6./ZG26_Emil Posted March 29, 2015 Posted March 29, 2015 I was just thinking about something that would make a cool co-op mission. Is it possible to set up a trigger so say a tank only moves forward to its next waypoint after something is destroyed? This could be used in a close air support type mission for IL2s escorting a column of tanks, they get stopped by some anti tank guns and need you to clear the way for them. Cheers Emil
coconut Posted March 29, 2015 Posted March 29, 2015 Absolutely, see the picture. When tanks reach the left waypoint, it increases a counter that is set to fire at 3. Other things that trigger the counter: the "onkilled" event of two AT guns on the other side of the river. The waypoint is also set to start a 2 minute timer that will cause the tanks to cross the river anyway. And just as I look at it, I see a bug. When the 2 minute timer fires, it should disable the counter, so that a destruction of the AT guns after the tanks crossed (due to the timer running out) won't trigger the next waypoint again. TheDayHellFrozeOver-SP-m4.zip
6./ZG26_Emil Posted March 29, 2015 Author Posted March 29, 2015 Thanks mate I'll take a look at that. I wish I was good at this trigger making stuff...it's still a black art to me :D
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