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Stalingrad vs Cliffs of Dover


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Posted

 BOS in my opinion is a much more modest project but realized well  and in a very short time with a good business model and nice marketing.

Key point. BoS is successful financially and CoD was not. So any comparisons between the two are really irrelevant.

 

Nice video

I/JG2_Saladin
Posted

Sorry but the financial aspect is not a serious argument. many of my old simmers fiends refuse to fly on BOS not because its expensive but because its unrealistic as they argue. For me every soft has his public and BOS and CLOD don't have the same. 

Posted

Sorry but the financial aspect is not a serious argument. many of my old simmers fiends refuse to fly on BOS not because its expensive but because its unrealistic as they argue. For me every soft has his public and BOS and CLOD don't have the same.

 

The financial aspect is absolutely the most important aspect. Without that there is no game.

And for every old simmer that won't be won over there are 10x as many potential new players out there. Maddox went bankrupt trying to win over a player base that's insatiable.

I/JG2_Saladin
Posted (edited)

With all my respect to the Dev team , you confirm what i think about the purpose of this soft (BOS) make money by giving a great pleasure of flying to gamers how don't have the ability to distinguish a game from a real simulation. It could work... after all War thunder is a pure arcade game and some gamers makes video on youtube to "Teach" the air combat tactics on it.

But there is a bug in your arguing about "no money no game" : Daidalos team, HSFX, Team Fusion, BMS.....  all are just associations of fans and they keep old softs updated and add extraordinary features without making a dollar. ;-)

 

look at this

 

all Made for fun not for money.

Edited by I/JG2_Saladin
Posted (edited)

But there is a bug in your arguing about "no money no game" : Daidalos team, HSFX, Team Fusion, BMS..... all are just associations of fans and they keep old softs updated and add extraordinary features without making a dollar. ;-)

 

Made for fun not for money.

Nice work (those are awesome!) but those are all hobbyists who don't have a business to run and deadlines to meet. If you guys can't understand that then there's no point to discussing these things.

 

There's this certain segment of players who can never grasp this reality:

- A flight sim today is about 60x as much work as compared to the old IL-2 series (I'm getting that 60x factor from Luthier's own words)

 

- The 1946 series you see today has been on the market for 14 years and has that much culmination free third party extra content and mods. You're comparing that with a game that's been on sale for 14 months.

 

So there's no point in trying to accommodate some players. They'll never be won over. Which is fine, there are plenty of new ones out there.

Edited by SharpeXB
Posted

Saladin, I don't understand really the point, your recommendation is that Dev's should work for free?

 

Modders would have nothing to mod without Dev's creating original game

 

As for arguing that CLoD is realistic and BoS is not, well I guess that can go on forever....depending on who you talk to  :biggrin:

 

Do you recommend all studio's should go bankrupt producing a game that will never get return on development cost to allow modders to have a go at improving? is that a business model to be followed...

 

Cheers Dakpilot

I/JG2_Saladin
Posted

No absolutely not. the studios like you are making a huge work and get the simulation to a new level but you must understand the frustration of the oldies like me who are waiting for something more "hard core sim". unfortunately i know that we are a minority in the community...

 

I wish you a great success after all we are all aviation lovers.

 

Happy new year.

Posted (edited)

 

So in conclusion : I fly BOS for Fun and sensations but if i want accurate fly models, ballistics and damage models in click-able photo-realist cockpits on a map looking like real who burns my graphic card...

 

 

Hi !

 

regarding accurate flight models ballistics etc ... : it is not rendered in BOS, the way you thought it was, in 10-15 years sims (made before the war archives opening, By the way ... unless BOS) :) "Less accurate or less realistic ... in your opinion", if you are an experienced aeronautic engeenieer and have something to share about it, be welcome.

 

As for accuracy, regarding the CPU load to calculate and simulate the FM in BOS, compared to the ones from IL2 1946 and CLOD .... I guess the BOS ones are more complexs, and take in account much more variables as in the previous games from the serie, and so most probably (As I am no engineer,so I will stick to the probably ;) ) I guess BOS FM are more accurate.

 

Secondly : the FM are made using the eagle dynamics coding FM software ... which is for me an outstanding quality indicator ... much more than any data described in the never finished CLOD, with FM lately modified by modders, :)

 

Finally : regarding data used for FM (russians ones , I guess it is the FM you were talking about) , well My trust goes to 777, they have more data and from better sources regarding red aircrafts, than any of us :) ... and it is their job to understand and translate them in the game .... they even made 4 or 5 years of study to learn this ... not me, and probably not a lot of us.

 

As for "oldies like complexity" ... well good joke, most of the CLOD players use macro for complex engine start .... and have something very similar to BOS .... good joke.

 

So : if you like so much WW2 combat simulation, forget your pre made advice on this game , come and try for real (like real investment) ... and you'll see, BOS completly crush competition :) with lots of nice historical events by different communities ... Come and invest in a growing game, like you did 10 years ago in some new born games :)

 

If you really think this game is trash (like you posted on other forums ;) saying some dev are CR**k)

 

1. Why do you loose time posting here, exept for trolling ?

2. Do you need us to fly on other game maybe ? ;)

Edited by =LAL=Trinkof
Posted

clod/teamfusion Trackir is responsive...in bos it feels like my head is in a barrel of molasses the game stutters just from a small head movement sometimes, plane also has that feeling of flying through liquid in Bos

Posted

clod/teamfusion Trackir is responsive...in bos it feels like my head is in a barrel of molasses the game stutters just from a small head movement sometimes, plane also has that feeling of flying through liquid in Bos

Think that's down to your track ir profile rather than the game. As to the comment on the fm, probably best to post that in the fm section.

Posted (edited)

Think that's down to your track ir profile rather than the game. As to the comment on the fm, probably best to post that in the fm section.

Just comparing the 2, with what makes the biggest difference for me

Edited by Mikey
Posted

clod/teamfusion Trackir is responsive...in bos it feels like my head is in a barrel of molasses the game stutters just from a small head movement sometimes, plane also has that feeling of flying through liquid in Bos

Just a thought have you disabled the cinematic camera function in BoS and double check the trackut profile is being oicked up for BoS.

I use the same prifile in bith games and no probkems

I/JG2_Saladin
Posted

Ah my old friends the LAL's !

 

I expected you to put your nose on this topic. You can tell your "Master" that he is no more banished from our Forum and he can join us for some basic trainings...lol  ;-)

Posted

I flown COD since its release, same with BOS. It is quite possible BOS engine is better in simulating some things. Like hitting a tree, witch you simply fly through in COD . But the FM in COD is more complex, Or should I say the part of the FM that is noticeable. The DM is much, much , much very much better than BOS.  In BOS you have very little to worry about when it comes to engine management compared to COD. I think BOS remind me more of old IL 2 in this regard , same with the DM. But BOS do have some improvements in that departure. If you are good in engine settings , rads an how long you can "push" a engine , you get a head . I am not saying BOS is in any way bader than COD . I just find these two games very different. In fact so different that I manage to enjoy both, fed up with one, enjoy the other.

People and myself put personal preferences into a discussion like this, and subjective ones too. COD is so cheap that if anyone have interest in WW2 flight sims, it really beats me why they do not buy it. A fine game that is. Personally I find my limit of interest in DCS. The way and time this goes, I doubt we never going to see a complete sim, with ground objects enough to make a interesting online Server, so I just do not bother to learn, I got all the modules.

 

 


So in conclusion : I fly BOS for Fun and sensations but if i want accurate fly models, ballistics and damage models in click-able photo-realist cockpits on a map looking like real who burns my graphic card...
 

Hi !

regarding accurate flight models ballistics etc ... : it is not rendered in BOS, the way you thought it was, in 10-15 years sims (made before the war archives opening, By the way ... unless BOS) :) "Less accurate or less realistic ... in your opinion", if you are an experienced aeronautic engeenieer and have something to share about it, be welcome.

As for accuracy, regarding the CPU load to calculate and simulate the FM in BOS, compared to the ones from IL2 1946 and CLOD .... I guess the BOS ones are more complexs, and take in account much more variables as in the previous games from the serie, and so most probably (As I am no engineer,so I will stick to the probably ;) ) I guess BOS FM are more accurate.

Secondly : the FM are made using the eagle dynamics coding FM software ... which is for me an outstanding quality indicator ... much more than any data described in the never finished CLOD, with FM lately modified by modders, :)

Finally : regarding data used for FM (russians ones , I guess it is the FM you were talking about) , well My trust goes to 777, they have more data and from better sources regarding red aircrafts, than any of us :) ... and it is their job to understand and translate them in the game .... they even made 4 or 5 years of study to learn this ... not me, and probably not a lot of us.

As for "oldies like complexity" ... well good joke, most of the CLOD players use macro for complex engine start .... and have something very similar to BOS .... good joke.

So : if you like so much WW2 combat simulation, forget your pre made advice on this game , come and try for real (like real investment) ... and you'll see, BOS completly crush competition :) with lots of nice historical events by different communities ... Come and invest in a growing game, like you did 10 years ago in some new born games :)

If you really think this game is trash (like you posted on other forums ;) saying some dev are CR**k)

1. Why do you loose time posting here, exept for trolling ?
2. Do you need us to fly on other game maybe ? ;)
Posted

Just a thought have you disabled the cinematic camera function in BoS and double check the trackut profile is being oicked up for BoS.

I use the same prifile in bith games and no probkems

I have cinematic camera off, and Trackir5 is updated. this problem used to be much worse for me, its not such an annoyance as it used to be but its still there, I have tried adjusting the in game head movement camera settings and this helped a little bit. The game does not stutter usually I get good performance besides the trackir getting laggy here and there.

Posted

 

Ah my old friends the LAL's !

 

I expected you to put your nose on this topic. You can tell your "Master" that he is no more banished from our Forum and he can join us for some basic trainings...lol  ;-)

 

 

:) cool answer man : just calling people amateur .... wow .... not even disappointed .... just as I expected regarding what had been told about you ... and not from the LAL ;) ...

 

As for amateur, ... I never see you online, netiher in the numerous online private campaign ... on BOS ...

 

Anyway, if you feel such expert, good for you .... As for me, I will no more play a simulation where FM are opened to modding :) This is a non sense. If it suits you more, and make you feel real experten, good for you :)

 

anyway happy new year !

I/JG2_Saladin
Posted

You will find me on Storm of War (Persistent map, detailed statistics, full realistic settings, accurate radar script, reconnaissance and bombing are very important, and above all hi level of coordination between squadrons and ground controllers )

 

http://www.stormofwar.org/phpBB3/

 

Don't expect me or people like me on "private champagnes on BOS"      come on Yong Padawan feel the strength of the Dark Side lol

  • 8 months later...
Posted

Sorry to revive an old thread but I've been seeing some comments on hear that I don't really understand.

Alot of people seem to say that the engine management in CoD is better than BoS, how so? I find both to be pretty well put together.

 

I don't see how CoD is more realistic in engine management when you have to do the same thing in BoS. You have to manage your rpm, mixture, rads, pitch, etc. How is that any different from CoD? In DCS all I ever mess with is my rpm and throttle, is DCS simple compared to CoD? 

 

As for damage model of CoD being better, well I don't really know. What are some of the major differences? I'm not talking about the eye candy either, you can have the best visual damage model but underneath it's simple.

 

So how does the actual damage model (not the visuals) compare to CoD?

Posted (edited)

Sorry to revive an old thread but I've been seeing some comments on hear that I don't really understand.

Alot of people seem to say that the engine management in CoD is better than BoS, how so? I find both to be pretty well put together.

 

I don't see how CoD is more realistic in engine management when you have to do the same thing in BoS. You have to manage your rpm, mixture, rads, pitch, etc. How is that any different from CoD? In DCS all I ever mess with is my rpm and throttle, is DCS simple compared to CoD? 

 

As for damage model of CoD being better, well I don't really know. What are some of the major differences? I'm not talking about the eye candy either, you can have the best visual damage model but underneath it's simple.

 

So how does the actual damage model (not the visuals) compare to CoD?

 

 

I probably did, an I stand by my word on that one. I am passionate about both games, but when it comes to engine management I find COD better.

First when you dive you need to adjust prop pitch and in some cases throttle in a steep dive . In BOS this is not nessersery, my impression is that if you keep rpm under a value most of the time and start stop watch when you push the engine you be fine. I find many small things in BOS weird, but then again you want to let new people fly it without destroying the engine. Many of these things are probably due to a more complex DM, all those little things that can go wrong seems to be in place in COD. 

To me this is not a pro / con thing, I fly both and it is just my opinion. I find COD system in this regard more interesting, and in my mind more historical, but I will not claim neither is historical correct. 

There is also limitations on speed if you going to lower undercarriage in COD, not so in BOS. There are many small things. Strength in BOS lies other places. No competition, just what I think

Edited by 216th_LuseKofte
  • Upvote 3
Posted

First when you dive you need to adjust prop pitch and in some cases throttle in a steep dive . In BOS this is not nessersery, my impression is that if you keep rpm under a value most of the time and start stop watch when you push the engine you be fine.

The aircraft in these games, some of them, have different prop pitch controls.

All the aircraft in BoS & BoM have constant speed units or are fully automatic in the case of some German planes. With a constant speed unit you set the desired RPM and the prop pitch changes automatically.

Some aircraft in CoD have variable pitch props where you set the pitch and the RPM is a result of that. There it's possible to over rev in a dive. With a constant speed prop you can't over rev.

Posted (edited)

 

 

Hacking is used all the time to refer to "code adjustments" that are not malicious in any sense of the word. 

 

I know its an old post. BUT.

They did it for the community. For good cause. And they didnt steal anything. More like the game was sold in more copies which helped BOS somehow and we know how.

 

In any case, Jason's latest posts about TF were pretty "friendly" (which I praise, we dont need divided community cause we are small niche anyway).

Edited by blackram

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