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Guest deleted@30725
Posted

I don't know about tools, but I just compare what the map is to what's on the ground because I know where I started from so i can work out how to get to target. It's a similar method I use with real maps navigating on the ground.

Posted

 I just compare what the map is to what's on the ground

 

Yep, I guess this is how it was always done back in the day...very impressive when you think these guys went out, got turned around in combat and then had to find their way back to base across an unfamiliar landscape.

 

Imagine this would have been very difficult if you were re-basing a frequently as the front lines moved.

 

Any wrong move could cost you your life.

Posted

I get the impression reading about the eastern front that the fighter pilots navigated by landmarks and such. They also did get lost sometimes too.

 

The map detail in this game is really great and after playing on them for a while it's easy enough to navigate around and figure out where you are.

 

One of the most immersive flight sim experiences for me was playing "dead is dead" Desastersoft in CoD and navigating all the way back to England at night by moonlight reflecting off rivers and coastlines. Big fun.

Posted

I get the impression reading about the eastern front that the fighter pilots navigated by landmarks and such. They also did get lost sometimes too.

 

The map detail in this game is really great and after playing on them for a while it's easy enough to navigate around and figure out where you are.

 

One of the most immersive flight sim experiences for me was playing "dead is dead" Desastersoft in CoD and navigating all the way back to England at night by moonlight reflecting off rivers and coastlines. Big fun.

 

I agree - but it easy enough to get lost on these maps too.

 

Biggest problem I find is when you get in an extended fight - especially chasing bombers - which drags you a long way away from where you last fixed your position on the map. If you have neglected to check the heading of the overall movement of the fight - easily done especially when it changes - you can end up being 20km away from your last known point but not sure in what direction!

 

That is where having an SOP for re-establishing position gets crucial, while you nervously watch your fuel state.  When you finally do find a landmark you can positively identify, and then make it back to base, the satisfaction is huge!

Posted

Are there any historical navigation aids currently included? I don't think there are?

 

Not sure if I understood your question correctly, but you can bring a RPK on some Soviets planes (Pe-2 has it by default if I remember correctly, but you can select one as optionnal modification on some other planes like Yaks)

It will point the direction of a radio beacon on a friendly airfield.

 

BUT it doesn't work properly sometimes... biggest problem is that a lot of VVS airfields don't have radio beacons, so sometimes the RPK makes you travel all around the map to reach the only airfield with activated beacon on your sector  :dry:

(and that's why I never take RPK xD)

 

Don't know if there is something similar on German side.

Posted

I'd like to pose a question that relates to this OP...

 

Would you guys prefer if expert mode got rid of the HUD notifications entirely? I.E. Kill feed, engine warnings, Lights on/off, etc...

 

Would you guys also prefer expert didn't have throttle, rpm, radiator percentage HUD indicators?

Posted

Apparently the option to turn off 'technochat' server side is on the to do list

 

Cheers Dakpilot

  • Upvote 1
Posted

Apparently the option to turn off 'technochat' server side is on the to do list

 

Cheers Dakpilot

That's good to hear. I don't like having immediate notifications of when something happens like pilots bailing, buildings being destroyed, or planes hitting the ground.

 

I'm ok with finding that out either in stat boards or even after landing at base, but not right when it happens.

Posted

It is? Last I heard, which was before Jason took over, Han had rejected that idea.

Posted

Apparently the option to turn off 'technochat' server side is on the to do list

 

Cheers Dakpilot

 

That is new to me too, any source? I would surely love that.

Posted

Check RUS Q and A forum, most recent set of answers, I used google translate, hence "apparently"

 

Cheers Dakpilot

Posted (edited)

I completed all quick missions in normal mode, now I will do them again in expert. 

 

Its a totaly different simulation. No labels, no map. Can you confirm that you can see your position when opening the map by "O"?I wasnt expecting that at all. (or my settings are somewhat wrong)

 

Also the zoom for ident is a crucial task to have in your hotas as some mentioned above!

Edited by lantirn
Posted (edited)

Its a totaly different simulation. No labels, no map. Can you confirm that you can see your position when opening the map by "O"?I wasnt expecting that at all. (or my settings are somewhat wrong)

 

This is a modifiable setting, some MP servers in "expert" have it, some don't.

 

I think you can also remove it on SP mode by setting a "custom" difficulty", but not sure.

Edited by -IRRE-Centx
Posted

I think if you press "I" (or is it "H" ? :cool: braindead) it removes 'GPS' position in expert, so the 'crutch' is there if you need it, but as said it can be disabled in server options

 

Cheers Dakpilot

Posted (edited)

 

I think you can also remove it on SP mode by setting a "custom" difficulty", but not sure.

 

For SP - To get own plane marker on/off in O Map,

 

Either be in Expert and toggle on/off using the "I" key, or

 

Be in Custom and have "Navigation Markers" unticked, in which case you will not get it ever.

Edited by unreasonable
Posted

I can understand that you can learn with time (and by zooming) if an aircraft is a buddy or a target. But the map thing seems very interesting. Although i am a real pilot it seems crazy without the right tools.

 

How is this going to happen without a navigation map and some tracks being plotted there for each mission? No mountaineous terrain, only snow, lakes, roads and rivers. (and some cities if lucky) 

 

You guys are navigating with the general feeling? Thats amazing if you know all the terrain, congrats! 

 

I am flying Normal settings but Expert seems impossible for me at least without some numbers ready for use.

 

The link above is not working by the way!

 

I am really interested in how you guys plan to reach the point of interest and turn back to homebase (tools-wise), especially online. 

 

I have no idea how online gaming works. Do you plan to depart and recover all together (mission) or there is a continious fireball somewhere that everybody gets killed somewhere in time (dogfight mode) ?

 

Just out of curiosity where is the navigation equipment of Yak (avlSteve is talking about) ?

 

yes navigating in this game can be hard.  Everything that has been mentioned does work and is helpful, but I didn't see any tools provided like you asked for. 

 

This is a tool that one of my squadron members, 19.GIAP//curiousGamberr, has made to aid in navigation.  It has a lot of cool features and is always being updated and upgraded.  New icons are on the list of future improvements.

 

http://il2missionplanner.com/

 

It will allow you to:

  1. plot flightpaths
  2. plot targets and objectives
  3. share your map with other members or people

It works great on all devices.  Curious designed it to be used with a mobile device since a lot of people don't have two screens available.

 

Anyway, it will help get you where you are going.

 

:salute:

Posted

The 110 and trimotor have PeilG 5 DF loops and the Ju88 has a PeilG 6 antenna on its spine as give aways for NDB (Non-Directional Beacon) navigation.  Any of the fighters like the 109G4 and upcoming 190A5 with the FuG16z would as well as long as they have the loop and appropriate panel display.  For DF one should be able to call an airfield (or known ground unit) for an NDB bearing, ID it, and navigate accordingly, reapeating as necessary until destination reached.  The Russians may not be cooperative ... just saying.

Posted

yes navigating in this game can be hard.  Everything that has been mentioned does work and is helpful, but I didn't see any tools provided like you asked for. 

 

This is a tool that one of my squadron members, 19.GIAP//curiousGamberr, has made to aid in navigation.  It has a lot of cool features and is always being updated and upgraded.  New icons are on the list of future improvements.

 

http://il2missionplanner.com/

 

It will allow you to:

  1. plot flightpaths
  2. plot targets and objectives
  3. share your map with other members or people

It works great on all devices.  Curious designed it to be used with a mobile device since a lot of people don't have two screens available.

 

Anyway, it will help get you where you are going.

 

:salute:

 

Really cool "app". Is the guy, who created this, still active ? The moscow map would be very cool as well. I find it much harder to navigate there compared to Stalingrad.

Posted (edited)

Really cool "app". Is the guy, who created this, still active ? The moscow map would be very cool as well. I find it much harder to navigate there compared to Stalingrad.

Moscow map is integrated, just change the map by clicking the settings (gearwheel). :)

Edited by 216th_Jordan
=WH=PangolinWranglin
Posted

Could we get a crash course on navigation? I still suck at it but want to fly bombers on TAW. 

Posted

Could we get a crash course on navigation? I still suck at it but want to fly bombers on TAW.

1) Use the app provided (www.il2missionplanner.com)

 

2) Plan your route to target using easily identifiable landmarks. This method of navigation is called attack points.

 

3) Set barriers so you know when you have gone to far (I.e. The Volga river).

 

You could fly by dead reckoning but that can get difficult if flying long distance over unchanging terrain. Sorry I can't be more helpful.

Posted

The technocrat is fine for Expert as long as it's only the "Technical" category; throttle position and flaps etc. things you would know as a real pilot.

But "Tips" could be server side, things like "Engine Overheat" and such.

  • Upvote 1
Posted

The technocrat is fine for Expert as long as it's only the "Technical" category; throttle position and flaps etc. things you would know as a real pilot.

But "Tips" could be server side, things like "Engine Overheat" and such.

 

Also in which engine mode your plane currently is. Same would go for damages.

Posted

Just some feedback,

 

After some practice I only fly expert mode. Really enjoyable especially the campaign!

 

Highly recommended!

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