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Requests for version 1.011 / 1.012


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Posted

As stupid as it may sound, I'd like to have a voice recognition software to order/discuss with the bomber crew. Simple voice command to order gunner with vocal feedback etc…

II./JG77_Manu*
Posted

Most important next thing in my opinion is to increase the multiplayer number to 100+ (player+AI planes). Otherwise this huge map is just dead empty land..

  • Upvote 1
SCG_Space_Ghost
Posted

I agree, it would be awesome, but it would be much much harder to do in BoS compared to RoF where it's basically just a filter laid over the screen.

 

In BoS it would have to be a decal laid on top of the canopy, similar to the oil effect, except it would have to be fully animated as well. I don't fault the devs for giving it a pass.

 

Probably one of the few times, if ever again, that I will use WT as a benchmark for something... WT can do it and graphically they are pretty similar... There is no reason this shouldn't be able to as well.

Posted

Probably one of the few times, if ever again, that I will use WT as a benchmark for something... WT can do it and graphically they are pretty similar... There is no reason this shouldn't be able to as well.

Not saying it can't be done, and as I said, I think it'd be awesome.

 

Simply pointing out that it isn't gonna be as simple as in RoF.

BlitzPig_EL
Posted

Most important next thing in my opinion is to increase the multiplayer number to 100+ (player+AI planes). Otherwise this huge map is just dead empty land..

 

Where are you going to get the players to fill servers with that many open slots?

 

This is the real issue with multiplayer right now.

 

I see two servers that typically have 40 ish players, and the rest are empty.  This is every time I log on to multi.

 

The multiplayer scene is a wasteland. 

 

That is what really needs to be fixed.   Simply opening up more server slots wont conjure up more people to fill them.

 

Where are the players?

SCG_Space_Ghost
Posted

-snip-

 

Where are the players?

 

Busy playing Cliffs... LOL...

 

:lol:

Posted

Where are the players?

 

where are the tons of planes,

the dozens of maps,

the hundreds of ground units

that make people play

on easily set up custom built missions?

 

yea well... where are they?

give them a reason to play, and they will come.

GOAT-ACEOFACES
Posted

Where are the players?

 

Bingo!

 

The sad truth is no amount of planes, maps, ground units will make more players show up and start playing BoS..

 

Because the problem with all realistic flight simulation is the FACT that it is and has been for some time now, a very Very VERY small part of the gaming market..

 

This player problem can been seen online with any of the current realistic flight simulations, (IL2(old), DCS, ROF,CoD, etc)..

 

Typically there are more 'servers' listed than the number of players in any one server..

 

Note the key word being 'realistic'..

 

You can find tons of players playing flight simulations like World of This and That..

 

But, the 'realistic' flight simming community always has been, even in the hay days of the 90s, and looks like it allways will be a very Very VERY small part of the gaming market..

 

Our only hope is..

 

1) some of the Quake gamer types currently playing World of This and That get board and migrated to realistic sims.

2) some of the current World of This and That sim makers start adding more and more realistic aspects to the Quakeie flight simulations.

 

 

 

 

 

 

 

There are 

II./JG77_Manu*
Posted (edited)

Where are you going to get the players to fill servers with that many open slots?

 

This is the real issue with multiplayer right now.

 

I see two servers that typically have 40 ish players, and the rest are empty.  This is every time I log on to multi.

 

The multiplayer scene is a wasteland. 

 

That is what really needs to be fixed.   Simply opening up more server slots wont conjure up more people to fill them.

 

Where are the players?

 

of course BoS isn't Arma3 with six figure numbers online at a time. But i bet, that in the evenings there are at least 1000 people flying BoS - or at least potentially flying it. If you would create interesting multiplayer missions (like i wrote about here http://forum.il2sturmovik.com/topic/14708-incitement-better-multiplayer-experience/ ) i bet a large proportion of them would think about flying those missions, even if they are primarily SP gamers.

Second possibility would be a big server - a bigger possible number would automatically draw way more people into - you have seen it in beta, with the 64people server, which was full every evening. I bet that we would get to 100, Clod does it almost every evening, and i don't believe that Clod has right now a bigger fanbase/possible player number. The fun would come with this huge numbers, because everything would just be way more populated.

 

Even i, a pure MP pilot, and primarily BoS fan, stopped playing it right now - those meaningless 48 people server (from which 6 are in the menu, 6 are gunners, and 12 are taxing/landing/taking off, so 24 "in action") without any goal - the missions makers didn't accomplish yet, to get people doing proper mission play - is just no fun at all, no matter how good the rest of the sim is. TWB with their AI bombers are definitely a step into the right direction.

100 people server would be another solution - as soon as i would see one, i would jump in immediately - and i am conviced, that there are a lot more "sleepers" outside like me, just waiting for this or that.

Until then it's all race simming for me i guess

Edited by Celestiale
6./ZG26_Emil
Posted

Jeeze how many opponents do you guys need :D

50 in one server is enough at this stage, hopefully they can expand that to a 100 player cap as well.


of course BoS isn't Arma3 with six figure numbers online at a time. But i bet, that in the evenings there are at least 1000 people flying BoS - or at least potentially flying it. If you would create interesting multiplayer missions (like i wrote about here http://forum.il2sturmovik.com/topic/14708-incitement-better-multiplayer-experience/ ) i bet a large proportion of them would think about flying those missions, even if they are primarily SP gamers.

Second possibility would be a big server - a bigger possible number would be automatically draw way more people into - you have seen it in beta, with the 64people server, which was full every evening. I bet that we would get to 100, Clod does it almost every evening, and i don't believe that Clod has right now a bigger fanbase/possible player number. The fun would come with this huge numbers, because everything would just be way more populated.

 

Even i, a pure MP pilot, and primarily BoS fan, stopped playing it right now - those meaningless 48 people server (from which 6 are in the menu, 6 are gunners, and 12 are taxing/landing/taking off, so 24 "in action") without any goal - the missions makers didn't accomplish yet, to get people doing proper mission play - is just no fun at all, no matter how good the rest of the sim is. TWB with their AI bombers are definitely a step into the right direction.

100 people server would be another solution - as soon as i would see one, i would jump in immediately - and i am conviced, that there are a lot more "sleepers" outside like me, just waiting for this or that.

Until then it's all race simming for me i guess

 

I read your post that is what I am aiming for, a medium sized simple coop mission with a single objective per side i.e. one side escorts bombers and the other defends. When you set a mission up in this way the air battles will be epic even with only 15-20 players compared to a DF server where there are 50 players scattered all over the place and spread between multiple missions.

 

Hopefully we'll get there!

 

Emil

303_Kwiatek
Posted (edited)

Increased multiplayer playercount. Something like 75 would be the very least IMO.

Increased viewdistance for airplanes.

Correct the speed of soviet YAK-1. We all know its far too fast.

Maybe water effects on windscreens like we see it in ROF. That would be awesome.

More content - but i am aware this is being worked on.

So other than that I am pretty happy with the sim!

 

1. Yea icreasing server limit to 64 at least like it was in early acces.

 

2. Reduced performacne of Yak1, Lagg-3 ( expecially at higher alts) and 109 F-4.

 

3. More realistic mixture adjustement for Russian planes

 

4. More realistic flight model with extended flaps. How planes fly  with extened flaps expecially with landings flaps in BOS is arcadish.  It should be really corrected. Check how DCS or even CLOD did it.

 

5. Bring back better planes vislibility from distance like it was before 1.09 patch.

 

6. Remove airflield radars in expert settings.

Edited by 303_Kwiatek
Posted

Did I mention F11?
:happy:

Trident_109
Posted

F11

Posted

F11 is the new F5 it seems...

6./ZG26_5tuka
Posted (edited)

50 in one server is enough at this stage, hopefully they can expand that to a 100 player cap as well.

 

Emil

At this stage? Just curious since we used to have 64 player servers for a long time in closed beta and even had 100+ player server appearing shortly after open beta launched. Than devs decided to limit them to 33 which pissed a lot of MP only players off.

 

Again, we had constantly full servers every evening back in closed beta. It bugs me that all the great servers lack any comat action compared to what we had before open beta. Squadrom flying? Rare. Bomber formation flying? Dream more.

 

I'm also very disappointed by current MP state, even if I still had my wingman. For me the aprupt player number reduction had the biggest impact on the MP comunity followed by unlocks.

 

Even with the 48 player restriction I've rarely seen full servers since than so I think it's too late to just increase player numbers and attract players back into MP.

Edited by Stab/JG26_5tuka
Posted

For me I don't see any reason to ply BoS multiplayer right now. I play DCS these days.

Although DCS has strange DM for WW2 planes and there's AAA and SAM waiting to shoot me down but still, it's way more fun and realistic compare to current BoS.

Posted

1. Yea icreasing server limit to 64 at least like it was in early acces.

 

2. Reduced performacne of Yak1, Lagg-3 ( expecially at higher alts) and 109 F-4.

 

3. More realistic mixture adjustement for Russian planes

 

4. More realistic flight model with extended flaps. How planes fly  with extened flaps expecially with landings flaps in BOS is arcadish.  It should be really corrected. Check how DCS or even CLOD did it.

 

5. Bring back better planes vislibility from distance like it was before 1.09 patch.

 

6. Remove airflield radars in expert settings.

 

This

SR-F_Winger
Posted

 

6. Remove airflield radars in expert settings.

BIG +1 there!

6./ZG26_Emil
Posted (edited)

At this stage? Just curious since we used to have 64 player servers for a long time in closed beta and even had 100+ player server appearing shortly after open beta launched. Than devs decided to limit them to 33 which pissed a lot of MP only players off.

 

Again, we had constantly full servers every evening back in closed beta. It bugs me that all the great servers lack any comat action compared to what we had before open beta. Squadrom flying? Rare. Bomber formation flying? Dream more.

 

I'm also very disappointed by current MP state, even if I still had my wingman. For me the aprupt player number reduction had the biggest impact on the MP comunity followed by unlocks.

 

Even with the 48 player restriction I've rarely seen full servers since than so I think it's too late to just increase player numbers and attract players back into MP.

 

Well you can't blame the devs for people flying in a rediculous way and the servers are privately owned so it's not for us to tell them how to set them up.

 

The devs can help us with certain things like getting rid of that ridiculous radar.

 

Go on the servers like TWB which have airfields further apart, if you go on one that has the Germans taking off from Verbovka and the Russians taking off from Karpovka what does anyone expect to happen? 

 

We could ask politely for mission builders to rethink their mission design but at the end of the day they're doing it in their own time for their own servers so it's up to them.

 

In the original IL2 before 1946 we used to fly 8v8 co-op type missions....only 16 players but the fights were spectacular....it's not the numbers of people it's the players mentality. Most seem to want a quick fix kill even if they die 2 seconds later. 

 

And before anyone says it you get the exact same behavior on the TF CLOD server....low alt furballs, solo bombers etc.

 

Anyway from our squads perspective we're just going to look for people to fly against in the traditional co-op style on a private server. We'll start of with a simple 6 Versus what ever and if it is successful try to find extra pilots to fill bomber roles etc.

Edited by 6./JG5_Emil
6./ZG26_5tuka
Posted (edited)

At usual european peak times the only populated servers are the DED expert and dogfight server. All others are empty, ghosttowns, wasted potential.

 

Regarding the server thing. Servers were managed and hosted by devs in closed and open beta. Just recently server hosting has been switched over to player clients.

 

Devs explained the need for player number redution with unoptimized servers causing lag for some players. Thats infact why we're still stuck at 48 till now.

 

If we had the devs permission you'd surely see bigger servers.

Edited by Stab/JG26_5tuka
6./ZG26_Emil
Posted (edited)

I'm all for bigger servers but I actually doubt that will fix the main issue that you described in your previous post i.e. no squads flying together or lack of bomber formations.

 

There are enough players to do all of this but they're going for the quick fix T&B on the deck much of the time.

 

As you will see from most of my posts I'm a big advocate of Co-Ops and anything less is never going to make me happy. I flew on the ATAG server with numbers up as high as 100 and because of the DF/Perpetual War style mission design (I'm not criticizing here!!) you still rarely get formations of enemy aircraft. Most of the time we would fly a fighter sweep or escort bombers and the odd spit or two would turn up, once engaged by superior numbers they'd just head for the deck where they would find the ever obliging ground hugging 109 pilots where they could fly round in circles for a few minutes before killing each other.

 

If we find ways of flying co-ops rather than DF missions then I'm sure we'd all have far more fun....it's just a matter of putting a little work in to it rather than us all being lazy and accepting the first DF server that comes along.

 

P.s The current state this sim is good enough for us to have awesome missions with bomber formations and large flights of fighters, it just takes the community to pull together and join in. We can make a fairly simple mission where player piloted PE2 have to bomb an airfield, Yaks escort and 109 defend the target area. The mission starts at the same time, everyone forms up and there will be an epic air battle plus the bomber boys get some fun too. Personally I'd have dead is dead and with this design even 30-40 players would be more than enough for a great mission.

Edited by 6./JG5_Emil
BlitzPig_EL
Posted

Go back to my post.

 

It's not the number of open slots, it's the total lack of players, period.

 

How many people have purchased this title so far? 

 

Where are they?

 

Not online, that's for sure, and it's not because of the number of slots available on a server.

 

To me this is by far the most disappointing aspect of BoS,  The utter failure of multiplayer.

 

There should be three or four hundred people online every night, not the 50 to 80 odd that I see.

6./ZG26_5tuka
Posted (edited)

The thing is in open beta we had bigger servers for a short time. Than unlocks came, people were pissed, but still flew MP in a "get over it" way - not ideal, but servers still had 60 + players.

 

Than came the player number reduction from possibly 100 to 33 - people were very pissed. No wonder they gave up on it and don't return immedently after the slightest sign of improvement.

 

In my opinion it should never have come that far. Instead server hosting should have been moved over to client based back than to enable 777 to work on their lag issues on the official servers. Fact is that this probably had the worst impact on BoS's online comunity.

 

That's why I sayed that an immediate increase in player coount for MP won't help much as for now since those who populated the big servers back in closed beta are gone now.

Edited by Stab/JG26_5tuka
-TBC-AeroAce
Posted

There should be three or four hundred people online every night, not the 50 to 80 odd that I see.

This is quite true

6./ZG26_Emil
Posted

Go back to my post.

 

It's not the number of open slots, it's the total lack of players, period.

 

How many people have purchased this title so far? 

 

Where are they?

 

Not online, that's for sure, and it's not because of the number of slots available on a server.

 

To me this is by far the most disappointing aspect of BoS,  The utter failure of multiplayer.

 

There should be three or four hundred people online every night, not the 50 to 80 odd that I see.

 

Every night (Euro time) the DED Expert is virtually full, normal mode half full and then TWB's server starts filling up as US prime time starts. I prefer to fly TWB even when there's only 15 people on there because you get better fights than a 50 player server where everyone is flying on the deck.

 

You can only fly on one server at a time so why does it really matter at the moment? If you're in the US you're lucky as you get the best of TWB (we often fly very late for this).

 

At the moment MP is very restricted partly due to some odd decisions on the dev's part and partly due to mission building being in it's infancy.

 

I'd like to see the complete removal of Unlocks for everyone online and get rid of radar ASAP! Also make it possible to have a REAL 'Full Real' removing the tech tips etc. 

Posted

1. Different maps!  Sure, snow is nice and all, but I want to see the full scale of improvement over old IL-2.

SOLIDKREATE
Posted (edited)
  • v1.011, v1.012 Suggestion: Ability to land at your airfield and have the option to re-load all weapons instead of exiting your plane and trying to take off from the same airfield.

 

  • I have had to lose my place of aircraft due to someone spawning in after me and taking the slot that I had. If you don't die you shouldn't be punished like that.
Edited by 6./ZG1=SPEKTRE76
  • Upvote 1
6./ZG26_5tuka
Posted

This is what the server list looks like at 20 GMT for me every single evening

kwvm6r3h.jpg

Sad but well, I'll miss the good times of online flying.

 

Anyway, hoping for a bunch of stuff being mentioned in here as well, primarily further (and drastic) FM adjustments, refueling/rearming/repairign on airfields, radar ect.

Posted

Please, PLEASE fix AA guns. I'm getting shot down every single time attacking ground targets. Thats so unbelivable frustrating -.-

Posted

I enjoy the cinematice camera when viewing the aircraft externally in SP

 

I would like the option to have cinematic checked ..........but the motion blur in the cockpit unchecked. I personally think the blur is a little overdone.

  • Upvote 1
Posted (edited)

The reason your not getting your players is because they are still flying other Sims , dcs-world  and cliffs ,  their servers are always busy day or night  , but this is the hardcore crowed .

However this game called out to the war-thunder crowed and it has  failed . My personal feelings .

The main founders were the hardcore crowed . !!!

Where would you like me to start The unlocks didn't go down well the poor campaign , no history no medals no missions that is historic .

No Hyper lobby layover , what made il-2   with its  1000 players on a Sunday night all fighting over the skies , classic .

Plenty of squadrons signed up two years ago , just go back and look at the forums , we all know where it went wrong , fixes must be put in place !!! or this game title could be over  in a year. i hope not.!!!

Multiplayer is a empty white desert , were is the ground fighting , the smoke the fire , the convoys ,the  infantry ,the rockets , tank battles ,  list goes on .

 

This game should be kicking.

Edited by II./JG77_Con
  • Upvote 2
Feathered_IV
Posted

Singleplayer mode is where new MP players are first born. Until the SP game is made more inspiring, I don't see any significant numbers of people graduating to MP anytime soon.

  • Upvote 1
Posted

IF we are not careful ................FSX@WAR 

 

will over take us . :biggrin:

6./ZG26_Emil
Posted

The reason your not getting your players is because they are still flying other Sims , dcs-world  and cliffs ,  their servers are always busy day or night  , but this is the hardcore crowed .

However this game called out to the war-thunder crowed and it has  failed . My personal feelings .

The main founders were the hardcore crowed . !!!

Where would you like me to start The unlocks didn't go down well the poor campaign , no history no medals no missions that is historic .

No Hyper lobby layover , what made il-2   with its  1000 players on a Sunday night all fighting over the skies , classic .

Plenty of squadrons signed up two years ago , just go back and look at the forums , we all know where it went wrong , fixes must be put in place !!! or this game title could be over  in a year. i hope not.!!!

Multiplayer is a empty white desert , were is the ground fighting , the smoke the fire , the convoys ,the  infantry ,the rockets , tank battles ,  list goes on .

 

This game should be kicking.

 

Hyperlobby will never happen. They went through this with ROF 4+ years ago and they refused :(

BlitzPig_EL
Posted

It's hard to sit back and watch something I really like die.

 

Damn.

  • Upvote 1
6./ZG26_Custard
Posted

Singleplayer mode is where new MP players are first born. Until the SP game is made more inspiring, I don't see any significant numbers of people graduating to MP anytime soon.

 

I have played MP but predominately SP and I have to agree that the SP (and MP) needs work. I hope that forthcoming updates (BoM etc) address this. A career mode would be a good start maybe? 

It's hard to sit back and watch something I really like die.

 

Damn.

 

I have mixed feeling because I love the game and I tell myself that it's only been officially released since 22 October 2014 (I know the beta has been out a fair while now) I got my copy as a present in December so I'm a new boy! 

 

The Dev's are regularly updating etc and their dedication is there for all to see, BUT I do take your point on the lack of players online. It's been mentioned before so many times, but I wonder if a "mods on" option would encourage more virtual squadrons to take BoS as their preferred sim of choice?

BlitzPig_EL
Posted (edited)

The two big drawbacks, well three now that I think about, it are, and in no particular order:

 

1. No real co-op mode.

 

2. No ability to host on the fly without a dedicated server.

 

3. An overly complex developer's map making tool masquerading as a Mission Builder. (Remember, they never wanted us to have it at all initially, talk about seriously insane dev decisions...)

Edited by BlitzPig_EL
6./ZG26_Emil
Posted

The two big drawbacks, well three now that I think about, it are, and in no particular order:

 

1. No real co-op mode.

 

2. No ability to host on the fly without a dedicated server.

 

3. An overly complex developer's map making tool masquerading as a Mission Builder. (Remember, they never wanted us to have it at all initially, talk about seriously insane dev decisions...)

 

4. No way of finding opponents in game.....a simple pager system and player list on the server select page would suffice! Even without co-op mode this would make a big difference.

Posted

I would like:

 

- Separate control settings for every plane. It's a pain change so many keys and axis asignations if I change between two engine/single engine plane or russian/german plane. RoF is this way I think. I like asign many axis as possible in real life plane.

 

- Start up process more manual with more keys and controls. This can be optional of course. It's boring press E and sit back and wait for all process has ended. The other day in FW190 the process failed and I had to wait to failed start ended then press E to shut up process ended and another start up process ended and heating engine was more 5 minutes. If I could start by miself, I am busy doing something and not bored. I like as realistic as possible but, the truth is that I would prefer to start instantly by pressing E that the way it is now.

[TWB]otavio
Posted (edited)

At usual european peak times the only populated servers are the DED expert and dogfight server. All others are empty, ghosttowns, wasted potential.

 

Regarding the server thing. Servers were managed and hosted by devs in closed and open beta. Just recently server hosting has been switched over to player clients.

 

Devs explained the need for player number redution with unoptimized servers causing lag for some players. Thats infact why we're still stuck at 48 till now.

 

If we had the devs permission you'd surely see bigger servers.

Seriously, are you that naive? Devs were lying when they said the problem was server hardware, when the DServer is an unoptimized mess that won't use more than one core and hence won't allow you to run more than what, 5 or 6 ai planes, how can we make better and more dynamic missions that way? Can't even begin talking about all the bugs that this last patch brought us, sometimes it takes me (and other people that i fly with), 15 open/force close the game, before i can fly, because of the please wait bug when clicking start...

 

OK that is not going to fly at all...

Edited by Bearcat
Accusing devs of lying...
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