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Mastermariner
Posted

I would be very grateful if someone can send me a profile for the G940 in BoS and some words of instruction.

Master

Posted

hi,

something has come up my mind this hazy morning. :coffee:

 

How did you guys set up the thottle axis of this beauty? By this I mean that G940 comes with a dual throtte, and the games offer three different throttle settings : general engine throttle, engine 1 throttle and engine 2 throttle.

 

So it may be one source of confusion for this axis. If you setup the general throttle axis with the G940 throttle both connected, the soft may have some trouble understanding what's going on. 

 

There no evidence behind this thoughts, just reflexion about how to setup your gear, but in order to avoid any cause of problem on this sometimes complex piece of hardware, you'd maybe better setting separate axis for the different engines or using only one of the throttle lever while setting general engine throttle.

I have tried this and ! it does not work still the setting begins at the center and not at the zero position ? I think that the problem is there in the interpretation of the movement by the software of the hardware ! :happy:

Posted

 these toe brakes for the 109 are pure maddness without ability to invert the axe! will take a look asap

 

Its easy, just press down the toe brakes, start recognition of the joystick and when the game waits for input release the toebrakes. That way you dont have to revert anything. Works brilliant.

 

Best, Allons!

DD_bongodriver
Posted

That doesn't work for me, I had to reverse the toebrakes in the profiler software.

Posted

same here. I tried this to trick the sims to recognize properly my inputs, but there was nothing to do. Hopefully there is the profiler way to invert stuff.

 

 

I would be very grateful if someone can send me a profile for the G940 in BoS and some words of instruction.

Master

 

I will try to make a profile this week, in order to have something workable when we receive guns and ammos.

 

I will post if here for everyone, be sure

Mastermariner
Posted (edited)

Ever so grateful!

master

Edited by Mastermariner
Posted

and you know what? I started to sketch up a layout, and came across something that I thought would never happens in the sim world : I think G940 has WAY too much buttons. It doesn't even make a slight sense to use all the inputs you can get it from. 

 

I have a pretty layout for CloD with 3 seperate modes, and now I start to think that if I want to do the same in BoS, there will be many buttons unaffected...

 

I will leave some spares in case I have a nice idea later on

=Xone_96=Allen_and_Heath
Posted

Dear All,

 

I am about to get a G940 but first of all I need to clear out some suspicions for me! Please to anyone using this device, take a look on my questions and please answer to them!

 

I would like to ask you some particle questions about G940!

Is it possible for to have a look on them and answer to me?

 

I have study many forums, treads and etc. regarding this "toy", but so far couldn't find a clear answers to my questions. And they are:

1. How the stick behave in RoF and BoS with FF on:

- example 1: you are just born on the field and the engine is off. So if the option "centered spring" is off/unchecked, did the stick is "soft" and you can move it in any direction without him to return back by it self?

- example two: you are starting rolling for take off - the air speed is increasing and the forces created by the air flow are going up as well. Did the stick is trying to get in the center/trimmed position by him self?

- how the stick beehive during over/low speed, stalling and flatter effects?

2. Do you use the stick with any other flight simulators/games?

 

Thank you for the patience for reading my message!

And thank you in advance for your answers!

HagarTheHorrible
Posted

Dear All,

 

I am about to get a G940 but first of all I need to clear out some suspicions for me! Please to anyone using this device, take a look on my questions and please answer to them!

 

I would like to ask you some particle questions about G940!

Is it possible for to have a look on them and answer to me?

 

I have study many forums, treads and etc. regarding this "toy", but so far couldn't find a clear answers to my questions. And they are:

1. How the stick behave in RoF and BoS with FF on:

- example 1: you are just born on the field and the engine is off. So if the option "centered spring" is off/unchecked, did the stick is "soft" and you can move it in any direction without him to return back by it self?

- example two: you are starting rolling for take off - the air speed is increasing and the forces created by the air flow are going up as well. Did the stick is trying to get in the center/trimmed position by him self?

- how the stick beehive during over/low speed, stalling and flatter effects?

2. Do you use the stick with any other flight simulators/games?

 

Thank you for the patience for reading my message!

And thank you in advance for your answers!

 

 

TBH, I think I would be tempted to wait and see what the Siatek Rhino 55 has to offer, content and price point, I think it's supposed to be due out by Christmas.  It might be nice to pair up with some Saitek pedals.  If it doesn't do FFB then it might still be possible to team it up with an MS Sidewinder 2, which many swear by. Unfortunately the G940 isn't perfect although I still use the stick and throttle but ditched the pedals after several years  as hopeless.  It's also required several running repairs over the years.

=Xone_96=Allen_and_Heath
Posted

Well my plans are to use only the stick and extend it with some better mechanic improvements! That's why my questions are more about the force behavior of the stick instead of the quality! Saitek - i have enough of it!

Posted

Well my plans are to use only the stick and extend it with some better mechanic improvements! That's why my questions are more about the force behavior of the stick instead of the quality! Saitek - i have enough of it!

 

Great FFB in my view and that's why I rate it as high on the list of hotas setups... the problems it can develop are easy fixes..pedals are not worthless..change the pot inside and/or release the spring tension inside like I have and you have some great pedals too..

 

I cured all the issues listed with these G940's with a removal of a screw inside the throttle and replacing the pot inside the pedals for a better one..cost me pennies to fix and about 30 mins.

 

You can pick these up so cheap these days too

  • Upvote 1
Posted (edited)

Here's a handy link to a G940 reversal bug workaround for the throttle and the pedal twist axes, by FifthColumnist on the RoF forums.

http://riseofflight.com/Forum/viewtopic.php?f=350&t=30005

 

In my opinion, this is still the quickest and easiest fix for the spikes in the rudder and throttle.

Fixing the spiking in the throttle also makes the rotaries on my throttle perform like they should. 

 

The 'redefine keys' menu in BOS won't automatically pick up the PPJOY axes.

 

The PPJOY axes then will have to be manually added to this file ...\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\data\input\default.actions.actionfile

 

If you change anything in that file you will have to revert all controls to default in order to get them to work. But then change them again as you wish.

 

I have to run PPJOY and Glovepie before I fire up BoS and it works flawlessly. No spikes! Perfect rudder!!

 

The only hardware mods I have done to the G940 (if you could even call it that) was take the base of the Pedals off and use a pair of pliers to gently tighten the three terminal connections to the rudder potentiometer. This also helped with the spiking in the rudders before I applied the Glovepie script.

Also, I removed the base of the throttle, and removed that pesky screw which seems to leave the throttle cable extraordinarily tight. (link below)

 

Most of you have probably already seen this page, but it's worth another post!

http://simhq.com/forum/ubbthreads.php/topics/3323724/1

Edited by HippyDruid
Posted

Damn forum post edit time limit thingy...

 

An example of what the rudder looks like in the default.actions file.

 

RPC_YAW,                                          joy3_axis_T,                                      0|

 

joy3_axis_T is one of the PPJOY axes that has to be manually entered.

Posted

Dear All,

 

I am about to get a G940 but first of all I need to clear out some suspicions for me! Please to anyone using this device, take a look on my questions and please answer to them!

 

I would like to ask you some particle questions about G940!

Is it possible for to have a look on them and answer to me?

 

I have study many forums, treads and etc. regarding this "toy", but so far couldn't find a clear answers to my questions. And they are:

1. How the stick behave in RoF and BoS with FF on:

- example 1: you are just born on the field and the engine is off. So if the option "centered spring" is off/unchecked, did the stick is "soft" and you can move it in any direction without him to return back by it self?

- example two: you are starting rolling for take off - the air speed is increasing and the forces created by the air flow are going up as well. Did the stick is trying to get in the center/trimmed position by him self?

- how the stick beehive during over/low speed, stalling and flatter effects?

2. Do you use the stick with any other flight simulators/games?

 

Thank you for the patience for reading my message!

And thank you in advance for your answers!

 

regarding your specifics questions : 

 

1. the stick, with no engine and no speed, is completely free. It won't move from the point you left is. As far as you start gaining speed in your take off launch, force will increase gradually. at Take off speed or low speed, the stick will harden to achieve maximum force somewhere near to 500kph.

If you put your plane in a stall configuration, first the stick will lose its force, then you will notice small vibrations in the stick while at the edge of your flying enveloppe. I hav no IRL experience, but the behaviour is quite close to what you can learn or hear from RL pilots.

 

I use it for CloD and wasn"t happy with the way FFB was rendered so far. I thought the sticks was under my expectations and I for a while hesitated to switch back to my old thrusty MS FFB2. then I tried it on RoF, just to be sure about it, and now in BoS, and now I know that I won't let this HOTAS harvest dust for the next couple of years. Or at least until someone comes out with a FFB Hotas solution All-in-one. Despite some quirks already well known, and each being quite easy and costless to fix, and despite the rudder spacing a bit narrower than Saitek's. 

 

So if you don't mind opening it at some point to fix the spiking problem, and if you want a good FFB hotas, go for it. but if you come to mod it, please tell us about it. I know for sure a couple of guys here and there will be heavily interested :happy:

Posted

Like I did write it in IL2 1946, COD and Rof I  have no problems with my G940 and use it enxtensivly...withou fault. 

I am not a pilot myself so I cannot judge how it react or if it react like in real live but for me it is what I like.

The only thing is that in this stage of development of BOS it is impossible to assign the main trhottle to the trhottle comand in the game. :salute:

=Xone_96=Allen_and_Heath
Posted

Thank to all of you who answer on my questions!

I am planning to use only the stick cause of the FF (throttle and pedals I have another ones which works well for me!).

Posted

Hi Sensei,

as Belgian I hate to disagree with other countrymen, but I have no problems with my throttle assignement. it has always worked well, once properly set up. So maybe there is something to look at if you have trouble with your throttle.

 

As for the FFB it has always worked well, but BOS and RoF render it way better and in a more subtile manner than CloD and 1946.

=Xone_96=Allen_and_Heath
Posted

regarding your specifics questions : 

 

 

So if you don't mind opening it at some point to fix the spiking problem, and if you want a good FFB hotas, go for it. but if you come to mod it, please tell us about it. I know for sure a couple of guys here and there will be heavily interested :happy:

Shore!!! Wait for a while and I will show my ideas!

:) :) :)

Posted

I heard about replacing rudder's pot by a CH product one, and removing the screw to avoid the spiking of throttle's rotaties, but so far these are the only mods I know.

 

I am sure there could be a possibility to replace pots in the sticks, but I have not the knowledge to do so. Maybe is there also a way to avoid the feeling of the gears in the stick, but this is way out of my knowledge

Posted

I found out that removing the screw wasn't sufficient. It works, but I think what is causing the spike is the movement due to action on throttles. The wire keeps moving and goes from tense to loose everytime you move your throttle.

 

There is a well known trick I got from an electonic engineer in a squad we play with : securing the wiring to avoid any movement. To do so, just try  to pull gently on the wire coming from the big white plug, and use tighteners or hot glue to fasten it to the plots a couple cm furher. therefor there will be no more tension variation on the white plug, and the remaining wire going to the throttle will be loose enough to move. aaaaand your done with this bug for a while :ph34r:

Posted
The only thing is that in this stage of development of BOS it is impossible to assign the main trhottle to the trhottle comand in the game. :salute:

 

??  I use not main throttle but the throttle of engine 1 in game and it works perfectly for me. Best, Allons!

Posted (edited)

I found out that removing the screw wasn't sufficient. It works, but I think what is causing the spike is the movement due to action on throttles. The wire keeps moving and goes from tense to loose everytime you move your throttle.

 

There is a well known trick I got from an electonic engineer in a squad we play with : securing the wiring to avoid any movement. To do so, just try  to pull gently on the wire coming from the big white plug, and use tighteners or hot glue to fasten it to the plots a couple cm furher. therefor there will be no more tension variation on the white plug, and the remaining wire going to the throttle will be loose enough to move. aaaaand your done with this bug for a while :ph34r:

 

I think that the main problem is that the wire is too short, so it tensions too much and tends to break with time. Since I took too long to open and unscrew it, I might have some broken wires inside. The best in my opinion would be to open the throttle as soon as it arrives, unscrew the culprit and find a way to fix the wire and give it some slack to move with the throttle.

Edited by Seawolf
Posted

??  I use not main throttle but the throttle of engine 1 in game and it works perfectly for me. Best, Allons!

 

I shall try this next time I get the control of the game, thanks to all to try to help, hope help other the same way. :blink:

Posted

I think that the main problem is that the wire is too short, so it tensions too much and tends to break with time. Since I took too long to open and unscrew it, I might have some broken wires inside. The best in my opinion would be to open the throttle as soon as it arrives, unscrew the culprit and find a way to fix the wire and give it some slack to move with the throttle.

that is absolutely true. This stick is just a tiny bit under-engineerd if it is even a word. I have seen pics of people replacing the whole wire, and I plan to do so...when I will have the skill. The fix I described requires almost no knowledge in electronics or so. I have build several pc's over the year, but I don't feel able to mess with that sort of replacements. 

 

So this is the main reason why I went this way. And I encourage anybody to do so, because if you don't you will sooner or later end up with broken wires. Too bad  you are in this situation, but hopefully there is alway a way to fix that.

Posted

that is absolutely true. This stick is just a tiny bit under-engineerd if it is even a word. I have seen pics of people replacing the whole wire, and I plan to do so...when I will have the skill. The fix I described requires almost no knowledge in electronics or so. I have build several pc's over the year, but I don't feel able to mess with that sort of replacements. 

 

So this is the main reason why I went this way. And I encourage anybody to do so, because if you don't you will sooner or later end up with broken wires. Too bad  you are in this situation, but hopefully there is alway a way to fix that.

 

I am getting there  :unsure: I just need to buy a solder and find the type of wire required for the throttle.

 

Since the G940 was discontinued, I kind of like to start learning to mod it, because soon or later we might all need to mod it some way or another  :wacko: But I hope that other vendor, or Logitech itself come up with an improved set of force feedback controls!

Posted

I must say and write that with the new update all problem are gome all is prefect in a great world full of wonderful things that work perfecly.

I can not wait for the next upadate so we all can go forward and enjoy more realism.

Premier_vol_en_forrmation.jpg
upload pictures online

Posted

that's cool. Glad you can finally enjoy the sim. BTW a sqadmate has the same stick, and everything worked well so far...until the last update.

 

but you know...alpha stage

  • 4 weeks later...
OPSWhite_Wolf_PL
Posted

yep, I do have the inverted toebrake, but as stated on this post, there is a quick workaround to overcome this issue.

 

Just select your rudder device on the profiler. Once there, you can click on the axis for left and right toe brake, and select "configuration" or something similar.

 

There you will find a tick box for "invert the axis" and you're good to go! it changes your life of Luftwaffe rookie then :salute:

For me the same problem withe toebrakes on my logitech G940.

"invert axis"  in profiler it is only a temporary solution.

Do we have a chance to fix the settings in the game?

The best solution would be to use the same methods as for the calibration trimmers taking into account the possibility of reversing the axis.

1./JG42Nephris
Posted

Second this. I got also probs with my G940 and the toe breaks in a 109.

Adding an option to invert the axis ingame would do the trick .... appearently.

 

I exchanged my G940 throttle with my X52 throttle, as I didnt want to get bothered anymore with those buggy stuff goin on in this product.

However, my prob for now by using a X52 throttle is the curve seems to be exponential and not linear.

Like 90- 100% on the throttle makes 50-100% power ingame.I chekced the calibration but that worked fine (windows setting).

 

Is it a common or known bug or do I have to look at my end?

Posted

we discussed this issue in general discussion, the thread about 109 max RPM and max ATA.

 

It seems not to be a bug but a feature of the engine. if you check your throttle lever course wihile gently pushing up throttle of your joystick, you see a linear reponse. but do the same watching your pressure gauge, and everything goes crazy passed 60%. Same behaviour can be seen in other sims like CloD, or even DCS mustang apparently, but in clodo 109 is less touchy.

so nothing to worry about I guess

1./JG42Nephris
Posted

Good to now this issue is already known and I dont need die trying to fix it on my end for now.

Thx.

Posted

yep, I shared the same feeling when someone brought that up. 

 

As for "inverting axis" in the control panel of the game, the button is there but doesn't seems to do anything. so I guess we wait

  • 1 month later...
=Xone_96=Allen_and_Heath
Posted

HI All,

 

I would like to share my short experience with G940. At the moment (and in the future) I am/will using/use only the stick. immediately I got it I extend it with piece of aluminum pipe 350mm in length. Next step is to have steel mechanic (with new design), but this will take like 1-2 months. So lest focus on the present! 

I have play a lot with the settings and I found the following things:

1. To be able to get the maximum of the hardware and software possibilities, we have to create a profile for every game we want to use with the "toy". It is very easy just few clicks there and there :)

2. If we done step one first, we are ready for step 2. Setting the sensitivities of the axes (since I am using only the stick, all instruction bellow are done only for it, but I am guessing that they are valid for the throttle and the ruder pedals as well!). So back to step 2: After we create the new profile, it will appear in the main window (Note that the following pictures are taken from the net and all settings with are exposed will differ from what I have and wrote!!!!): 

post-12952-0-68804000-1391765909_thumb.png

So you see how to choose a game/profile. After you do that and before you start the game you have possibility to adjust the axis sensitivity, dead zones and axis range: Just bello the Logitech logo you have all of them. I am going to talk only for X-axis and Y-axis!

So after we click on one of the axes a new window will pop-up (same as in the picture above), there we have: Sensitivity - from 0 to 100% - the more the slider to right (close or 100%) - the more nervous will be the controls in the game; Dead zone - this is a zone in the middle/center of the axes, where even if you move the stick - no signal or activity from the axe will be indicate (do not mix with FF dead zone in the center, more about this bellow!); Range - well it is how much of the all axe we want to use or in other words - this is the dead zone (no reaction/signal) at the ends of the axe!

Note! X-axe - appeared to report or it is mapped to the roll function of the plane and Y-axe is for the pitch (elevator)!!! If you don't like to be like this then you have option to choose or change the mapping and to invert axes (I never do that so I can't comment the results!).

Note: that if the sensitivity settings are different for axe x and y - the FF effects behavior are strange!!!!!

Due to that I have set sensitivity X=Y=33%. Very good control, aiming the target is very easy, but still respond or reaction are still as fast as I need! Dead zone=0! range= 100%

So that's about it!

Next one:

post-12952-0-41302700-1391767002_thumb.png

Note! The picture is taken from the net and the settings are different them I have!

On the top line we have button "Option" after we press it you get drop down menu and on the bottom of it we have line called "Global device settings" - just pres. New window as on the picture above will pop-up!

There we have:

Overall Effects Strength - this is like main volume!

I have mine on 120% (due to longer stick).

Spring Effect Strength - as far as I can say - this settings is responsible for the FF effects itself - And I Have it on 150%!

Damper Effect Strenght - again of what I can "feel" - it is the reaction force created by different effects like bumping firing and etc. Also it control the amount of reaction force that the motors of FF are trying to apply in order to counterforce our movement! I have mine on 150% 

Enable Centering Spring effect in games - it is more them clear what for it is! I have mine checked (ON) and set to 15%

 

Now in ROF and BOS I have force and vibrations set  to maximum (in ingame menu)!

 

And as result I have the following (both in ROF and BOS - at the moment in ROF is bit better):

 

At the moment I spawned on the field and the engine is OFF - my stick is very weak - I can move it from side to side and he is not going back to center, but due to 15% on centering spring effect, there are some forces you feel like weight of the ailerons and elevators and friction in the control cables!

After I start the engine and the propeller is rev up and creates some airflow  - the elevator is going up and the stick is moving to center neutral position! But since I am not moving and there are no forces on the ailerons (no flow) - the stick can be moved left and right and he will not intend to go to the center!

Next step is accelerating during take off - more speed=more flow - the stick gets harder for ailerons and the elevators - so it is completely centered by it self (or due to air flow forces).

During flight level - it reach some optimal strength and/or hardness! Still I would like to see that the hardness is changing more gradual during different speed is achieved. At the moment I can't figure out if this is due to the FF code in the came or it is software issue in the joystick controller itself!

During over seed (both in ROF and BOS) I start to feel vibrations due to flatter effects!

At the point or just before the stall speed - my "elevators" are loosing forces and I can fill this, and followed by vibrations!

Also no FF dead zone (or almost impossible to noticed).

 

So if any one is interesting to try and share the results to compare! Just in mind that if you do not have extended stick start testing with Overall Effects Strength set to approx. 50% and Enable Centering Spring effect in games - set to like 5-10%!

 

 

One more thing - the hardware of the stick include a thermocouple which is monitoring the temperature of the FF motors - so if you get them overheated you might loose strength/hardness and some effects (such vibrations) on the stick!!! 

 

Sorry for the long text!

 

 

 

 

 

 

 

 

  • Upvote 2
Posted

Good explanation, Steataniram, +1

=Xone_96=Allen_and_Heath
Posted

Good explanation, Steataniram, +1

Thank you! Ooooops i just noticed that i change the order of the pictures (one should be two and two should be one), and now is too late to edit the message! And dont loght on my gramma please!

Posted

Hi fritzi

Make sure Il2.exe is tied to your Logitech game profile not launcher.exe, also make sure Logitech game profiler is running as administrator. Hope this helps as this is all I can think of that's causing your problem.

 

F

So... that's why my Logitech Profiler's  settings were having no effect in BOS.  Frenchfly, you are so correct. Your advice right on.  Think I'll name my first born "Frenchflea" (joke). After spending half a day searching, you were the only person in cyberspace with the solution to my G940/BOS issue. Thank you and God bless you.

Posted

Allons,

I am trying to download the profile you have linked to in this post, but no luck.

Can you direct me in how to get a download from Zerotown?

Thanks very much.

Kais.

Hi all, as i recently started flying RoF i stumbled over this link providing 2 different profiles for the G940. I found the "light" one very useful, maybe its of use for you guys too.

 

*extra* “Light” G940 profiles for Rise of Flight (driver 5.09) | Zerotown

 

Best wishes for this Friday & Weekend, Allons!

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