[KWN]T-oddball Posted April 5, 2015 Posted April 5, 2015 This isn't directed at you (I agree with what you said) but this community is so self destructive it is beyond belief. Look at the number of venomous posts there are...you would think there is a large number of people who want to see IL2 fail. It was just teh same with 1C & MG in CLOD until they went belly up and now CLOD is lauded as the second coming. TF might be doing a good job but it can not compare to a well financed company which has the resources to pump cash in to it's project. It will be the same for IL2 if it is killed off by the same people. There's a whole bunch of stuff I would like to see changed, I am vocal about some of them and pragmatic about others but more importantly I am spending my time flying and enjoying the sim. I wasted enough years waiting for patches in IL2 Forgotten Battles (everyone forgets ab out some of the horror stories of that sim), then waiting for CLOD/SOW to be released and then waiting for fixes etc. IL2-BOS reminds me of the old days, it is better than 1946 and CLOD imho because it gives me that feeling which CLOD didn't. If we get online and fly and make freinds more people will join....if we just slag the whole thing off and pick holes in it then it will become more and more obscure. I am convinced there are many people who want the latter. Cheers Emil what is with you and the witch hunts? everyone who See's things for what they are is all of a sudden a negative nelly with ulterior motives? do you really believe that the "venomous posts" are the reason that the MP scene is anemic?? it has already been discussed ad nauseum what the core issues are but it has fallen upon deaf ears and has resulted in what you see now. Are you one of the original JG5 from IL2? if you are how many old names do you see? 1
[KWN]T-oddball Posted April 5, 2015 Posted April 5, 2015 Most of the so-called venemous posts are actually common-sense impassioned pleas from people that care, directed towards developers that increasingly appear not to. WOW 3800 posts...you have been busy
6./ZG26_Emil Posted April 5, 2015 Posted April 5, 2015 what is with you and the witch hunts? everyone who See's things for what they are is all of a sudden a negative nelly with ulterior motives? do you really believe that the "venomous posts" are the reason that the MP scene is anemic?? it has already been discussed ad nauseum what the core issues are but it has fallen upon deaf ears and has resulted in what you see now. Are you one of the original JG5 from IL2? if you are how many old names do you see? Don't like it? Don't play it. My steam Library is full of games I didn't like but I don't waste my time complaining about it on their forums...I've got better things to do. Yes I am one of the original JG5. We have 5 of our squad flying BOS which is a lot more than it was before BOS was released. We like it, it has the old IL2 feel (before Forgotten Battles) and we would like to see it succeed and get better. I have hundreds of hours on CLOD, I don't particularly like it anymore but you wont see me bashing it on their forums. I think constructive criticism is a good thing but there are plenty of people who seem to be looking to find fault with it regardless, there was loads of hate towards 777 on SimHQ and the ATAG forums even before this sim was released so yeh there are people who want to see this fail. The MP scene isn't dead there is as many or more people online as there are in CLOD, and more than on 1946. We could get co-ops running with not too much work it just takes some effort making them, people could be running the BOS launcher in the back ground to improve that community feel (like HL did) and people could join a server and get on coms rather than do the T&B low level dweeb flying around airfields. AT the end of the day I hope they make the changes we need, get rid of the unlocks online, increase the cap on servers, give us a hand with co-ops and make a dynamic campaign...I think they want to but are probably constrained by keeping their business going. 2
Primus_71 Posted April 5, 2015 Posted April 5, 2015 Most of the so-called venemous posts are actually common-sense impassioned pleas from people that care, directed towards developers that increasingly appear not to. What exactly is it that you are trying to accomplish with your endless tirade? You made it clear on several posts that you hate this game. So why are you still wasting your time posting here? IL2 BoS will not fail. So live with it. 1
[KWN]T-oddball Posted April 5, 2015 Posted April 5, 2015 (edited) Don't like it? Don't play it. My steam Library is full of games I didn't like but I don't waste my time complaining about it on their forums...I've got better things to do. Yes I am one of the original JG5. We have 5 of our squad flying BOS which is a lot more than it was before BOS was released. We like it, it has the old IL2 feel (before Forgotten Battles) and we would like to see it succeed and get better. I have hundreds of hours on CLOD, I don't particularly like it anymore but you wont see me bashing it on their forums. I think constructive criticism is a good thing but there are plenty of people who seem to be looking to find fault with it regardless, there was loads of hate towards 777 on SimHQ and the ATAG forums even before this sim was released so yeh there are people who want to see this fail. The MP scene isn't dead there is as many or more people online as there are in CLOD, and more than on 1946. We could get co-ops running with not too much work it just takes some effort making them, people could be running the BOS launcher in the back ground to improve that community feel (like HL did) and people could join a server and get on coms rather than do the T&B low level dweeb flying around airfields. AT the end of the day I hope they make the changes we need, get rid of the unlocks online, increase the cap on servers, give us a hand with co-ops and make a dynamic campaign...I think they want to but are probably constrained by keeping their business going. please don't get indignant with me and this is not a BOS vs CLOD argument as I don't fly BOS ,CLOD or 46 my gear gathers dust while i scratch coin together for trackiR. BOS launcher in the back ground to improve that community feel (like HL did) and people could join a server and get on coms rather than do the T&B low level dweeb flying around airfields. AT the end of the day I hope they make the changes we need, get rid of the unlocks online, increase the cap on servers, give us a hand with co-ops and make a dynamic campaign...I think they want to but are probably constrained by keeping their business going. its ok for you point this out but when i do you call it complaining... p.s there were 144 on HL last night whay are they not here? Edited April 5, 2015 by T-oddball
1PL-Husar-1Esk Posted April 5, 2015 Posted April 5, 2015 Today will be 75 players on ROF Syndicate Vintage Mission. Lots of fun like all sundays.
Agilepig Posted April 5, 2015 Posted April 5, 2015 777 do not think it is serious. Oh, There is no hope anymore.
Leaf Posted April 5, 2015 Posted April 5, 2015 777 do not think it is serious. Oh, There is no hope anymore. Woah there buddy, let's not be too optimistic here!
Capt_Stubing Posted April 5, 2015 Posted April 5, 2015 It’s very interesting to see everyone weigh in on this thread. Combat Flight Sims always lead to multiple angles on a discussion (pun intended). Some may recognize me from flying on the War Birds of Prey and Forgotten Skies now Ghost Skies for the last 9 years or so. Part of the biggest challenge with any server being populated all boils down to Popularity. Not all maps and missions appeal to everyone so there is a balancing act that has to take place. Unfortunately BOS, CLOD and DCS don’t have enough content to easily pull this off. Like most of you I purchased BOS because I want something fresh and new after playing IL2 for so long. The reality is IL2 is far more fleshed out in terms of maps theaters aircraft etc. so it’s a bit difficult to jump into something relatively new and get that same experience everyone craves. The genre is going to remain this way until more content arrives. I think it’s important for the devs to think about this when they make their next release. Oleg followed this model and he had a great run with all the addons etc. Mods aside the original IL2 series is still very viable and others are going to have to follow suit to survive. I would say this first attempt is a good idea. The days of single transaction flight sims are over. I said this about 10 years ago as a huge Falcon 4 Fan. I’d be willing to throw a much bigger sum of cash at a sim if it would make the sim more complete bug free and if it allows for player content to be added over time. Heck I see people throwing some serious cash towards games like MechwarrorOnline and Star Citizen that make our games look pretty cheap. I’m not a fan of micro transactions but I will support a game as long as the content is improved and the game is highly supported. 1
6./ZG26_5tuka Posted April 5, 2015 Posted April 5, 2015 (edited) I get you capt stubing but do you know we had big servers already back in september 2014? I counted sth like 80 players on the most populated server one day back than if I rememeber correctly and 70 wasn't a rare sight during weekends either. Now compare that with the frcation of players you see actively flying online nowdays... Making missions more interesting with new content isn't the primary issue, the lack of players nessecary to even enjoy current content is. Edited April 5, 2015 by Stab/JG26_5tuka
Capt_Stubing Posted April 5, 2015 Posted April 5, 2015 (edited) While I agree having a higher server cap would be nicer it doesn’t necessarily mean people will show up. I think we can all agree there are two types of servers. One that is setup to go DF down low on the deck and there are others that are mission driven. WOP did a good job of trying to combine the two with lots of targets and lots of action even though I didn’t agree with their planesets choices. Again I just don’t see raising the player cap as being a main issue. There are plenty of other things to look at in terms of a cause. Edited April 5, 2015 by 14./JG5CaptStubing
[KWN]T-oddball Posted April 5, 2015 Posted April 5, 2015 While I agree having a higher server cap would be nicer it doesn’t necessarily mean people will show up. I think we can all agree there are two types of servers. One that is setup to go DF down low on the deck and there are others that are mission driven. WOP did a good job of trying to combine the two with lots of targets and lots of action even though I didn’t agree with their planesets choices. Again I just don’t see raising the player cap as being a main issue. There are plenty of other things to look at in terms of a cause. hat do you think they are?
Sokol1 Posted April 5, 2015 Posted April 5, 2015 It is frustrating to be shot down each time I manage to take off. Well this is the main reason for most "onliners" not go online.
6./ZG26_5tuka Posted April 5, 2015 Posted April 5, 2015 (edited) Agree again though higher player cap is the first step that - obviously - needs to be taken. Than it's up to mission desingers and devs to make gameplay more interesting. Before talking about fishing for new players we need some room they can fill. Because 48 cap, no matter which mission, isnt going to attract a lot of new folks nor keep the ones already playing the game. If low cap stays big servers will remain doomed and only WT style servers might continue to work. Edited April 5, 2015 by Stab/JG26_5tuka
EAF19_Swoop Posted April 5, 2015 Posted April 5, 2015 Is there any regular event nights on any of the servers? I'm new to the online BoS scene. We regularly join 75+ pilots each Thursday and Sunday on the Storm of War server (CoD) which is a planned and advertised event a week beforehand, do the BoS servers have these type of events?
Leaf Posted April 5, 2015 Posted April 5, 2015 Is there any regular event nights on any of the servers? I'm new to the online BoS scene. We regularly join 75+ pilots each Thursday and Sunday on the Storm of War server (CoD) which is a planned and advertised event a week beforehand, do the BoS servers have these type of events? Poker nights are very fun, but they aren't a regular thing. Yet.
6./ZG26_Emil Posted April 5, 2015 Posted April 5, 2015 Is there any regular event nights on any of the servers? I'm new to the online BoS scene. We regularly join 75+ pilots each Thursday and Sunday on the Storm of War server (CoD) which is a planned and advertised event a week beforehand, do the BoS servers have these type of events? Not yet, we hope to start something along the lines of a co-op type thing when I can get round to it but it's probably not the same as what your describing. Agree again though higher player cap is the first step that - obviously - needs to be taken. Than it's up to mission desingers and devs to make gameplay more interesting. Before talking about fishing for new players we need some room they can fill. Because 48 cap, no matter which mission, isnt going to attract a lot of new folks nor keep the ones already playing the game. If low cap stays big servers will remain doomed and only WT style servers might continue to work. Well each to their own but I really fail to see the obsession with player caps...how many people can you fight in one go? Personally I see this as a way for people to get away with bad flying but that's just me. Try a 8v8 squad fight with no respawns where everyone is fighting for their lives and working together and where one or two mistakes can really hurt.
FS_Fenice_1965 Posted April 5, 2015 Posted April 5, 2015 Stubing got a good point. This sim needs to grow in content and - I add - in features and quality. The community cannot pretend that BOS is able to outperform the other sims in the multiplayer teather in the actual state. The important thing is that there's a will to bring the sim to a level able to do that. We must hope that there's a big dream in the head of developers. If the dream is small we are going nowhere. In any case, blaming the sim doesn't help if the critic is not aimed to improve the sim. On the other side, thinking that BOS is the holy grail of wwii sims doesn't help either. One thing is sure in my opinion. At the moment BOS is the horse that has the potential to improve faster than any other sim. CLOD has no commercial support and 1946 is on the finish line. Then is the horse where I would throw the highest expectations. 1
6./ZG26_5tuka Posted April 5, 2015 Posted April 5, 2015 (edited) Easy. Take 48 players, thats basicly 24 per side. min 5 of them will sit in the lobby and do nothing while 8-10 sit on their airfield starting their engines or crashing hiralously on take off. As result you got ~ 10 people per side airborne at the same time, but not all of them are fighters. As result you either can fly on a solem bomber / ground attacker mission hoping none of the enemy team spots you durign your ghost mission or play a fighter and play seek and destroy behind enemy lines for hours. There are times one can have a decent fight on current servers but thats pretty rare. Online gaming has always been imperfect but with the size of the current online maps this iis much more of a bummer than anything else. Let me ask you in return: Why do you think we lost a great ammount of online pilots when the reduced the cap from over 100 to just 36 back in Oktober/November? Again, great, big missions first require lots of players flying them. In any case, blaming the sim doesn't help if the critic is not aimed to improve the sim. On the other side, thinking that BOS is the holy grail of wwii sims doesn't help either. Agree on this one, but pls mind that the demand for higher player cap is ot a call for improvement but restoration. We actually had it and it was promised with the Preorder program among many other things. Edited April 5, 2015 by Stab/JG26_5tuka
6./ZG26_Emil Posted April 5, 2015 Posted April 5, 2015 (edited) Or Co-ops By the way I flew hundreds of hours on the big CLOD server which has close to 100 players on it and rarely ever saw big formations of enemy aircraft. It was no different to what we have here, most people just fly around in circles on the deck and don't seem to perform any mission as a group. Edited April 5, 2015 by 6./JG5_Emil
CCG_Pips Posted April 5, 2015 Posted April 5, 2015 Pips, I'm depressed because I am a fan of WW2 aviation and WW2 combat flight simulation. Over the years I have had countless good times online and met, both virtually and in real life, lots of really good people, many of which I count as good/close personal friends, and now I am seeing the thing that has enriched my life slowly fade away. I don't post to be negative or to start a wind up with anyone or the developers, or simply to troll, I post because I am concerned about what I see happening to the genre in general. That's the truth of it. Play it online or offline and don't loose your time complaining or depressing...........that's What to do for a fan, a real fan of simulation game.. My two cents Cheers
Capt_Stubing Posted April 5, 2015 Posted April 5, 2015 hat do you think they are? There are quiet few... Off the cuff Barrier of entry is learning a sim. Hardcore vs. not so hard core crow. DF servers vs. Mission/Objective based servers. Interest break down from there which include Fighters vs. bombers. Decent Hardware which includes HOTAS/Joystick TIR etc.
6./ZG26_5tuka Posted April 5, 2015 Posted April 5, 2015 (edited) Or Co-ops Well devs wont implement any support for this one. Also mind AI usage limitations in MP (you can talk to expirienced mission builders about it). Not enought to define a sim's MP alone in my opinion. BoS shines with big and good looking maps flawed by the lack of action. Currently I feel I'm flying more solo in MP than in the Campaign. Edited April 5, 2015 by Stab/JG26_5tuka
6./ZG26_Emil Posted April 5, 2015 Posted April 5, 2015 The DF servers have too many objectives at the moment which splits players as well. Move the airfields further appart so people have to climb or risk being killed on the deck and having to fly all the way back again, then have less targets so bombers have to be escorted...OR have only one side attacking per mission.
Capt_Stubing Posted April 5, 2015 Posted April 5, 2015 Pips, I'm depressed because I am a fan of WW2 aviation and WW2 combat flight simulation. Over the years I have had countless good times online and met, both virtually and in real life, lots of really good people, many of which I count as good/close personal friends, and now I am seeing the thing that has enriched my life slowly fade away. I don't post to be negative or to start a wind up with anyone or the developers, or simply to troll, I post because I am concerned about what I see happening to the genre in general. That's the truth of it. It's been a general concern of mine but I would suggest the sky isn't falling just yet. There is still new content on the horizon from TF BOM and DCS. I think it's pretty easy to blame the Sim or the Genre for that matter. I think given today's gaming business model this has a good shot. Again I'm game to pay for something that is fully supported and enhanced. Sims have always lived longer when the community is allow to help created content. There is almost and endless amount of work that needs to be done for a sim to have depth beyond just the aircraft.
FS_Fenice_1965 Posted April 5, 2015 Posted April 5, 2015 (edited) Agree on this one, but pls mind that the demand for higher player cap is ot a call for improvement but restoration. We actually had it and it was promised with the Preorder program among many other things. I agree. When I say improvement, I talk in general of restoration of features we had or inserting new features. At the moment the game still needs to catch up with other sims on many areas. The big Stalingrad map looks mostly unpopulated and dead in multiplayer servers. That map needs more players in and/or more objects in and this can't be done now because servers are limited in number of players or because the sim still cannot handle a big quantity of objects (large formations of planes in particular). Obviously this is the downside of the fact that the sim is up to date to technological limits in other areas. One thing I have noticed building missions for our IL2 1946 server is how easy it is - now - to fill maps with objects and AI and still have a good online gameplay. This is because handling IL2 for today computers is a joke. You can create an operation Husky scenario with several tenths of ships in front of the shores of Sicily with lot of plumes of AAA smoke, landing crafts, bomber formations and 50 players in the air or do the same in a Dunkirk scenario with lot of ships in front of France coast This is impossible with newer sims, because FPS would drop to an unacceptable level and, as far as my experience goes I haven't seen such believable scenarios on multiplayer servers of the newest simulations. In terms of immersion is a lot different approaching Dunkirk coasts seeying a huge fleet in front with alive AAA, from doing the same in a sim where you have ships and AAA counted on the fingers of one hand, to save memory or CPU cicles (same can be told of an empty scenario over the steppes of Stalingrad). NOt ot talk that having a continuosly alive battlefield below the plane makes more interesting the server even if there are few players. One thing that Falcon 4 teached and that sometimes is forgotten is that the reproduction of the battlefield is of the outmost importance in a combat flight sim. At the moment BOS cannot afford to push graphics or FM or DM towards technological limits and allow that kind of battlefield. Probably will be able to do that with years passing because of optimization and improvement in the computer performances, like it happened to IL2. Edited April 5, 2015 by FS_Fenice_1965 1
sallee Posted April 5, 2015 Posted April 5, 2015 If the developers would have actually listened to people like me it would be succeeding rather than floundering now. Priceless! 2
Nil Posted April 5, 2015 Posted April 5, 2015 When IL-2 1946 version were new.. there weren't always 100's on the (same) servers either (but you could at least choose a number on your plane) 1
Capt_Stubing Posted April 5, 2015 Posted April 5, 2015 I agree. When I say improvement, I talk in general of restoration of features we had or inserting new features. At the moment the game still needs to catch up with other sims on many areas. The big Stalingrad map looks mostly unpopulated and dead in multiplayer servers. That map needs more players in and/or more objects in and this can't be done now because servers are limited in number of players or because the sim still cannot handle a big quantity of objects (large formations of planes in particular). Obviously this is the downside of the fact that the sim is up to date to technological limits in other areas. One thing I have noticed building missions for our IL2 1946 server is how easy it is - now - to fill maps with objects and AI and still have a good online gameplay. This is because handling IL2 for today computers is a joke. You can create an operation Husky scenario with several tenths of ships in front of the shores of Sicily with lot of plumes of AAA smoke, landing crafts, bomber formations and 50 players in the air or do the same in a Dunkirk scenario with lot of ships in front of France coast This is impossible with newer sims, because FPS would drop to an unacceptable level and, as far as my experience goes I haven't seen such believable scenarios on multiplayer servers of the newest simulations. In terms of immersion is a lot different approaching Dunkirk coasts seeying a huge fleet in front with alive AAA, from doing the same in a sim where you have ships and AAA counted on the fingers of one hand, to save memory or CPU cicles (same can be told of an empty scenario over the steppes of Stalingrad). NOt ot talk that having a continuosly alive battlefield below the plane makes more interesting the server even if there are few players. One thing that Falcon 4 teached and that sometimes is forgotten is that the reproduction of the battlefield is of the outmost importance in a combat flight sim. At the moment BOS cannot afford to push graphics or FM or DM towards technological limits and allow that kind of battlefield. Probably will be able to do that with years passing because of optimization and improvement in the computer performances, like it happened to IL2. I agree... I think we all love the fact we have newer engines to run our games and bring them up to standards that are about 4 years old instead of 10. The challenge is only beginning because a couple of these engines are still out dated in many ways. BOS and DCS are limited in terms of objects. CLOD not so much. You got to hand it to Oleg and crew back in the day in many respects. They made that engine scale as more CPU and GPUs improved. Not bad if you think about it. Perhaps the most profound sim to date is Falcon4. Visionary in many ways. I hope to see things improve but not at the cost of losing people
FS_Fenice_1965 Posted April 5, 2015 Posted April 5, 2015 Falcon 4 was a sim built starting from and around a battlefield. As a matter of fact, it is not so easy to tell if a FM is better than the other...but it is easy for everyone to judge as a battlefield looks and behaves lifelike. Considered this, a lifelike and believable battlefield contributes decisively to immersion. CLOD seems limited mainly by actual computing power, but the game engine seem to allow big scale battles. I hope that BOS engine will be able to move in that direction starting from where it is. At the moment there are no known elements to judge what the engine (and the networking code) will be able to do nor we have known elements to foresee where the devs intend to expand and improve the sim.
NNG_Nacy Posted April 5, 2015 Posted April 5, 2015 (edited) Serveur BOS/COD 05.04.2015 23h Edited April 5, 2015 by NNG_Nacy
DD_Arthur Posted April 5, 2015 Posted April 5, 2015 (edited) Almost identical numbers Nacy? Edited April 5, 2015 by DD_Arthur
6./ZG26_Emil Posted April 5, 2015 Posted April 5, 2015 It peaked close to 140 tonight. Two of the servers were virtually full. It was nice to see that.
Dakpilot Posted April 5, 2015 Posted April 5, 2015 I would have thought that the simple fact that there are now 32 servers and climbing shows a steady increase in interest in MP Cheers Dakpilot
AndyHill Posted April 5, 2015 Posted April 5, 2015 For what it's worth, I have quite a few buddies since the good old times tired of dogfights and asking me when will we get to fly campaigns together or at least coops. I guess it's still possible we'll get to do something sort of like that in BoS, but I'm actually considering firing up the DCG Smolensk campaign or something like that in '46 just to get the guys flying again. There are quite a few people who simply won't add to the online numbers until there's something besides dogfights out there. 1
6./ZG26_Custard Posted April 5, 2015 Posted April 5, 2015 It peaked close to 140 tonight. Two of the servers were virtually full. It was nice to see that. Last few weeks the numbers have been getting better and that is always encouraging Priceless!
BraveSirRobin Posted April 5, 2015 Posted April 5, 2015 If the developers would have actually listened to people like me it would be succeeding rather than floundering now. I'd love to know where you get your confidence.
6./ZG26_Emil Posted April 5, 2015 Posted April 5, 2015 please don't get indignant with me and this is not a BOS vs CLOD argument as I don't fly BOS ,CLOD or 46 my gear gathers dust while i scratch coin together for trackiR. its ok for you point this out but when i do you call it complaining... p.s there were 144 on HL last night whay are they not here? If you think my comments about certain people were aimed at you then that is not the case, I'm just replying to your quotes. I'm not a fanboy and I don't defend some of the crazy decisions the devs made nor am I totally happy with how things are right now. I spent my entire time in IL2 flying co-ops and was bitterly disappointed when CLOD didn't support the simple system we had and I feel that our community is missing out not having the systems which made this stuff easy as well. All I'm saying is I find there is more to enjoy than to dislike about BOS, I will keep hoping that we get more options in for game play and I do expect them to change tack on unlocks and the graphics settings for example...to not do would be suicide. I flew two missions again tonight and there is so much to love about BOS, It just feels there there are a disproportional number of negative threads which are going to put people off from giving it a go which in the end will kill off yet another sim. Dumb dev decisions aside is it really impossible to have fun in BOS? 2
6./ZG26_Emil Posted April 5, 2015 Posted April 5, 2015 For what it's worth, I have quite a few buddies since the good old times tired of dogfights and asking me when will we get to fly campaigns together or at least coops. I guess it's still possible we'll get to do something sort of like that in BoS, but I'm actually considering firing up the DCG Smolensk campaign or something like that in '46 just to get the guys flying again. There are quite a few people who simply won't add to the online numbers until there's something besides dogfights out there. Hi Andy I'm going to start running some co-ops...it wont be on the grand scale of VEF or have the mission complexity of the clever guys who design the DF servers but I really want to start flying co-op missions. I've been building a couple of missions to learn the FMB and they work in a similar way to IL2 but when ready they're going to require more planning and for people to follow some rules since I don't think the options are there to do things the old way. When I can pull my finger out we will start with something simple for example 6-8 fighter pilots on each side plus say 4 bombers. We'll have a mission for the bombers to achieve and the escorts have to work in a team to defend them then the interceptors have to try and break through the fighter screen. The first few will be an experiment to see if my server/internet can handle it (I can't see why not) but hopefully it will inspire more people to do this kind of stuff
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