. Hey I am trying not to be negative but Lofts update wiped away most of my hopes for BOS. The few things that I liked about COD seem to have been thrown out the window already. 4
csThor Posted December 14, 2012 Posted December 14, 2012 If you're not trying to be negative you've failed at that quite spectacularly.
LoneRanger Posted December 14, 2012 Posted December 14, 2012 Hey I am trying not to be negative but Lofts update wiped away most of my hopes for BOS. The few things that I liked about COD seem to have been thrown out the window already. Like what? Clicking the tank-switch and handpump 4 times before takeoff?
SJ_Butcher Posted December 14, 2012 Posted December 14, 2012 Uhm, I'll quote my quote again: "...improved multi-threading support..." ok I understand your point but the few fps you will gain with your improved multi thread asdsad you will lose it with the few effects more... and the game will runs worse, remember not everyone live in USA and have pcs from 3000 USD, the devs want to reach as much people as possible.
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