BladeMeister Posted May 23, 2015 Posted May 23, 2015 The Battle for Moscow and The Battle of Stalingrad were the biggest and most Important Battles on the Eastern front with the most carnage and fatalities of WWII I am told. BOS models very little ground activity, no simulated Stalingrad Battle actually, and no Volga River Battle, no river boats at all. The BOS was noted for the fierce battles on the Volga, JU87 Stukas attacking ships transporting Russian soldiers and supplies, and the ruthless ground war for Stalingrad.The air war above Stalingrad involved massive bombing raids on Stalingrad, Stuka raids on the Volga River traffic and raids on Russian tank offensives. Considering thus far that BOS actually does not model any massive battles, especially air battles, will BOM improve this? Is the DNE capable of recreating some measure of the size and intensity of the BOM? To this date I have not seen any missions which recreate some symbolence of the size and intensity of the BOS described in Historical accounts of that conflict. I understand that the true scale of the conflict cannot be modeled but as of now the scope of any encounter within Bos, air battle or ground attack, is very small and limited and really does not convey a feeling of the ferocity of the BOS. Can the DNE do more to convey this? Can 3rd party mission makers use the FMB to create missions that convey this? Will the BOM DNE be optimized to better render larger scale air battles and a better representation of the massive ground war occurring in the BOM? S!Blade<><
TheElf Posted May 23, 2015 Posted May 23, 2015 Blade, I agree with your sentiments, but I'll say that I think of all the WWII sims out there now, past and present, BoS/BoM actually has the best ground game, if you will. While the objects in the editor are limited, I think this will change, but with a well executed mission, the Eagle's Nest replicates the envelopement of .6 Armee fairly well. I've ALWAYS been a fighter guy, ground attack was never really my thing, but I've really begun to enjoy taking a Stuka with 37mms and going at the 5th Tank army closing in on Kalach from the Northwest. So while the capacity of the engine to literally recreate the massive ground war you speak of are still questionable, the basics are present and it is possible with some good editor work to do so. But missions will always be a balancing act of too many AI objects or just enough to give a sense of scope. I really don't think anyone at this time is capable of totally recreating the incredibly massive ground war that the Eastern Front was. It's a bit lofty, but perhaps one day...
SharpeXB Posted May 23, 2015 Posted May 23, 2015 (edited) It's a flight sim, not a ground war game. WWI featured battles that would have represented a great spectacle from the air bu there's no way a sim like RoF can replicate that and still have father fidelity towards the aircraft that it does. It's a compromise that I'm sure most flight sim fans can deal with. Edited May 23, 2015 by SharpeXB
BladeMeister Posted May 23, 2015 Author Posted May 23, 2015 Blade, I agree with your sentiments, but I'll say that I think of all the WWII sims out there now, past and present, BoS/BoM actually has the best ground game, if you will. While the objects in the editor are limited, I think this will change, but with a well executed mission, the Eagle's Nest replicates the envelopement of .6 Armee fairly well. I've ALWAYS been a fighter guy, ground attack was never really my thing, but I've really begun to enjoy taking a Stuka with 37mms and going at the 5th Tank army closing in on Kalach from the Northwest. So while the capacity of the engine to literally recreate the massive ground war you speak of are still questionable, the basics are present and it is possible with some good editor work to do so. But missions will always be a balancing act of too many AI objects or just enough to give a sense of scope. I really don't think anyone at this time is capable of totally recreating the incredibly massive ground war that the Eastern Front was. It's a bit lofty, but perhaps one day... Totally agree, the true scope of these conflicts cannot be created in any current Sim, although some seem to handle more ai, air & ground better than the current DNE. I am wondering if the BOM version of DNE will be optimized to handle more ai aircraft and ai ground units to enable bigger missions with more action and emersion. Honestly most BOS missions are pretty sparse and leave a bit to be desired. S!Blade<><
361fundahl Posted May 23, 2015 Posted May 23, 2015 Well.... Had someone maxxed the ground objects in the mission editor yet? Probably will be hardware limited not software...
361fundahl Posted May 23, 2015 Posted May 23, 2015 Everything is always changing and there is always room for improvement 1
BladeMeister Posted May 23, 2015 Author Posted May 23, 2015 It's a flight sim, not a ground war game. WWI featured battles that would have represented a great spectacle from the air bu there's no way a sim like RoF can replicate that and still have father fidelity towards the aircraft that it does. It's a compromise that I'm sure most flight sim fans can deal with. Agreed, yet the even the air war is miniscule in most missions? Even with graphics turned down and a decent FPS, there is very little going on in the air. I am wondering will BOM represent the scale of that massive air battle better through a more optimized DNE? A question for the devs I suppose. S!Blade<>< 1
SCG_Neun Posted May 23, 2015 Posted May 23, 2015 (edited) I think the best case scenario is that they don't want to commit to an answer at this time, based on the fact that they are working on it. But it does concern me that my son recently upgraded his system to about a 9 on the gaming scale and it shows weaknesses in ability currently running some of Veterans missions, which have a fair amount of ground and air activity in them. This is what is concerning me. On a small scale the game works....limited AI and ground units. As a single player...I was hoping for some random air caps of enemy fighters, and ground attack aircraft looming out there in the battle area. Right now...it's limited, and from what I can tell, for higher end machines as well. There is always room for conjecture when answers are not provided, so I hope they can answer this question even if it is.....we are working on it. Edited May 23, 2015 by JagdNeun
sturmkraehe Posted May 23, 2015 Posted May 23, 2015 (edited) Number of ground objects can be an important factor in creating a nice air war mission - in particular for online play. Air war is more than just dogfights - and there is little more boring for a bomber pilot to fly half an hour struggling up to decent altitude, pass through the flak barrage, dropping his bomb carpet right on the target (bull's eye hit) and then only destroy five cars - because the game engine does not allow for more. In this respect a ww2 sim differs considerably from a ww1 sim from which the DNE derives. While there had been ground attacks in ww1 they did not play the same important role as in ww2. Edited May 23, 2015 by sturmkraehe
VBF-12_Stick-95 Posted May 23, 2015 Posted May 23, 2015 Coming to a river near you, along with summer map, to help recreate the battles along the river. http://forum.il2sturmovik.com/topic/168-developer-diary/?p=255288
Feathered_IV Posted May 24, 2015 Posted May 24, 2015 In SP the DN engine can't handle one full squadron of aircraft attacking another full squadron of aircraft without suffering serious performance issues. At best it comfortably manages a skirmish between a section or a flight. Hopefully the developers are aware of this critical limitation and will make serious efforts to optimise it as a matter of priority. 6
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