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BlitzPig_EL
Posted

If you want numbers like there should be online then you need a more easy to access FMB, and you need to be able to host peer to peer like we could in the original il2 without a dedicated server, with the ability to have ingame settings to each hoster's choice without a limited choice of presets that serve to pigeonhole us into someone else's  preconceived ideas about how people are supposed to play this title.

Posted

You miss an important detail, Finkere. Remember the 100 player sebrvers we had short after release? Well, devs brought them to a quick end with MP player reduction to 33.

 

After this (in my opinion not well thought threw) decision player quit and raged but barely anything changed. As result missions changed, became more steril to work witb the low number of player we barely can see online currently.

 

Of course it's too late now that it is screwed to fix thing and bring people back. And good luck pulling peole back in the empty boat.

 

What we need is 100 player restriction + maybe more accessible hosting process. Than amd only than it's up to us to carry the message around and show people the true potential of BoS.

 

Advertising BoS MP in it's current state feels like selling a car with flat tires....

 

What they need to do is just open it wide up.. and it a server can't do it it can't do it.. I hate to keep harping on this.. but again.. the original IL2 got it so right. I forgot what the actual limit was.. but for the most part the major limiting factor was people's rigs.. so IMO they should just let it do what it does and let the community drive certain things.. That goes with the presets as well..  Keep the presets.. open the wider settings.. and if you screw the pooch you screw the pooch.. hit a preset and either start from scratch again till you get it right or use the preset if your rig can't handle it.

 

If you want numbers like there should be online then you need a more easy to access FMB, and you need to be able to host peer to peer like we could in the original il2 without a dedicated server, with the ability to have ingame settings to each hoster's choice without a limited choice of presets that serve to pigeonhole us into someone else's  preconceived ideas about how people are supposed to play this title.

 

This is true.. Hopefully that will be addressed soon... Hopefully it is being worked on as we speak..

 

I just simply enjoy BoS.

 

Not all of it, all of the time by any means though. However I would definately rather have it exist than not, and it is improving.

 

Two 'small' things I love on veteran's missions which add greatly to the stale SP are the radio chatter and map markings. The map markings in particular help to provide a 'why' for flying.

 

If only we had a stat-tracking campaign function...

 

 

My take as well...

Posted

The original IL-2 was consistently improved by the development crew over many years, and further enhanced by a strong Mod community.  If the BOS development survives over the next dozen years we should see a consistent improvement to the overall sim, unfortunately it has yet to develop a strong Mod community to further enhance the product.   A combination of developers work and mod work is the best scenario for sim longevity.  COD has a strong Mod community, but the sim isn't advancing as fast as it could, if it still had a developer.   DCS is setting itself up to be the go to flight sim, with strong developer, mod, and VR support.   I think the COD DX11 game engine and the tools the mod community are making for it, "currently" gives it the most future potential.   That said their is no reason the BOS and DCS engines won't be improved by their development teams.

 

Maybe I am wrong here.. someone who knows please confirm or deny.. but CoD was not meant to be modded initially, at least not to the extent that is was was it?  Wasn't it hacked just like the original IL2? I am asking because I do nor know for sure..  Asa good a job as TF has done.. and as good a job as TD has done.. and both are still working.. They cannot really competre with a team of developers.. This is why I have always felt that BoS was the best hope for the future of WWII sims even if some missteps have been made along the way because it is the only developer supported WWII sim  that we have.. DCS is nice.. but it is not a WWII sim.. and even when the Normandy map is released it will be a sim with limited scope.. like CoD.. as good as both are.

 

Not knocking DCS, it is good for what it is, Jet sim, and as has been said, single aircraft study sim, but seriously to say it is shaping to be a WWII combat sim is a bit of a stretch, a solitary map for 10 years...and a new graphics engine as yet unreleased which no-one knows how it will run, a number of good WWII A/C are on the way but there is no cohesion to any of them, sorry but it will take many years for DCS (WWII) to even come close to what is available in BoS right now. BoS and DCS are so different in approach there is no point in comparing them when it comes to WWII.

 

A lot of the BoM aircraft are complementary to the BoS planeset, add in summer maps for Velikie Luki, Stalingrad and Moscow and things will look a lot different, in the short time the ME has been available some very high quality content has been made and as it is more understood the speed of that content will increase, Generating SP campaign missions and converting to SP/MP or Co-op looks like a great way to create easy quick missions with limited work needed to mod them up a bit.

 

Cheers Dakpilot

 

+1

 

+10000

 

That's the honest truth, right there.

 

DCS is a magnificent sim in its own right, but a proper WW2 historical simulator it is not, and won't be for at least half a decade.

 

+2

 

Yes the sim is moving forward cant take that way , but not in multiplayer its Empty most of the time .

Devs really need to look into online game play . !!!!!

Rumors are starting already that this game is dead.

And when you jump onto the server list and see all but three servers with people on , that amount to 30+ people ,  it looks quite sad as this game has just been released. !!!

Guys are running servers that is costing them money but most of the time remain empty .

So what has happend . ??

 

 

I agree that the number of online players need to increase, but simply yelling 'Devs really need to look into online game play . !!!!!' isn't gonna do a damn thing.

 

What exactly are the devs supposed to do to magically increase the number of players? They have released an easy-to-use dserver plug in that's also not a resource hog and they have released a powerful full mission builder which, while having a steep learning curve, allows players to create quite detailed missions. They're even holding periodic sales to boost the overall number of people who own BoS. No, the devs have done what they could, now it's up to us, the community, to create interesting servers and drag people online. The best way to do that is by being online ourselves.

 

As for the 'Rumors are starting already that this game is dead.'-thing: I've heard that since way before BoS was even launched. Sad to say there are a select few people in the flight simming community that absolutely want to see this sim fail, because it doesn't live up to whatever expectations they had, and are busy declaring BoS dead at every turn. Online population in BoS has always been low, and while that is a very real problem that needs to be adressed, it's not a sign of the end times.

 

 

Agreed.. 

Posted (edited)

What can the devs do to increase multiplayer count? 

How many times need it be repeated: 

(i) Optimisation

 

That means: fix random CTD's, performance drops every second patch etc.

 

(ii) Increase server limit to at least 64

 

The argument that there's no-one to fill the servers is mute because the reason many aren't playing online/joining is simply because there is a perceived lack of space. 48 players is too small an amount to have any kind of meaningful, large-scale mission set up. Besides which, on a map as large as Stalingrad, a 48 player cap just results in a.) you finding diddly squat to fight or b.) one furball in one area of the map
 

 

Those are the two biggest issues in the only game mode that this game can potentially excel in. 

(let's face it, it's not singleplayer what this game will be known for).

Edited by 19te.Leaf
=362nd_FS=Hiromachi
Posted

 

 

I might have played at the wrong time of day back then 5tuka, but I have never, ever seen any of the 100 player servers more than half full. Right now just getting to 48 players is a rare feat, so I fail to see how a near empty 100 player server is going to be more appealing than a 48 player one.
 

 

I still have somewhere on my HDD a pictures taken in October when Loose Deuce Heavy Metal was launched, it was than capable of handling 150 people. In fact at least for 2-3 days when we tested it the numbers oscillated between 100 to 140. 

 

Point is that people attract people, the more empty server is, lower the chances are that someone will join.  I really wish they would remove that restriction and we would have at least ability to keep 100 people on servers. That would be a great step.

II/JG17_HerrMurf
Posted (edited)

I didn't start playing Il2 until around 2004 but I don't remember seeing any mega servers either. Most of the servers I remember were around 64 live pilots. I never flew co-ops but now reading what they are, seems I missed out a bit. Not sure if 100 planes is doable on an average server and/or average rigs. We can't cater only to those who have monster systems and I say this while having a modern middleweight system. 64 seems both do-able as well as reasonable. Just an opinion.

 

As to player populations; I have the perception they are increasing a bit over the last four to six months. Not a huge jump but the three or four biggest servers are near capacity more often and later in the day in North America now. I can find 130-150 players during the day (night in Europe) on Mondays and Tuesdays. They used to dry up around noon but now I can find enough to keep me occupied til two or three. So, it is getting better. It's linear not exponential. BOM should help but getting to the Med will probably see the jump we in the West so want to see.

Edited by HerrMurf
Posted

What this sim needs desperately is some kind of lobby .. like Hyperlobby.. where people can see who is online and then pick servers... The current set up reminds me of the old UBI servers for IL2.. I only went there a few times.. because Hyperlobby was where it was at.. If this team could somehow get on Hyperlobby it would change the face of online play ion a mater of weeks..

 

There is a social aspect to online gaming/... particularly flight sims that calls for the ability to interact with each other ... We have TS... but we need to be able to go to a place.. and see everyone online ... find our mates.. chat... IL2 would not have been as successful as it was had it not been for Hyperlobby... If we can get something like that the multiplayer aspect of this sim will explode.

 

Guaranteed.

  • Upvote 2
[KWN]T-oddball
Posted

What this sim needs desperately is some kind of lobby .. like Hyperlobby.. where people can see who is online and then pick servers... The current set up reminds me of the old UBI servers for IL2.. I only went there a few times.. because Hyperlobby was where it was at.. If this team could somehow get on Hyperlobby it would change the face of online play ion a mater of weeks..

 

There is a social aspect to online gaming/... particularly flight sims that calls for the ability to interact with each other ... We have TS... but we need to be able to go to a place.. and see everyone online ... find our mates.. chat... IL2 would not have been as successful as it was had it not been for Hyperlobby... If we can get something like that the multiplayer aspect of this sim will explode.

 

Guaranteed.

 

I think there is a lot of confusion around here about why the MP is so anemic and why there is not a lot more participation over all, the short answer is the collective affect of dev decisions has soured and driven people away (unlocks,video presets,48,no local host, no hyperlobby, ...etc)

I don't think there is a bunch of IL2 people circling about BOS waiting for the afore mentioned to come...they are just gone.

 

A week ago i got a message from one of the oldest groups in IL2 and he told me that him and his squad mate jumped into a server and after a few sorties his mate said he was done...leaving my friend the only one in his squad still trying and he also added they the whole squad might be done as a group with flight sims.... :( Had they made CO-OP'S and local host a priority instead of unlocks i can guarantee that squad would not be packing it up.

 

The dev's are doing what the dev's want to do and at this point its clear that their attitude is...."this what we are doing doing stay if you like or leave"

  • Upvote 4
II/JG17_HerrMurf
Posted (edited)

Hyperlobby, admittedly, is what got me into online gaming at all. Not just for flight sims. Without HL I probably would not have ventured into FPS games either. It is a handy little tool that needs to be either implemented or imitated.

Edited by HerrMurf
JG27_Chivas
Posted

 

 

Maybe I am wrong here.. someone who knows please confirm or deny.. but CoD was not meant to be modded initially, at least not to the extent that is was was it? Wasn't it hacked just like the original IL2? I am asking because I do nor know for sure.. Asa good a job as TF has done.. and as good a job as TD has done.. and both are still working.. They cannot really competre with a team of developers.. This is why I have always felt that BoS was the best hope for the future of WWII sims even if some missteps have been made along the way because it is the only developer supported WWII sim that we have.. DCS is nice.. but it is not a WWII sim.. and even when the Normandy map is released it will be a sim with limited scope.. like CoD.. as good as both are.

 

Oleg planned for COD to modded from the beginning, with plans to supply the necessary tools to the community.  There are still  features in the COD game engine that haven't been enabled yet.   TF is currently completing the tools necessary to more easily add aircraft and maps, so the future looks good.   I believe the TF update 5.0 probably situated somewhere in the long awaited MED should give  a resurgence to the sim.   BOS is a good sim, that will continue to improve significantly, but I'm not so sure that the BOM map will give the sim much of a surge in the short term, atleast in the markets outside of Russia.

 

DCS certainly doesn't have anything close to a WW2 sim at the moment, BUT the reason I think its setting itself up to be the go to WW2 sim, along with WW2 aircraft and maps, is  VR support.   VR is the future of combat flight simming, and its coming early next year.    We probably won't see VR support from BOS/BOM or COD/Malta anytime soon.   DCS will definitely see a surge from prop heads next year with the new EDGE graphic engine, Normandy Map, VR support, P51, FW190, 109, Spit, and P47.   The ED version of the Normandy map is also rumoured to include a small protion of England which will vastly improve the mission building possibilities.  Once people try VR most will not go back to a monitor and TrackIR.

 

That said, all three sims need improvements in varying degrees to their AI, FMB, Net Code, etc, etc.   Personally I think the community is lucky to have three sims with so much potential.

  • Upvote 2
Posted

That said, all three sims need improvements in varying degrees to their AI, FMB, Net Code, etc, etc.   Personally I think the community is lucky to have three sims with so much potential.

+1

Posted

That said, all three sims need improvements in varying degrees to their AI, FMB, Net Code, etc, etc.   Personally I think the community is lucky to have three sims with so much potential.

 

I agree.

Original_Uwe
Posted

I think oddball nailed it about dev decisions having an adverse affect upon the reputation of the game.

 

As it is we are a small minority of the game community overall. Further most of our small niche are offliners. So it's only a minority of the minority that goes there in the first place.

And on top of that some of the hostile decisions and positions taken by the devs have put a sour taste in the mouth of many potential players.

So it's like a small minority of a small minority of the portion of people that were willing to wade through the bad rap the devs gave the game.

 

Seri I sly if they just made the game easy to get into and simply enjoy they would have it soooooooo much easier.

Feathered_IV
Posted

The devs should close the studio and go home to play BoS every day for two or three weeks. I think they would have a very useful change of perspective.

  • Upvote 6
BlitzPig_EL
Posted

You know, that is a great idea Feathered.

 

I am always stunned at how MP has turned out, seeing as many members of the dev team were very big online players in real IL2.

 

An "opening of the eyes" ceremony is indeed called for.

BraveSirRobin
Posted

The devs should close the studio and go home to play BoS every day for two or three weeks. I think they would have a very useful change of perspective.

 

I'm relatively certain that everyone involved in the development of this game has played it a lot more than you have.  Maybe it would help your perspective if you spent less time looking for things to complain about.

  • Upvote 1
Posted

I'm relatively certain that everyone involved in the development of this game has played it a lot more than you have. Maybe it would help your perspective if you spent less time looking for things to complain about.

Actually Robin, from what I can gather, the devs haven't played very much at all. It still properly adds up to dozens of hours each, but my hunch is, that many people here have flown a lot more than the devs, especially online. I can honestly say, that apart from one time, when I saw LOFT on a server back in early access, I have never seen a member of the dev team fly online.

 

It makes sense too. This sim is their job, do we really think they're spending their time off in BoS too?

 

I think Feathered is being quite sincere, and it's not even a bad idea tbh.

 

And to accuse Feathered of simply looking for something to complain about is silly. You know him better than that!

  • Upvote 3
BraveSirRobin
Posted

And to accuse Feathered of simply looking for something to complain about is silly. You know him better than that!

 

It's not silly at all.  I've seen a lot of that from him, and many others as well.  Lots of people spend more time trying to look for reasons to hate a game than they spend just playing it.  It's a very strange mentality.

 

As for the dev team, they're playing the game every day.  That's what you do when you're developing software.  You make changes, then you test them.  You can't test them without playing the game.

Ala13_Kike
Posted
After play some weeks at DCS P51 & 190D9, I've played again Il2 BoS...and, I don't know why, I will wait another time to take again. Maybe the winter, maybe the difference to fly one model or other in differents simulators/FM, (maybe I'm Jon Snow and I need the summer ;) )....

 

DCS WWII need a lot of additions very important to be a great WWII simulator, but the three aircrafts that I've flown in DCS, o mom, thats incredible. I have better sensations with for example with DCS FW190D9  that flying again my loved BF109F4 in this simulator.

 

Not a critic, it's my impression. Maybe Il2 BoS need something , I don't know what, in any case Il2 BoS it's a 100% WWII simulator, this is the advantage, and DCS not.

Posted

I think there is a lot of confusion around here about why the MP is so anemic and why there is not a lot more participation over all, the short answer is the collective affect of dev decisions has soured and driven people away (unlocks,video presets,48,no local host, no hyperlobby, ...etc)

I don't think there is a bunch of IL2 people circling about BOS waiting for the afore mentioned to come...they are just gone.

 

A week ago i got a message from one of the oldest groups in IL2 and he told me that him and his squad mate jumped into a server and after a few sorties his mate said he was done...leaving my friend the only one in his squad still trying and he also added they the whole squad might be done as a group with flight sims.... :( Had they made CO-OP'S and local host a priority instead of unlocks i can guarantee that squad would not be packing it up.

 

The dev's are doing what the dev's want to do and at this point its clear that their attitude is...."this what we are doing doing stay if you like or leave"

 

I agree with this partially.. but I also think that the relentless campaign against this sim, it's developers, it's forum, it's fan base and any positive input about it whether it is a review on a retail site or a cycling forum.. has done a lot of damage as well.. The sim goes on sale for half price.. and I don't know maybe I am just easy.. but IMO at $50 BoS Premium is a great deal.. I paid $90 for it and I don't feel ripped off but AFAIC particularly in the state it is in now.. and it is getting better.. $50 for BoS premium is a no brainer if you do not have it... Yet there are those that go on any site they can find and insist that because of what is wrong with it that it is not worth even half that.. That has to hurt the sim...

 

I think oddball nailed it about dev decisions having an adverse affect upon the reputation of the game.

 

As it is we are a small minority of the game community overall. Further most of our small niche are offliners. So it's only a minority of the minority that goes there in the first place.

And on top of that some of the hostile decisions and positions taken by the devs have put a sour taste in the mouth of many potential players.

So it's like a small minority of a small minority of the portion of people that were willing to wade through the bad rap the devs gave the game.

 

Seri I sly if they just made the game easy to get into and simply enjoy they would have it soooooooo much easier.

 

+1 .. but as I said.. the reactions to those decisions have also played a role.. and the devs have addressed many of the poor decisions that made early on.. That is undeniable.. yet many still act as if the BoS that we have right now is the same product we had on November 8 of 2014.. and that is just not the case.. and it is getting better as time goes by. I think that if we want to see this sim succeed we need to look at it through the prism of what it has and what it does right rather than what it does not have and gets wrong. I am, not saying those things should be ignored.. but surely they can be addressed and the concerns can be expressed without trashing the entire product because in spite of it's flaws there is a lot to like about BoS.

 

It's not silly at all.  I've seen a lot of that from him, and many others as well.  Lots of people spend more time trying to look for reasons to hate a game than they spend just playing it.  It's a very strange mentality.

 

As for the dev team, they're playing the game every day.  That's what you do when you're developing software.  You make changes, then you test them.  You can't test them without playing the game.

 

I understand your frustration with the negativity.. but I don't think that was where Feathered was coming from either.. so let's just all chillax and enjoy the discussion for what it is worth..

 

Good point raaaid...

BraveSirRobin
Posted

I understand your frustration with the negativity.. but I don't think that was where Feathered was coming from either.. so let's just all chillax and enjoy the discussion for what it is worth..

 

 

Sorry, but no.  Comments like "the devs should try playing their own game" is disrespectful nonsense.  

FS_Fenice_1965
Posted

 

 

I also think that the relentless campaign against this sim, it's developers, it's forum, it's fan base and any positive input about it whether it is a review on a retail site or a cycling forum.. has done a lot of damage as well

 

It is true, and a great part of those critics were exagerated, but the disappointment wasn't without any foundation.

The biggest problem was that this sim was advertised as IL2's sequel and in reality was/is ROF WWII.

Not so strange that many between IL2 players have felt disappointed and aren't around. 

Posted

.. and having said all that.. The future indeed.. is looking better all the time..

Feathered_IV
Posted

Thanks Finkeren and BC.  I was indeed being sincere.  Testing a program for work and playing for entertainment are two very different things which deliver very different conclusions.

  • Upvote 1
BM357_TinMan
Posted

 

 

Had they made CO-OP'S and local host a priority instead of unlocks i can guarantee that squad would not be packing it up.


Agreed.  The whole mangled M/P experience is a major determent to this pretty awesome sim. 
BraveSirRobin
Posted (edited)

Thanks Finkeren and BC.  I was indeed being sincere.  Testing a program for work and playing for entertainment are two very different things which deliver very different conclusions.

 

OK, let's go with that premise.  In that case, it's impossible for someone who is as deeply involved as the developers of the game to just switch that off and pretend that they're just playing for fun.  It's impossible.  You know what the bug list looks like.  You know what the enhancement list looks like.  You know what the budget looks like.  You see all the things that you'd like to fix if you weren't wasting your time pretending that you don't know all those things.

Edited by BraveSirRobin
[DBS]airdoc
Posted

Not knocking DCS, it is good for what it is, Jet sim, and as has been said, single aircraft study sim, but seriously to say it is shaping to be a WWII combat sim is a bit of a stretch, a solitary map for 10 years...and a new graphics engine as yet unreleased which no-one knows how it will run, a number of good WWII A/C are on the way but there is no cohesion to any of them, sorry but it will take many years for DCS (WWII) to even come close to what is available in BoS right now. BoS and DCS are so different in approach there is no point in comparing them when it comes to WWII.

 

A lot of the BoM aircraft are complementary to the BoS planeset, add in summer maps for Velikie Luki, Stalingrad and Moscow and things will look a lot different, in the short time the ME has been available some very high quality content has been made and as it is more understood the speed of that content will increase, Generating SP campaign missions and converting to SP/MP or Co-op looks like a great way to create easy quick missions with limited work needed to mod them up a bit.

 

Cheers Dakpilot

 

 

One of the main problems with DCS is that it seems to take a lot of time to produce a module/map and people would have to buy them separately in order to take part in a multiplayer scenario. Multiplayer is broken right now anyway and visibility is notoriously bad.

I am hopeful that the upcoming engine will fix these issues, and that 3rd parties will step in to offer the versatility required. If things go as planned, by the end of 2016 there should be at least 10 additional WW2 modules and 3 period maps. That will make people happy for some time.

 

The biggest flaw of DCS in my mind is that it spans over many time periods. WW2 community is a very small part of the audience (i 'd say about 30%) so devs have to focus on modern stuff to keep going. BOS has this outstanding advantage, and continued dedication and hard work by them will most likely lead them to become the sim of choice for WW2, because they can easily outpace DCS. 

 

Time will tell if DCS evolves to be a mature WW2 sim.

TheNotoriousFNG
Posted

The beauty of all these WWII sim offerings is that each of them offers an era/region of the war separate from the rest. At the moment, they're not really stepping on each others toes, but should they both go into the same era/theater that's when the competition may truly heat up.

BlitzPig_EL
Posted (edited)

  Lots of people spend more time trying to look for reasons to hate a game than they spend just playing it.

 

BSR, No one it trying to hate the game.   We all want a real replacement for IL2, and we want it to be successful and meet our expectations.  Trouble is you don't have to try very hard at all to see the glaring omissions and issues with BOS on a fundamental level. 

 

What I don't understand are all the people here that think this is the best thing since sliced bread, yet don't understand why NO ONE IS PLAYING IT IN SIGNIFICANT NUMBERS.

Edited by BlitzPig_EL
  • Upvote 3
Original_Uwe
Posted

Perhaps they are, but offline.

  • Upvote 1
6./ZG26_Custard
Posted

 

 

What I don't understand are all the people here that think this is the best thing since sliced bread, yet don't understand why NO ONE IS PLAYING IT IN SIGNIFICANT NUMBERS.

 

I like many have that nostalgic fuzzy glow for the original IL2 but it seems many forget or don't remember  just how much criticism the "original" had to endure across various forums in those early months after release  it wasn't all  "sunshine and flowers"  and as for the bashing that CLOD got early on I won't even go there.

 

EL is right that there are not significant numbers playing, but that goes for the whole genre of WWII sims currently available.

There are folks out there that clearly want to hold on to the dwindling WWII player base of their chosen sim and some of that has been reflected across this forum. I think as a community we are in real danger of losing developer created and supported  WWII sims and I think that would be a disaster. 

 

While there are some great modders out there working to keep sims up and running, there are many things about mod supported sims that are far from perfect. FM's, AI, and handling to name but a few.

 

Let's be honest, the only people they have to please though are themselves. How long will it be before the modders or the people that fly in the sims get bored of outdated graphics, engines etc  and move on to something else?

 

BoS is not perfect and IMHO opinion it needs much work before it's going to please everyone (it never will)

 

I was disappointed at first with BoS but I can honestly say the more I have flown in this sim the more I have enjoyed it. Flying with a group of guys on TS and working as a team has brought a great deal of satisfaction to counter some of the disappointment I initially felt. I am very much looking forward to the Coop event that the Syndicate guys have put together for this Sunday. I hope this leads to many more, because it's a perfectly flyable and at times very enjoyable title.

 

 

I genuinely hope that the dev's have plans in place to continually improve and expand upon IL2 and that more folks will start to fly because the cold hard fact is we in the WWII flight sim community are not really spoilt for choice are we?

 

Regards

 

Custard 

Feathered_IV
Posted

Perhaps they are, but offline.

 

I'm not so sure.  Speaking as an offline player, I find I rarely use it.  There just isn't enough depth yet.  I'd be very surprised if the majority of the BoS client base were all off playing the singleplayer component and enjoying themselves.  I suspect like me they have put it aside and will come back to it later when or if it improves.  

  • Upvote 2
-=PHX=-Satch
Posted

Dear devs, imho we need the complex engine start in the future. Another little step to make this sim more inmerse and real.

BlackDevil
Posted

I would be happy, if I only could move the levers, that are controllable during the start up. Automatic could switch the rest.

BM357_TinMan
Posted

Dear devs, imho we need the complex engine start in the future. Another little step to make this sim more inmerse and real.

This something that I would love to see eventually.  But at the moment, there are other things I hope they get fixed first

Rolling_Thunder
Posted

I like many have that nostalgic fuzzy glow for the original IL2 but it seems many forget or don't remember  just how much criticism the "original" had to endure across various forums in those early months after release  it wasn't all  "sunshine and flowers"  and as for the bashing that CLOD got early on I won't even go there.

 

EL is right that there are not significant numbers playing, but that goes for the whole genre of WWII sims currently available.

There are folks out there that clearly want to hold on to the dwindling WWII player base of their chosen sim and some of that has been reflected across this forum. I think as a community we are in real danger of losing developer created and supported  WWII sims and I think that would be a disaster. 

 

While there are some great modders out there working to keep sims up and running, there are many things about mod supported sims that are far from perfect. FM's, AI, and handling to name but a few.

 

Let's be honest, the only people they have to please though are themselves. How long will it be before the modders or the people that fly in the sims get bored of outdated graphics, engines etc  and move on to something else?

 

BoS is not perfect and IMHO opinion it needs much work before it's going to please everyone (it never will)

 

I was disappointed at first with BoS but I can honestly say the more I have flown in this sim the more I have enjoyed it. Flying with a group of guys on TS and working as a team has brought a great deal of satisfaction to counter some of the disappointment I initially felt. I am very much looking forward to the Coop event that the Syndicate guys have put together for this Sunday. I hope this leads to many more, because it's a perfectly flyable and at times very enjoyable title.

 

 

I genuinely hope that the dev's have plans in place to continually improve and expand upon IL2 and that more folks will start to fly because the cold hard fact is we in the WWII flight sim community are not really spoilt for choice are we?

 

Regards

 

Custard

 

I'm tired of the comparisons between bos and the original il2. This is 2015 not 2001. Why should we have to wait 6+ years before the basics that made 1946 such a classic are introduced? The only similarities between bos and the original are the name and it's ww2 setting. I don't play because it's boring. It's dull. This could have been a classic right out of the box unfortunately the selling points of the original were left out in favour of unlocks. Those have been removed which has left the developers short on ideas or so it would seem. shiney planes won't sell a game when the competition move onto dx11 and 12.
6./ZG26_5tuka
Posted (edited)

I would be happy, if I only could move the levers, that are controllable during the start up. Automatic could switch the rest.

We asked fir this since closed alpha and it since has been denied. BoS was intendet to not be a "realistic engine manegement simulation" but "only a flight simulation" (verbal quote).

 

I wouldn't be too exited for it but maybe they'll find a place for it in BoS/BoM in future. One can only hope (or pay).

 

I don't even mind answering the usual "everyone who posts critique is a hater" posts written by guys you never see actively flying. A poor try to turn sth away fron a more serious matter with their attempts of pouring oil into the fire.

Edited by Stab/JG26_5tuka
  • 1CGS
Posted

 

 

What I don't understand are all the people here that think this is the best thing since sliced bread, yet don't understand why NO ONE IS PLAYING IT IN SIGNIFICANT NUMBERS.

 

How do you know "no one is playing it in significant numbers?"

 

(Less ALL CAPS too, please. We can all read you just fine without yelling). 


Dear devs, imho we need the complex engine start in the future. Another little step to make this sim more inmerse and real.

 

Adding a more complex engine start procedure isn't going to bring more people to the game. 

BlitzPig_EL
Posted

Luke, have you actually been online recently and counted the numbers of people playing?

 

And if I choose to use caps for emphasis, I will, thank you very much.

Posted

I said in a post few months back tobe very careful  , as the internet is now a very powerful tool . :huh: :huh:

 

jo bloggs sat in his y-fronts in his bedroom filled with pizza boxes can sit down and write  a  BLOG  in 30 minits and destroy you work .

 

I love flying combat sims but coming on here and going into empty servers should never of happend . The decesions made have affected the out come .

 

The unlocks

The poor campaign

The drop to 48 players in multiplayer.

Completcated mission builder

And the rudness of some people on the forums have made people leave . :ph34r:

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