smink1701 Posted April 3, 2015 Posted April 3, 2015 ROF has exhaust smoke so it should be possible in BOS/BOM. I've read that allied pilots could tell when 109 pilots pushed full throttle because they could see a belch of black smoke from the synthetic fuel the Germans were using. Dev team, is this possible in the future? 4
6./ZG26_Custard Posted April 4, 2015 Posted April 4, 2015 It would be nice I agree, but there are lots of little touches that would be just great, like the sun glinting off of canopies, oxygen masks on pilots and from a non graphical view point a decent career mode with a persistent campaign. Ahhh we can dream
[DBS]TH0R Posted April 4, 2015 Posted April 4, 2015 That would be a first for a WWII flight sim, and a welcome not only for immersion but useful feature to have.
Primus_71 Posted April 4, 2015 Posted April 4, 2015 ROF has exhaust smoke so it should be possible in BOS/BOM. I've read that allied pilots could tell when 109 pilots pushed full throttle because they could see a belch of black smoke from the synthetic fuel the Germans were using. Dev team, is this possible in the future? +1
Finkeren Posted April 5, 2015 Posted April 5, 2015 Easy to do, great for immersion. I give it a plus one: +1
Urra Posted April 5, 2015 Posted April 5, 2015 ROF has exhaust smoke so it should be possible in BOS/BOM. I've read that allied pilots could tell when 109 pilots pushed full throttle because they could see a belch of black smoke from the synthetic fuel the Germans were using. Dev team, is this possible in the future? Great idea. Wish it was here tomorrow Already.
Venturi Posted April 20, 2015 Posted April 20, 2015 (edited) It would be easy to achieve. Anytime an engine runs a rich mixture, it should belch black smoke. At least a sparse trail of black/grey smoke, if the a/c is travelling at speed. It should be less apparent than is displayed right now when an engine is damaged. Although, I must say this. Engines do not usually belch smoke when seriously damaged - usually they just stop, or sputter/clang/bash about a few times then stop. I could go on, if you want, about piston rings, valve seals, etc - these cause smoking during normal running. And this is what your normal driver of a beat up car notices. BUT this is from LONG TERM WEAR - not immediate structural damage to an engine. So this would be a nice fix for people who are familiar with how internal combustion engines behave. IE: a simulation FIX. Since piston-engine aircraft are 90% engine management, this is what gives the player IMMERSION when flying. Ask any prop pilot. Players shooting at enemy planes do not always need to know that they were effective in "damaging" an engine. It is better to show coolant or oil streams for systems damage, which will lead to engine damage - and then if the engine is dramatically damaged directly, it should just quit in rapid order, or if not dramatically damaged, IE survivable damage, it should bang and clang about, but NOT necessarily smoke. Or if it does smoke, it should be intermittent with the sparking of the damaged cylinders. Smoking indicates incomplete mixture combustion, as if an engine is running rich. Not internal engine damage. This is realistic, and I can tell you, it will FEEL realistic to both the player whose plane is damaged, and the player who is damaging the other plane. FYI For the German planes with automatic mixture, some research should tell when the smoking happened. Usually it was at full throttle. Or, the programmers can just correlate the engine smoking behavior to whatever the engine mixture is doing behind the scenes. Smoking exhaust trails are useful and realistic, BUT only if used correctly. Otherwise it looks like a bunch of stupidity. Edited April 20, 2015 by Venturi 1
6./ZG26_5tuka Posted April 21, 2015 Posted April 21, 2015 If theres a leak in the lubrication system spitting oil on the engine it should burn and create black smoke. I think most of the "smoke" we see ingame are coolant water and oil leaks rather than direct engine damage. Anyway this is a nice suggeston to improve the ingame expirience. I loved the easiness of enginemanagement in RoF due to all the visual and accustic feedback given and was suprised to not find this detail in BoS.
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