Ace_Pilto Posted January 23, 2016 Posted January 23, 2016 Any news about the weird "swamp" like effect on distant terrain, coolant boiling (perforated radiator erryday), ground friction or AI improvements?
Kling Posted January 23, 2016 Posted January 23, 2016 Coolant boiling? Due to being hit by enemy fire?
Ace_Pilto Posted January 23, 2016 Posted January 23, 2016 Coolant boiling? Due to being hit by enemy fire? Just in general operation. It seems like boiling the coolant always results in perforated radiators.
Kling Posted January 23, 2016 Posted January 23, 2016 (edited) Just in general operation. It seems like boiling the coolant always results in perforated radiators. It does indeed, and that is an issue with the game engine! Especially the 109 had a pressure release valve when coolant was boiling but it was never modeled by 1C. It is however being looked at. First, TF has finally been able to "crush" the atmosphere density bug and that will now require the FMs and engine parameters to be tweaked accordingly. However, if your radiator is always boiling, you might be doing something else wrong. The only time my coolant leaks/boils is when I have been hit and not from normal flying... Edited January 23, 2016 by Kling 2
Ace_Pilto Posted January 23, 2016 Posted January 23, 2016 Thanks Kling, that's good news. It's not always boiling by the way, just sometimes when I have to work the engine hard and have a momentary lapse in monitoring the temps. I don't expect bad management to be forgiven but it will be nice to be able to catch the problem in time since running at high performance power settings is a fact of life in combat aircraft, especially fighters. This problem annoyed me so much and it will make a big difference to have it fixed.
Mysticpuma Posted January 23, 2016 Posted January 23, 2016 Swamp distance 'issue' has also been resolved 3
Ace_Pilto Posted January 24, 2016 Posted January 24, 2016 Two of the most annoying problems resolved. Nice job!
JG4_DUI Posted February 22, 2016 Posted February 22, 2016 Is there some Oculus Rift users who want to play guinea pig? As it seems there will be OR support with the upcoming TF 5.0. Currently, TF would like to get some feedback on their demo images.
Mysticpuma Posted February 22, 2016 Posted February 22, 2016 Is there some Oculus Rift users who want to play guinea pig? As it seems there will be OR support with the upcoming TF 5.0. Currently, TF would like to get some feedback on their demo images. We'll have more news on this in 3-4 weeks.....
Bussard_x Posted February 22, 2016 Posted February 22, 2016 (edited) https://www.bol.com/nl/p/il2-sturmovik-cliffs-of-dover/1004004011339168/ The DVD version costs € 50 !!!! Could only be because of Team Fusion. Great work guys! Edited February 22, 2016 by Bussard
Mysticpuma Posted February 22, 2016 Posted February 22, 2016 It now has DirectX 11 support and a working version of Oculus Rift http://theairtacticalassaultgroup.com/forum/showthread.php?t=21356 1
Uufflakke Posted February 22, 2016 Posted February 22, 2016 https://www.bol.com/nl/p/il2-sturmovik-cliffs-of-dover/1004004011339168/ The DVD version costs € 50 !!!! Could only be because of Team Fusion. Great work guys! Way too expensive. Try Amazon.com. COD DVD for $ 9,98. http://www.amazon.com/IL-2-Sturmovik-Cliffs-Dover-PC/dp/B004L5SJ4Y/ref=sr_1_1?s=videogames&ie=UTF8&qid=1456142123&sr=1-1&keywords=cliffs+of+dover+pc+game
Avyx Posted February 26, 2016 Posted February 26, 2016 How is the graphics ( with Team Fusion mods ) compared to BoS ? 3840 x 2160 res support ?
SCG_Space_Ghost Posted February 26, 2016 Posted February 26, 2016 (edited) How is the graphics ( with Team Fusion mods ) compared to BoS ? 3840 x 2160 res support ? Cliffs' cockpits use trickery to produce a 3D image and are actually assembled from 2D sprites. BOS' are actually rendered in 3D. Cockpit textures lean towards Cliffs but it's really hard to give them that with the whole 2D sprites/optical illusions. BOS gets a clear advantage in clouds and water - the rendering looks pretty good but there is always room for improvement. Light shafts, shadows, SSAO, etc. is another win for BOS. Graphical fidelity insofar as ground textures and object texturing (buildings, roads, etc.) are otherwise pretty similar with the advantage leaning towards BOS. That's my own two cents with 270+ hours in Cliffs of Dover and 220+ hours in BOS. Edited February 26, 2016 by Space_Ghost
taildraggernut Posted February 26, 2016 Posted February 26, 2016 Cliffs' cockpits use trickery to produce a 3D image and are actually assembled from 2D sprites. BOS' are actually rendered in 3D. You are very much mistaken on this point, the Cliffs cockpits aver pure 3D and no trickery whatsoever.
SCG_Space_Ghost Posted February 26, 2016 Posted February 26, 2016 You are very much mistaken on this point, the Cliffs cockpits aver pure 3D and no trickery whatsoever. No, I'm not incorrect. The cockpits are built from numerous 2D sprites.
Feathered_IV Posted February 26, 2016 Posted February 26, 2016 That is the original Il-2 series. Clod definitely used 3D rendered pieces.
taildraggernut Posted February 26, 2016 Posted February 26, 2016 (edited) No, I'm not incorrect. The cockpits are built from numerous 2D sprites. I assure you they are not 2D sprites, Team Fusion are certainly not building 2D cockpits for their mod, it is plainly obvious they are 3D when you look at the way the shadows interact and move your viewpoint in 6DOF. And we must not forget that the BOS series is using much of the 3D content from Cliffs and it's cancelled sequel. Edited February 26, 2016 by taildraggernut
SCG_Space_Ghost Posted February 26, 2016 Posted February 26, 2016 That is the original Il-2 series. Clod definitely used 3D rendered pieces. Have a look at the 109 foot pedals. They are two dimensional sprites that are animated in a three dimensional environment. Look at the back of the stick in the 109 - actually, there isn't a back of the stick because it is a two dimensional sprite animated in a three dimensional environment.
taildraggernut Posted February 27, 2016 Posted February 27, 2016 No part of Cliffs uses 2D sprites sorry, clearly you are convinced of the theory though. if you were ever watching the development of Cliffs when it was being called 'storm of war' you would have seen renders of the 3D cockpit environments, there was also the bonus DVD included with IL2 1946 showing the 3D cockpit work.
Sokol1 Posted February 27, 2016 Posted February 27, 2016 (edited) How is the graphics ( with Team Fusion mods ) compared to BoS ? 3840 x 2160 res support ? Yes, support that resolution. http://theairtacticalassaultgroup.com/forum/attachment.php?attachmentid=6300&d=1387349954 IMO - If you are looking for "the best", I guess you don't will find any in CloD - but can find some nice/good things - very cheap. Edited February 27, 2016 by Sokol1
Mysticpuma Posted April 1, 2016 Posted April 1, 2016 Latest news: http://theairtacticalassaultgroup.com/forum/showthread.php?t=21873
Lusekofte Posted April 1, 2016 Author Posted April 1, 2016 Something wrong with me, I got inappropriate feelings when I see that Wellington cockpit 1
Mysticpuma Posted June 24, 2016 Posted June 24, 2016 Link to the latest update: http://theairtacticalassaultgroup.com/forum/showthread.php?t=22629
coconut Posted June 24, 2016 Posted June 24, 2016 (edited) I very much liked that video of the Beaufighters doing strafing runs. The AA flak really made its presence felt. Edited June 24, 2016 by coconut
Lusekofte Posted June 24, 2016 Author Posted June 24, 2016 Yes the beufighter...... what a great plane
TP_Jacko Posted June 24, 2016 Posted June 24, 2016 At last an update with promise. Those tanks are in desert cammo hmmmmmmm
Mysticpuma Posted June 29, 2016 Posted June 29, 2016 Team Fusion Update - June 29th 2016 - Announcing the new theatre/map - Competition On July 31st 2016 we will be showing for the first time some Alpha work that has been created of the upcoming new theatre/map. The update will include details of the location, a couple of images and a few short videos. All the work is quite literally Work in Progress and textures/scenery and features are very, very much subject to change. However while we prepare that update here's your chance to get in on the beta test of TF v5.00 which will be a very restricted (10 people or less) once the Beta Candidate becomes available. To be in with a chance of getting in on the Beta Test just say which Theatre you think it will be, what area of that Theatre (name 3 towns or cities in the area) and finally the size of the map. The current BoB map is 240km x 240km to give you an idea of the size you currently fly in. Post your answers at this link: http://theairtacticalassaultgroup.com/forum/showthread.php?t=22677 Entries can be made up until July 30th 2016 (British Summertime (BST)). The competition is not open to previous or current Team Fusion Members! Answers will be judged after July 31st announcement and closest to getting all three correct will hear from Team Fusion once the Beta becomes available. Good luck and spread the word. July 31st is going to be a big day for us, hopefully you too! Cheers, MP/TF 2
LLv24_Zami Posted June 29, 2016 Posted June 29, 2016 Looking good, nice to see things advancing. Never too many good sims out there! I`m sure to give 5.0 a go when it arrives.
=FEW=Hauggy Posted June 30, 2016 Posted June 30, 2016 (edited) Well I'll try to be a beta tester, let's see if I win this contest. Edited June 30, 2016 by 4./JG52_Hauggy_
Mysticpuma Posted July 31, 2016 Posted July 31, 2016 So today's the day. However this update is going to be a little different. I am not actually going to talk at-all in-depth about the new theatre, no details, no waffling, just a link to this video which shows the new map in it's very, very early stages of texturing and populating. In terms of the map itself, we now have the physical map approx 90% complete. By that I mean we need to add updated textures, towns, roads, features, lots to do actually but the base of the map is complete and here it is: https://www.youtube.com/watch?v=6-gNyj0PhO8&feature=youtu.be Feel free to discuss what you have seen in this thread, share it far and wide, spread the word but at-last you are able to see the theatre we have been working on for far too long in secret. Now that it's out in the open, it will be possible to show you new features, models, textures, buildings in future updates that have stayed under wraps until the Team decided it was time to reveal the news. To see the rest of the update please visit: http://theairtacticalassaultgroup.com/forum/showthread.php?t=22934 5
Lusekofte Posted July 31, 2016 Author Posted July 31, 2016 Fantastic work, and great Video , looking forward to this
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