Star23_16 Posted May 10, 2015 Posted May 10, 2015 (edited) New to the game although I got a okayish understanding of using Bf109 but as soon i try to fight against them in a Yak i am completely unsure how to tackle enemy Bf109. From what i get and i am likely wrong on a point or two so feel free to correct me. The Yak 1 is able to turn slightly better at certain speeds, got less top speed and worse climb rate which often put me in the situation a Bf109 get the upper hand and fast. If i try to loop or climb i loss to the Bf109 superior energy, if i try to turn i bleed speed and can't escape. Only idea i have for now is to fly away from a combat zone and secure higher position before turning into the combat zone but even then i loose advantage surprising fast.So i got to ask more experience players for tips and idea how to tackle Bf109 in a Yak.Edit: i should mention i play under normal difficulity and do not touch the finner engine control. Edited May 10, 2015 by Star23_16
Finkeren Posted May 11, 2015 Posted May 11, 2015 If you're flying against the AI, you should be able to outmaneuver the 109s fairly easily, as the AI never flies the machines to the limit. Against a good human opponent, who thinks ahead, conserves his energy and doesn't play your game by going into a tight turn fight, it's gonna be tough and you'll often be forced on the defensive. The best advice I can give is to always try to gain the energy advantage ahead of the fight. While the Yak doesn't climb as well as either of the 109s, it's still got a pretty good climb rate and will allow you to get on top before the fight even starts. The Yak conserves energy very well in most maneuvers, so if you've got the initiative you can try to force him to maneuver as much as posible to solidify your energy advantage. There is one more thing to do, but since it's exploiting an apparent flaw in the Yaks FM, some people would consider it cheating: Simply drop the flaps when in a turn fight and voila: You shave several seconds off your turn time and get an amazing zoom climb without sacrificing much energy. I'd personally not use that option, since it's quite a-historical, but a lot of people do use it online.
Star23_16 Posted May 12, 2015 Author Posted May 12, 2015 I had notice the flaps can be deployed at rather high speed which surprised me, no idea how flaps is ment to be working on Yak 1 but if it really is no flaps-landing flaps i would had expected to be risking damage them in high speed.Other then that you pretty much strengthen my own hunches so far from practicing that it best to try and gain some altitude before the combat zone and try to preserve the energy i have and then just ..well pray i can catch the Bf109 player in a mistake so to speak. Something tells i will need looooad of practice to be able to do much in Multiplayer hehe(tak fordi du tog dig tid til svarer på mit spørgsmål)Thanks for the help
Finkeren Posted May 12, 2015 Posted May 12, 2015 I'd just like to elaborate on the point about getting the 109s to maneuver (I continue in English for the benefit of anybody else who might be reading) The Bf 109 is fitted with automatic slats on the leading edges of the wing, which helps prevent an accelerated stall when pulling tight maneuvers (it's part of the reson why the 109 is relatively good in a tight turn fight. Maneuvering with the slats deployed bleeds a f**kton of energy, so getting a 109 into a turn fight is not just about you turning tighter than him, but about draining his energy. Once you get his slats to deploy, he'll either risk losing the energy game, or he'll have to ease off a great deal to get the slats to retract, giving you a chance to gain on him.
Star23_16 Posted May 12, 2015 Author Posted May 12, 2015 By all means i prefer to use English online, why i only said thanks in both languages. I knew about the slats which also why i original mention preserving my energy and hoping for a mistake but that where i feel i will need alot of practice. Not used to judge energy states in this game yet and then i probably need practice in judgement how to react in different situations ofcourse while not panicing and pull too hard on the stick. The Lagg hate me there still lol.
Finkeren Posted May 12, 2015 Posted May 12, 2015 Fortunately BoS (and originally RoF) offers a very good 'feeling' of flight (I'm not a pilot IRL, so I can't say if it's accurate) that makes it quite easy to get a sense of your current enrgy state without even looking at gauges, once you have spent enough time in the cockpit. It's hard to say precisely what it is that gives this 'feeling', but you really have a sense of the mass and momentum of your aircraft. For starters it's propably a good idea to just learn to conserve your own energy. Try keeping you IAS above 400km/h in a dogfight to get a sense of how deliberate you have to fly to keep your energy.
busdriver Posted May 13, 2015 Posted May 13, 2015 Fortunately BoS (and originally RoF) offers a very good 'feeling' of flight (I'm not a pilot IRL, so I can't say if it's accurate) that makes it quite easy to get a sense of your current enrgy state without even looking at gauges, once you have spent enough time in the cockpit. It's hard to say precisely what it is that gives this 'feeling', but you really have a sense of the mass and momentum of your aircraft. I'd say that your perception of the "feeling" of flight is what makes you very good. I lack that perception or feeling of flight. The lack of motion and G forces is the "killer" for me. As a guy with 40+ years of RL flying, I honestly envy your skill set.
Finkeren Posted May 13, 2015 Posted May 13, 2015 (edited) Maybe the fact that I'm not a pilot was my saving grace? If I had been flying for real for 40 years, I couldn't settle for a simulator to give me that feeling either. That being said, RoF/BoS gives you a certain sense that I just haven't gotten from any other sim I've played. Edited May 13, 2015 by Finkeren 1
II/JG17_HerrMurf Posted May 13, 2015 Posted May 13, 2015 (edited) Busdriver: "I'd say that your perception of the "feeling" of flight is what makes you very good. I lack that perception or feeling of flight. The lack of motion and G forces is the "killer" for me. As a guy with 40+ years of RL flying, I honestly envy your skill set." You'll get it in time. The sound of the wind over your canopy is also a HUGE clue as to your energy state in this game. Listen closely and you well hear when your engine tone and the wind sounds change. I'd say that your perception of the "feeling" of flight is what makes you very good. I lack that perception or feeling of flight. The lack of motion and G forces is the "killer" for me. As a guy with 40+ years of RL flying, I honestly envy your skill set. There is one more thing to do, but since it's exploiting an apparent flaw in the Yaks FM, some people would consider it cheating: Simply drop the flaps when in a turn fight and voila: You shave several seconds off your turn time and get an amazing zoom climb without sacrificing much energy. SShhh, Lufties like me have been looking for that smoking gun in the FM debate. Edited May 13, 2015 by HerrMurf
361fundahl Posted May 13, 2015 Posted May 13, 2015 You "feel" it with the sounds and camera shake in inside view.
busdriver Posted May 13, 2015 Posted May 13, 2015 Maybe the fact that I'm not a pilot was my saving grace? That being said, RoF/BoS gives you a certain sense that I just haven't gotten from any other sim I've played. As to your first point, I think there is something to that (being able to process info faster without motion and G forces). The US military has come to the conclusion, that gamers/simmers (non-pilots) make better UAV pilots. The USAF was the last to embrace this. Where the Army, Marine Corps, and Navy selected drone pilots from the young enlisted ranks (selected for gamer skills), the Air Force was forcing pilots that had graduated from pilot training. This was an expensive experiment for the Air Force. In a fairly short time (a year or two) there was a significant number of lost drones, crashes attributed to pilot error by RL pilots versus gamers. The USAF now gives UAV pilots some flight simulator time (a few hours) at the beginning of their UAV training rather than sending them through the year long pilot training. RL pilots can still volunteer for a drone assignment, especially with ANG units that now have UAVs. As to your second point, I spent a lot of RL time at 150 meters and 800 km/h, so I really enjoy flying the 109 around BoS at 50 meters altitude...popping up to acquire my target and rolling in to drop a bomb. BoS gets extremely high marks from me for the map and terrain quality. But...I do envy you guys/gals with the strong skill sets in this sim.
Star23_16 Posted May 13, 2015 Author Posted May 13, 2015 I am still practicing but thanks to the advice i had a fight where i was survivng a long while as 3 Bf109 chased me. The cloud was a life saver to prolong my time among the living so to speak. I even had 2 bf109 starting to turn and get slow which give me a shooting chance though i lost in the end as i ran out of height to convert to energy slowly. I will keep practice and hopefully my aim improve too
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