BM357_TinMan Posted May 2, 2015 Posted May 2, 2015 Can groups be dynamically created, disbanded using events within the mission? Specifically, what I’d like to do now is have a convoy of trucks drive from an airfield to a town, then when they get to the town, have them break up and go and park at different locations. So, what would be cool would be to have them start from different locations at the airfield drive to a specific way point and have a command for each of them to link to the lead once they reached the waypoint, then have another trigger that triggers the lead truck to start the trek after the last truck has linked. Drive to the town, when they reach the town waypoint, have a command that breaks the group links and allows them to pursue their own waypoints again. Also, if this is possible, I could use "spawn", then after the planes are spawned, use a similar event as above to create a group to get around the whole inability to continuously activate groups after destruction
coconut Posted May 2, 2015 Posted May 2, 2015 Not that I know of. As a cheap work around, you can deacticate groups and activate other groups on the same location to simulate reorganization. You can also link the "OnKilled" event of each vehicle in the old group to a delete command in the new group to make sure destroyed vehicles do not respawn. On the downside, it won't look pretty to anyone who is looking at the vehicles when deactivate-old-and-activate-new happens. I would like it if the devs would add a "follow vehicle" order. It could provide a lot of what wings/columns provide, and could be tuned dynamically to change group structure, and I suspect the AI already has that functionality coded in. If it allowed to specify multiple vehicles, as in "A follows B and C", and it worked in such a way that A maintains its distances and angles to B and C, then we would also get support for "flocks", i.e. formations other than columns.
BM357_TinMan Posted May 2, 2015 Author Posted May 2, 2015 Thanks for the response. I actually thought about doing exactly what you suggested in your work around. I like your idea for a "follow" trigger. That never occurred to me. It's kind of funny, I thought of the elaborate deactivate group,then spawn vehicles on the same location solution then wrote a suggestion asking for the ability to make and break "wings" within the mission, but the simple, "it would be nice if you could just trigger a follow" never occurred to me.
coconut Posted May 2, 2015 Posted May 2, 2015 Sadly, this "follow" command does not exist. I tried the "escort" command, but it does not work for ground vehicles.
Thad Posted July 2, 2017 Posted July 2, 2017 (edited) There is no way to create a moving tank/vehicle formation other than in column? My desire is to create a active offroad moving tank platoon in a formation other than column. Edited July 2, 2017 by Thad
JimTM Posted July 2, 2017 Posted July 2, 2017 There is no way to create a moving tank/vehicle formation other than in column? My desire is to create a active offroad moving tank platoon in a formation other than column. You could try placing your vehicles in the formation that you want and then set the formation command to "Vehicle: Off Road User Form".
Thad Posted July 2, 2017 Posted July 2, 2017 Yes, why not? I'll give it a try. If that doesn't work, I'll just have to give each tank specific orders.
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