GunnyHighway Posted April 10, 2015 Posted April 10, 2015 (edited) I finished the campaign on the Soviet side, and I would like to start it on the German side. How can I do that with the different chapters and modifications opening as I advance, etc...as if it was the first time I would play that campaign? Edited April 10, 2015 by GunnyHighway
BraveSirRobin Posted April 10, 2015 Posted April 10, 2015 You can't reset the levels, but you can go back and fly missions during earlier parts of the campaign any time you want to.
unreasonable Posted April 13, 2015 Posted April 13, 2015 Yes this is one of things that annoys me most about the SP campaign mode: I cannot think of another game where I have been unable to restart with a clean state.
Bussard_x Posted April 13, 2015 Posted April 13, 2015 Yes this is one of things that annoys me most about the SP campaign mode: I cannot think of another game where I have been unable to restart with a clean state. A new dynamic campaign set up should solve this.
LLv24_Zami Posted April 13, 2015 Posted April 13, 2015 A new dynamic campaign set up should solve this. What are you talking about?
BlueHeron Posted April 13, 2015 Posted April 13, 2015 Is there really a point? Whether you play the campaign for the first time or the 100th, it's the same experience. A fixed number of randomly generated missions for whatever aircraft/airfield/task you happen to select. No continuity at all. I know, I'm becoming another one of those b*tch*ng voices of disappointment. Guess it's contagious.
unreasonable Posted April 14, 2015 Posted April 14, 2015 A new dynamic campaign set up should solve this. I take it you mean that if Jason succeeds in finding a Java programmer who will spend 1000 hours of his time (more or less for free?) to write something like PWCG for RoF, then we will no longer have to worry about the deficiencies in the original campaign? This is true, but will it happen at all, and when? Even in the best case, we could be in for a fairly long wait. Meanwhile the default campaign could be improved with some limited changes but it looks as though the design is now final.
TG-55Panthercules Posted April 14, 2015 Posted April 14, 2015 I'm a little surprised nobody has stated the obvious way to do what the OP requested (reset the campaign in SP) - all you have to do is just buy another copy of the game and start the campaign over again. Maybe that's what they had in mind when they designed the campaign this way? There must be some explanation for why they thought this kind of SP experience was going to bring in the needed revenue.
taleks Posted April 14, 2015 Posted April 14, 2015 Maybe that's what they had in mind when they designed the campaign this way? Actually, humanoid reptiles ordered to do it in such way, but nobody can prove their's existence (pretty sly those evil creatures), thus everybody blames developers. Unlocks are tightly coupled with your progress on plane. If you reset campaign - you'll lose all unlocks. AI depends on your pilot level, level depends on progress in campaign. If you reset campaign - you'll be flying with or against lazy AI again. However, while not resetting you can continue to play any chapter without losing unlocks or downgrading AI to first-time pilot. You still unlock stuff for other planes and have challenging enemies and more populated missions. You can limit your weaponry by not loading it before the mission, if you prefer, so the only drawback comparing with resetting - you can't reset AI's level and weaponry is not locked automatically. The issue that many players seek for career type campaign in BoS' campaign and replayibility by starting new career with new career events, frontline progress, etc. But there is no any career there, thus there is no any really good point in resetting of progress. If or when such campaign appear, I guess it will include that feature. But it gives nothing in current BoS' campaign. IMHO. 2
TheNotoriousFNG Posted April 14, 2015 Posted April 14, 2015 Actually, humanoid reptiles ordered to do it in such way, but nobody can prove their's existence (pretty sly those evil creatures), thus everybody blames developers. Unlocks are tightly coupled with your progress on plane. If you reset campaign - you'll lose all unlocks. AI depends on your pilot level, level depends on progress in campaign. If you reset campaign - you'll be flying with or against lazy AI again. However, while not resetting you can continue to play any chapter without losing unlocks or downgrading AI to first-time pilot. You still unlock stuff for other planes and have challenging enemies and more populated missions. You can limit your weaponry by not loading it before the mission, if you prefer, so the only drawback comparing with resetting - you can't reset AI's level and weaponry is not locked automatically. The issue that many players seek for career type campaign in BoS' campaign and replayibility by starting new career with new career events, frontline progress, etc. But there is no any career there, thus there is no any really good point in resetting of progress. If or when such campaign appear, I guess it will include that feature. But it gives nothing in current BoS' campaign. IMHO. Love you guys' senses of humor! I'm kind of with the OP though, I'd like it if we could at least have the option to choose random AI skill level rather than the gradual increasing of difficulty. I'm not sure if it was just my time off, but I went to mud-moving for almost an entire chapter and then switched to intercept and escort missions only to find I was up against AI that were making incredibly short work of my flight and me, so it felt like the AI had gone up in difficulty despite me not practicing dogfighting against it. 1
LLv24_Zami Posted April 14, 2015 Posted April 14, 2015 (edited) Actually, humanoid reptiles ordered to do it in such way, but nobody can prove their's existence (pretty sly those evil creatures), thus everybody blames developers. Hmmm, this is exactly what I have suspected... The issue that many players seek for career type campaign in BoS' campaign and replayibility by starting new career with new career events, frontline progress, etc. But there is no any career there, thus there is no any really good point in resetting of progress. If or when such campaign appear, I guess it will include that feature. But it gives nothing in current BoS' campaign. IMHO. I really hope this kind of campaign appears at some point. It doesnt have to be as detailed as RoF Career mode, I would gladly take simplier solution. Edited April 14, 2015 by Zami
GunnyHighway Posted April 14, 2015 Author Posted April 14, 2015 What I basically asked is that whatever your progression on one Campaign side (Soviet or German), it would not affect your progression on the other Campaign side(German or Soviet), since one can play both sides. I certainly enjoyed the progression on the Soviet side with the AI progression, etc...and I would have enjoyed equally the progression on the German side, from which I am precluded. I just wish that in BoM, that concept of campaign might be re-thought.
[TWB]80hd Posted April 14, 2015 Posted April 14, 2015 New Option: "Create New Pilot Profile" <---- BOOSH. I'll be around the building all day if anyone needs anything else figured out. 1
taleks Posted April 15, 2015 Posted April 15, 2015 What I basically asked is that whatever your progression on one Campaign side (Soviet or German), it would not affect your progression on the other Campaign side(German or Soviet), since one can play both sides. In fact XP is calculated separately for each side, both in campaign and any chapter of campaign. There is also cumulative XP, which includes XP from both sides and which is used to determine pilot level. However in current GUI you can't see statistics per side, only cumulative data. I'm not sure, if it will be changed in BoS and don't know how it will be implemented in BoM.
unreasonable Posted April 15, 2015 Posted April 15, 2015 Actually, humanoid reptiles ordered to do it in such way, but nobody can prove their's existence (pretty sly those evil creatures), thus everybody blames developers. Unlocks are tightly coupled with your progress on plane. If you reset campaign - you'll lose all unlocks. AI depends on your pilot level, level depends on progress in campaign. If you reset campaign - you'll be flying with or against lazy AI again. However, while not resetting you can continue to play any chapter without losing unlocks or downgrading AI to first-time pilot. You still unlock stuff for other planes and have challenging enemies and more populated missions. You can limit your weaponry by not loading it before the mission, if you prefer, so the only drawback comparing with resetting - you can't reset AI's level and weaponry is not locked automatically. The issue that many players seek for career type campaign in BoS' campaign and replayibility by starting new career with new career events, frontline progress, etc. But there is no any career there, thus there is no any really good point in resetting of progress. If or when such campaign appear, I guess it will include that feature. But it gives nothing in current BoS' campaign. IMHO. The point is that deciding whether to reset has point or not should be a matter for the player to decide.
josephine Posted April 15, 2015 Posted April 15, 2015 The XP seems to be the major problem - I am certainly not as good as the game thinks. I flew the whole campaign on Expert, i.e. getting at least (30+60+30) * 2 = 240 points per sortie, but when it came to the intercept or protect missions, all the work has been done by my companions with their radar eyes and sniper skills before I even saw the enemy. Now I am often sent alone against 3 attackers protected by 4 boosted fighters. Go figure.
taleks Posted April 15, 2015 Posted April 15, 2015 The point is that deciding whether to reset has point or not should be a matter for the player to decide. May be. But if player decides to land Mars tomorrow's morning it will not happen no matter what is player's point. There are reasons why s/he can't. There are reasons in game's case as well. - I am certainly not as good as the game thinks Well, just believe in yourself, you're good, even game knows it. On the other hand, campaign's point system probably is not ideal. That's true.
pilotpierre Posted April 15, 2015 Posted April 15, 2015 If nothing else, I would start playing the campaign again if the pilot level could be selected once the campaign has been completed. Its poinless playing when there is very little chance you will get home alive. I sincerely hope the pilot level will not exist in BoM, this is not something that belongs in a flight Sim in my opinion.
Comes Posted April 15, 2015 Posted April 15, 2015 Pilot Level is still a big Problem. Unlocking the last Skins is way too difficult.
9./JG27golani79 Posted April 15, 2015 Posted April 15, 2015 [...]There are reasons in game's case as well.[...] On the other hand, campaign's point system probably is not ideal. That's true. Design choices? Well, I´m pretty sure there were other ways to implement the campaign system - once it´s all set and programmed, sure there´s not much to be easily changed. I´m pilot level 7 atm and I also have the problem that the AI is too strong for me. Sometimes I´m up alone against multiple enemies which doesn´t make things easier - in other missions there is no enemy to bee seen at all. Whereas I can overlook the QMB nature of the campaign a bit the difficulty settings depending on your pilot level I don´t like. Wouldn´t it be possible to add custom AI settings? To be honest the campaign isn´t much fun for me as it is now and even if I´d like to unlock certain things (no - I don´t wanna press the button) I haven´t touched it since a month or two.
senseispcc Posted April 15, 2015 Posted April 15, 2015 I am going to go against the general flow of comments and say/write that the campaign system of this game is not so bad at all! Why? 1/ the QMB type of missions in the campaign is a great thing because your missions are nearly never the same, each mission is unique depending of skill (level) of player and the type of mission (in reality squadron of planes had a boring no choice in the type of mission this in reality! Here I did my campaign and finished it with one type of mission "interception" and I find this liberty enjoyable. 2/ You die in or during the campaign but unlike other games you are not forced to start again the campaign this made me nearly never finish a campaign in other games. Every time you miss a mission you had to restart the campaign in BOS no you continue and they are has kind has never mention the total of your deaths. Only the total of successfully finished mission and a total of all missions played. 3/ the campaign is not one big peace you must swallow in one go. But five periods of the same battle continuity and diversity. Here comes my only criticism about the game by choice it begins in winter when the battle did go on since September. 4/ many say the unlocking of things is a bad thing I do not think so? Think of realism and ask yourself was every option for one type of plane at your disposal always and everywhere? The campaign of BOS does in my opinion reflect the better you got the better equipped your plane is or in many case you got more than one plane to choose from (Luftwaffe experten did have or did take many planes in the sky to always the same. So in the beginning of your career you had to take the plane and armament you were given at the end because you had become an ace or expert you could choice the plane you wanted. I find that the unlock does reproduce this nicely. Maybe in the five or ten first mission you should be a wingman, but the world is not perfect. 5/ the unlock forces you to finish or nearly finish the campaign witch is not a bad thing. This is the first campaign in an air combat game I finished. Yes, I am not a great pilot or marksman. Maybe unlocks should be restrained to the campaign but nobody is perfect?! I do not love the campaign in this game but I find it a nice compromise between realism and gameplay. ... Wouldn´t it be possible to add custom AI settings? .... A easy question; Did pilots go to battle with a presset skill level of ennemies? Or did they go and hope for the best?
Comes Posted April 15, 2015 Posted April 15, 2015 Yes, but you can't even hope anymore. As soon as you are at Pilot Level 9 or 10, you know that all enemies will be ace pilots.
Letka_13/Arrow_ Posted April 15, 2015 Posted April 15, 2015 I am up to starting the campaign, however if I play it through using e.g. Yak-1 or F-4 I can achieve a high pilot level. I am afraid that it will be very difficult later to complete the campaign flying the bombers. I think enemy skill level settings should not be dependent on pilot level. Giving us at least the ability to reset the campaign or set the overall mission difficulty independently on pilot level would be very beneficial.
LLv24_Zami Posted April 15, 2015 Posted April 15, 2015 Yes, but you can't even hope anymore. As soon as you are at Pilot Level 9 or 10, you know that all enemies will be ace pilots. I dont think so. I`m at level 9 atm and there are some diversion between enemy levels. At least this is the impression I am getting. I can complete missions, not all of course but most of them can be done. Sometimes you have to hit and run or get shot down, just like in real life. Some missions include heavier action and some less. I think same goes to the AI skill levels. I am up to starting the campaign, however if I play it through using e.g. Yak-1 or F-4 I can achieve a high pilot level. I am afraid that it will be very difficult later to complete the campaign flying the bombers. I think enemy skill level settings should not be dependent on pilot level. Giving us at least the ability to reset the campaign or set the overall mission difficulty independently on pilot level would be very beneficial. I did this, now playing Pe-2 campaign at level 9. Only my poor bombing skills are limiting my success . But the missions can be completed, no problem with that.
9./JG27golani79 Posted April 15, 2015 Posted April 15, 2015 (edited) A easy question; Did pilots go to battle with a presset skill level of ennemies? Or did they go and hope for the best? Even if BoS is a Sim I still consider it a game - and being such I think it should be possible to make choices for the gamers. You can choose to fly on expert / normal .. labels on etc. so why not let players choose the difficulty of AI? Edited April 15, 2015 by golani79 2
AndyHill Posted April 15, 2015 Posted April 15, 2015 (edited) Unlocks are tightly coupled with your progress on plane. If you reset campaign - you'll lose all unlocks. AI depends on your pilot level, level depends on progress in campaign. If you reset campaign - you'll be flying with or against lazy AI again. What if I want to fly in a crowded environment from the start against a variety of different AI (like it was in reality) and have the force balance reflect the historical values instead of my "XP"? BTW it's really good to see dev interaction on the forums, I'm glad you're here. And just a tip: you should be vary of those reptilians, they might not be on your side at all. Look at this profile of a DCS developer and get ready to be shocked: http://forums.eagle.ru/member.php?u=2447 I think humanoid pugs might be more friendly to you, you should probably listen to those rather than reptilians. Edited April 15, 2015 by AndyHill 2
unreasonable Posted April 15, 2015 Posted April 15, 2015 May be. But if player decides to land Mars tomorrow's morning it will not happen no matter what is player's point. There are reasons why s/he can't. There are reasons in game's case as well. I am not trying to land on Mars, I am trying to customize a game so that I can have an enjoyable experience. Frankly, I do not care what your reasons are for this design decision, what I do care about is that it has effectively made my investment in the game a write-off and persuaded me to buy no more of your product until a work-around is provided, either in the core game or a third party campaign. It looks like a long wait. 1
dburne Posted April 15, 2015 Posted April 15, 2015 So as I understand from reading this thread, the more you fly in the campaign the harder the AI gets, and can never go back to the beginning and start over? Then once the player either finishes the campaign, or it gets so difficult one just stops flying the campaign, then that is it for the campaign?
-TBC-AeroAce Posted April 15, 2015 Posted April 15, 2015 So as I understand from reading this thread, the more you fly in the campaign the harder the AI gets, and can never go back to the beginning and start over? Then once the player either finishes the campaign, or it gets so difficult one just stops flying the campaign, then that is it for the campaign? that may seem to be the case for some people for quite a good reason I think. I sugest that the campain should have a more random element of AI skill level, not as heavily linked to pilot level and the overall number of enemies should increase for each chapter as the main weight. Hence this way the game will get harder to complete as you go allong but if you want a relativly easy mission you can just go to an early chapter. This does not make historic sence thou as the germans were out numbered at the end and the vvs were outnumber at the begineing 2
3instein Posted April 16, 2015 Posted April 16, 2015 This really is a daft design not to be able to reset your "campain", if by what has been said about the BoM campaign being the same, I'm afraid that we won't be able to reset it there as well. A shameful display. Mick.
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