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What Luftwaffe transport plane would you like to see in BoS?


What transport planes would you like to see in BoS?  

366 members have voted

  1. 1. What transport planes would you like to see in BoS?

    • Ju-52
      305
    • Me-323
      10
    • Fw-200
      34
    • He-177
      12


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Posted

Apologies to the IGNF, but I was trying to type that as a chant.

Posted

Apologies to the IGNF, but I was trying to type that as a chant.

FlatSpinMan,

 

We appreciate your apology, but please realise that a chant must obey the same rules as any other sentence.

 

Sincerely,

The IGNF.

 

 

 

 

 

 

:P

Posted (edited)

The Me264 was quite beautiful.

Only the Me 264 was destroyed during test flights at Memmingen, and after that the project was abandoned.

Edited by Lord_Haw-Haw
Posted

No question: DC-3

 

I don't know if it was used over Stalingrad, but it was certainly the premier workhorse of WWII.

Posted

No question: DC-3

 

I don't know if it was used over Stalingrad, but it was certainly the premier workhorse of WWII.

Ah ha and wenn was it used by the German airforce???

That is like asking for an Italien fighter for a US aircraft carrier.... :wacko:

Posted

No question: DC-3

 

I don't know if it was used over Stalingrad, but it was certainly the premier workhorse of WWII.

Yes. We've all heard the stories of the 'Fliegerschtook Mienerlager'. Those brave Germans flying their DC-3s, dropping candy for the 6th Army by day, dropping coal on the Russians by night. Flying low behind enemy lines, they would also replace the skinny dead things the Russians ate with fresh sausage, prompting them to defect to the Germans immediately. From 1942-1943 that was the routine. Then, on Christmas day, they rescued the crew from Das Boot in the Volga river. Soon the crew of Das Boot were putting coal and sausage in Russian naval bases, and soon all of Russia joined the Germans. Then Jesus, who turned out to be a Hindu, took them all up to heaven, where they ate sausage and candy all day and night long.

Posted (edited)

No question: DC-3

 

I don't know if it was used over Stalingrad, but it was certainly the premier workhorse of WWII.

Only the Li-2 copy saw use on the eastern front. Not sure if it saw use at Stalingrad, my guess is no. But if it did saw use, then it might be a good candidate i guess.

 

But even if this topic doesn't state it properly, it only covers the German transport planes. This might be the most one-sided poll i've ever seen on a flightsim forum.

Edited by Matt
Posted (edited)

But even if this topic doesn't state it properly, it only covers the German transport planes.

Sorry.

 

And I actually left out some of the German transport planes :lol:

 

This might be the most one-sided poll i've ever seen on a flightsim forum.

It's the most one-sided one I've seen on any forum! Edited by Cybermat47
Posted

I think it really all depends on how the game will be developed.

If the game develops to support all kinds of missions, supply, recon, rescue etc. instead of only attack and defend this or that, it will be good.

 

If not, then what's the point of including them?

If you can't drop cargo or paratroopers or rescue wounded people etc. what would exactly be the point of these planes in the game?

 

Not sure why literally no one here mention this.

 

But I really think that the game will (should?) include this aspect to our satisfaction :biggrin: . :cool:


BTW I voted FW-200 :P .

Although I like Ju-52 too.

  • Upvote 2
HeavyCavalrySgt
Posted

Looks like the FW-200 is catching up!

Posted

Oh sorry, I thought it was just cargo planes in general.... 

Posted

Oh sorry, I thought it was just cargo planes in general....

 

Don't worry, you don't need to apologise.

Posted

I think it really all depends on how the game will be developed.

If the game develops to support all kinds of missions, supply, recon, rescue etc. instead of only attack and defend this or that, it will be good.

 

If not, then what's the point of including them?

If you can't drop cargo or paratroopers or rescue wounded people etc. what would exactly be the point of these planes in the game?

 

Not sure why literally no one here mention this.

 

But I really think that the game will (should?) include this aspect to our satisfaction :biggrin: . :cool:

BTW I voted FW-200 :P .

Although I like Ju-52 too.

In rof I did quite a few artilery spoting missions and it was fun as heck. Resuply or paratroopers missions shouldn't be that hard to introduce.

Posted

German transport planes are necessary for the sim. Russian transports aren't.

 

Now that the devs have seen that people would rather have a Ju 52 than a He 177 (which surprised me tbh), perhaps they'll finally come to their senses and start working on the 'Iron Annie' :)

Well, Luftwaffe Experten had nice turkey shot parties against VVS transport planes at Stalingrad (but often before Uranus)

Li-2 is not a very important plane but it flew and saw combat there, though we are more heavily missing the Ju-52 for Stalingrad pocket

  • 2 weeks later...
Posted

A Heinkel 177 would be beautiful...hope that we will be able to see it in the future.

 

Zettman

Posted

Well, how will the JU 52 effect game play (if flyable) in single player and multiplayer?.. thats my question.. It wouldn't be too much fun flying an unarmed plane without a point(meaning that the JU 52 should be priority for airfields or progression along the front)... might as well be playing Flight Simulator X

Posted

Well, how will the JU 52 effect game play (if flyable) in single player and multiplayer?.. thats my question.. It wouldn't be too much fun flying an unarmed plane without a point(meaning that the JU 52 should be priority for airfields or progression along the front)... might as well be playing Flight Simulator X

Not everyone would share that opinion! If you reduce flight sims to furballs and ground pounding then maybe. But if it is vital that your base gets fuel or ammo, those transports would play a major role! There are also people who very much enjoy the challenge of flying a next to unarmed slow and vulnarble aircraft and making it safe from A to B, there are even people who would get a kick out of flying SAR missions!

  • Upvote 4
Posted

Well, how will the JU 52 effect game play (if flyable) in single player and multiplayer?.. thats my question.. It wouldn't be too much fun flying an unarmed plane without a point(meaning that the JU 52 should be priority for airfields or progression along the front)... might as well be playing Flight Simulator X

 

Noooo!  Just needs some imagination from the developers. 

 

I've said this before:

 

Imagine playing the Ju-52 online on a supply run into the kessel. Staggering into the air, dangerously overloaded. Other Tante's are taking off too and head out after you as you do your best to stay low and read the landmarks on the way into Gumrak.

 

 A player joins you and takes over the gunner position. Another joins in the co-pilots seat. Between them they call out the location of distant bandits, steering you out of harms way. Visibility from the pilots seat is limited and several times they save you from interception. Four other transports were following, but only two manage to stay with you.

 

 As you get closer to Gumrak, things start getting busy. LaGGs and Yaks are in a killing frenzy. German flak is mixed with Soviet AAA. Russian fighters are in the landing pattern with the transports, and 109's are fighting desperately to keep them off. Everybody wants to shoot down transport aircraft.  They are worth five times the amount of points awarded for a fighter vs fighter kill.  Those with an eye on the leaderboards need to bring them down to maintain their position.  Star transport pilots earn huge numbers of points for a successful round trip, making these hunters and prey very close rivals for the top tiers of the leaderboards.  It's a war in itself.

 

 Several Ju-52's are on the ground, waiting for their progress-bar to wind down.  This shows when they are emptied of cargo and refilled with wounded to be evacuated.  They are acting as forward observers, keeping a commentary of enemy contacts and calling in the next wave of transports in the moments when the air seems clear.

 

 No time for niceties. When there is an opening you take it. Straight in and taxi as close to the unloading area as you can get. The closer you are, the less time on the ground (Do you end the mission here and take the offered points?  Or stay to take on a cargo of wounded and triple your reward for a round-trip?).  What feels like an eternity on the ground.  Your gunner is firing. Two Sturmoviks blast across the airfield to be claimed by flak at the far end. Three more Ju-52's have landed. Five more didn't make it, and you finally get the signal to roll again. A LaGG latches onto you as soon as you're airborne, but shears away as a 109 rolls onto its tail.

 

 You were hit three times on the way out. The gunner was killed and that position and the dubious protection it afforded is lost to you. In relatively clear air you bank left and set a course for home. Taking an anxious look at your remaining gauges you ask yourself, who the hell said flying transports is boring?

  • Upvote 11
Posted

JU52 would be a win for online-wars.

And Li2 could be a good counterpart (Stalingrad will not be the only map in BoS).

  • Upvote 2
BMA_FlyingShark
Posted

Ju-52 for me too.

 

:salute:

  • 2 weeks later...
Posted

Noooo!  Just needs some imagination from the developers. 

 

I've said this before:

 

Imagine playing the Ju-52 online on a supply run into the kessel. Staggering into the air, dangerously overloaded. Other Tante's are taking off too and head out after you as you do your best to stay low and read the landmarks on the way into Gumrak.

 

 A player joins you and takes over the gunner position. Another joins in the co-pilots seat. Between them they call out the location of distant bandits, steering you out of harms way. Visibility from the pilots seat is limited and several times they save you from interception. Four other transports were following, but only two manage to stay with you.

 

 As you get closer to Gumrak, things start getting busy. LaGGs and Yaks are in a killing frenzy. German flak is mixed with Soviet AAA. Russian fighters are in the landing pattern with the transports, and 109's are fighting desperately to keep them off. Everybody wants to shoot down transport aircraft.  They are worth five times the amount of points awarded for a fighter vs fighter kill.  Those with an eye on the leaderboards need to bring them down to maintain their position.  Star transport pilots earn huge numbers of points for a successful round trip, making these hunters and prey very close rivals for the top tiers of the leaderboards.  It's a war in itself.

 

 Several Ju-52's are on the ground, waiting for their progress-bar to wind down.  This shows when they are emptied of cargo and refilled with wounded to be evacuated.  They are acting as forward observers, keeping a commentary of enemy contacts and calling in the next wave of transports in the moments when the air seems clear.

 

 No time for niceties. When there is an opening you take it. Straight in and taxi as close to the unloading area as you can get. The closer you are, the less time on the ground (Do you end the mission here and take the offered points?  Or stay to take on a cargo of wounded and triple your reward for a round-trip?).  What feels like an eternity on the ground.  Your gunner is firing. Two Sturmoviks blast across the airfield to be claimed by flak at the far end. Three more Ju-52's have landed. Five more didn't make it, and you finally get the signal to roll again. A LaGG latches onto you as soon as you're airborne, but shears away as a 109 rolls onto its tail.

 

 You were hit three times on the way out. The gunner was killed and that position and the dubious protection it afforded is lost to you. In relatively clear air you bank left and set a course for home. Taking an anxious look at your remaining gauges you ask yourself, who the hell said flying transports is boring?

 

Great write up. I was starting to sweat it out just reading about it. :cool:  

 

 

Wheels

Posted (edited)

Was just reviewing the history of the battle. Considering it would be a choice of one to represent transport activities of the Luftwaffe, yes I agree the JU-52 is the most logical choice. Seems like some years ago I made a little mission in IL-2 recreating the 'airbridge' efforts of the Germans to resupply the ailing 6th army. It was great at the time turning into a turkey shoot, and a somber reminder of the misery on both sides.

 

But yes; in a quality over quantity scenario, the JU-52 (as AI,) would be my choice. That, and has been said before, its utility for other theaters (such as Crete or Norway,) would be indispensable.

 

Cheers

 

Triad

Edited by Triad773
Posted

Auntie Ju... obviously.

Posted

Ju-52 It's a must in the game =)

 

If they add all the other's, I will be not disappointed! 

  • 1 month later...
Posted (edited)

I flew C47 and Tante Ju in aces high and ww2 online a lot.

 

You should see how pissed the fighter jocks were when I droped human paratroopers next to their field and every time they tried to take a fighter up, they would get shot in the head while starting the plane. :)

 

Now just imagine flying that giant and sneaking a howitzer close to your fighter base, far away from the front....

Magnetos ON, trim five clicks up, engine ON.....Boom, there goes half your squad. :) "WTF?"

 

Hi fellow WW2OLer!!

 

Everyone seems to miss THIS ONE!

 

The later H-20 model was convertable to a paratooper version, with, 16 or 20 seats available.

The one in Hendon is so configured

 

This is the the best pic I could find on net, unforutnatly.

You can see the sets under the boxes.

409832445_13380126ff_z.jpg?zz=1

Edited by Flyingpencil
Posted

Luftwaffe transport plane?

  • 4 weeks later...
Posted

from technical practicality and business perspective, it would have to be an armed plane. because they make planes with realistic flight dynamics and interiors first.

  • 2 weeks later...
Posted

Noooo!  Just needs some imagination from the developers. 

 

I've said this before:

 

Imagine playing the Ju-52 online on a supply run into the kessel. Staggering into the air, dangerously overloaded. Other Tante's are taking off too and head out after you as you do your best to stay low and read the landmarks on the way into Gumrak.

 

 A player joins you and takes over the gunner position. Another joins in the co-pilots seat. Between them they call out the location of distant bandits, steering you out of harms way. Visibility from the pilots seat is limited and several times they save you from interception. Four other transports were following, but only two manage to stay with you.

 

 As you get closer to Gumrak, things start getting busy. LaGGs and Yaks are in a killing frenzy. German flak is mixed with Soviet AAA. Russian fighters are in the landing pattern with the transports, and 109's are fighting desperately to keep them off. Everybody wants to shoot down transport aircraft.  They are worth five times the amount of points awarded for a fighter vs fighter kill.  Those with an eye on the leaderboards need to bring them down to maintain their position.  Star transport pilots earn huge numbers of points for a successful round trip, making these hunters and prey very close rivals for the top tiers of the leaderboards.  It's a war in itself.

 

 Several Ju-52's are on the ground, waiting for their progress-bar to wind down.  This shows when they are emptied of cargo and refilled with wounded to be evacuated.  They are acting as forward observers, keeping a commentary of enemy contacts and calling in the next wave of transports in the moments when the air seems clear.

 

 No time for niceties. When there is an opening you take it. Straight in and taxi as close to the unloading area as you can get. The closer you are, the less time on the ground (Do you end the mission here and take the offered points?  Or stay to take on a cargo of wounded and triple your reward for a round-trip?).  What feels like an eternity on the ground.  Your gunner is firing. Two Sturmoviks blast across the airfield to be claimed by flak at the far end. Three more Ju-52's have landed. Five more didn't make it, and you finally get the signal to roll again. A LaGG latches onto you as soon as you're airborne, but shears away as a 109 rolls onto its tail.

 

 You were hit three times on the way out. The gunner was killed and that position and the dubious protection it afforded is lost to you. In relatively clear air you bank left and set a course for home. Taking an anxious look at your remaining gauges you ask yourself, who the hell said flying transports is boring?

/\

 

Absolutely this!!!! Superb gameplay ideas!

 

A Ju-52, even if not flyable, would at some point be a great investment for the devs as it was used throughout the war in so many theatres.

pilotpierre
Posted (edited)

Yes. We've all heard the stories of the 'Fliegerschtook Mienerlager'. Those brave Germans flying their DC-3s, dropping candy for the 6th Army by day, dropping coal on the Russians by night. Flying low behind enemy lines, they would also replace the skinny dead things the Russians ate with fresh sausage, prompting them to defect to the Germans immediately. From 1942-1943 that was the routine. Then, on Christmas day, they rescued the crew from Das Boot in the Volga river. Soon the crew of Das Boot were putting coal and sausage in Russian naval bases, and soon all of Russia joined the Germans. Then Jesus, who turned out to be a Hindu, took them all up to heaven, where they ate sausage and candy all day and night long.

Jeez, I didn't know all that and I thought I was pretty well up on WWII. Many thanks for sharing. Edited by pilotpierre
Bladderburst
Posted

The LI2 was a russian copy of the DC3. ;) External difference are the engines. That would be great too.

Posted

Next to the Ju52, SM82. Purchased by LW for heavy lifting, operated by RA in the theater and period and yet unknown to the majority, apparently preferring the usual set of imaginary aerodynes.

SOLIDKREATE
Posted

Would the S.79 be considered a transport plane?

 

2_1_a1.jpg

Posted

Let's hope developers will read this post :)

 

Noooo!  Just needs some imagination from the developers. 

 

I've said this before:

 

Imagine playing the Ju-52 online on a supply run into the kessel. Staggering into the air, dangerously overloaded. Other Tante's are taking off too and head out after you as you do your best to stay low and read the landmarks on the way into Gumrak.

 

 A player joins you and takes over the gunner position. Another joins in the co-pilots seat. Between them they call out the location of distant bandits, steering you out of harms way. Visibility from the pilots seat is limited and several times they save you from interception. Four other transports were following, but only two manage to stay with you.

 

 As you get closer to Gumrak, things start getting busy. LaGGs and Yaks are in a killing frenzy. German flak is mixed with Soviet AAA. Russian fighters are in the landing pattern with the transports, and 109's are fighting desperately to keep them off. Everybody wants to shoot down transport aircraft.  They are worth five times the amount of points awarded for a fighter vs fighter kill.  Those with an eye on the leaderboards need to bring them down to maintain their position.  Star transport pilots earn huge numbers of points for a successful round trip, making these hunters and prey very close rivals for the top tiers of the leaderboards.  It's a war in itself.

 

 Several Ju-52's are on the ground, waiting for their progress-bar to wind down.  This shows when they are emptied of cargo and refilled with wounded to be evacuated.  They are acting as forward observers, keeping a commentary of enemy contacts and calling in the next wave of transports in the moments when the air seems clear.

 

 No time for niceties. When there is an opening you take it. Straight in and taxi as close to the unloading area as you can get. The closer you are, the less time on the ground (Do you end the mission here and take the offered points?  Or stay to take on a cargo of wounded and triple your reward for a round-trip?).  What feels like an eternity on the ground.  Your gunner is firing. Two Sturmoviks blast across the airfield to be claimed by flak at the far end. Three more Ju-52's have landed. Five more didn't make it, and you finally get the signal to roll again. A LaGG latches onto you as soon as you're airborne, but shears away as a 109 rolls onto its tail.

 

 You were hit three times on the way out. The gunner was killed and that position and the dubious protection it afforded is lost to you. In relatively clear air you bank left and set a course for home. Taking an anxious look at your remaining gauges you ask yourself, who the hell said flying transports is boring?

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