Cybermat47 Posted May 19, 2015 Posted May 19, 2015 Hey guys, I'm having serious trouble with keeping my planes flying properly. They keep reacting way too much to the slightest movement, despite me turning the joystick's sensitivity all the way down. This is especially annoying in combat; I'm lucky to get a hit on a Heinkel from around 50m. Is this just the flight model, or have I set something up the wrong way?
andyw248 Posted May 20, 2015 Posted May 20, 2015 Hmmh, beating a dead horse here? There are already many threads discussing this, for example: http://forum.il2sturmovik.com/topic/10129-i-must-have-heavy-hand/ http://forum.il2sturmovik.com/topic/4094-sim-will-sell-joystick-extensions/
Cybermat47 Posted May 20, 2015 Author Posted May 20, 2015 (edited) Hmmh, beating a dead horse here? There are already many threads discussing this, for example: http://forum.il2sturmovik.com/topic/10129-i-must-have-heavy-hand/ http://forum.il2sturmovik.com/topic/4094-sim-will-sell-joystick-extensions/ I didn't notice any of those, the only ones I'd noticed were the ones claiming that the stability issue only came up in German aircraft, and that the devs had a pro-Soviet bias Thanks for the links Edited May 20, 2015 by Cybermat47
Finkeren Posted May 20, 2015 Posted May 20, 2015 RoF/BoS has always featured sensitive controls, but tbh I find it quite managable. If I'm presented with a steady target I can hit a bomber reliably from 600m+ and 800m+ in the case of ground targets. The real problem for me is aiming outside of conversion distance. I have a slight S-curve set for the yaw on my twister stick but otherwise I haven't made any adjustments to sensitivity. I'm using a Saitek X55 with the second-hardest spring. You've been around a long time Cybermat. Is this a change that has happened to you recently or has it always been like this?
taffy2jeffmorgan Posted May 20, 2015 Posted May 20, 2015 Hey guys, I'm having serious trouble with keeping my planes flying properly. They keep reacting way too much to the slightest movement, despite me turning the joystick's sensitivity all the way down. This is especially annoying in combat; I'm lucky to get a hit on a Heinkel from around 50m. Is this just the flight model, or have I set something up the wrong way? Stability is still a problem in Campaign mode [ bobs around like a cork ] but this should not be a problem with Quick Mission and Missions, my flight controls are smooth in both these modes, you should be able to destroy the smallest of targets both on the ground and in the air !
Cybermat47 Posted May 20, 2015 Author Posted May 20, 2015 Did some fiddling around with the settings, everything's good now
SpaydCBR Posted May 20, 2015 Posted May 20, 2015 If you don't mind I'd like to know what settings you've used? I have trouble with my plane bouncing around making it hard to aim so I'd like to try what you did to fix it
6./ZG26_5tuka Posted May 20, 2015 Posted May 20, 2015 (edited) Not meant as a direct answer to OP, just a note due to common misunderstanding. The "Sensitivity" slider in the axis controll options does not increase/decrease the ammount of output generated by input, infact it is (in contary what it's name suggests) a non-linearity adjustment slider. If it is all way down your output curve will be total linear and rise the same as your input. Example (Input | Output): 0% = 0% , 20% = 20%, 40% = 40% and so on If you set it to a higher value the output curve will start to look like parabola. This means that in the early input range your output will be lower providing you with moer prceision but increase rapidly in the upper range. Example (Input | Output): 0%=0%, 20%=10%, 40%= 25%, 60%=65%, 80%=90% The higher you go the stronger the effect is but generally you should try to keep it at an as low as possible value. Edited May 20, 2015 by Stab/JG26_5tuka
-TBC-AeroAce Posted May 20, 2015 Posted May 20, 2015 This sim is perfectly stable!! I fly with zero curves. All it takes is a little bit of practice and discipline with the stick. Also make sure u are using trim 2
Cybermat47 Posted May 20, 2015 Author Posted May 20, 2015 If you don't mind I'd like to know what settings you've used? I have trouble with my plane bouncing around making it hard to aim so I'd like to try what you did to fix it Pretty much just the default settings, but with the Joystick noise filter set to .5.
SharpeXB Posted May 20, 2015 Posted May 20, 2015 Stability is still a problem in Campaign mode [ bobs around like a cork ] but this should not be a problem with Quick Mission and Missions, my flight controls are smooth in both these modes, you should be able to destroy the smallest of targets both on the ground and in the air ! Interesting observation. The flight model is the same in all game modes. Unless you have simplified physics checked which of course can't be done in Normal and Expert modes for the campaign. Is that what you meant?
6./ZG26_Emil Posted May 20, 2015 Posted May 20, 2015 Interesting observation. The flight model is the same in all game modes. Unless you have simplified physics checked which of course can't be done in Normal and Expert modes for the campaign. Is that what you meant? Maybe the campaign mode has random weather? The bombing seems to occur on servers that have wind enabled and maybe/probably turbulence as well.
6./ZG26_Emil Posted May 20, 2015 Posted May 20, 2015 I meant bobbing but cannot edit my post for some reason.
Finkeren Posted May 20, 2015 Posted May 20, 2015 High turbulence might well be the answer. It can cause some severe situation especially down low, where it's next to imposible to keep the aircraft steady. Nothing to do with joysticks though.
=CFC=Conky Posted May 20, 2015 Posted May 20, 2015 Hello all, I have a CH setup and I dialled the sensitivity in pitch and roll to 60 and the kites are much easier to handle now . Good hunting, Conky
[TWB]Outlaw- Posted May 23, 2015 Posted May 23, 2015 I would double check that you're trimming your elevator properly when you're flying. Not trimming is going to lead to a lot of bobbing and require constant pressure on the stick. Ideally in straight and level flight you want to be able to let of the stick and fly for a few seconds on parameters. And then personally I'll add a bit of back trim when I get into a fight so that I have more elevator authority available when turning- really important in a 109.
Bearcat Posted May 23, 2015 Posted May 23, 2015 Not meant as a direct answer to OP, just a note due to common misunderstanding. The "Sensitivity" slider in the axis controll options does not increase/decrease the ammount of output generated by input, infact it is (in contary what it's name suggests) a non-linearity adjustment slider. If it is all way down your output curve will be total linear and rise the same as your input. Example (Input | Output): 0% = 0% , 20% = 20%, 40% = 40% and so on If you set it to a higher value the output curve will start to look like parabola. This means that in the early input range your output will be lower providing you with moer prceision but increase rapidly in the upper range. Example (Input | Output): 0%=0%, 20%=10%, 40%= 25%, 60%=65%, 80%=90% The higher you go the stronger the effect is but generally you should try to keep it at an as low as possible value. Hopefully all these things will be included in the manual .. when it is finished. IIRC it is still being worked on.
9./JG27golani79 Posted May 23, 2015 Posted May 23, 2015 I´m using a X55 and found the planes too "wobbly" - using a curve of 40 now on pitch and roll and this seems to do the trick.
Urra Posted May 24, 2015 Posted May 24, 2015 I´m using a X55 and found the planes too "wobbly" - using a curve of 40 now on pitch and roll and this seems to do the trick. I found the best solution to this is to change out spring to one which is the next step from loosest. I currently have this and curves at zero, with endzones set to 100(cut off the ends as much as possible). It works pretty well, the trick is to have the right spring with the right force pushing back.
9./JG27golani79 Posted May 24, 2015 Posted May 24, 2015 Gonna try that too - thanks! But if you cut off the endzones don´t you just make the whole range smaller and therefore more sensible?
SCG_Space_Ghost Posted May 24, 2015 Posted May 24, 2015 its always the same issue too much input from the pilot, you should try an f16 with 2mm run in the joystick Yeah, sure... I'll get right on that. Say... When did you fly an F-16 last?
9./JG27golani79 Posted May 24, 2015 Posted May 24, 2015 its always the same issue too much input from the pilot, you should try an f16 with 2mm run in the joystick lol .. nice comparison .. .. not!
Urra Posted May 24, 2015 Posted May 24, 2015 Gonna try that too - thanks! But if you cut off the endzones don´t you just make the whole range smaller and therefore more sensible? A little bit yes, but this makes the very small amount of slop the stick has in the very middle (due to the spring being nuetral) super useful when lining up a long distance target.
rhinofilms Posted September 9, 2015 Posted September 9, 2015 Can anyone tell me how to turn off the turbulence? I tried turning off the wind in the difficulty settings and it has no effect. It's especially annoying on the ground when the stupid random motion program runs even though the plane is stationary. I'm talking turbulence now, not head shake.
SCG_Space_Ghost Posted September 9, 2015 Posted September 9, 2015 -snip- It's especially annoying on the ground when the stupid random motion program runs even though the plane is stationary. -snip- Uhhh... What? It may come as some sort of surprise but that "stupid random motion program" happens to real aircraft when they are on the ground... You know... Air moving over a stationary airfoil and all that... Turbulence can be turned off in Quick Missions or defined by the mission builder in the Full Mission Builder - it cannot be disabled in the campaign or in custom missions (FMB) that already have it (unless you edit the mission.)
Potenz Posted September 9, 2015 Posted September 9, 2015 (edited) Can anyone tell me how to turn off the turbulence? I tried turning off the wind in the difficulty settings and it has no effect. It's especially annoying on the ground when the stupid random motion program runs even though the plane is stationary. I'm talking turbulence now, not head shake. [Edited] to the OP, i have littlo to non issues with planes wobbing, maybe at first, but then with practice non problems now, Oh i'm using an old X52 Edited December 30, 2015 by Bearcat
Guest deleted@50488 Posted September 9, 2015 Posted September 9, 2015 Turbulence and wind variation are beautifully modeled in Il2 BoS. I wish I had that in DCS World, or even on FSX / P3D. I have only similar or better in X-Plane 10 and Aerowinx PSX. It is a very well done feature in IL2 BoS, and I seriously hope they don't tune it down.
rhinofilms Posted December 30, 2015 Posted December 30, 2015 (edited) WOW, so now Turbulence is stupid??? that's the most stupid comment i ever read in this forum hahahaah to the OP, i have littlo to non issues with planes wobbing, maybe at first, but then with practice non problems now, Oh i'm using an old X52 Ya, it's stupid when its the same amount of turbulence on the ground as in the air. Almost as stupid as not answering my question and just throwing out an insult instead. The moderator should ban people who post replies like that. Edited December 30, 2015 by rhinofilms
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