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Posted

I wonder if its practical to put together a set of flow charts to show the logic and connections for various activites in the FME as a sort of quick cross reference for de-bugging

Posted (edited)

I think this could be highly useful. Personally I don't like to use other peoples Group-files in my missions and prefer to build everything myself. Simple charts for quick reference would make this much easier.

Edited by Juri_JS
6./ZG26_Emil
Posted

I think this could be highly useful. Personally I don't like to use other peoples Group-files in my missions and prefer to build everything myself. Simple charts for quick reference would make this much easier.

 

+1

 

I still don't understand the logic above a very simple group :D

Posted

As I work on the Editor Guide, I'll try to include examples of the best way to set up each MCU. Some of the groups posted so far have shown me some great ideas.

 

I'm working on this in my spare time and learning more details about the editor, so it will take awhile. I may release the basic content earlier and add more advanced content as time goes on. 

 

Salut!

  • Upvote 3
No601_Swallow
Posted (edited)

I think exploration and experimentation is the way to go. For instance, in an MP coop (for my squadron's OTU) I'm putting together, I want the players to take off, fly a big loop following the Don Bend and then meet some friendly AI doing a circuit and landing just when they return to base. So, my heath-robinson solution is to have a complex trigger half-way down the runway which targets a 15-minute timer, which in turn targets a second complex trigger, which - now "live" - will activate the friendly AI when the players arrive in the vicinity of the airfield. Haven't tested it yet!

 

I could probably use the OnObjectSpawned event or something similar in the first complex trigger, rather than my bog-standard OnObjectEnteredAlive, but I haven't tested it yet. And I'm not sure I can be bothered at this stage - testing MP misisons takes tiiiiiiime. Likewise the "counter" MCU. I don't really have enough time to experiment!

 

And here's the rub - it's hard to know what works and what doesn't, what's a finished feature and what's a remnant from RoF, what might get implemented in future... Jim, I wish you luck - it's a mammoth undertaking. Meanwhile, I have to admit, it's fun trying to construct chains of MCUs and objects, which may or may not work!

Edited by No601_Swallow
Posted

I've got a few hours fumbling with the mission editor, and have not made near the progress I want.  I did learn how to place a working beacon, which was nice.

 

I'd like to get a Russian and German home base going, because it's desolate out there flying patterns.  

 

The more tools and discussions, the better.

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