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Chuck's Guide to Cliffs of Dover


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Posted (edited)

CHUCK'S COMPLETE GUIDE TO CLIFFS OF DOVER
https://drive.google.com/open?id=0B-uSpZROuEd3b19DaUJmdGlxZ2M&authuser=0

AIRCRAFT OPERATION TABLE
https://drive.google.com/open?id=0B-uSpZROuEd3QzlNY2txZ19GTFU&authuser=0

NO. 71 SQUADRON PILOT HANDBOOK
https://drive.google.com/open?id=0B-uSpZROuEd3cnA1NWxna21MTXM&authuser=0

CLIFFS OF DOVER OPERATIONS CHECKLIST (2nd Guards Composite Aviation Regiment)
https://drive.google.com/open?id=0B-uSpZROuEd3NGN4c0JRNHJpYkk&authuser=0

CLIFFS OF DOVER JU-88A-1 TECHNICAL BRIEF (II/JG53 & II/KG53)
https://drive.google.com/open?id=0B-uSpZROuEd3M2VXRS1JVnRiODQ&authuser=0

Edited by Chuck_Owl
  • Upvote 15
SOLIDKREATE
Posted

EXCELLENT. I always crash the 110. At about 200kph I pull up but the plane noses into the grass despite being trimmed for take off.

Posted

Excellent news Chuck, your guides are superb - thank you for all you do for the community!

Posted

Good stuff!

Posted

Awesome stuff Chuck !

Posted

great Work Chuck! Thanks a lot!!!

Posted

Excellent... as always!

:salute:

Posted
Updated the Spitfire, Hurricane and Blenheim guides to include some improvements.

 

The Blenheim autopilot guide has been partially rewritten (might be completely rewritten when I find the time) and now comes with new useful features in section 11 (Bombing Tutorial) like the "Autopilot Operation Table", the "Bombsight Operation Table" and the "Bomber Boy's Numpad" to help you know what control I map to which key without making it too difficult to remember. 

 

These changes were made so german bombing tutorials are easier to understand as well.

  • Upvote 1
Posted
Progress is coming along nicely. The axis bomber guides (He-111H-2, Ju-88A-1 and BR.20M) are gonna be quite interesting... the more I read about it the more I realize how little most of us know about these intricate and fascinating machines. 

 


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  • Upvote 1
JG4_Continuo
Posted

Superb!

Posted

Thanks Chuck! I really appreciate all your hard work (not just CoD) and I really look forward to the finished article!!

II./JG27_Rich
Posted

Wonderful! :salute:

Posted

Thank you for doing this Chuck.  :salute:

  • 2 weeks later...
Posted (edited)

Merci beaucoup, monsieur!

 

...u r da shit!!! :P;)

Edited by von_Greiff
Posted

Great work, mate, this stuff will make you immortal . Splendid work :)

darthdooboss
Posted

Thank you very much mate!!!

Mastermariner
Posted

Excellent guides, thank you very much Chuck!

However the 111 have one feature, not very important, but since it's there, its possible to open the hatch over the pilot and rise the seat so that the pilots head is outside, in the same time a windbreaker window appears in front of the pilot. Cool feature IMHO.

See for yourself at 10:50 in this video

Master

Mastermariner
Posted

As I understand it was used if windows' fogged over or at night when external lights can cause the effect of a kaleidoscope in the cockpit. But perhaps not important in a game.

Master

Posted

Great job Chuck!  Outstanding work, as always!

 

-Jav

Posted

Excellent guides, thank you very much Chuck!

However the 111 have one feature, not very important, but since it's there, its possible to open the hatch over the pilot and rise the seat so that the pilots head is outside, in the same time a windbreaker window appears in front of the pilot. Cool feature IMHO.

See for yourself at 10:50 in this video

Master

 

This, raising the pilot seat is not for use in ground maneuvers?

Mastermariner
Posted (edited)

This, raising the pilot seat is not for use in ground maneuvers?

Even Wikipedia got this http://en.wikipedia.org/wiki/Heinkel_He_111#cite_ref-Dressel_.26_Griehl_1994.2C_p._34_28-6

 

"The pilot's seat could actually be elevated, with the pilot's eyes above the level of the upper glazing, complete with a small pivoted windscreen panel, to get the pilot's head above the level of the top of the "glass tunnel" for a better forward view for takeoffs and landings."

 

Edit: I have known this since the 1960s when I built plastic models, I'm just surprised Oleg's team when trough the effort to implement this but it is the greatest and presumably the last flight simulator in our time.

Master

Edited by Mastermariner
Posted

Then what is the key binding I need to find? I looked through all the controls... can't find anything that would help me look outside...

Posted

@Mastermariner: I added one page in the Aircraft Familiarization Section about the hatch thing. :D Page 23.

  • Upvote 1
Posted

OUTSTANDING Chuck, The Blenheim doc makes me want to climb back into one

-NW-ChiefRedCloud
Posted

Even Wikipedia got this http://en.wikipedia.org/wiki/Heinkel_He_111#cite_ref-Dressel_.26_Griehl_1994.2C_p._34_28-6

 

"The pilot's seat could actually be elevated, with the pilot's eyes above the level of the upper glazing, complete with a small pivoted windscreen panel, to get the pilot's head above the level of the top of the "glass tunnel" for a better forward view for takeoffs and landings."

 

Edit: I have known this since the 1960s when I built plastic models, I'm just surprised Oleg's team when trough the effort to implement this but it is the greatest and presumably the last flight simulator in our time.

Master

 

How did this effect the use of the controls? Did the pilot have to stretch to use them in the seat up position?

 

Chief

Mastermariner
Posted

Thank you Chuck! I really appreciate that you take your time for this, and it's really a very neat feature that, in a way, shows how close the 111 was to the WW1 era bombers.

 

@Chief, not sure about that but at least what was necessary for landing and takeoff was available to him.

 

Master

Posted

Hi,

 

I just found the question about the controls for the hatch.

 

In my german version its in the second page of the settings (I think it's called common). The german name for the hatch is Kabinendach.

In the second area are three possible keys.

Toggle open and close door

open door

close door

 

I used the O-Key for this functions.

 

In the ini-file it can be found here:

 

[HotKey common]
O=door_toggle
Shift O=door_close
Control O=door_open

 

Nadasero

  • Upvote 2
Mastermariner
Posted

Danke Nadasero! Mission accomplished.

 

Master

Posted (edited)

How did this effect the use of the controls? Did the pilot have to stretch to use them in the seat up position?

 

Chief

 

 

The pedals, control column and left console is raised together with seat. See the mechanism in this plastic model.

 

http://farm4.staticflickr.com/3669/11730947604_265837cc0f_b.jpg

Edited by Sokol1
Chuck_Owl
Posted

For bombers, I did some fuel consumption tests and I re-wrote the fuel loadout procedures. 

Rather than evaluate your max range with range values found on the Internet that do not specify the aircraft configuration/loadout, now the range is estimated using fuel consumption values @ max military power. It is closer to what you'd expect and has a certain level of conservatism that I deem acceptable.

Also corrected a couple of typos, format glitches, oh and I added some explanation on the crossfeed valve for the Blennie... stuff like that.

I think this version is close enough to being final.

J2_Trupobaw
Posted

Finally, thank you! I mean... how did I overlook this thread for over a month?

I've been missing these (and surprised they don't exist yet) ever since I saw your BoS/DCS guides, I am glad you decided to fill this gap :)

  • Upvote 1

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