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blueghost27
Posted

After flying Cobra's in Vietnam, I'm familiar with recoil effects.  The recoil effects of most of the wing mounted BOS weapons seems excessive even during a high-speed pass when high speed airflow helps minimize airframe disturbances while firing a cannon for example.  I find it difficult to keep pipper on target during both strafing runs and air to air engagements.  It only required a little right pedal in the cobra even when firing the left-wing mounted 20 m.m.  Albeit the vibration was terrible and would more often than not blow open the front-seaters canopy door if he wasn't holding on to the inside handle .......a feat both noisy and exciting when in a 200 m.p. dive.  Anyway I think the developers should reduce the recoil effects just a bit or; if the developers don't do anything which is probably the norm, if anybody has any suggestions to help me eliminate this on my Logitech Extreme 3D Pro I'd appreciate it.

Thanks

Don

II/JG17_HerrMurf
Posted

I can't fly until tomorrow but I don't seem to be experiencing this. I can hit most ground targets at 6-800m with a 270m convergence. My rounds move around a bit at the longer distances but it's not anything I'm not doing with the joystick. Is it severe? Is it the physical movement of the AC/rounds or just visual inside the cockpit? Do you have cinematic on?

blueghost27
Posted

I don't have cinematic on but the A/C in my game I have severe a/c vibration when firing wing guns especially in IL2 when firing cannons, a little less w/MGs but enough where I cannot keep the pipper on target while firing.  Hitting something on the ground is mostly luck and I unfortunately crash lots cause I have to stay on target so long to finally hit the target (more like sweeping a broom across the target than anything pin point which should be the case most of the time.  How would I record a segment to show community what I'm talking about?  I thought it might be my joystick but I've nearly maxed out the noise with very little improvement.  Thanks

Blueghost27

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