No601_Swallow Posted March 28, 2015 Posted March 28, 2015 Two quickies! Firstly, I've been working under the impression that the Checkzone trigger will only work for objects (including the "player" object) in SP missions, or for AI-only objects in an MP mission. I'd be really grateful if someone could confirm this, or tell me I'm a moron and correct me! Secondly, the proximity trigger: is this similar? Does it only check the distance between two objects (including the "player") in SP missions? Can it work in MP? More exactly, can it check the distance between a player-spawned aircraft in a DF mission and an AI aircraft? I don't think so, because I can't see a way to get it to do that, but I'd love someone to tell me I'm wrong. Secondly-and-a-half, if it's true that the proximity trigger won't work for MP (DF) missions, is there another way to accomplish this? [it's not important, but I'd love to be able to play a short mp3 clip if a DF player approaches within a certain distance of an AI flight!]
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