Dakpilot Posted March 25, 2015 Posted March 25, 2015 Seriously, are you that naive? Devs were lying when they said the problem was server hardware, when the DServer is an unoptimized mess that won't use more than one core and hence won't allow you to run more than what, 5 or 6 ai planes, how can we make better and more dynamic missions that way? Can't even begin talking about all the bugs that this last patch brought us, sometimes it takes me (and other people that i fly with), 15 open/force close the game, before i can fly, because of the please wait bug when clicking start... So rather use your time creating usefully constructed bug reports for the benefit of everyone suffering these widespread bugs that you cant even begin to talk about? Cheers Dakpilot
6./ZG26_5tuka Posted March 25, 2015 Posted March 25, 2015 (edited) Seriously, are you that naive? Devs were lying when they said the problem was server hardware, when the DServer is an unoptimized mess that won't use more than one core and hence won't allow you to run more than what, 5 or 6 ai planes, how can we make better and more dynamic missions that way? Can't even begin talking about all the bugs that this last patch brought us, sometimes it takes me (and other people that i fly with), 15 open/force close the game, before i can fly, because of the please wait bug when clicking start... Obvuioiusly I'm not but I think you might consider your post as such. 777/1C have done a lot of false decisions with BoS but it's hard to believe they risk to piss hundrets of players enjoying their product (which they did) just because they want to make missions more dynamic. Incase this is still true, well, it remains a very wrong decision. Edited March 25, 2015 by Stab/JG26_5tuka
Sokol1 Posted March 25, 2015 Posted March 25, 2015 More slots per server will help in some way, people tend to join only in more populated servers.
KoN_ Posted March 25, 2015 Posted March 25, 2015 (edited) Hyperlobby will never happen. They went through this with ROF 4+ years ago and they refused Well then now we can see why ROF multiplayer died out . Looks like some things will never change , why change the record if it isn't broken . And here we are in 2015 and you log into hypperlobby and still find people flying , just the other night Aces over Europe had 32 players . that beat BOS. and why is this you may ask yourself , easy mission builder and MODS. Are people returning back to IL-2 . 1946 . Edited March 25, 2015 by II./JG77_Con
[TWB]Ewertsp Posted March 25, 2015 Posted March 25, 2015 (edited) More slots per server will help in some way, people tend to join only in more populated servers. More slots would only work in a server that runs very simple missions. At the dserver's current state we can't run more elaborated missions with more than 40 players without significant fps hits on client side due to dserver's degraded performance Edited March 25, 2015 by [TWB]Ewertsp
KG200_Volker Posted March 26, 2015 Posted March 26, 2015 Well, it's not about numbers in a server (someone else allready mentioned this). For a dogfight server player numbers are crucial, but for a flying sim the goal is more important. Even if you join a DF server with 64 players after a while you will lose interest. This is a flying sim and most of us like it for the reality feeling behind it. A coop mission gives a goal to chase for both teams, thus making all participants fly more realisticly and as a team, giving a better feeling of participating in an actual mission of the time. Believe me 16 pilots plus a few AI are enough for this. BUT, to achieve this players need to communicate. That was the great advantage of HL, and is missing from the game, ability to communicate through some kind of chat/PM between players over a list. Regarding mission editor, great potential , you can do great things with it, but very counter productive. Still, it's not impossible and yes, you can make coops with it even if they show up as DFs. This is not a shoot me game, for those you just want a heavy populated server, hope in and shoot all over the place, flight siming , well needs a mission, and for that to work (since its not just go from a to b) you need a way to communicate .
KoN_ Posted March 26, 2015 Posted March 26, 2015 More slots would only work in a server that runs very simple missions. At the dserver's current state we can't run more elaborated missions with more than 40 players without significant fps hits on client side due to dserver's degraded performance So basically are you saying this game engine cant cope . 1
Mastermariner Posted March 26, 2015 Posted March 26, 2015 I would like the trees in the forests to be more random distributed. As it is now it looks like a Malaysian rubber plantago with straight lines of trees.
[TWB]Ewertsp Posted March 26, 2015 Posted March 26, 2015 So basically are you saying this game engine cant cope . The dserver doesn't perform well in some cases even if there's LOADS of unused resources on the server. We're still testing, (check our dserver thread) and we upgraded it recently so we're looking forward to next weekend when we get more players in to see whats going to happen.
312_strycekFido Posted March 26, 2015 Posted March 26, 2015 Said by others, but i will say it nevertheless, because its that important... TRUE COOP MODE PLS, thx devs. It's true you can work wonders with triggers in DF, but you still can't do one crucial thing. Prepare playable planes for mission, let players choose theirs in mission lobby and then let AI take control of the rest. Also hosting MP game within game UI would be nice. Both already works perfectly in RoF, so just copy paste it over, there's no need to reinvent wheel.
Finkeren Posted March 27, 2015 Posted March 27, 2015 I would like the trees in the forests to be more random distributed. As it is now it looks like a Malaysian rubber plantago with straight lines of trees. In this regard BoS is already a massive improvement over RoF, and from what I can gather from the screenshots, it's going to get even better now that Zeus has taken over the map creation.
VBF-12_Stick-95 Posted March 28, 2015 Posted March 28, 2015 (edited) Here is my short list of requests for mp for coming updates. First of all, forget about all FM and DM improvements, additional planes and maps or any other add-ons until the following are complete. 1. Fix the issue when joining a server of looping back to the mp server selection screen when there are plenty of slots available. 2. Fix the "forever spinning clock" after clicking Start to spawn in on mp. This requires a shut down of the game in Task Manager. 3. Fix the frequent CTDs many experience while flying in mp. 4. Make mp as smooth as possible. Still many complaints of stutters and hesitations even from people with excellent equipment. Taken as a whole, these can take a good portion of time away from actual flying. Once everything is running stable, then move on to the niceties listed in your development blogs and/or the many posts above. IMO, this is the best WWII combat flight sim available. Edited March 28, 2015 by VR_Stick
6./ZG26_5tuka Posted March 28, 2015 Posted March 28, 2015 Good list VR stick, but this barely does require a graphic designer or flight engineer to stop his duty. Flew some missions on the DED and Wings of Liberty server and agree performance is not the best still. For me it's barely enought to call it worth flying MP. Still MP won't get much of my attention unless player number increases... It's a real pain to see people frequently shifting to the filled server leaving one with no choice but to fly against minorities on huge maps (and in my opinion BoS maps require at least 60-75 players to feel "alive"). Overall I'm pretty tired of airfield defense and solo flights in MP over and over again.
LizLemon Posted March 28, 2015 Posted March 28, 2015 Custom graphics options That crazy thing we used to have and almost every pc game has. 1
dburne Posted March 28, 2015 Posted March 28, 2015 Custom graphics options That crazy thing we used to have and almost every pc game has. +1 ! Would really like to see this ability returned to us.
6./ZG26_5tuka Posted March 28, 2015 Posted March 28, 2015 I wonder...if we get Unlocks because neary any modern game has them....does that mean we should equally get custom graphic settings? Wait, I'm so confused......
LizLemon Posted March 29, 2015 Posted March 29, 2015 I wonder...if we get Unlocks because neary any modern game has them....does that mean we should equally get custom graphic settings? Wait, I'm so confused...... Plenty of modern games don't have unlocks. And how many flight sims have had them? But I'm sure you knew that already ;^)
AvengerSeawolf Posted March 29, 2015 Posted March 29, 2015 Just add option to save joystick settings profile in a file- and then to upload joystick profile if. Also in the joystick programming , if a button used twice then let a warning on the screen to tell you this button is used somewhere else and have a choice if to use it again ( second command...i.e. add.. or reject- cancel.
Feathered_IV Posted March 29, 2015 Posted March 29, 2015 Text representing Radio messages from the SP Player to be displayed in a different colour to AI messages. It is impossible to make sense of who is speaking to who.
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