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Posted

We got some snow with the winter maps, so I am wondering if we will get rain with the summer maps?

 

Failing that any idea what kind of weather effects will be modelled with the summer maps?

 

Storms, thunder lightning, overcast-rain, rain effects on windshield?

 

Mick. :)

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Posted

Water effects on the windshield would be nice, but will be far more demanding to make than in RoF, where it's just an overlay on the entire screen. Here it'll have to be integrated into the cockpit model.

 

As for summer weather, I hope to see altocumulus and cumulonimbus clouds (really any kind of clouds at altitudes above 2000m would be a nice change. I also hope some of the clouds will look a bit more 'solid' and less fuzzy than they do now. 

 

Personally I don't care about thunder and lightning. It always annoyed me in the original IL2 when you were forced to fly in weather that was completely unsuitable.

  • Upvote 3
Posted

Yes, the water effects are definately posible to do, even with proper refraction. I just said, that it would be harder to make than it is in RoF.

 

BTW: While having the opportunity for heavy rain and thunderstorms is nice, it really shouldn't be overused. In WW2 you'd never fly combat missions in that kind of weather.

150GCT_Veltro
Posted

Agree about thunder ecc. ecc. but rain is needed.

6./ZG26_Emil
Posted

In WW2 you'd never fly combat missions in that kind of weather.

 

Exactly and it will hardly get used by anyone

Posted

Exactly and it will hardly get used by anyone

 

Unfortunately, I'm not sure about that. For one thing we'd propably have to fly in such weather on some campaign missions, but I  also remember from IL-2 1946 that some servers ran missions in thunderstorms 'cause, you know, shitz and giggles.

Y-29.Silky
Posted

 In WW2 you'd never fly combat missions in that kind of weather.

 

It could just be a section of the map? It was a problem for all the bombers in the West, take off in England, thunderstorm all of a sudden engulfs the target. Of course you're flying over, but obviously you won't see the target. Anyways, flying over a thunderstorm (especially at night) is quite a scene, that'd be cool to see in this game. The problem is, the whether doesn't seem to change on the fly.

  • Upvote 2
Posted

Nope. They tried to model truly dynamic weather for ClOD. Just one of the many corners that project painted itself into.

VBF-12_Stick-95
Posted

If there is water and metal in the sim, they will have to model oxidation.  Can't fly without it.  ;)

Guest deleted@30725
Posted

Dynamic weather including wind is an exciting idea.

 

Predicted weather that has a chance to change based on time of day or set amount of time in mp servers where clear days with no wind can fly into thunderstorms and high winds or rain storms can spring up during a dogfight.

 

I wish in the future there could be early morning frosts that go as the day wears on.

 

Some day.

Posted

Dynamic weather including wind is an exciting idea.

 

Predicted weather that has a chance to change based on time of day or set amount of time in mp servers where clear days with no wind can fly into thunderstorms and high winds or rain storms can spring up during a dogfight.

 

I wish in the future there could be early morning frosts that go as the day wears on.

 

Some day.

 

A dynamic weather system sounds amazing. Unfortunately it's probably not a priority :(

ShamrockOneFive
Posted

Even if not a dynamic weather system... (and really I don't think it'd be a cool as I think we think it would be)... I'd love it if it were possible to have slightly variable weather conditions across the map. So it may be raining in one area but clearer skies in another. We already have variable wind layers and moving clouds so that'd be a great step to convey the visual aspects of this without upping the complexity to full on weather simulator.

Posted

Yes, the water effects are definately posible to do, even with proper refraction. I just said, that it would be harder to make than it is in RoF.

 

BTW: While having the opportunity for heavy rain and thunderstorms is nice, it really shouldn't be overused. In WW2 you'd never fly combat missions in that kind of weather.

 

Wouldn't be so hard if they transitioned to DX12 but we know that's not happening. Definitely not with their current development model. :/

-TBC-AeroAce
Posted

Oxidisation is a total DEFO!!!

6./ZG26_5tuka
Posted

Of course, talking about summer weatther, the first thing we need is a realistic thermal lift model.

 

Any glider pilot will agree on this for sure :)

Posted

Idk i dont think a 109 will do very well as a glider  :russian_ru: , the yak however, perhaps with flaps down?  :biggrin: We will need to have a variometer unlock for this! 

Posted

While we're at it let's have some tornados in the Sim ..

-TBC-AeroAce
Posted

Also that weird upward striking lightning is a must, totally broken without this !!

Posted

Also that weird upward striking lightning is a must, totally broken without this !!

Example?

Posted

While we're at it let's have some tornados in the Sim ..

 

Tornadoes in Russia? Anyway, I don't think it wouldn't be much fun, the only reasonable reaction to seeing a tornado anywhere in the vicinity is to land in short order, tie the plane down or stick it in a hangar and take cover... I had my share of flying around storm clouds, (in the mountains no less) and let me tell you - if you don't have to, you simply don't...

  • 1CGS
Posted

Tornadoes in Russia? Anyway, I don't think it wouldn't be much fun, the only reasonable reaction to seeing a tornado anywhere in the vicinity is to land in short order, tie the plane down or stick it in a hangar and take cover... I had my share of flying around storm clouds, (in the mountains no less) and let me tell you - if you don't have to, you simply don't...

 

It was a joke.

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