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Re-Clod in 10 years?


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216th_Lucas_From_Hell
Posted

Great job, Puma and ATAG team :)

 

My computer unfortunately doesn't get past 10 FPS on CloD but once I update I'll give you guys a go!

Posted

Great stuff, TF have made this a brilliant game!

Posted

yes the Beufighter and the Whimpy is a very needed reinforcement to the Allies. 

6./ZG26_5tuka
Posted

Am I the only one happy about the Falco? :happy:

Posted

Being a lousy fighter pilot I will fly it occasionally for the fun of it, when I do fly one engine fighter it is always the Fiat G 50 or the Hurricane 

SCG_Space_Ghost
Posted

The positivity is great, MP, but it kind of feels like an Eagle Dynamics trick to me.

  • Upvote 1
Posted

The positivity is great, MP, but it kind of feels like an Eagle Dynamics trick to me.

 

 

And you sir, you have a agenda. And I do not know why. And I do not care, you add nothing but negativity and at best you are subjective based on absolutely no experience on the game

  • Upvote 1
Posted

Am I the only one happy about the Falco? :happy:

 

Did I miss something.  Is the CR-42 getting a cockpit?

Posted

Yes it is , it is one of those curiosities witch are needed for a medeteranian map. Together with Gladiators

SCG_Space_Ghost
Posted

-snip-

 

based on absolutely no experience on the game

 

tR8QRas.png

 

What in the world are you talking about..?

 

I have more hours in Cliffs of Dover than I do in BOS...

 

SdRisiY.png

Posted

Well then, I just do not know what you mean then. TF 5.0 is ready when its ready. They have a day job to attend . And if you know a little bit of modding you will see they already have spent thousands of hours getting this far, and probably got about the same left

216th_Lucas_From_Hell
Posted

Impressive!

1PL-Banzai-1Esk
Posted

Amazing. Finally a reason to get consumer version of Rift.

 

Great job Team Fusion.

Posted

I really am impressed by the fact you made a conversion to DX 11. Fantastic

taildraggernut
Posted

I thought Cliffs was already DX11 and DX9 was optional.

Posted

It was 'only' DX10 before :)

Posted

Agreed, getting it to DX11 is very impressive indeed, great job guys!

  • 1 month later...
anoxmmatmilne
Posted

I love CloD, and agree it's ahead of its time by at least 5 years.  It's smooth, has atmosphere, scale and is streamlined in a way the others aren't.  It has astronomical potential for the right development team.

Yea, I also think there's scope for an expansive and in-depth soundtrack to go with it, I'd love to discuss with a great team.

Posted

Well it now uses DirectX 11 and has Oculus Rift in a working condition :)

 

http://theairtacticalassaultgroup.com/forum/showthread.php?t=21356

 

 

I really am impressed by the fact you made a conversion to DX 11. Fantastic

 

 

Agreed, getting it to DX11 is very impressive indeed, great job guys!

All this done for free with part time volunteer. Thanks you Team Fusion. I would like to see it implement with BoS and BoM.    

Posted

Working with DX11 for VR API compatibility and being DX11 are not quite the same, this is great for CloD and I am certainly  not knocking it, or the work done by volunteers to get DX10 game working with DX11

 

But BoS being DX9 needs a proper rewrite to at least DX12 to take advantage of future equipment tech and DX12 drivers to move forward properly..before we know it DX13 or whatever will be on us  ;)

 

Cheers Dakpilot

SCG_Space_Ghost
Posted (edited)

All this done for free with part time volunteer. Thanks you Team Fusion. I would like to see it implement with BoS and BoM.    

 

Volunteers and "free" are great and all but when was the last time COD saw large feature-adding or aircraft-adding updates?

 

I've been getting them once a month since July of last year... And once a month an entire year preceding that...

 

TF and their efforts are great and COD is my second-most played Steam game but my excitement has dwindled and I still believe that the TF mod project is not sustainable in its current form.

Edited by Space_Ghost
  • Upvote 1
taildraggernut
Posted

Why wouldn't it be sustainable? as long as there are volunteers who put in the time it could go on indefinetly much like the BMS mod for falcon.

  • Upvote 1
Posted (edited)

Probable the "release big patches in years'  and not "small patches" frequently, what is the most users are used in other games...

 

I'm also loosing faint in CLoD "future" - (IMO) still more fundamental bugs than any team are able to fix someday, and sometimes I find that overall visuals are became "old"...  :huh:

 

Using BMS as examples, no doubts that are achieved big progress, but the game visuals is for today standards outdated... 

 

FYI - And I don't give big importance for visuals, I keep playing... Battleground Europe.  :P  :lol:

Edited by Sokol1
  • Upvote 1
SCG_Space_Ghost
Posted (edited)

Why wouldn't it be sustainable? as long as there are volunteers who put in the time it could go on indefinetly much like the BMS mod for falcon.

 

A lack of long-term volunteers - this seems to be TF's greatest problem. MP illustrates this on his own by reminding everybody in every TF update thread (another note: their update/DD threads are pretty lackluster due to labor shortages/lack of quantified progress on certain assets - you can see with your eyes how slow progress is going) that the volunteers they do have are burning out (MP is always reminding people that this is nothing more than their hobby and if it isn't fun or it is too consuming than it is unlikely that their current volunteers will continue) and that they need new blood for everything they're trying to do at the (ironic) risk that there will never be a TF5.0.

 

Do note that I used to defend COD around here fervently before I accepted the evident truth. COD does some things better (at this point the only thing I can defend on COD's end is the number of AI aircraft [specifically bombers] that can be fielded in a mission - there are technical pros/cons to this) but I feel that at the end of the day 777/1CGS' IL-2 product is a "fuller package" and has some 1-ups that TF is unlikely to catch up with given the fact that they're reverse engineering a now-dated bug-riddled mess of a game engine.

 

I've flown both equally - I've chosen to consume 777/1CGS' product hands down.

 

When/if TF4.0 comes I will certainly take it for a spin - hopefully it keeps me - I doubt that it will.

Edited by Space_Ghost
Feathered_IV
Posted

It's tricky to recruit new people I suppose.  I know I've thought about volunteering, but from the outside the group reads as rather secretive and authoritarian in structure.

I don't know if those involved are people I'd necessarily get along with or if the projects being undertaken are ones that I would want to devote hundreds of hours of my spare time to.  Perhaps if they said, okay chaps here's the sort of things we can do.  Here's the things we are currently working on.  And here's the help we need...  Maybe then they'd find more people coming forward.  At the moment there must be proportionately less people who are in a rush to start work on just anything.

Posted

I find the complexity of damage model and realistic consequences for mishandling the plane you fly are much better in COD. You simply cannot take down or up your undercarriage with too much speed among other things. This is stuff I think is very immersive. I fly BOS mostly because it is faster and you can do your thing in a shorter period of time. When 5.0 come I will probably have another priority

  • Upvote 1
Posted

It's tricky to recruit new people I suppose.  I know I've thought about volunteering, but from the outside the group reads as rather secretive and authoritarian in structure.

I don't know if those involved are people I'd necessarily get along with or if the projects being undertaken are ones that I would want to devote hundreds of hours of my spare time to.  Perhaps if they said, okay chaps here's the sort of things we can do.  Here's the things we are currently working on.  And here's the help we need...  Maybe then they'd find more people coming forward.  At the moment there must be proportionately less people who are in a rush to start work on just anything.

Hi Feathered....send me a PM, let me know what you are considering and we can have a chat, no pressure, just send me a message and we'll take it from there :)

 

Cheers, MP

  • Upvote 1
Posted

A lack of long-term volunteers - this seems to be TF's greatest problem. MP illustrates this on his own by reminding everybody in every TF update thread (another note: their update/DD threads are pretty lackluster due to labor shortages/lack of quantified progress on certain assets - you can see with your eyes how slow progress is going) that the volunteers they do have are burning out (MP is always reminding people that this is nothing more than their hobby and if it isn't fun or it is too consuming than it is unlikely that their current volunteers will continue) and that they need new blood for everything they're trying to do at the (ironic) risk that there will never be a TF5.0.

 

Do note that I used to defend COD around here fervently before I accepted the evident truth. COD does some things better (at this point the only thing I can defend on COD's end is the number of AI aircraft [specifically bombers] that can be fielded in a mission - there are technical pros/cons to this) but I feel that at the end of the day 777/1CGS' IL-2 product is a "fuller package" and has some 1-ups that TF is unlikely to catch up with given the fact that they're reverse engineering a now-dated bug-riddled mess of a game engine.

 

I've flown both equally - I've chosen to consume 777/1CGS' product hands down.

 

When/if TF4.0 comes I will certainly take it for a spin - hopefully it keeps me - I doubt that it will.

 

 

 

Original_Uwe
Posted

When TF5 comes online I'm dropping BoS/M like the unattractive Slavic field hand she is, at least for a while.

Flying over the channel has burned me out, but I was burned out on Russia by about 2004. No need to go back there.

Everything about TF Mod is better to me. The planes, the models, the online and especially the offline. Worlds apart.

Posted

TF rightly deserve the plaudits they receive for their work.

Loved the cockpits and had many fun hours with CLoD.

However, agree with other posters that BOS/BOM, while not universally better than CLoD, is a better package overall.

If I was asked by someone interested in buying a WW2 aviation sim for the first time, I would point them to BOS/BOM.

I think the future of our WW2 Aviation sim hobby depends on this title being successful.

Also looking forward to the DCS Normandy map and all that can offer. 

Trident_109
Posted

TF rightly deserve the plaudits they receive for their work.

Loved the cockpits and had many fun hours with CLoD.

However, agree with other posters that BOS/BOM, while not universally better than CLoD, is a better package overall.

If I was asked by someone interested in buying a WW2 aviation sim for the first time, I would point them to BOS/BOM.

I think the future of our WW2 Aviation sim hobby depends on this title being successful.

Also looking forward to the DCS Normandy map and all that can offer. 

IL2:BoS/BoM and IL2:CoD are cheap enough to have both. CoD is $9.99 on STEAM. I'm sure it's cheaper elsewhere.

 

777 has done a good job with many things in BoS. I have my reservations about some things but that's neither here or there. CoD has a lot of good points too while carrying it's own baggage. I still fly both.

 

 

  • Upvote 1

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